Re: kdepim to connect mobile core prime galaxi

2015-06-15 Thread Christian Hilberg
Hi,

Am Sonntag 14 Juni 2015, 00:27:32 schrieb BasaBuru:
> Hello
> There are some program that lets you connect to samsung galaxi
> prime core with kdepim. I have the contacts and the calendar
> in the phone and in kdepim

Sounds like a scenario best handled by some groupware solution.

If you want to host the groupware yourself (i.e., if you do not 
want to handover your PIM data to any of the well-known 
commercial data monsters as a free giveaway to mess with), you 
might want to try something like the Kolab groupware [0]. Once 
installed, which can be a little bit of a bumpy ride, it works 
quite well for me.

Other groupwares like eGroupware, Zimbra, Owncloud and the likes 
may work equally well. Just I don't know how good their 
integration with KDEPIM is.

HTH,
Christian

[0] http://kolab.org/

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RE: [wheezy] Icon Editor For KDE ?

2015-06-15 Thread Nick Boyce
On Sunday 14 Jun 2015 11:43:37 Alex DEKKER wrote:

> Allow me to row back somewhat:
> 
> $ locate kde4/apps | grep icons | grep svg | wc -l
> 134
> $ locate kde4/apps | grep icons | grep png | wc -l
> 1090
> 
> Looking through /usr/share/kde4/apps/*/icons it seems that, er, perhaps
> PNG is the dominant icon format after all. 

Ah - good research, suggesting the revolution is perhaps still more of a 
wishlist item.  I wonder whether this may have anything to do with the lack of 
a special-purpose SVG-oriented icon editor.  
At one SVG icon-set page I found :
http://svgicons.sourceforge.net/
the author comments 
  "All icons in BlueSphere theme are designed using 
  SVG format. I have used Sodipodi vector-drawing 
  program, and partially hand-crafted (!) SVG (XML) 
  files using KWrite" - (my exclamation marks).

An interesting article here:
http://www.svgopen.org/2008/papers/104-SVG_in_KDE/
contains the disturbing remark:

  "The loss of quality in vector graphics at small size 
  is a severe problem. Rendering vector graphics 
  primitives at low resolutions introduces a certain 
  amount of blur into the output. This is mainly 
  caused by horizontal and vertical primitives which 
  happen to fall between pixel boundaries, which 
  in turn makes the anti-aliasing algorithms try to 
  cope with it by rasterizing two, instead of one 
  rows/columns but at a lower color intensity. For 
  primitives which are rendered at small sizes the 
  goals of "resolution independence" and 
  "preserving their good looks across resolutions" 
  diverges a lot. We have the former, we need the 
  latter."

which makes me think the use of SVG in this context is a little embryonic or 
premature.

[As an aside, I'm faintly horrified to find this standard 128px x 128px SVG icon
http://commons.wikimedia.org/wiki/File:Oxygen480-status-dialog-information.svg
occupies a file size of 120Kb !  looking at the source recalls the old joke 
"XML is like violence - if it doesn't work, use more"]

Not that bitmap-style icon technology seems any better provisioned with 
dedicated utilities.  I note that the standard Gnome bitmap icon editor utility 
also seems dead in the water: 
http://ubuntuforums.org/showthread.php?t=1161899
http://www.linuxquestions.org/questions/linux-newbie-8/icon-editor-for-
ubuntu-4175490127/
http://sourceforge.net/projects/iconedit/
  "As of 2015-02-16, this project is no longer 
   under active development"

It's weird . back in the days of [gulp] Windows 3.1, it seemed that almost 
everyone tried their hand at writing an icon-editor utility, and there were 
many freeware and shareware tools (of varying quality) available.  On those 
cover diskettes that came with magazines there was almost always an icon editor 
or two . I wonder what changed people's minds.

On the upside, this means I can add yet another basic missing platform tool to 
my list of KDE applications to work upon when I've achieved basic competency :)

Cheers
Nick
-- 
If Linux was a car, there'd be 18 steering wheels and no air conditioning,
but you'd be able to change the radio station from the hubcaps.

