Re: Bug#309257: libpano12: patent problems

2005-05-16 Thread MJ Ray
Read more about the iPIX vs Dersch from FFII at
http://swpat.ffii.org/pikta/xrani/ipix/

The second link (contains patent titles) suggests that there
is clear prior art.

Interactive Pictures appear to be a tn.us corporation - does anyone
nearby know whether any regulations forbid so-called patent trolling
in that locality?
http://www.sec.gov/cgi-bin/browse-edgar?company=interactive+picturesCIK=filenum=State=SIC=owner=includeaction=getcompany

-- 
MJR/slef
My opinion only, see http://people.debian.org/~mjr/


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Re: Bug#309257: libpano12: patent problems

2005-05-16 Thread Robert Jordens
Hello!

[Mon, 16 May 2005] MJ Ray wrote:
 Read more about the iPIX vs Dersch from FFII at
 http://swpat.ffii.org/pikta/xrani/ipix/
 
 The second link (contains patent titles) suggests that there
 is clear prior art.

Thanks for the link!

The prior art argument is pretty much irrelevant in our question as long
as the legal status quo is different and the patent has not been
challanged.

For a user or for Debian we can't knowingly risk lawsuits even if we
think they can be won.

 Interactive Pictures appear to be a tn.us corporation - does anyone
 nearby know whether any regulations forbid so-called patent trolling
 in that locality?
 http://www.sec.gov/cgi-bin/browse-edgar?company=interactive+picturesCIK=filenum=State=SIC=owner=includeaction=getcompany

heise.de says that iPIX even threatened those that only linked to
Dersch's graphics.
http://www.heise.de/newsticker/meldung/18317

Robert.

-- 
Solutions are obvious if one only has the optical power to observe them
over the horizon.
-- K.A. Arsdall


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Re: Where to put Open Transport Tycoon (openttd)

2005-05-16 Thread Michael K. Edwards
Note that there is no question (IANAL, TINLA) that openttd infringes
the copyright on Transport Tycoon in any jurisdiction that recognizes
the doctrine of mise en scene, i. e., pretty much any jurisdiction
that has a copyright law.  See Micro Star v. FormGen.

In general, Debian should not be distributing game clones, in main, in
contrib, or anywhere else.  The fact that copyright holders rarely
bother to pursue legal action against half-assed clones of obsolete
games does not mean that they are legitimate in the eyes of the law.

Cheers,
- Michael



Re: Where to put Open Transport Tycoon (openttd)

2005-05-16 Thread Raul Miller
On 5/16/05, Michael K. Edwards [EMAIL PROTECTED] wrote:
 Note that there is no question (IANAL, TINLA) that openttd infringes
 the copyright on Transport Tycoon in any jurisdiction that recognizes
 the doctrine of mise en scene, i. e., pretty much any jurisdiction
 that has a copyright law.  See Micro Star v. FormGen.

There are always questions, of course.  And, I do think you
have a pretty strong point here, in the sense that this can be
a very real issue.

But, the scenes are not a part of openttd.  They are the non-free
component which forces openttd into contrib.
 
 In general, Debian should not be distributing game clones, in main, in
 contrib, or anywhere else.  The fact that copyright holders rarely
 bother to pursue legal action against half-assed clones of obsolete
 games does not mean that they are legitimate in the eyes of the law.

I agree with your second sentence.  I'm just not sure that your
general statement from your first sentence applies here.

The question is: does openttd contain copyrighted material from
Transport Tycoon?

I don't have the answer to that question, and it sounds like the
copyright holders are not currently interested in stating their 
opinion.

That leaves us with due diligence -- whatever that means in this
context.

I don't think a blanket prohibition on clone software (or even
game clone software) will serve us very well.  Sometimes it's
going to be a problem, sometimes it's not.  The times it's
going to be a problem is when the clone software copies
a tangible expression of creative content from the original
work.

We have not yet identified any such elements which are
relevant to openttd.

-- 
Raul



Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-16 Thread Michael K. Edwards
On 5/16/05, Humberto Massa Guimarães [EMAIL PROTECTED] wrote:
 De: Michael K. Edwards [mailto:[EMAIL PROTECTED]
 
  Note that there is no question (IANAL, TINLA) that openttd
  infringes the copyright on Transport Tycoon in any jurisdiction
  that recognizes the doctrine of mise en scene, i. e., pretty
  much any jurisdiction that has a copyright law.  See Micro Star v.
  FormGen.
 
