Re: Is the old trademark suggestion still reasonable?

2011-04-17 Thread Arand Nash

On 17/04/11 16:36, Francesco Poli wrote:

On Sun, 17 Apr 2011 14:05:44 +0100 Arand Nash wrote:


Hello.

I'm shallowly involved with a game project which I hope someday might
make it into Debian.


You mean
http://www.redeclipse.net/
http://sourceforge.net/projects/redeclipse/
don't you?


Indeed



Impressive screenshots, I wonder which is the license for the game
data...

Also, I seem to remember a number of licensing issues for the Cube
engine:
http://lists.debian.org/debian-legal/2006/04/msg00093.html
and the thread that followed (also with some messages that broke the
thread).
Have those issues been solved in the meanwhile?



Partly solved I would say, currently for Red Eclipse (and from how I 
interpret the license) there are only a few bits (sounds[in progress 
upstream], font, logo, name) which is non-DFSG.


My plan is to attempt to, for the next minor release of the game, try to 
fit it into non-free and work with upstream to maybe, hopefully, take 
care of these bits and make it into main eventually.


The majority of game data is CC-BY/CC-BY-SA (disagreement noted).


[1] http://lists.debian.org/debian-legal/2007/04/msg00122.html


I personally think that that trademark license *draft* is still a good
starting point for a possible trademark license which doesn't cause
DFSG troubles.

Two big warnings, though:

  A.  that trademark license was a *draft*, not a final
  ready-to-be-adopted text; I was waiting for additional
  input before going on, but that input has never arrived:
  http://lists.debian.org/debian-legal/2007/04/msg00154.html


Noted, I just wanted to make sure it wasn't considered the plague or so, 
now when it has had some time to sit.




  B.  that trademark license was being drafted as a proposed
  fix for the non-free Debian logos; the issue with Debian
  logos was later (partially) fixed in a different way:
  http://lists.debian.org/debian-legal/2008/11/msg00048.html
  http://lists.debian.org/debian-legal/2008/11/msg00063.html
  http://lists.debian.org/debian-legal/2008/11/msg00066.html
  The announcement was then done on a DPN issue:
  http://www.debian.org/News/project/2008/15/

One additional warning is that I was personally involved in the
drafting of that proposed trademark license: as a consequence, I may of
course be a little biased in my opinion on it...
Let's wait for the answers of other debian-legal regulars!



Yes I'm aware of this, but the way I understand things is that using the 
Expat/MIT straight off (as in the case of the swirl) ends up with a very 
weak trademark protection. And using the restrictive with-debian license 
would end up non-free.

Or am I mistaken here?

--
aran


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Is the old trademark suggestion still reasonable?

2011-04-17 Thread Arand Nash

Hello.

I'm shallowly involved with a game project which I hope someday might 
make it into Debian.


Currently they use a rather non-free trademark/logo license.

I read an interesting suggestion in the archives here[1] which I figured 
might be worth proposing as an alternative to the main developers.

My adapted version would read something like:[2]

Is this still a suggestion for a trademark license which you would still 
consider reasonably "OK" and fit for DFSG?


[1] http://lists.debian.org/debian-legal/2007/04/msg00122.html

[2]
The name "Red Eclipse" and the works know as the Red Eclipse logos
(hereafter individually "the Mark") are trademarks, rights to which are
held by the Red Eclipse Team (hereafter "the Mark Holder"), representing
the codebase and data for the Red Eclipse game, and any work closely
based on it.
The Mark Holder hereby licenses you to use the Mark, or a modified
version thereof, in any way and for any purpose, with the exception of
the following:
You are not authorized to use the Mark, or a modified version thereof,
in commerce in any way that is likely to cause confusion, or to cause
mistake, or to deceive

(1) as to the affiliation, connection, or association of you or your
product, service or other commercial activity with the Mark Holder, or

(2) as to the origin, sponsorship, or approval of your product,
service or other commercial activity by the Mark Holder

If the Mark qualifies as an original work of authorship under
copyright law, then the Mark Holder separately grants you a
copyright license, but that is not a trademark license and should
not be construed as one.

