Bug#404826: prboom.wad contains material from doom and wolfenstein 3d
On Thu, Dec 28, 2006 at 01:07:26PM +, Jon Dowland wrote: It has been brought bto my attention that prboom's prboom.wad contains sprites taken from the commercial ID software game Wolfenstein 3D (the dog sprites, DOGS*) These have been dealt with: there's a configure option --disable-dogs that can be used, and then the resources removed from prboom.wad. I've got this part done. and resources derived from copyright material taken from the commercial ID software game Doom or Doom 2 (many of the M_* graphic resources which describe menu entries are based on the typeface used in the commercial graphics) I've attached output.txt which identifies which graphics are problematic. first column is graphic lump (+.gif suffix); second column is lump width; third is lump height; fourth is the text of the lump. I'm now going to try and generate alternatives. hu_frags.gif77 45 frags m_about.gif 71 12 about m_auto.gif 102 15 automap m_chat.gif 154 15 chat strings m_compat.gif219 15 doom compatibility m_demos.gif 74 12 demos m_enem.gif 91 15 enemies m_feat.gif 108 15 features m_generl.gif96 15 generael m_horsen.gif256 16 horizontal m_hud.gif 205 12 heads up display m_keybnd.gif152 15 key bindings m_mess.gif 113 15 messages m_mouse.gif 176 12 mouse options m_multi.gif 136 12 multiplayer m_setup.gif 67 15 setup m_sound.gif 173 12 sound options m_stat.gif 202 15 status bar / hud m_versen.gif128 16 vertical m_video.gif 165 12 video options m_wad.gif 103 12 load wad m_weap.gif 101 15 weapons
Bug#404826: prboom.wad contains material from doom and wolfenstein 3d
On Sun, Dec 31, 2006 at 02:27:19PM +, Jon Dowland wrote: I've attached output.txt which identifies which graphics are problematic. first column is graphic lump (+.gif suffix); second column is lump width; third is lump height; fourth is the text of the lump. I'm now going to try and generate alternatives. The attached script generates lumps that are nearly good enough to substitute in: I just have to make sure the palette indexes don't get mangled. #!/bin/sh while read line; do set -- $line file=$1 width=$2 height=$3 shift shift shift text=$* text=$(echo $text | tr a-z A-Z) TMP1=$(mktemp) mv $TMP1 $TMP1.png TMP1=$TMP1.png convert \ -resize ${width}x${height}! \ base.png $TMP1 convert -fill red -font Helvetica-Bold\ -pointsize 16\ -gravity west \ -draw text 0,0 '$text' \ $TMP1 $file done output.txt base.png Description: PNG image
Bug#404826: prboom.wad contains material from doom and wolfenstein 3d
On Sun, Dec 31, 2006 at 02:27:19PM +, Jon Dowland wrote: These have been dealt with: there's a configure option --disable-dogs that can be used, and then the resources removed from prboom.wad. I've got this part done. ... I'm now going to try and generate alternatives. Ok I generated alternatives; the packages for sponsoring are at http://mentors.debian.net/debian/pool/main/p/prboom/. Moritz mailed to say he'd do it, but in case someone else beats him to it... Also attached to this mail is the final script used to generate the replacement lumps (small alteration). The palette issue I alluded to earlier was solved by ensuring the base image had the right palette and not switching between formats. -- Jon Dowland #!/bin/sh while read line; do set -- $line file=$1 width=$2 height=$3 shift shift shift text=$* text=$(echo $text | tr a-z A-Z) convert -fill red -font Helvetica-Bold\ -resize ${width}x${height}! \ +antialias \ -pointsize 16\ -gravity west \ -draw text 0,0 '$text' \ base.gif $file done output.txt
Bug#404826: prboom.wad contains material from doom and wolfenstein 3d
Package: prboom Version: 2:2.4.6-1 Severity: serious Justification: Policy 2.1 It has been brought bto my attention that prboom's prboom.wad contains sprites taken from the commercial ID software game Wolfenstein 3D (the dog sprites, DOGS*) and resources derived from copyright material taken from the commercial ID software game Doom or Doom 2 (many of the M_* graphic resources which describe menu entries are based on the typeface used in the commercial graphics). I intend to fix this problem within the next few days by substituting in resources taken from Freedoom. -- System Information: Debian Release: 4.0 APT prefers testing APT policy: (500, 'testing') Architecture: i386 (i686) Shell: /bin/sh linked to /bin/bash Kernel: Linux 2.6.18-3-686 Locale: LANG=en_GB.UTF-8, LC_CTYPE=en_GB.UTF-8 (charmap=UTF-8) Versions of packages prboom depends on: ii freedoom [doom-wad] 0.5-1free game files for the 3D game DO ii libc6 2.3.6.ds1-8 GNU C Library: Shared libraries ii libgl1-mesa-glx [libgl1]6.5.1-0.4A free implementation of the OpenG ii libglu1-mesa [libglu1] 6.5.1-0.4The OpenGL utility library (GLU) ii libsdl-mixer1.2 1.2.6-1.1+b2 mixer library for Simple DirectMed ii libsdl-net1.2 1.2.5-7+b1 network library for Simple DirectM ii libsdl1.2debian 1.2.11-7 Simple DirectMedia Layer prboom recommends no packages. -- no debconf information -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]