Bug#385115: Chromium BSU sounds/music issue

2008-02-19 Thread Paul Wise
On Tue, 2008-02-19 at 20:35 -0800, Brian Redfern wrote:

> Its almost there, I'm just tweaking it to sound as much as the
> original as possible without causing copyright issues (ie being an
> exact copy). I'm also working on sound effects, so I'm hopinh to
> finish this weekend, even though I said last weekend, I still have a
> couple of more things to do to get it sound exactly right.

Excellent, thanks for the update.

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Bug#385115: Chromium BSU sounds/music issue

2008-02-19 Thread Paul Wise
On Fri, 2008-02-15 at 09:14 -0800, Brian Redfern wrote:

> I'll have some time this weekend to finish the sounds, I'm getting
> something that sounds like the original loops using my oasys. I need
> to spend this weekend finishing everything off so I can pass it over
> to you.

How did you go with it?

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Bug#385115: Chromium BSU sounds/music issue

2008-02-15 Thread Brian Redfern
I'll have some time this weekend to finish the sounds, I'm getting
something that sounds like the original loops using my oasys. I need
to spend this weekend finishing everything off so I can pass it over
to you.



On 2/15/08, Paul Wise <[EMAIL PROTECTED]> wrote:
> On Sun, 2008-01-06 at 23:26 -0800, Brian Redfern wrote:
>
> > Yeah, I have a whole set of sound effects on the oasys, so I can
> > replace everything with much higher quality sounds with the oasys, and
> > then just give away my samples under the correct license.
>
> Any progress on this? I'd like to get chromium into the release of
> Debian lenny, even if there are no sounds in it. If it is not ready yet,
> I can upload what is in SVN now - non-free sounds/music removed and your
> rosegarden/zynaddsubfx based music added.
>
> Just had a quick play of chromium using your music, it was OK for a bit
> and then it quickly became clear it wasn't quite suitable.
>
> I also plan to write a patch so users can download the non-free stuff
> from upstream and play the game with the original sound/music.
>
> --
> bye,
> pabs
>
> http://wiki.debian.org/PaulWise
>

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Bug#385115: Chromium BSU sounds/music issue

2008-02-15 Thread Paul Wise
On Sun, 2008-01-06 at 23:26 -0800, Brian Redfern wrote:

> Yeah, I have a whole set of sound effects on the oasys, so I can
> replace everything with much higher quality sounds with the oasys, and
> then just give away my samples under the correct license.

Any progress on this? I'd like to get chromium into the release of
Debian lenny, even if there are no sounds in it. If it is not ready yet,
I can upload what is in SVN now - non-free sounds/music removed and your
rosegarden/zynaddsubfx based music added.

Just had a quick play of chromium using your music, it was OK for a bit
and then it quickly became clear it wasn't quite suitable.

I also plan to write a patch so users can download the non-free stuff
from upstream and play the game with the original sound/music.

-- 
bye,
pabs

http://wiki.debian.org/PaulWise


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Bug#385115: Chromium BSU sounds/music issue

2008-01-06 Thread Brian Redfern
Yeah, I have a whole set of sound effects on the oasys, so I can replace
everything with much higher quality sounds with the oasys, and then just
give away my samples under the correct license.

On Jan 6, 2008 3:51 PM, Paul Wise <[EMAIL PROTECTED]> wrote:

> On Sun, 2008-01-06 at 14:28 -0800, Brian Redfern wrote:
>
> > I also have a new system where I could make more "metal" sounding
> > music for it, but its the Korg oasys so I would have to give the sound
> > away for free, but it wouldn't be replicable.
>
> That korg thing looks cool, even runs Linux apparently. According to
> their website they distribute the Linux source code on the CD that comes
> with it.
>
> > However I could make something that would sound more like the loops
> > that you had with that metal riff, and just donate the loop under the
> > appropriate license.
>
> That would be good.
>
> Also, there are other short sounds in the data package (explosions and
> stuff) that need replacing, any thoughts on those?
>
> --
> bye,
> pabs
>
> http://wiki.debian.org/PaulWise
>


Bug#385115: Chromium BSU sounds/music issue

2008-01-06 Thread Paul Wise
On Sun, 2008-01-06 at 14:28 -0800, Brian Redfern wrote:

> I also have a new system where I could make more "metal" sounding
> music for it, but its the Korg oasys so I would have to give the sound
> away for free, but it wouldn't be replicable.

That korg thing looks cool, even runs Linux apparently. According to
their website they distribute the Linux source code on the CD that comes
with it.

> However I could make something that would sound more like the loops
> that you had with that metal riff, and just donate the loop under the
> appropriate license. 

That would be good.

Also, there are other short sounds in the data package (explosions and
stuff) that need replacing, any thoughts on those?

-- 
bye,
pabs

http://wiki.debian.org/PaulWise


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Bug#385115: Chromium BSU sounds/music issue

2008-01-06 Thread Brian Redfern
I also have a new system where I could make more "metal" sounding music for
it, but its the Korg oasys so I would have to give the sound away for free,
but it wouldn't be replicable. However I could make something that would
sound more like the loops that you had with that metal riff, and just donate
the loop under the appropriate license.

