Re: Rules for submitting licenses for review

2005-08-29 Thread Humberto Massa Guimarães

** Sean Kellog ::
 On Saturday 27 August 2005 09:08 am, Ken Arromdee wrote:
  On Fri, 26 Aug 2005, Raul Miller wrote:
   That said, it looks to me like this license grants you the
   right to use those game mechanics, including making and
   distributiong modified versions of them.  If you've spotted
   someplace in this license which prohibits that kind of thing,
   I'd appreciate it if you could point that out to me.
 
  Since game mechanics are not copyrightable, without a license at
  all you still have the right to use them.  Although the license
  does grant you the right to use them, it grants you that with
  conditions.  Granting you the right to use something under
  some conditions, when previously you could use it without
  conditions, is taking away rights, not granting them.
 
 Without violating any of my NDA's with Wizards here, I've got to
 say that they very much believe that game mechanics are
 copyrightable.  The mechanics are a work of authorship put in a
 tangible form.  There are ways around copyright law, like
 independent invention, that are not available with patent law...
 but aside from that, you would need a license if you intend to
 just copy the d20 system (or create a derivative thereof).
 
 If you still think that game mechanics are not copyrightable, can
 you point me to some authority to support your claim.  I'd be
 interested to see how they are distinguished from things like
 cookbooks (which are copyrighted).
 
 -Sean

Ok, without consulting 17USC, I can tell you that in Brasil, game
mechanics are uncopyrightable *and* unpatentable: i.e., unprotected
at all.

Let's see, translation mine:

Author's Rights Act (Lei 9610/98), art 8: '''
  It won't be object of author's rights protection, as described by
this Law: [...] II - schemes, plans or rules for performing mental
acts, games, or businesses; [...]
'''

Industrial Property (*) Act (Lei 9279/96), art 10: '''
  It's not considered an invention or utility model (**): [...] VII -
gaming rules; [...]
'''

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Re: Rules for submitting licenses for review

2005-08-28 Thread Raul Miller
On 8/27/05, Sean Kellogg [EMAIL PROTECTED] wrote:
 On Saturday 27 August 2005 07:10 pm, Ken Arromdee wrote:
  Some searching on the Copyright Office's website showed me this:
 
  http://www.copyright.gov/fls/fl108.html
 
  Once a game has been made public, nothing in the copyright law prevents
  others from developing another game based on similar principles.
 
 Hmmm...  interesting.  Now I wish I still worked at WotC to ask them what they
 think about this.  My gut says their response would go something like this:
 
 The Copyright's office isn't a court of law, so they can't just say what is
 and is not copyrightable.
 
 Some fine legal reasoning, to be sure :)

Remind you that thinness is an issue, when it comes to how copyright
cases are judged.

I'm pretty sure that an identical game could be protected by copyright, even
if the rules describing that game were completely different in the tangible
sense.

But similar games?  The line between an identical game and a similar game 
is a judgement call.

This is complicated by the fact that WotC expects that individuals will put
invest significant creativity of their own into games.  They're producing more
of a game-making kit than an actual game.  They probably have only partial
copyright on the actual games that get played.

Anyways, they still have some copyright protection, but it's clear from the
OGL license FAQ that they recognize that they want more protection than 
is provided by law.

Not that any of their blustering about their copyright protection is
necessarily
illegal.

-- 
Raul



Re: Rules for submitting licenses for review

2005-08-28 Thread Francesco Poli
On Sat, 27 Aug 2005 19:17:16 -0700 Sean Kellogg wrote:

 I happen to agree 
 with you...  but there are legal arguments to the countrary that seem
 to be  well excepted among the game industry.

But are they well accepted[1] among courts?


[1] I think you meant accepted, right?

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Re: Rules for submitting licenses for review

2005-08-28 Thread Sean Kellogg
On Sunday 28 August 2005 01:16 pm, Francesco Poli wrote:
 On Sat, 27 Aug 2005 19:17:16 -0700 Sean Kellogg wrote:
  I happen to agree
  with you...  but there are legal arguments to the countrary that seem
  to be  well excepted among the game industry.

 But are they well accepted[1] among courts?

Well...  the Fed Circuit certainly doesn't have a lot of regard for the PTO 
and its legal opinions.  But then again, most times the Supreme Court accepts 
an appeal from the Fed Circuit it overturns and slaps them down for failing 
to pay attention to the experts at the PTO.  So, it's really any one's guess.

 [1] I think you meant accepted, right?

Curse my awful spelling and spellchecks inability to analyze context :)

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Re: Rules for submitting licenses for review

2005-08-27 Thread Ken Arromdee
On Fri, 26 Aug 2005, Raul Miller wrote:
 That said, it looks to me like this license grants you the right to use those
 game mechanics, including making and distributiong modified versions of 
 them.  If you've spotted someplace in this license which prohibits that kind 
 of thing, I'd appreciate it if you could point that out to me.

Since game mechanics are not copyrightable, without a license at all you
still have the right to use them.  Although the license does grant you the
right to use them, it grants you that with conditions.  Granting you the
right to use something under some conditions, when previously you could use
it without conditions, is taking away rights, not granting them.