-//-

Copyright (c) 2010 Red Eclipse Team

This work is licensed under the Creative Commons Attribution-ShareAlike 3.0
Unported License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative
Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, 
USA.



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arand


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Fwd: Re: game: redeclipse

2011-03-21 Thread Arand Nash

Sometimes... My email client...

 Original Message 
Subject: Re: game: redeclipse
Date: Tue, 22 Mar 2011 03:04:54 +
From: Arand Nash 
To: Paul Wise 

On 22/03/11 00:03, Paul Wise wrote:

Ugh, yet another game engine fork with other embedded code copies.

Doesn't look like the license gives us permission to recompress the
data and the redistribute that, "... redistribute or recompress...". I
would suggest you ask them to fix that since it seems pointless to be
able to recompress but not redistribute the result.

That whole section you quote is really in conflict with the claimed
zlib and CC-BY-SA licenses. Do they want it to be "open source" or
not? Removing it might put the packages in main as long as the
license document you pointed to is accurate on the "all content ... is
"open source" friendly" point. I very much doubt that there is not a
bit of non-free code hiding somewhere. At the very least for it to go
into main, you will need to remove the logo: "[CC-BY-SA] ... does not
apply to the Red Eclipse logo", which is similar to what happened with
the Firefox/Iceweasel case.

The trademark bit is redundant, IIRC trademark law does not restrict
the activities allowed by that section.



The
"... redistribute or recompress..."
is most definitely a wording error, this should be easily fixed.

There are indeed several non-free items, ranging from CC-*-NC to All
Rights Reserved (a particular wincompat.h item, which is unnecessary,
but removing would mean modifying...)

The "all content...open source friendly" mention is clearly non-true, so
I am simply ignoring that.

The way I am interpreting the license:
If you want to redistribute the data which would otherwise be
undistributable, you would need to do so under the "gratis-ware" clause
and include everything unchanged.

The client/server/enet code would be *possible* to distribute separately
under a Zlib/Expat license provided the name "Red Eclipse" or the logo
is not used.

As of now I guess the data would need to be given special permission in
order to be redistributed in a packaged version (which I presume is hard
to do without changing it, regardless of what the license says about
"recompress...deb"). This I have already been told is OK, by upstream.
Basically that I as their "For the sake of argument" "release manager"
Would be allowed to release my packaging (i.e. modified version) under
the same terms as that of the upstream version.
I guess that this might at least fulfill requirements for non-free?

Am I correct in any of these points?
- arand


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game: redeclipse

2011-03-21 Thread Arand Nash
Hello, I am currently working on packaging the game "Red Eclipse":
http://www.redeclipse.net/ http://sourceforge.net/projects/redeclipse/
(Getting it into Debian would be nice _if_ issues are resolved...)

The license is causing me headaches:
http://redeclipse.svn.sourceforge.net/viewvc/redeclipse/license.txt

Specifically:
Limited rights are granted to redistribute or recompress the entire distribution
using different archival formats suitable for your OS (zip/tgz/deb/dmg),
any changes beyond that require explicit permission from the developers.

And:
Use of any logos, trademarks, or other advertising/promotional material
for Red Eclipse are free to use without consent, when used in
conjunction with
a Red Eclipse article, comment, review, advertisement, or
redistribution of the
game; regardless of the media featured in said material. Use for any other
reason is strictly prohibited without explicit permission from the
developers.

(...I have already nagged about some points which have changed in the
license... still barely better than bad though)

What kind of modifications to the license/permissions as a packager
would I request from the upstream authors in order for this to at
least fit into non-free (preferably contrib/non-free)?

sauerbraten and warsow have very similar licenses and are currently
split in that way, with data residing in non-free:
http://packages.debian.org/changelogs/pool/non-free/w/warsow-data/current/copyright
http://packages.debian.org/changelogs/pool/non-free/s/sauerbraten-data/current/copyright


- arand


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