On Jan 6, 2008 12:49 AM, Paul Wise <[EMAIL PROTECTED]> wrote:

> On Sat, 2008-01-05 at 16:11 -0800, Mark B. Allan wrote:
>
> > That's an accurate summary. I started working on the music,
> > but I never finished... and chances are good that I won't
> > ever get back to it.
>
> Could you make that partially completed music available? Perhaps Brian
> or Daniel could complete it?
>
> > That's fine if you want to go ahead and repackage it, although I do
> > ask that you make it clear that the distribution has been altered (to
> > comply with the Artistic License)
>
> Will do.
>
> > I have no idea what search terms I used to find the
> > sounds... that was a looong time ago and probably something
> > as simple as 'explosion' :) I actually did create some of
> > the sounds myself, but I couldn't tell you which ones at
> > this point.
>
> Hmm, ok. If you do remember which ones, please let us know so we can
> re-add them to the data package.
>
> > As a side note, I just went to the partnersinrhyme website
> > - they do explicitly say that it's ok to distribute the
> > loops in video games:
> > http://www.partnersinrhyme.com/pir/free_music_loops.shtml
> > Don't know if that's enough to comply w/ Debian's policy.
>
> Doesn't seem to explicitly allow modification, so I don't think so.
>
> --
> bye,
> pabs
>
> http://wiki.debian.org/PaulWise
>


Bug#385115: Chromium BSU sounds/music issue

2008-01-06 Thread Paul Wise
On Sat, 2008-01-05 at 16:11 -0800, Mark B. Allan wrote:

> That's an accurate summary. I started working on the music,
> but I never finished... and chances are good that I won't
> ever get back to it.

Could you make that partially completed music available? Perhaps Brian
or Daniel could complete it?

> That's fine if you want to go ahead and repackage it, although I do
> ask that you make it clear that the distribution has been altered (to
> comply with the Artistic License)

Will do.

> I have no idea what search terms I used to find the
> sounds... that was a looong time ago and probably something
> as simple as 'explosion' :) I actually did create some of
> the sounds myself, but I couldn't tell you which ones at
> this point.

Hmm, ok. If you do remember which ones, please let us know so we can
re-add them to the data package.

> As a side note, I just went to the partnersinrhyme website
> - they do explicitly say that it's ok to distribute the
> loops in video games:
> http://www.partnersinrhyme.com/pir/free_music_loops.shtml
> Don't know if that's enough to comply w/ Debian's policy.

Doesn't seem to explicitly allow modification, so I don't think so.

-- 
bye,
pabs

http://wiki.debian.org/PaulWise


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Bug#385115: Chromium BSU sounds/music issue

2008-01-05 Thread Mark B. Allan
Hi Paul - 

That's an accurate summary. I started working on the music,
but I never finished... and chances are good that I won't
ever get back to it. That's fine if you want to go ahead
and repackage it, although I do ask that you make it clear
that the distribution has been altered (to comply with the
Artistic License)

I have no idea what search terms I used to find the
sounds... that was a looong time ago and probably something
as simple as 'explosion' :) I actually did create some of
the sounds myself, but I couldn't tell you which ones at
this point. 

As a side note, I just went to the partnersinrhyme website
- they do explicitly say that it's ok to distribute the
loops in video games:
http://www.partnersinrhyme.com/pir/free_music_loops.shtml
Don't know if that's enough to comply w/ Debian's policy.

Cheers,
-Mark


--- Paul Wise <[EMAIL PROTECTED]> wrote:

> Hi Mark,
> 
> I (and others) previously contacted you about the sounds
> and music in
> your Chromium BSU game. In summary you stated:
> 
>   * you are busy
>   * Debian should repackage chromium-data with
> alternatives
>   * in your opinion the alternative music doesn't fit
> the game
>   * you had intended to replace the music with free
> alternatives
> that you created from scratch
>   * you were going to write a message on linuxgames
> about chromium
> 
> Have you had any time to work on replacing the music with
> something more
> free?
> 
> Do you know which webpages you downloaded the sounds from
> - the ones you
> found through findsounds.com? Or maybe the search terms
> you used?
> 
> I'll soon upload a version of chromium-data with the
> sounds removed and
> the music replaced with Brian Redfern's alternatives.
> 
> -- 
> bye,
> pabs
> 
> http://wiki.debian.org/PaulWise
> 




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Bug#385115: Chromium BSU sounds/music issue

2008-01-01 Thread Paul Wise
Hi Mark,

I (and others) previously contacted you about the sounds and music in
your Chromium BSU game. In summary you stated:

  * you are busy
  * Debian should repackage chromium-data with alternatives
  * in your opinion the alternative music doesn't fit the game
  * you had intended to replace the music with free alternatives
that you created from scratch
  * you were going to write a message on linuxgames about chromium

Have you had any time to work on replacing the music with something more
free?

Do you know which webpages you downloaded the sounds from - the ones you
found through findsounds.com? Or maybe the search terms you used?

I'll soon upload a version of chromium-data with the sounds removed and
the music replaced with Brian Redfern's alternatives.

-- 
bye,
pabs

http://wiki.debian.org/PaulWise


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