  I suggest doing a Google groups search for rec.games.frp.dnd, TSR, and
  game mechanics to see just what was going on at the time.
 The fact that they've used other licenses in the past, and might not offer
 all their material under this license does not constitute a flaw in this
 license.

It helps show that your interpretation is rather strained.  TSR claimed
pretty close to the time of the OGL that game mechanics are copyrightable in
ways contrary to copyright law.  The OGL's claim to license you to use game
mechanics needs to be seen in light of that.


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Re: Rules for submitting licenses for review

2005-08-27 Thread Sean Kellogg
On Saturday 27 August 2005 09:08 am, Ken Arromdee wrote:
 On Fri, 26 Aug 2005, Raul Miller wrote:
  That said, it looks to me like this license grants you the right to use
  those game mechanics, including making and distributiong modified
  versions of them.  If you've spotted someplace in this license which
  prohibits that kind of thing, I'd appreciate it if you could point that
  out to me.

 Since game mechanics are not copyrightable, without a license at all you
 still have the right to use them.  Although the license does grant you the
 right to use them, it grants you that with conditions.  Granting you the
 right to use something under some conditions, when previously you could use
 it without conditions, is taking away rights, not granting them.

Without violating any of my NDA's with Wizards here, I've got to say that they 
very much believe that game mechanics are copyrightable.  The mechanics are a 
work of authorship put in a tangible form.  There are ways around copyright 
law, like independent invention, that are not available with patent law...  
but aside from that, you would need a license if you intend to just copy the 
d20 system (or create a derivative thereof).

If you still think that game mechanics are not copyrightable, can you point me 
to some authority to support your claim.  I'd be interested to see how they 
are distinguished from things like cookbooks (which are copyrighted).

-Sean

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Re: Rules for submitting licenses for review

2005-08-27 Thread Ricardo Gladwell
On Sat, 2005-08-27 at 11:11 -0700, Sean Kellogg wrote: 
 but aside from that, you would need a license if you intend to just copy the 
 d20 system (or create a derivative thereof).

I think there is a miscommunication here: I think Ken is not talking
about copying the d20 system but, for example, making a game system that
is compatible with the d20 system rules. Of course, copying the d20
system, text and all, would clearly be copyright violation, but would
using the d20 mechanic, the d20 attributes or some other mechanical
aspect of the d20 system be copyright infringement.

I would argue not.

 If you still think that game mechanics are not copyrightable, can you point 
 me 
 to some authority to support your claim.  I'd be interested to see how they 
 are distinguished from things like cookbooks (which are copyrighted).

AFAIK, there is no pre-existing case law that demonstrates that game
mechanics are or are not copyrightable. There have been cases of people
being brought to court for making compatible rules (Palladium I believe
did this) but I think the case was settled out of court. I would also
note that there is a long history in the RPG industry of publishing
games with mechanics that are identical if not the same as Dungeons and
Dragons.

That said, I would argue that, in the same way you cannot copyright
mathematical formula, you cannot copyright game mechanics, only their
representations. For example, you can copyright cookbooks, but I don't
think you can copyright the mere recipes themselves.

Kind regards...

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Re: Rules for submitting licenses for review

2005-08-27 Thread Sean Kellogg
On Saturday 27 August 2005 11:38 am, Ricardo Gladwell wrote:
 On Sat, 2005-08-27 at 11:11 -0700, Sean Kellogg wrote:
  but aside from that, you would need a license if you intend to just copy
  the d20 system (or create a derivative thereof).

 I think there is a miscommunication here: I think Ken is not talking
 about copying the d20 system but, for example, making a game system that
 is compatible with the d20 system rules. Of course, copying the d20
 system, text and all, would clearly be copyright violation, but would
 using the d20 mechanic, the d20 attributes or some other mechanical
 aspect of the d20 system be copyright infringement.

But the text is an embodiment of the expression of the game...  and the 
expression is what copyright law protects.  The operative question is whether 
d20 is a pure idea (and thus only protectable under patent law) or 
idea/expression, which means it can be covered under both.  I'm really 
uncertain about that...  But if it's idea/expression, then using d20 as a 
reference to create compatible rules violates the copyright in the 
expression.

 I would argue not.

  If you still think that game mechanics are not copyrightable, can you
  point me to some authority to support your claim.  I'd be interested to
  see how they are distinguished from things like cookbooks (which are
  copyrighted).

 AFAIK, there is no pre-existing case law that demonstrates that game
 mechanics are or are not copyrightable. There have been cases of people
 being brought to court for making compatible rules (Palladium I believe
 did this) but I think the case was settled out of court. I would also
 note that there is a long history in the RPG industry of publishing
 games with mechanics that are identical if not the same as Dungeons and
 Dragons.

Well, the industry is very much of the opinion that it is copyrightable...  so 
absent case law or clear statutory language to the contrary, I'm having a 
tough time believing they are not copyrightable.  In these instances, 
industry custom carries a lot of weight.

 That said, I would argue that, in the same way you cannot copyright
 mathematical formula, you cannot copyright game mechanics, only their
 representations. For example, you can copyright cookbooks, but I don't
 think you can copyright the mere recipes themselves.