 I don't recall if 17USC117 makes any mention of it, but functional
 cloning of any program is protected by Brazilian Computer Programs
 Law in art.6, III (''It does not constitute infringement on the
 computer program author's rights: [...] III - the occurrence of a
 program similar to other, preexistent, when the similarity is by
 force of the functional application characteristics _or_ of the
 observance of technical or normative regulations _or_ limitation of
 alternative form for its expression'' -- underlines and terrible
 English translation are mine).

The issue isn't functional cloning.  It's the fact that a video game
is a literary work in the sense of having characters, settings, plot
lines, etc., and therefore can be infringed in the non-literal sense
of Micro Star v. FormGen -- even by a new scenario written for the
existing game engine!

  In general, Debian should not be distributing game clones, in
  main, in contrib, or anywhere else.  The fact that copyright
  holders rarely bother to pursue legal action against half-assed
  clones of obsolete games does not mean that they are legitimate in
  the eyes of the law.
 
 The mise en scene infringement would only be in the case of the
 maps and scenery of the game, which, in casu, won't be distributed
 by Debian. Anyway, you are quite right that game clones are not
 completely legitimate in principle, exactly because they would
 *normally* come with the infringing sprites, maps, sceneries, etc.

I think you'll find, on review, that even the deliberate intent of
evoking the original is enough to create an infringing derivative
work.  When I get a moment, I'll find the litigation associated with
The Wind Done Gone.

Cheers,
- Michael



Re: Where to put Open Transport Tycoon (openttd)

2005-05-16 Thread Michael K. Edwards
On 5/16/05, Raul Miller [EMAIL PROTECTED] wrote:
 On 5/16/05, Michael K. Edwards [EMAIL PROTECTED] wrote:
  Note that there is no question (IANAL, TINLA) that openttd infringes
  the copyright on Transport Tycoon in any jurisdiction that recognizes
  the doctrine of mise en scene, i. e., pretty much any jurisdiction
  that has a copyright law.  See Micro Star v. FormGen.
 
 There are always questions, of course.  And, I do think you
 have a pretty strong point here, in the sense that this can be
 a very real issue.
 
 But, the scenes are not a part of openttd.  They are the non-free
 component which forces openttd into contrib.

No, the artwork (if included) would be literally infringing.  The
mise en scene doctrine is not about literal copying, it's about the
creation of sequels (parodies, clones, etc.) that plagiarize the
original work and siphon off the commercial potential of it and/or of
derivative works.

  In general, Debian should not be distributing game clones, in main, in
  contrib, or anywhere else.  The fact that copyright holders rarely
  bother to pursue legal action against half-assed clones of obsolete
  games does not mean that they are legitimate in the eyes of the law.
 
 I agree with your second sentence.  I'm just not sure that your
 general statement from your first sentence applies here.
 
 The question is: does openttd contain copyrighted material from
 Transport Tycoon?

If you are talking about literal copying, you are asking the wrong
question.  The question is, does a clone of a specific game infringe
its copyright?  And the answer is Yes.  A game clone -- as opposed to
a new work in the same genre, with rules, tiles, etc. that are
convincingly independently developed insofar as they are not scenes a
faire -- always infringes the copyright on the original (assuming that
the original is not old enough for its copyright to have expired, and
was not published without copyright notice prior to 1976).

 I don't have the answer to that question, and it sounds like the
 copyright holders are not currently interested in stating their
 opinion.
 
 That leaves us with due diligence -- whatever that means in this
 context.

It means reading the law and getting a clue.  I refer you again to
Micro Star v. FormGen.

 I don't think a blanket prohibition on clone software (or even
 game clone software) will serve us very well.  Sometimes it's
 going to be a problem, sometimes it's not.  The times it's
 going to be a problem is when the clone software copies
 a tangible expression of creative content from the original
 work.
 
 We have not yet identified any such elements which are
 relevant to openttd.

If you understood the meaning of derivative work -- as you have
conclusively demonstrated elsewhere that you do not -- you would have
no difficulty identifying those elements.

Cheers,
- Michael



Re: Where to put Open Transport Tycoon (openttd)

2005-05-16 Thread Raul Miller
On 5/16/05, Michael K. Edwards [EMAIL PROTECTED] wrote:
 No, the artwork (if included) would be literally infringing.  The
 mise en scene doctrine is not about literal copying, it's about the
 creation of sequels (parodies, clones, etc.) that plagiarize the
 original work and siphon off the commercial potential of it and/or of
 derivative works.

But the only people who can own a copy of this sequel are
people that own a legitimate copy of the game.

So where is the plagarism?   How does your siphon off the
commercial potential work in this case?

