Re: Gaming server

2003-01-21 Thread Volker Tanger
Greetings!

Vinai Kopp wrote:

On Mon, Jan 20, 2003 at 10:15:44AM -0500, Todd Charron wrote:


I was wondering if any of you have any experience running a game server
under Debian.  Also wondering if you know the CPU/memory/bandwidth
requirements of such a project.  Thanks,


The hardware is a PII 266, 196 MB Ram, the connection is 1.5 MBit
down- and 192 Kbit upstream. It manages the load great (loadavage
always below 80%).


I've seen smaller machines handling hundreds of users simultaneously 
okay - and the main game process often was running nice'd down behind 
extensive number crunching. Okay, maybe you did not think of a 
(text-based) MUD/MUSH when asking about a "game server"...   ;-)

Bye
	Volker

Volker Tanger
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Re: Gaming server

2003-01-20 Thread Debian User
yes

>From limited experience a linux game server is way faster and more stable 
than a win2k one (are we surprised). The slowest Athlon you can buy today 
(2000XP?)  combined with 512meg of ram will support 64 clients easily on Q2 
and Q3  for instance, with both games running at once. The only time it might 
falter is if lots of clients have bfg fireballs in the air at once  (must be 
due to the calcs these must need) 

The smallest cpu Ive run on is a p2-300 with 256M of ram and that ran 16 ppl 
on a lan fine in Q2 with someting like a 0.2 ~ 0.3 load.

Most clients were/are optimised to run on what a standard modem can provide, 
so if you have a good  make of 100 Meg card and a switch network should not 
be an issue. eepro's, 3com 905s, Dec tulips, all have low cpu requirements 
and work well.

regards,

Thing

On Tue, 21 Jan 2003 04:15, Todd Charron wrote:
> Hi,
>
> I was wondering if any of you have any experience running a game server
> under Debian.  Also wondering if you know the CPU/memory/bandwidth
> requirements of such a project.  Thanks,
>
> Todd


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Re: Gaming server

2003-01-20 Thread Todd Charron
Well basically I'm looking to see what a realistic approach is going to
be.  Like I've mentioned to a few others, this is in the very early
planning stages so we're looking to see what's required for different
offerings.  But for arguments sake, let's say a server that holds 15-20
clients. (This is in an ISP environment).

Todd

On Mon, 2003-01-20 at 11:47, Russell Coker wrote:
> On Mon, 20 Jan 2003 17:37, Todd Charron wrote:
> > The actual game may be a moving target (that's the problem).  Basically
> > it will probably start off as a UT or Counterstrike server, but may
> > evolve as newer titles come out or as customers request it.
> 
> So you want a big machine then because the next game is certain to take more 
> RAM and CPU than the current games.
> 
> Also you didn't mention any details of how many clients, so it's still 
> impossible for anyone to give you any detailed advice.


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Re: Gaming server

2003-01-20 Thread Russell Coker
On Mon, 20 Jan 2003 17:37, Todd Charron wrote:
> The actual game may be a moving target (that's the problem).  Basically
> it will probably start off as a UT or Counterstrike server, but may
> evolve as newer titles come out or as customers request it.

So you want a big machine then because the next game is certain to take more 
RAM and CPU than the current games.

Also you didn't mention any details of how many clients, so it's still 
impossible for anyone to give you any detailed advice.

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Re: Gaming server

2003-01-20 Thread Todd Charron
The actual game may be a moving target (that's the problem).  Basically
it will probably start off as a UT or Counterstrike server, but may
evolve as newer titles come out or as customers request it.

Todd

On Mon, 2003-01-20 at 11:34, Russell Coker wrote:
> On Mon, 20 Jan 2003 16:15, Todd Charron wrote:
> > I was wondering if any of you have any experience running a game server
> > under Debian.  Also wondering if you know the CPU/memory/bandwidth
> > requirements of such a project.  Thanks,
> 
> Without specifying the game you want to serve, the number of clients, and the 
> size of the game it's impossible to gues at what hardware might be needed.