But a math formula is not original expression, nor is it an original idea 
(which is why it's not protectable under patent law either).  As for recipes, 
yes, they are copyrighted.  The copyright cannot prevent you from using the 
recipes to prepare delicious foods...  but you are not permitted under 
copyright law to write down someone else's recipe and share it with someone 
else.  Of course, recipes are strange because most food has been around since 
the dawn of time, so the public domain is so thoroughly infused with recipes 
that it's near impossible to distinguish original expression from PD 
expression.

As a broader point...  the line that distinguishes ideas from expression (and 
thus copyright law from patent law) is anything but clear.  The two are very 
interwoven, and although there is a RIGHT answer (in the sense that the law 
should mean one, and only one, thing), the chances that the courts will 
settle on a single meaning is unlikely.

-- 
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3rd Year - University of Washington School of Law
Graduate  Professional Student Senate Treasurer
UW Service  Activities Committee Interim Chair 
w: http://www.probonogeek.org

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Re: Rules for submitting licenses for review

2005-08-27 Thread Ricardo Gladwell
On Sat, 2005-08-27 at 12:01 -0700, Sean Kellogg wrote:
 But the text is an embodiment of the expression of the game...

Is it? If I take, for example, the experience progression tables from
the d20 system I can easily determine that they use a simple
mathematical formula. I can extract this formula and then use to it
produce my own tables for experience. Clearly, in this case, the text is
not the embodiment of the game. I would imagine it depends on what you
define a game mechanic to be.

 Well, the industry is very much of the opinion that it is copyrightable...  
 so 
 absent case law or clear statutory language to the contrary, I'm having a 
 tough time believing they are not copyrightable.  In these instances, 
 industry custom carries a lot of weight.

I would point you to games such as Tunnels and Trolls, Warhammer FRP and
others which closely mimic the rules of Dungeons and Dragons and have
been published for years within the industry. The industry has a long
history of copying rules from other games and, is in fact reliant on the
sharing of game mechanics and concepts (dice pools, alignment,
attributes, etc). Wizard's of the Coast do not constitute the industry.

 But a math formula is not original expression, nor is it an original idea 
 (which is why it's not protectable under patent law either).  As for recipes, 
 yes, they are copyrighted. 

I understood mere lists of ingredients were not copyrightable unless
accompanied by substantial literary expression in the form of an
explanation or directions, or when there is a combination of recipes, as
in a cookbook.[1]

 As a broader point...  the line that distinguishes ideas from expression (and 
 thus copyright law from patent law) is anything but clear.

I would agree there is no clear legal precedent here, one way or the
other.

[1] http://www.copyright.gov/fls/fl122.html

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Re: Rules for submitting licenses for review

2005-08-27 Thread Sean Kellogg
On Saturday 27 August 2005 12:27 pm, Ricardo Gladwell wrote:
 On Sat, 2005-08-27 at 12:01 -0700, Sean Kellogg wrote:
  But the text is an embodiment of the expression of the game...

 Is it? If I take, for example, the experience progression tables from
 the d20 system I can easily determine that they use a simple
 mathematical formula. I can extract this formula and then use to it
 produce my own tables for experience. Clearly, in this case, the text is
 not the embodiment of the game. I would imagine it depends on what you
 define a game mechanic to be.

Sure, there is an underlying mathmatical formula.  And you are free to use any 
mathmatical formula to create charts to your heart's content.  But the DD 
people chose a particular formula and have created tangible works of 
authorship with that formula.  When you use their underlying formula to 
create your own new tables, you are copying their expression.  It may not be 
literal copying but my spidy-sense says a court would quickly find 
substantial similarity.  There is this famous copyright's concept called 
anylitic disection where you take two works, split them into their various 
components, remove the stuff from the PD, and see what you have left.  If 
there are identical things on both sides of the column, then one of the works 
is infringing on the other...  UNLESS, the infringing author can prove 
independent creation.

  Well, the industry is very much of the opinion that it is
  copyrightable...  so absent case law or clear statutory language to the
  contrary, I'm having a tough time believing they are not copyrightable. 
  In these instances, industry custom carries a lot of weight.

 I would point you to games such as Tunnels and Trolls, Warhammer FRP and
 others which closely mimic the rules of Dungeons and Dragons and have
 been published for years within the industry. The industry has a long
 history of copying rules from other games and, is in fact reliant on the
 sharing of game mechanics and concepts (dice pools, alignment,
 attributes, etc). Wizard's of the Coast do not constitute the industry.

You're absolutely right.  Microsoft and IBM violate eachother's patents all 
the time, but I assure you they both believe patents cover software.  Just 
because industry players violate eachother's IP does not mean the industry 
does not believe the IP exists.  Lots of reasons not to sue...  and a bit one 
is the chance the court may totally disagree with the argument and end IP on 
games all togehter. But for the record, WoTC's market share in the game 
industry is of good size, and when you remember they are actually owned by 
Hasbro, it is nearly 80% of the game market.

  But a math formula is not original expression, nor is it an original idea
  (which is why it's not protectable under patent law either).  As for
  recipes, yes, they are copyrighted.