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Re: [wheezy] Icon Editor For KDE ?

2015-06-15 Thread Nick Boyce
On Sunday 14 Jun 2015 11:43:37 Alex DEKKER wrote:

> Allow me to row back somewhat:
> 
> $ locate kde4/apps | grep icons | grep svg | wc -l
> 134
> $ locate kde4/apps | grep icons | grep png | wc -l
> 1090
> 
> Looking through /usr/share/kde4/apps/*/icons it seems that, er, perhaps
> PNG is the dominant icon format after all. 

Ah - good research.  I wonder whether this may have anything to do with the 
lack of a special-purpose SVG-oriented icon editor.  
At one SVG icon-set page I found :
http://svgicons.sourceforge.net/
the author comments 
  "All icons in BlueSphere theme are designed using 
  SVG format. I have used Sodipodi vector-drawing 
  program, and partially hand-crafted (!) SVG (XML) 
  files using KWrite" - (my exclamation marks).

An interesting article here:
http://www.svgopen.org/2008/papers/104-SVG_in_KDE/
contains the disturbing remark:

  "The loss of quality in vector graphics at small size 
  is a severe problem. Rendering vector graphics 
  primitives at low resolutions introduces a certain 
  amount of blur into the output. This is mainly 
  caused by horizontal and vertical primitives which 
  happen to fall between pixel boundaries, which 
  in turn makes the anti-aliasing algorithms try to 
  cope with it by rasterizing two, instead of one 
  rows/columns but at a lower color intensity. For 
  primitives which are rendered at small sizes the 
  goals of "resolution independence" and 
  "preserving their good looks across resolutions" 
  diverges a lot. We have the former, we need the 
  latter."

which makes me think the use of SVG in this context is a little embryonic.

[As an aside, I'm faintly horrified to find this standard 128px x 128px SVG icon
http://commons.wikimedia.org/wiki/File:Oxygen480-status-dialog-information.svg
occupies a file size of 120Kb !  looking at the source recalls the old joke 
"XML is like violence - if it doesn't work, use more"]

Not that bitmap-style icon technology seems any better provisioned with 
dedicated utilities.  I note that the standard Gnome bitmap icon editor 
utility also seems dead in the water: 
http://ubuntuforums.org/showthread.php?t=1161899
http://www.linuxquestions.org/questions/linux-newbie-8/icon-editor-for-
ubuntu-4175490127/
http://sourceforge.net/projects/iconedit/
  "As of 2015-02-16, this project is no longer 
   under active development"

It's *weird* . back in the days of [gulp] Windows 3.1, it seemed that 
almost everyone tried their hand at writing an icon-editor utility, and there 
were many freeware and shareware tools (of varying quality) available.  On 
those cover diskettes that came with magazines there was almost always an icon 
editor or two . I wonder what changed people's minds.

On the upside, this means I can add yet another basic missing platform tool to 
my list of KDE applications to work upon when I've achieved basic competency.

Cheers
Nick
-- 
If Linux was a car, there'd be 18 steering wheels and no air conditioning,
but you'd be able to change the radio station from the hubcaps.


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Re: [wheezy] Icon Editor For KDE ?

2015-06-15 Thread Gary Dale

On 15/06/15 12:15 PM, Nick Boyce wrote:

On Sunday 14 Jun 2015 11:43:37 Alex DEKKER wrote:


Allow me to row back somewhat:

$ locate kde4/apps | grep icons | grep svg | wc -l
134
$ locate kde4/apps | grep icons | grep png | wc -l
1090

Looking through /usr/share/kde4/apps/*/icons it seems that, er, perhaps
PNG is the dominant icon format after all.

Ah - good research, suggesting the revolution is perhaps still more of a 
wishlist item.  I wonder whether this may have anything to do with the lack of 
a special-purpose SVG-oriented icon editor.
At one SVG icon-set page I found :
http://svgicons.sourceforge.net/
the author comments
   "All icons in BlueSphere theme are designed using
   SVG format. I have used Sodipodi vector-drawing
   program, and partially hand-crafted (!) SVG (XML)
   files using KWrite" - (my exclamation marks).

