Bug#495011: Snowballz 1.0 status

2008-08-14 Thread Joey Marshall
I am currently working on merging the old gameplay with a better codebase.
You can check out the progress (that would be a nice little pun if it was
SVN instead of hg :) at http://freehg.org/u/joey/snowballz/
(requires pyglet, rabbyt, PIL, numpy and iniparse to run)

My goal here is to get the game to a point where it is easy for others to
contribute graphics, maps, AIs etc.

There is already a new map format that supports a custom scripting language
designed for snowballz maps. Also a map editor that allows you to place
static and dynamic map objects, paths and buildings.

The AI has been immensely improved to the point where it will be easy for
others to extend and improve.
For now I have removed networking as that takes a lot of time and energy
better spent on making it a good single play.

There is still a lot of work to be done before a beta is ready but I intend
to start opening it up to contributions soon.

Until it's ready I created a linux binary of the old code that includes most
of it's dependancies (find it at arcticpaint.com). All it requires to be
installed and run is, as far as I know, python 2.5 and pygame.

Note that this version I'm working on is unrelated to the "next" version of
snowballz which will be in 3D and much different game-play. What I'm working
on here is completeing the old gameplay that was in the 0.9.x versions and
making it so others can easily extend it.

Regards,
Joey


Bug#495011: Snowballz 1.0 status

2008-08-14 Thread Miriam Ruiz
Any suggestion on what to do about this bug then? Shall I replace the game in 
Debian from the latest version in Hg? It might be too soon for that. Would it 
be possible to have a small patch that corrects it while we wait for a newer 
release to come out?

Thanks,
Miry


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Bug#495011: Snowballz 1.0 status

2008-08-14 Thread Joey Marshall
Hi Miriam,

If putting the binary in isn't an option (I don't really know much about
debian packaging) all we can do is wait. The old code base, both for the
game and the GUI library, relies heavily on pretty much all of rabbyt's
deprecated features. The new code I'm working on actually is somewhat of a
complete rewrite (mostly parts of the code from the 3d version and some new
stuff). Getting the old code to run with the latest rabbyt is rather
unrealistic. Sorry.

And I would not recomend pulling anything from the development repo until at
least the first beta.

To give you a rough time frame I'm hoping to get a beta out in one or two
months. Depends on how much time I get to work on it.

Best Regards,
Joey

On Thu, Aug 14, 2008 at 4:20 PM, Miriam Ruiz <[EMAIL PROTECTED]> wrote:

> Any suggestion on what to do about this bug then? Shall I replace the game
> in Debian from the latest version in Hg? It might be too soon for that.
> Would it be possible to have a small patch that corrects it while we wait
> for a newer release to come out?
>
> Thanks,
> Miry
>
>
> __
> Correo Yahoo!
> Espacio para todos tus mensajes, antivirus y antispam ¡gratis!
> Regístrate ya - http://correo.yahoo.es
>


Bug#495011: Snowballz 1.0 status

2008-08-14 Thread Miriam Ruiz



--- El jue, 14/8/08, Joey Marshall <[EMAIL PROTECTED]> escribió:

> De: Joey Marshall <[EMAIL PROTECTED]>
> Asunto: Re: Bug#495011: Snowballz 1.0 status
> Para: [EMAIL PROTECTED]
> CC: [EMAIL PROTECTED]
> Fecha: jueves, 14 agosto, 2008 11:41
> Hi Miriam,
> 
> If putting the binary in isn't an option (I don't
> really know much about
> debian packaging) all we can do is wait. The old code base,
> both for the
> game and the GUI library, relies heavily on pretty much all
> of rabbyt's
> deprecated features. The new code I'm working on
> actually is somewhat of a
> complete rewrite (mostly parts of the code from the 3d
> version and some new
> stuff). Getting the old code to run with the latest rabbyt
> is rather
> unrealistic. Sorry.
> 
> And I would not recomend pulling anything from the
> development repo until at
> least the first beta.
> 
> To give you a rough time frame I'm hoping to get a beta
> out in one or two
> months. Depends on how much time I get to work on it.
> 
> Best Regards,
> Joey

Thanks Joey, I'll ask the ftpmasters to remove it from Lenny so that it won't 
get into the stable release as it is. I'll keep it as it is in unstable for the 
moment, please ping me if there is something new :)

Thanks a lot,
Miry


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