 I understood mere lists of ingredients were not copyrightable unless
 accompanied by substantial literary expression in the form of an
 explanation or directions, or when there is a combination of recipes, as
 in a cookbook.[1]

Sure, a list is just a list.  Nothing creative about that.  But once you add 
directions to the list, directions necessary to make the list become a 
recipie, it is copyrighted.  The charts in the DD players books are not just 
a list of numbers.  They are a list of numbers combinded with extensive 
instructions (wow, extensive...  I've been learning them again in preperation 
for starting a campaing...  the stuff is as complicated as case law).  One 
migth even call it substantial literary expression in the form of 
explanation or directions.

  As a broader point...  the line that distinguishes ideas from expression
  (and thus copyright law from patent law) is anything but clear.

 I would agree there is no clear legal precedent here, one way or the
 other.

Yay!  Agreement.

-- 
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Re: Rules for submitting licenses for review

2005-08-27 Thread Ricardo Gladwell
On Sat, 2005-08-27 at 13:07 -0700, Sean Kellogg wrote:
 Sure, there is an underlying mathmatical formula.  And you are free to use 
 any 
 mathmatical formula to create charts to your heart's content.  But the DD 
 people chose a particular formula and have created tangible works of 
 authorship with that formula.  When you use their underlying formula to 
 create your own new tables, you are copying their expression.

My point is not that you can cheat copyright by skipping through
mathematics, but that the game mechanics - the rules themselves - are
not expressive enough. I think there is a distinction between the rules
and the description of the rules. One can describe how the rules work
and can copyright that description or expression, but can one copyright
the underlying concepts and ideas the rules themselves?

In the same way that lists of items for recipes are not copyrightable,
one could similarly argue that tables of numbers are not copyrightable
either. I think what you are trying to say is that, for example, the
combination of the idea of experience progression (gain points to gain
levels and extra powers) and the tables is a substantial or original
expression. I would argue not.

I also think this argument is centering around whether it is possible,
through the existing law, to copyright game mechanics, and not so much
on whether it is right to do so. As we have seen from recent legal
shenanigans, it's possible to do lots of things with law in certain
territories as long as you have enough money. I would say, it does not
necessarily follow that it is right to do so.

 You're absolutely right.  Microsoft and IBM violate eachother's patents all 
 the time, but I assure you they both believe patents cover software.  Just 
 because industry players violate eachother's IP does not mean the industry 
 does not believe the IP exists.  Lots of reasons not to sue...  and a bit one 
 is the chance the court may totally disagree with the argument and end IP on 
 games all togehter. But for the record, WoTC's market share in the game 
 industry is of good size, and when you remember they are actually owned by 
 Hasbro, it is nearly 80% of the game market.

I'm not really talking about big companies: roleplaying is a pretty
small industry, if you can call it an industry. It's made up of a couple
of big companies and lots and lots of little companies. Neither am I
talking about violating patents: I don't think a patent for game
mechanics would stand up, although WotC have certainly tried.

I don't think one could simply characterize the general opinion of the
industry in that way. We know WotC consider game mechanics
copyrightable, but I would pause to state that the rest of the
industry would consider it so.

I would also note how undemocratic it is that those companies with the
highest market share would seem to be able to dictate interpretation of
the law. IANAL but I hope the law doesn't always work that way,
certainly for the sake of smaller companies and groups like the Debian
Group, and free software in general. Certainly in Europe, despite the
efforts of various market leaders, we are still fortunate enough not to
have software patents, yet.

 They are a list of numbers combinded with extensive 
 instructions (wow, extensive...  I've been learning them again in preperation 
 for starting a campaing...  the stuff is as complicated as case law).  One 
 migth even call it substantial literary expression in the form of 
 explanation or directions.

I would agree the extensive instructions are copyrightable, but the
disagreement would center on whether the underlying concepts and ideas
(i.e. the actual mechanics) are copyrightable.

Kind regards...

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Re: Rules for submitting licenses for review

2005-08-27 Thread Francesco Poli
On Sat, 27 Aug 2005 13:07:37 -0700 Sean Kellogg wrote:

 Sure, there is an underlying mathmatical formula.  And you are free to
 use any  mathmatical formula to create charts to your heart's content.
 But the DD people chose a particular formula and have created
 tangible works of authorship with that formula.  When you use their
 underlying formula to create your own new tables, you are copying
 their expression.

Sean, I really cannot believe that using the same mathematical formula for the 
same job is copyright infringement.

What about using the same algorithm (e.g. bubblesort) for the same job (e.g. 
ordering an array of objects)?
What about using the same physical laws for simulating the same phenomenon 
(think about simulation and scientific calculation programs)?

Did I misunderstand what you said?

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Re: Rules for submitting licenses for review

2005-08-27 Thread Ken Arromdee
On Sat, 27 Aug 2005, Ricardo Gladwell wrote:
 AFAIK, there is no pre-existing case law that demonstrates that game
 mechanics are or are not copyrightable. There have been cases of people
 being brought to court for making compatible rules (Palladium I believe
 did this) but I think the case was settled out of court. I would also
 note that there is a long history in the RPG industry of publishing
 games with mechanics that are identical if not the same as Dungeons and
 Dragons.

Some searching on the Copyright Office's website showed me this:

http://www.copyright.gov/fls/fl108.html

Once a game has been made public, nothing in the copyright law prevents
others from developing another game based on similar principles.