 If you understood the meaning of derivative work -- as you have
 conclusively demonstrated elsewhere that you do not -- you would have
 no difficulty identifying those elements.

This ad hominem approach of yours is getting annoying.

You've presented cases which show that you do not believe in your
own assertions about what derivative works mean.  Specifically,
you've claimed that derivative works are disjoint from collecitive
works and anthologies, but you've also stated that the same work
can be both a derivative work and an anthology.  Until you can
present a consistent view of your own beliefs, I cannot take 
seriously your critiques of my understanding.

-- 
Raul



Re: Bug#309257: libpano12: patent problems

2005-05-16 Thread Josselin Mouette
Le lundi 16 mai 2005 à 20:33 +0200, Josselin Mouette a écrit :
 So what? Are we going to remove any piece of software for which a
 jackass claims he has some prior art?

I meant some patent, of course.
-- 
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Re: Where to put Open Transport Tycoon (openttd)

2005-05-16 Thread Humberto Massa Guimarães
De: Michael K. Edwards [mailto:[EMAIL PROTECTED]
 
 The issue isn't functional cloning.  It's the fact that a video
 game is a literary work in the sense of having characters,
 settings, plot lines, etc., and therefore can be infringed in the
 non-literal sense of Micro Star v. FormGen -- even by a new
 scenario written for the existing game engine!

It seems (IMHO) that the issue here *is* functional cloning. The
characters, the whole mise en scene of the game is in the *data*
files. The game executable would function like a video player,
presenting the data in the data files and interacting with the user.
And *this* is exactly what is protected by art.6,III.
 
 I think you'll find, on review, that even the deliberate intent of
 evoking the original is enough to create an infringing derivative
 work.  When I get a moment, I'll find the litigation associated
 with The Wind Done Gone.

Just to reassert my point, with the data I have at the moment, I
don't believe that the game executable does this more than mplayer
evokes the content of copyrighted works. After all, if you want to
play the game legally, you must have a legally-acquired copy of the
original game to supply the artwork.

 
 Cheers,
 - Michael
--
HTH,
Massa


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Re: Bug#309257: libpano12: patent problems

2005-05-16 Thread Diego Biurrun
On Mon, May 16, 2005 at 08:33:30PM +0200, Josselin Mouette wrote:
 Le lundi 16 mai 2005 à 12:12 +0200, Robert Jordens a écrit :
  For a user or for Debian we can't knowingly risk lawsuits even if we
  think they can be won.
 
 So what? Are we going to remove any piece of software for which a
 jackass claims he has some prior art?

Especially since there is no non-trivial program that does not violate
any number of patents somewhere...

Diego


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Re: Where to put Open Transport Tycoon (openttd)

2005-05-16 Thread Raul Miller
  So where is the plagarism?   How does your siphon off the
  commercial potential work in this case?

On 5/16/05, Michael K. Edwards [EMAIL PROTECTED] wrote:
 Would you like the very paragraph from Micro Star v. FormGen?
...
 radioactive slime. A copyright owner holds the right to create
 sequels, see Trust Co. Bank v. MGM/UA Entertainment Co., 772 F.2d 740
 (11th Cir. 1985), and the stories told in the N/I MAP files are surely
 sequels, telling new (though somewhat repetitive) tales of Duke's
 fabulous adventures. A book about Duke Nukem would infringe for the
 same reason, even if it contained no pictures.*fn5

 And this is every bit as true when the infringing work is a clone of
 the game engine as when it is a game scenario.

In what way is this game engine clone a sequel to the original?

It lets you play the original.  In concept, it could let you play a sequel.  
Or, it could let you play an entirely different game. But no one has 
presented any reason to think that openttd represents a sequel.

This is distinct from the FormGen case, which did represent
a sequel.  At performance time, the FormGen modified game
presented original MicroStar content together with FormGen
content.  It was not faithful to the original, it was a derivative
work.

   If you understood the meaning of derivative work -- as you have
   conclusively demonstrated elsewhere that you do not -- you would have
   no difficulty identifying those elements.
 
  This ad hominem approach of yours is getting annoying.
 
 It's a simple statement of fact.  You do not understand the meaning of
 derivative work.  You have conclusively demonstrated this in the
 course of the GPL debate.

You mean when I countered your false claim that derivative works,
collective works and anthologies form disjoint sets?

I'm sorry, I'm still not convinced.

  You've presented cases which show that you do not believe in your
  own assertions about what derivative works mean.  Specifically,
  you've claimed that derivative works are disjoint from collecitive
  works and anthologies, but you've also stated that the same work
  can be both a derivative work and an anthology.  Until you can
  present a consistent view of your own beliefs, I cannot take
  seriously your critiques of my understanding.
 
