Bug#800118: binary directory problems loading mods
Control: severity -1 minor Hi, Am Samstag, den 26.09.2015, 21:49 -0430 schrieb PICCORO McKAY Lenz: > Severity: grave there is a policy regarding bug severities: https://www.debian.org/Bugs/Developer#severities This does not even remotely justify for a release-critical severity. > debian oficial yquake set base directory to binary installed engine > at /usr/lib/yamagi-quake2/ but last 5.30 release already set that > as changelog describes.. Alright, so this doesn't seem too wrong. > so i think this cause a problem, with debian package 5.21 or my > own build of 5.31 i can load doom2 mod but with the debian 5.30 > i cannot load, and got and error: How do you exactly attempt to load this mod? > When i installed the mod doom2 as root in the base lib dir (as > defined in rules) > the mod loads! ( i put the doom2 directory in the binary dir a side > baseq2) So, if you install the mod into the game data directory, it loads? This doesn't seem wrong to me, but I guess you want to load it from a user -writable directory, right? > I think the game path must not be set or maybe the system may change I have no idea what this is supposed to mean? > i still not report that to the upstream due i build a unchanged > binary and works How did you build an unchanged binary? What is required in the Debian packaging to make loading mods from directories outside the hard-coded data paths work? Thank you! - Fabian PS: It is not necessary to include the pkg-games-devel list in the bug's CC, bugs maintained by the Debian Games Team are reported to a public list anyway. signature.asc Description: This is a digitally signed message part
Processed: Re: Bug#800118: binary directory problems loading mods
Processing control commands: > severity -1 minor Bug #800118 [yamagi-quake2] binary directory problems loading mods Severity set to 'minor' from 'grave' -- 800118: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=800118 Debian Bug Tracking System Contact ow...@bugs.debian.org with problems
Bug#800118: binary directory problems loading mods
Package: yamagi-quake2 Version: 5.30~dfsg1-1 Severity: grave debian oficial yquake set base directory to binary installed engine at /usr/lib/yamagi-quake2/ but last 5.30 release already set that as changelog describes.. so i think this cause a problem, with debian package 5.21 or my own build of 5.31 i can load doom2 mod but with the debian 5.30 i cannot load, and got and error: Error: Couldn't load pics/colormap.pcx When i installed the mod doom2 as root in the base lib dir (as defined in rules) the mod loads! ( i put the doom2 directory in the binary dir a side baseq2) I think the game path must not be set or maybe the system may change i still not report that to the upstream due i build a unchanged binary and works -- System Information: Debian Release: 6.1 APT prefers stable APT policy: (500, 'stable') Architecture: i386 (i686) Kernel: Linux 3.2.0-0.bpo.2-686-pae (SMP w/2 CPU cores) Locale: LANG=es_VE.UTF-8, LC_CTYPE=es_VE.UTF-8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/dash Versions of packages yamagi-quake2 depends on: ii libc6 2.11.3-3 Embedded GNU C Library: Shared lib ii libgl1-mesa-glx [li 7.10.3-4~bpo60+1 free implementation of the OpenGL ii libjpeg62 6b1-1The Independent JPEG Group's JPEG ii libogg0 1.3.0-4 Ogg bitstream library ii libopenal1 1:1.12.854-2 Software implementation of the Ope ii libsdl1.2debian 1.2.15-5vnzsqu1 Massenkoh Simple DirectMedia Layer ii libvorbis0a 1.3.2-1 The Vorbis General Audio Compressi ii libvorbisfile3 1.3.2-1 The Vorbis General Audio Compressi ii yamagi-quake2-core 5.30~dfsg1-1 enhanced version of id Software's ii zlib1g 1:1.2.3.4.dfsg-3vnz1 compression library - runtime yamagi-quake2 recommends no packages. yamagi-quake2 suggests no packages. -- no debconf information -- Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com