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Re: Rules for submitting licenses for review

2005-08-27 Thread Sean Kellogg
On Saturday 27 August 2005 04:01 pm, Francesco Poli wrote:
 On Sat, 27 Aug 2005 13:07:37 -0700 Sean Kellogg wrote:
  Sure, there is an underlying mathmatical formula.  And you are free to
  use any  mathmatical formula to create charts to your heart's content.
  But the DD people chose a particular formula and have created
  tangible works of authorship with that formula.  When you use their
  underlying formula to create your own new tables, you are copying
  their expression.

 Sean, I really cannot believe that using the same mathematical formula for
 the same job is copyright infringement.

 What about using the same algorithm (e.g. bubblesort) for the same job
 (e.g. ordering an array of objects)? What about using the same physical
 laws for simulating the same phenomenon (think about simulation and
 scientific calculation programs)?

 Did I misunderstand what you said?

No you're not misunderstanding me, and I'm willing to admit that I'm taking 
this a bit far and pushing a very strong line on what copyrights do and don't 
protect.  As for teh two examples you listed above, they are both methods and 
thus patentable...  but probably not copyrighable (unless they are combined 
with more authorship like things).  

What I have been propoing is a very content industry friendly position.  
It's not my personal position, but it is the counterpoint to the position 
that game mechanics are not copyrightable. I believe there are a ton of 
issues that would be wrapped into this discussion that are important...  your 
place in the world and intent is one thing that I would say is important.  

You just directly copy D20 and produce a near identical game and sell it on 
the open market, undercutting WotC's price margins...  the court will do 
whatever is necessary to find infringement.  You model a few ideas in your 
system on things similar to D20 for your own internal use, the court will 
probably find fair use.  It's just not a very black and white issue...  I 
have the luxury of saying that since I don't have to pick a side in the 
issue.  Suffice to say, when you are representing someone, the issue is clear 
as day :)  For the record, everytime I heard the WotC legal people say that 
game mechanics are copyrightable I had to bite my tounge.  I happen to agree 
with you...  but there are legal arguments to the countrary that seem to be 
well excepted among the game industry.

But going back to the larger picture in all of this...  copyrights are not a 
clear cut art, and license drafting is even less so.  Because there is so 
much uncertainty, so many questions as to what is and is not copyrightable, 
fair use, or derivative, so many strange corner cases, its just really hard 
to be 100%.  Which is why licenses are such a popular tool.  It's quite 
possible I could get away with using someones IP in this particular way, but 
why take the risk?  Might as well seek a license and pay some small royalty.  
It's certainly not the way I would design an IP regeime, but it seems to be 
how things work in the United States.

-Sean

-- 
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3rd Year - University of Washington School of Law
Graduate  Professional Student Senate Treasurer
UW Service  Activities Committee Interim Chair 
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Re: Rules for submitting licenses for review

2005-08-27 Thread Sean Kellogg
On Saturday 27 August 2005 07:10 pm, Ken Arromdee wrote:
 Some searching on the Copyright Office's website showed me this:

 http://www.copyright.gov/fls/fl108.html

 Once a game has been made public, nothing in the copyright law prevents
 others from developing another game based on similar principles.

Hmmm...  interesting.  Now I wish I still worked at WotC to ask them what they 
think about this.  My gut says their response would go something like this:

The Copyright's office isn't a court of law, so they can't just say what is 
and is not copyrightable.

Some fine legal reasoning, to be sure :)

-- 
Sean Kellogg
3rd Year - University of Washington School of Law
Graduate  Professional Student Senate Treasurer
UW Service  Activities Committee Interim Chair 
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Re: Rules for submitting licenses for review

2005-08-26 Thread Ricardo Gladwell
On 25/08/05, Raul Miller [EMAIL PROTECTED] wrote:
 On 8/24/05, Ricardo Gladwell [EMAIL PROTECTED] wrote:
  In other words, it discriminates against the legitimate field of
  endeavour of writing games and other works compatible with other
  trademarked works. Please also see my notes on restrictions on
  software usage.

 This might be a real issue, but I'm not certain about that.

 Essentially they're saying that you can't use other people's trademarks
 without their permission.

I think it goes beyond merely a note that the license is not a grant
of trademark right. It excludes the ability to indicate compatability
with other trademarked works. Imagine if a license prevented you from
writing an import/export license for MS Word or some other trademarked
work in a word processor for fear of indicating compatibility or
co-adaptability.

From what I understand from the author's opinion on marking
compatability I would argue that this interpretation is the original
intent. It's specific intent is to require downstream user's to use a
seperate license for the purposes of using Wizard's of the Coasts d20
trademark license and restricting claims of compatability with their
Dungeons and Dragons trademark.

As I understand it Section 7 is there because of some dispute over how
trademark law can be interpreted for claiming compatability.

Kind regards...

--
Ricardo Gladwell [EMAIL PROTECTED]



Re: Rules for submitting licenses for review

2005-08-26 Thread Raul Miller
On 8/25/05, Ken Arromdee [EMAIL PROTECTED] wrote:
 On Thu, 25 Aug 2005, Raul Miller wrote:
   Game mechanics, methods, procedures, etc. are not copyrightable.
  To the degree that their concrete implementations are a creative work,
  their implementations are copyrightable.
 