 Bullshit yourself if you like, but I doubt that anyone else is buying.
  I have explained how a derivative work and a collection / collective
 work / anthology differ, exhibited an example which is an anthology
 _of_ two derivative works (not a derivative work and an anthology),
 and cited case law out the yin-yang.  

I have never claimed that they do not differ.  I've disputed your
assertion that they are disjoint.

I've also disputed conclusions you've drawn which were based
on this assertion that they are disjoint.

 The two participants in this
 discussion who do have legal qualifications (Humberto and Batist) have
 agreed that the two categories are disjoint in their respective
 jurisdictions -- meaning that a grant of license to create a
 derivative work of X does not grant license to anthologize it, and
 vice versa.

Disjoint and Different are two very different concepts.

Sets are different if there are elements in one set which are not
in the other.

Sets are disjoint if there are no elements in common between the
sets.

Your observation that derivative and collective works are different do
not show that they are disjoint.

 Your latest example of a revised edition of an encyclopedia is just as
 easily disposed of.  It's a collective work.  That's because what's
 protected about it, as opposed to what's protected about the articles
 it contains, is the creative choices involved in the selection and
 arrangement of its contents.  Note that there is a sense in which that
 bit of creative expression is itself derived from the
 selection-and-arrangement expression in the previous edition --
 namely, that copyright in the 2005 edition doesn't extend the life of
 the copyright in the 2004 edition.

Are you claiming now that copyright law does not grant derivative
protections (for example, protection when the work is translated to
another language)  to the encyclopaedia because it is a collective 
work?

If not, the above does in any way show that these concepts are
disjoint.

-- 
Raul



Re: RES: What makes software copyrightable anyway?

2005-05-16 Thread Michael K. Edwards
On 5/14/05, Raul Miller [EMAIL PROTECTED] wrote:
 On 5/14/05, Michael K. Edwards [EMAIL PROTECTED] wrote:
  You would be referring to your excerpt from Sun v. Microsoft, I
  suppose -- a case to which I had previously drawn your attention, and
  whose import your myopic quotation (go back and look; I believe that's
  a fair word to use) got completely backward.  Specifically, you
  selected a fragment of the circuit court's summary of the district
  court's decision -- which the circuit court demonstrated to be
  incorrect, vacated, and remanded to the court of fact to try again.
  When I quoted the relevant two paragraphs of the appeals court's
  decision in reply, you copied the first sentence and said Exactly,
  completely ignoring the substance of the quoted paragraphs.
 
 From my point of view, I was dismissing them as tangential or
 irrelevant to the point I was making.

You really think that it's tangential or irrelevant that the one time
that you used a quotation from an appeals court to bolster your case,
you were actually quoting the error that the district court had made,
leading to the reversal of its decision?

 In that specific case, the appeals court was not claiming that the
 district court had drawn a conclusion which by its nature must
 be incorrect.  The appeals court was asserting that the district
 court had not adequately described its reasoning.

That's false.  The appeals court asserted that the district court had
failed to follow the prescribed procedure, which is to analyze the
validity and scope of the claimed license, and unless it can be shown
that the license did not apply (e. g., was terminated for material
breach or authorized copying but not derivation), to deny all claims
under copyright law.  And therefore the district court's judgment was
wrong.  Period.

  I'm not really trying to slam you here, which would be rather
  inappropriate given that I am choking on crow just at the moment.
  Rather, I am pointing out a specific case where you seem to have
  failed to follow the legal argument.  My assumption is that you are
  capable of so doing but have read highly selectively under fire.
 
 My impression here is that you're overgeneralizing.  I'll
 try to be more specific about some of the generalizations
 I think you've made which I think are incorrect, but first
 I'm going to make a general statements myself.  This
 needn't always true in all cases, but it's true enough that
 I think it's worth considering:
 
 The more text you need to quote from a court decision to
 make a point, the more specific the context is, to that case.

That is by no means necessarily true; there is a very clear
distinction in US law between points of fact and points of law, and
points of law are by definition not specific to the circumstances of
the case under review.  And in any case, I don't believe I've needed
to quote more than two paragraphs from any cited opinion in order to
apply it to the present discussion.

[snip]
 Likewise, a small body of existing case law grounded in
 the law of contracts (fair exchange) does not mean that
 the law of  torts (fair morals) is irrelevant.