An interesting article here:
http://www.svgopen.org/2008/papers/104-SVG_in_KDE/
contains the disturbing remark:

   "The loss of quality in vector graphics at small size
   is a severe problem. Rendering vector graphics
   primitives at low resolutions introduces a certain
   amount of blur into the output. This is mainly
   caused by horizontal and vertical primitives which
   happen to fall between pixel boundaries, which
   in turn makes the anti-aliasing algorithms try to
   cope with it by rasterizing two, instead of one
   rows/columns but at a lower color intensity. For
   primitives which are rendered at small sizes the
   goals of "resolution independence" and
   "preserving their good looks across resolutions"
   diverges a lot. We have the former, we need the
   latter."

which makes me think the use of SVG in this context is a little embryonic or 
premature.

[As an aside, I'm faintly horrified to find this standard 128px x 128px SVG icon
http://commons.wikimedia.org/wiki/File:Oxygen480-status-dialog-information.svg
occupies a file size of 120Kb !  looking at the source recalls the old joke
"XML is like violence - if it doesn't work, use more"]

Not that bitmap-style icon technology seems any better provisioned with 
dedicated utilities.  I note that the standard Gnome bitmap icon editor utility 
also seems dead in the water:
http://ubuntuforums.org/showthread.php?t=1161899
http://www.linuxquestions.org/questions/linux-newbie-8/icon-editor-for-
ubuntu-4175490127/
http://sourceforge.net/projects/iconedit/
   "As of 2015-02-16, this project is no longer
under active development"

It's weird . back in the days of [gulp] Windows 3.1, it seemed that almost 
everyone tried their hand at writing an icon-editor utility, and there were 
many freeware and shareware tools (of varying quality) available.  On those 
cover diskettes that came with magazines there was almost always an icon editor 
or two . I wonder what changed people's minds.

On the upside, this means I can add yet another basic missing platform tool to 
my list of KDE applications to work upon when I've achieved basic competency :)

Cheers
Nick
You will note that the problem with .png icons is you need a lot of 
them. You have to create a different icon file for each size you want. 
Bitmaps don't scale well up or down so at different resolutions you need 
different icons.


Vector graphics scale upward nicely but don't do so well at low 
resolutions. With 1920x1080 being the standard screen size lately, I 
suggest that low resolution is not a problem.


Even smartphones have HD screens so SVG icons work even across platforms.

The one exception to this is the favicon.ico file, where bitmaps are 
required.



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Re: [wheezy] Icon Editor For KDE ?

2015-06-15 Thread Alex DEKKER

On 15/06/15 17:15, Nick Boyce wrote:


I wonder whether this may have anything to do with the lack of a 
special-purpose SVG-oriented icon editor.


Inkscape is probably the best Free vector drawing programme going, and 
it has an icon preview mode...



At one SVG icon-set page I found :
http://svgicons.sourceforge.net/
the author comments
   "All icons in BlueSphere theme are designed using
   SVG format. I have used Sodipodi vector-drawing
   program,


...and Sodipodi is the ancestor of Inkscape, as it were.


and partially hand-crafted (!) SVG (XML)
   files using KWrite" - (my exclamation marks).


All part of the beauty of the format! Nobody goes to the trouble of 
hand-crafting JPEGs, but text-based files allow you do to that.



[As an aside, I'm faintly horrified to find this standard 128px x 128px SVG icon
http://commons.wikimedia.org/wiki/File:Oxygen480-status-dialog-information.svg
occupies a file size of 120Kb !  looking at the source recalls the old joke
"XML is like violence - if it doesn't work, use more"]



There's a bit of fat in the XML that could be removed, methinks, and it 
gzips down to 16kB [the KDE icons, when they're SVG, seem to be shipped 
as .sgvz]. Furthermore, I ran it through Scour 
[http://codedread.com/scour/] and got it down to 17kB. Gzipping /that/ 
got me a file of 4344 bytes!



I wonder what changed people's minds.


The kids don't use desktops any more, it's all about phones and tablets.

alexd


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