 But that's not what TSR means.  They're claiming that if you use their game
 mechanics in your own work, even without copying a concrete implementation,
 you're violating copyright.

Well... to the degree that those game mechanics are creative elements,
(as opposed to mechanical elements) they are copyrightable.

Copyright regulates the tangible expression of creative works.  For
material which is not very creative the protection is thin.  For material
which is highly creative it's... not so thin.  Copyright will protect 
against using characters and material unique to one book in some other
book written by some other author with a different plot.

That said, it looks to me like this license grants you the right to use those
game mechanics, including making and distributiong modified versions of 
them.  If you've spotted someplace in this license which prohibits that kind 
of thing, I'd appreciate it if you could point that out to me.

[Note: I do agree that their trademark language should be upgraded so
that the usual implicit rights to use trademarks are retained by users
of this license.]

 I suggest doing a Google groups search for rec.games.frp.dnd, TSR, and
 game mechanics to see just what was going on at the time.

The fact that they've used other licenses in the past, and might not offer
all their material under this license does not constitute a flaw in this
license.

Thanks,

-- 
Raul



Re: Rules for submitting licenses for review

2005-08-26 Thread Ricardo Gladwell
On Fri, 2005-08-26 at 13:05 -0400, Raul Miller wrote:
 [Note: I do agree that their trademark language should be upgraded so
 that the usual implicit rights to use trademarks are retained by users
 of this license.]

I would note that the official Open Game License FAQ by the license
authors specifically notes that the OGL restricts a users' implicit
right to use trademarks by deliberately excluding the (legitimate [1])
ability to indicate compatibility with any trademark.[2] The
interpretation that this is simply a language mistake and that Section 7
is simply claiming the license is not a grant of trademark rights seems
incorrect to me, and I would imagine a court would interpret the section
as it reads[3].

[1] http://www.inta.org/info/faqsU.html - International Trademark
Association FAQ.

[2] http://www.wizards.com/default.asp?x=d20/oglfaq/20040123f - Open
Game License:Frequently Asked Questions. Do a page search of
compatibility.

[3] http://www.opengamingfoundation.org/ogl.html

Kind regards...

-- 
Ricardo Gladwell [EMAIL PROTECTED]



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Re: Rules for submitting licenses for review

2005-08-26 Thread Raul Miller
(resend with better To: line)

On 8/26/05, Ricardo Gladwell [EMAIL PROTECTED] wrote:
 [2] http://www.wizards.com/default.asp?x=d20/oglfaq/20040123f - Open
 Game License:Frequently Asked Questions. Do a page search of
 compatibility.

Where they say:

 The Open Game License expands the control a Trademark owner has
  over your ability to use that Trademark beyond the restrictions normally
  allowed by trademark law.

Ok, point taken -- this license is non-free and is likely to stay non-free.

Thanks,

--
Raul



Re: Rules for submitting licenses for review

2005-08-25 Thread Raul Miller
On 8/24/05, Ken Arromdee [EMAIL PROTECTED] wrote:
 Game mechanics, methods, procedures, etc. are not copyrightable.

To the degree that their concrete implementations are a creative work, 
their implementations are copyrightable.

-- 
Raul



Re: Rules for submitting licenses for review

2005-08-25 Thread Raul Miller
On 8/24/05, Ricardo Gladwell [EMAIL PROTECTED] wrote:
 The Section 7 of the OGL also states that:
 
 You agree not to indicate compatibility or co-adaptability with any
 Trademark or Registered Trademark in conjunction with a work
 containing Open Game Content except as expressly licensed in another,
 independent Agreement with the owner of such Trademark or Registered
 Trademark.
 
 In other words, it discriminates against the legitimate field of
 endeavour of writing games and other works compatible with other
 trademarked works. Please also see my notes on restrictions on
 software usage.

This might be a real issue, but I'm not certain about that.

Essentially they're saying that you can't use other people's trademarks
without their permission.

What this *probably* really means (and probably should say) is that 
this license is not a grant of trademark rights.  It's probably the case
that that's how a court would interpret that clause.

Then again, it's probably ok to suggest that they make this clearer.

Thanks,

-- 
Raul



Re: Rules for submitting licenses for review

2005-08-25 Thread Ken Arromdee
On Thu, 25 Aug 2005, Raul Miller wrote:
  Game mechanics, methods, procedures, etc. are not copyrightable.
 To the degree that their concrete implementations are a creative work, 
 their implementations are copyrightable.

But that's not what TSR means.  They're claiming that if you use their game
mechanics in your own work, even without copying a concrete implementation,
you're violating copyright.

This started in the mid-1990s when TSR tried to shut down a lot of sites for
using game mechanics (whether or not anything was copied).  For instance,
see 
http://groups.google.com/group/rec.games.frp.dnd/browse_thread/thread/ce23543781715cdf
 .  TSR claimed that if you created material using TSR game
mechanics and posted it elsewhere than on TSR's own site, you were violating
copyright.  Later, TSR changed hands, and they created the OGL, which
seemed to take a more lenient stance, but which was still based around the
idea that TSR can copyright game mechanics and that you need a license to
create materials that use them.

I suggest doing a Google groups search for rec.games.frp.dnd, TSR, and
game mechanics to see just what was going on at the time.