Almost every case I have cited has involved both tort -- i. e., the
statutory tort of copyright infringement -- and contract law.  There
is a giant body of case law, from which I am quite confident you will
continue to be unable to extract any appellate decision from the last
century (and precious few decisions at district court level) which
does not follow the routine sequence of analysis I have described, and
which you can watch being followed in each appellate case cited as
evidence of where the boundary lies.

 In this case, the court itself had the opportunity to assert
 that the law of contracts must always apply in copyright
 cases.  They didn't make that claim.  Instead, they were
 careful to state that that claim needn't be true for the
 general case.  They were careful to allow that it might
 even be true in this case.  They limited themselves to
 asserting that the district court hadn't described their
 reasoning in this case.

You just aren't reading that correctly.  The appeals court spelled out
how and why the contract analysis must be performed in order to decide
whether the defendant's conduct fell within the scope of a valid
license -- invariably a term in a contract, written or implied -- and
vacated the district court's decision for failing to perform that
analysis.

  All right, let me be more precise.  Have you cited any case law in
  this entire discourse which I didn't cite to you first -- that is,
  have you added any case to the set of precedents under discussion?
 
 No, not in any of the threads this past week.
 
  And have you cited any case law which anyone other than yourself
  believes to actually support you on a point where we disagree?
 
 That's a red herring -- specifically it's an an attempt to use the
 bandwagon fallacy.

Oh, it doesn't _prove_ anything -- but it might just be a 

Re: Where to put Open Transport Tycoon (openttd)

2005-05-16 Thread Raul Miller
On 5/16/05, Michael K. Edwards [EMAIL PROTECTED] wrote:
  It lets you play the original.  In concept, it could let you play a sequel.
  Or, it could let you play an entirely different game. But no one has
  presented any reason to think that openttd represents a sequel.
 
 Have you read any of the OpenTTD web site?  Here's a couple of
 snippets from the About page:
 
 quote
 An open source clone of the Microprose game Transport Tycoon Deluxe.
 
 OpenTTD is modeled after the original Transport Tycoon game by Chris
 Sawyer and enhances the game experience dramatically. Many features
 were inspired by TTDPatch while others are original.
 
 Significant enhancements
 =
 - autorail build tool
 - canals/shiplifts
 - larger stations
 - non-uniform stations
 ...
 /quote
 
 This is precisely the relationship that a game sequel bears to the original.

I'm still dubious.

Yes, you're right that this appears to satisfy the same requirements 
which were expressed about MicroStar. (And, you're right, I confused
FormGen and MicroStar in my last post.)  However, that is not
the same thing as satisfying those requirements.

In particular, you've still not identified the creative elements from
the original game which openttd plagiarizes.  Nor have you
identified how.

This might seem like verbal game playing, but if there are no limits
on this kind of thing then everything infringes on everything, which
clearly is not the case.

   It's a simple statement of fact.  You do not understand the meaning of
   derivative work.  You have conclusively demonstrated this in the
   course of the GPL debate.
 
  You mean when I countered your false claim that derivative works,
  collective works and anthologies form disjoint sets?
 
  I'm sorry, I'm still not convinced.
 
 You continue not to understand the meaning of derivative work, and
 you continue to exhibit that non-understanding with every message you
 write on the topic.  You also continue to misrepresent my arguments --
 where did you get a third disjoint set anthologies? -- and to vastly
 overstate the success of your countering anything.

My apologies, I was combining some statements you made with
statements made by someone else.

So: are anthologies derivative works or collective works, or
something else?

   Your latest example of a revised edition of an encyclopedia is just as
   easily disposed of.  It's a collective work.  That's because what's
   protected about it, as opposed to what's protected about the articles
   it contains, is the creative choices involved in the selection and
   arrangement of its contents.  Note that there is a sense in which that
   bit of creative expression is itself derived from the
   selection-and-arrangement expression in the previous edition --
   namely, that copyright in the 2005 edition doesn't extend the life of
   the copyright in the 2004 edition.
 
  Are you claiming now that copyright law does not grant derivative
  protections (for example, protection when the work is translated to
  another language)  to the encyclopaedia because it is a collective
  work?
 
 Talk about false dilemmas.  All copyright holders in the encyclopaedia
 and its constituent works have a cause of action for copyright
 infringement in the event of an unauthorized translation.  If the
 copyrighted selection and arrangement of the original has been
 substantially copied into the translation, then the translation
 infringes the copyright in the collective work.

Ok, I was trying to make some sense of your claims, and had
been reduced to wild guessing.  I think we agree that the
protections which are attributed to derivative works and the
protections which are attributed to collective works apply to
any work which needs those protections, regardless of whether
or not you admit that the work is a derivative or collective work.

Thanks,

-- 
Raul