Bug#800118: binary directory problems loading mods

2015-09-27 Thread Fabian Greffrath
Control: severity -1 minor

Hi,

Am Samstag, den 26.09.2015, 21:49 -0430 schrieb PICCORO McKAY Lenz:
> Severity: grave

there is a policy regarding bug severities:

https://www.debian.org/Bugs/Developer#severities

This does not even remotely justify for a release-critical severity.

> debian oficial yquake set base directory to binary installed engine
> at /usr/lib/yamagi-quake2/ but last 5.30 release already set that
> as changelog describes..

Alright, so this doesn't seem too wrong.

> so i think this cause a problem, with debian package 5.21 or my
> own build of 5.31 i can load doom2 mod but with the debian 5.30
> i cannot load, and got and error:

How do you exactly attempt to load this mod?

> When i installed the mod doom2 as root in the base lib dir (as
> defined in rules)
> the mod loads! ( i put the doom2 directory in the binary dir a side
> baseq2)

So, if you install the mod into the game data directory, it loads? This
doesn't seem wrong to me, but I guess you want to load it from a user
-writable directory, right?

> I think the game path must not be set or maybe the system may change

I have no idea what this is supposed to mean?

> i still not report that to the upstream due i build a unchanged
> binary and works

How did you build an unchanged binary? What is required in the Debian
packaging to make loading mods from directories outside the hard-coded
data paths work?

Thank you!

 - Fabian

PS: It is not necessary to include the pkg-games-devel list in the
bug's CC, bugs maintained by the Debian Games Team are reported to a
public list anyway.


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Processed: Re: Bug#800118: binary directory problems loading mods

2015-09-27 Thread Debian Bug Tracking System
Processing control commands:

> severity -1 minor
Bug #800118 [yamagi-quake2] binary directory problems loading mods
Severity set to 'minor' from 'grave'

-- 
800118: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=800118
Debian Bug Tracking System
Contact ow...@bugs.debian.org with problems



Bug#800118: binary directory problems loading mods

2015-09-26 Thread PICCORO McKAY Lenz
Package: yamagi-quake2
Version: 5.30~dfsg1-1
Severity: grave

debian oficial yquake set base directory to binary installed engine
at /usr/lib/yamagi-quake2/ but last 5.30 release already set that
as changelog describes..

so i think this cause a problem, with debian package 5.21 or my
own build of 5.31 i can load doom2 mod but with the debian 5.30
i cannot load, and got and error:

Error: Couldn't load pics/colormap.pcx

When i installed the mod doom2 as root in the base lib dir (as defined in rules)
the mod loads! ( i put the doom2 directory in the binary dir a side baseq2)

I think the game path must not be set or maybe the system may change

i still not report that to the upstream due i build a unchanged binary and works

-- System Information:
Debian Release: 6.1
  APT prefers stable
  APT policy: (500, 'stable')
Architecture: i386 (i686)

Kernel: Linux 3.2.0-0.bpo.2-686-pae (SMP w/2 CPU cores)
Locale: LANG=es_VE.UTF-8, LC_CTYPE=es_VE.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash

Versions of packages yamagi-quake2 depends on:
ii  libc6   2.11.3-3 Embedded GNU C Library: Shared lib
ii  libgl1-mesa-glx [li 7.10.3-4~bpo60+1 free implementation of the OpenGL
ii  libjpeg62   6b1-1The Independent JPEG Group's JPEG
ii  libogg0 1.3.0-4  Ogg bitstream library
ii  libopenal1  1:1.12.854-2 Software implementation of the Ope
ii  libsdl1.2debian 1.2.15-5vnzsqu1  Massenkoh Simple DirectMedia Layer
ii  libvorbis0a 1.3.2-1  The Vorbis General Audio Compressi
ii  libvorbisfile3  1.3.2-1  The Vorbis General Audio Compressi
ii  yamagi-quake2-core  5.30~dfsg1-1 enhanced version of id Software's
ii  zlib1g  1:1.2.3.4.dfsg-3vnz1 compression library - runtime

yamagi-quake2 recommends no packages.

yamagi-quake2 suggests no packages.

-- no debconf information




-- 
Lenz McKAY Gerardo (PICCORO)
http://qgqlochekone.blogspot.com