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Re: Rules for submitting licenses for review

2005-08-24 Thread Ricardo Gladwell
On 24/08/05, Ken Arromdee [EMAIL PROTECTED] wrote:
 On Tue, 23 Aug 2005, Raul Miller wrote:
   The problem is that the GPL says if you obey this license, you can do 
   these
   things that you otherwise can't do.
   The OGL says if you obey this license, you can do these things that are
   otherwise legal anyway, we just promise not to bankrupt you with baseless
   lawsuits that we know you can't afford to defend against.  Game rules 
   can't
   be copyrighted (though their specific text can), but the OGL is based 
   around
   TSR's/WotC's attempt to assert copyright in its game rules and claim that
   nobody can use them without a license.
  I disagree.
  OGL says:
 
 4. Grant and Consideration: In consideration for agreeing to use this
 License, the Contributors grant You a perpetual, worldwide, royalty-free,
 non-exclusive license with the exact terms of this License to Use, the
 Open Game Content.

 Yes--but it also defines open game content as follows:

 Open Game Content means the game mechanic and includes the methods,
 procedures, processes and routines to the extent such content does not
 embody the Product Identity and is an enhancement over the prior art and 
 any
 additional content clearly identified as Open Game Content by the
 Contributor,  and means any work covered by this License, including
 translations and derivative works under copyright law, but specifically
 excludes Product Identity.

 Game mechanics, methods, procedures, etc. are not copyrightable.

 This license is an attempt to license something that TSR (or its successors)
 don't own.  A license which licenses something that can't be owned isn't a
 DFSG-free license.

The Section 7 of the OGL also states that:

You agree not to indicate compatibility or co-adaptability with any
Trademark or Registered Trademark in conjunction with a work
containing Open Game Content except as expressly licensed in another,
independent Agreement with the owner of such Trademark or Registered
Trademark.

In other words, it discriminates against the legitimate field of
endeavour of writing games and other works compatible with other
trademarked works. Please also see my notes on restrictions on
software usage.

Kind regards..

-- 
Ricrdo Gladwell



Re: Rules for submitting licenses for review

2005-08-23 Thread Benj. Mako Hill
quote who=Ricardo Gladwell date=Tue, Aug 23, 2005 at 01:45:25AM +0100
 I've still yet to figure out exactly what the Creative Commons
 stands for but I don't really see them taking a stance similar to
 free software in a few areas, such as non-commercial licenses.

I agree completely and Richard Stallman and a number of people in the
Free Software and even Creative Commons communities have recently
started saying this as well.

If you can you look past the shameless self-promotion, you may be
interested in a short paper I wrote on *exactly* this subject. It was
published on Advogato but the latest version is available here:

 http://mako.cc/writing/toward_a_standard_of_freedom.html

Regards,
Mako


-- 
Benjamin Mako Hill
[EMAIL PROTECTED]
http://mako.cc/



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Re: Rules for submitting licenses for review

2005-08-23 Thread Dave Hornford

On Mon, Aug 22, 2005 at 06:09:36PM +0100, Ricardo Gladwell wrote:


1) they consider the OGL to be similar to how Linux is licensed.
 


I think this is a dubious claim
   

I think is speaks more to a light understanding of how Linux is licenced 
and the OGL structured than anything else. If your understanding of free 
is focused on whether or not there is a requirement for a cash 
transaction then the stated belief makes sense. In my experience, when 
free/open licencing is considered outside our community that is the 
depth of understanding at the table.


Dave


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Re: Rules for submitting licenses for review

2005-08-23 Thread Sean Kellogg
On Tuesday 23 August 2005 12:09 pm, Dave Hornford wrote:
 On Mon, Aug 22, 2005 at 06:09:36PM +0100, Ricardo Gladwell wrote:
 1) they consider the OGL to be similar to how Linux is licensed.
 
 I think this is a dubious claim

 I think is speaks more to a light understanding of how Linux is licenced
 and the OGL structured than anything else. If your understanding of free
 is focused on whether or not there is a requirement for a cash
 transaction then the stated belief makes sense. In my experience, when
 free/open licencing is considered outside our community that is the
 depth of understanding at the table.

Gotta agree here.  The Legal team at Wizards were a nice bunch and knew quite 
a bit... but advanced copyrights and how people are using them in things like 
FOSS was certainly not one of them.  I really think they were under the 
impression that since WoTC didn't get any money and people were free to share 
things with others that it was linux-like.

-Sean

-- 
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3rd Year - University of Washington School of Law
Graduate  Professional Student Senate Treasurer
UW Service  Activities Committee Interim Chair 
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Re: Rules for submitting licenses for review

2005-08-23 Thread Francesco Poli
On Mon, 22 Aug 2005 21:47:22 +0100 Andrew Suffield wrote:

 On Mon, Aug 22, 2005 at 12:49:57PM +0100, Ricardo Gladwell wrote:
[...]
  I actually find few people agree that the freedoms that apply to
  software should similarly apply to other types of work, especially
  digital works such as documents, images, etc. Only debian-legal
  really seems to take such a stance
 
 Plus the Debian project as a whole. We already had that GR. You lost,
 badly.