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Re: Gaming server

2003-01-20 Thread Maksym Salamonowicz (eGroup.pl/Agencja C4)
Użytkownik Todd Charron napisał: //sorry 4 polish lang :D

I was wondering if any of you have any experience running a game server
under Debian.  Also wondering if you know the CPU/memory/bandwidth
requirements of such a project.  Thanks,


Ive tried Halflife/CounterStrike (1 year ago).
1st config:
PIII 600, 256/133 RAM, UDMA66 ~13 GB
3mbps (4 game server & inet cafe)
<10 gamers : vgood, <100 ms pings (inet), <20 ms pings (LAN)
10> gamers : good, <120 ms pings (inet), <30 ms pings (LAN)

2nd config:
PIII 1.13 512 cache, 512/133 ECC RAM, LDV SCSI 10k
3mbps (4 game server & inet cafe) (same cable, 2nd server)
<10 gamers : vgood, <80 ms pings (inet), <20 ms pings (LAN)
10> gamers : vgood, <80 ms pings (inet), <20 ms pings (LAN)
Ive tried running 2 game servers on one PC - it was the same (pings & 
everything)

3rd config:
PII 400 512 cache, 256/100 RAM, UDMA66
3mbps (4 game server & inet cafe) (same cable, 3nd add. server)
<10 gamers : good, <120 ms pings, <20 ms pings (LAN)
10> gamers : poor
When more than 10 players played : it wuz terrible. Game has 
"freeze-time" (~1 second 4 1-2 minutes)

OS: Trinux OR Debian
Other software: none (only some anticheat software)

Careful : pings are depending on clients bandwith!

Sorry for my english...

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Re: Gaming server

2003-01-20 Thread Russell Coker
On Mon, 20 Jan 2003 16:15, Todd Charron wrote:
> I was wondering if any of you have any experience running a game server
> under Debian.  Also wondering if you know the CPU/memory/bandwidth
> requirements of such a project.  Thanks,

Without specifying the game you want to serve, the number of clients, and the 
size of the game it's impossible to gues at what hardware might be needed.

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Re: Gaming server

2003-01-20 Thread Matt Ryan
> I was wondering if any of you have any experience running a game server
> under Debian.  Also wondering if you know the CPU/memory/bandwidth
> requirements of such a project.  Thanks,

I run Counter Strike, Day of Defeat and Vampire Slayer Half-Life mod servers
under Debian. They take anything up to 80M of memory and run fine on a 700
Mhz processor. I've had no problem running the pre-compiled Linux binaries
supplied on Woody but have not tried any more recent libc's.

Did you have any servers specifically you wanted to run?


Matt.


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Re: Gaming server

2003-01-20 Thread Vinai Kopp
On Mon, Jan 20, 2003 at 10:15:44AM -0500, Todd Charron wrote:
> I was wondering if any of you have any experience running a game server
> under Debian.  Also wondering if you know the CPU/memory/bandwidth
> requirements of such a project.  Thanks,

I have a small Gameserver (only 3 players) running with one or two
Neverwinter Nights Servers, Mangband and occasionally UT.
The hardware is a PII 266, 196 MB Ram, the connection is 1.5 MBit
down- and 192 Kbit upstream. It manages the load great (loadavage
always below 80%).
The same machine also has a Apache, Cyrus and Exim running.

A friend of mine hosts several heavily used CS clanservers. His
hardware isn't a lot better than mine and his biggest asset seems to
be the good connection. His servers accumulate several GB Traffic per
month.

So, I guess it once again comes down to what you plan on doing :)

HTH,

Vinai
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Re: Gaming server

2003-01-20 Thread robjeh
Hi Tod,

before anyone can answer that question they need to know:

1. What type of game
2. How much players will play on the server
3. Is it hosted multiplayer lan or multiplayer on internet

So you can say yes i have experience with it but i cannot answer your question 
because CPU/memory/bandwith requirements are differtent for each game.

Grtnx,
Robbert Helling,
Netgamez Network administrator.

p.s. sorry for the s*ck* webmail ads :)

> Hi,
> 
> I was wondering if any of you have any experience running a game server
> under Debian.  Also wondering if you know the CPU/memory/bandwidth
> requirements of such a project.  Thanks,
> 
> Todd
> 
> 
> 
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> 
> 





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Gaming server

2003-01-20 Thread Todd Charron
Hi,

I was wondering if any of you have any experience running a game server
under Debian.  Also wondering if you know the CPU/memory/bandwidth
requirements of such a project.  Thanks,

Todd



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