Please don't be so rude...
He was just making a statement of fact, not insulting us, AFAICT.

Ricardo meant (I think) that debian-legal (and the Debian project as a
whole) takes a stance that very few groups (outside Debian) take.
And that seems to be true.
Sad but true.

 
 Oh, and that whole creative commons mob. Yeah. Real few people.

Please re-read the non-commercial and no-derivatives license elements,
before claiming that Creative Commons is about promoting the freedoms we
(at Debian) care about...

There are other issues in all CC licenses that do not meet the DFSG, but
the two above-mentioned features are really easy to detect and many CC
fans do not object to them.
On the contrary, some CC supporters really like them...  :-( 


-- 
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Re: Rules for submitting licenses for review

2005-08-23 Thread Raul Miller
On 8/22/05, Ken Arromdee [EMAIL PROTECTED] wrote:
 The problem is that the GPL says if you obey this license, you can do these
 things that you otherwise can't do.
 
 The OGL says if you obey this license, you can do these things that are
 otherwise legal anyway, we just promise not to bankrupt you with baseless
 lawsuits that we know you can't afford to defend against.  Game rules can't
 be copyrighted (though their specific text can), but the OGL is based around
 TSR's/WotC's attempt to assert copyright in its game rules and claim that
 nobody can use them without a license.

I disagree.

OGL says: 

   4. Grant and Consideration: In consideration for agreeing to use this 
   License, the Contributors grant You a perpetual, worldwide, royalty-free, 
   non-exclusive license with the exact terms of this License to Use, the 
   Open Game Content.

And, in the definitions section: 

   Use, Used or Using means to use, Distribute, copy, edit, format, 
   modify, translate and otherwise create Derivative Material of Open Game 
  Content.

It does say you can't use someone else's trademarks without their permission, 
which is redundant from a copyright point of view, but not from a contractual
point of view (otherwise their license is so broad it could be considered as
some kind of grant of trademark rights).

There might be something wrong with this license, but at the moment I
don't see what that would be.

-- 
Raul



Re: Rules for submitting licenses for review

2005-08-23 Thread Ken Arromdee
On Tue, 23 Aug 2005, Raul Miller wrote:
  The problem is that the GPL says if you obey this license, you can do these
  things that you otherwise can't do.
  The OGL says if you obey this license, you can do these things that are
  otherwise legal anyway, we just promise not to bankrupt you with baseless
  lawsuits that we know you can't afford to defend against.  Game rules can't
  be copyrighted (though their specific text can), but the OGL is based around
  TSR's/WotC's attempt to assert copyright in its game rules and claim that
  nobody can use them without a license.
 I disagree.
 OGL says: 
 
4. Grant and Consideration: In consideration for agreeing to use this 
License, the Contributors grant You a perpetual, worldwide, royalty-free, 
non-exclusive license with the exact terms of this License to Use, the 
Open Game Content.

Yes--but it also defines open game content as follows:

Open Game Content means the game mechanic and includes the methods,
procedures, processes and routines to the extent such content does not
embody the Product Identity and is an enhancement over the prior art and any
additional content clearly identified as Open Game Content by the
Contributor,  and means any work covered by this License, including
translations and derivative works under copyright law, but specifically
excludes Product Identity.  

Game mechanics, methods, procedures, etc. are not copyrightable.

This license is an attempt to license something that TSR (or its successors)
don't own.  A license which licenses something that can't be owned isn't a
DFSG-free license.


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Re: Rules for submitting licenses for review

2005-08-22 Thread Ricardo Gladwell
On 19/08/05, Francesco Poli [EMAIL PROTECTED] wrote:
 Granted.
 But when the question is is the GFDL a license suitable to release free
 documentation? their answer is very different from our...  :-(

That's the main reason I came to debian-legal first. If someone could
point me in the direction of a more appropriate forum I would be most
grateful.

 We have so *few* DFSG-free non-programs, that I don't consider this as a
 minor issue...
 I'm worried about this possible scenario:
 
 * a user comes to us seeking for license analysis or recommendation
 * we tell her if you are not talking about a Debian (prospective)
 package, go away
 * she finds another 'forum' and follows their analyses and
 recommendations
 * sooner or later she becomes an author and writes something useful
 * she chooses the license based on what she was recommended
 * many other people contribute to her work
 * an RFP or ITP is filed against that work in the Debian BTS
 * it's time for debian-legal to check the license
 * ouch! the work does not comply with the DFSG: must be rejected from
 main
 * it's too late to persuade people to relicense: another work is lost
  
 Maybe we could have talked to her earlier in this process...  :-(

I was hoping to review the Open Game License[1]. Although not a
software license, it has been used in the popular PCGen software
application which could, hypothetically, be added to Debian at some
point.

-- 
Ricardo Gladwell [EMAIL PROTECTED]

[1] http://www.opengamingfoundation.org/ogl.html



Re: Rules for submitting licenses for review

2005-08-22 Thread MJ Ray
Ricardo Gladwell [EMAIL PROTECTED] wrote:
 On 19/08/05, Francesco Poli [EMAIL PROTECTED] wrote:
  But when the question is is the GFDL a license suitable to release free
  documentation? their answer is very different from our...  :-(

We don't really have a shared concept of free documentation distinct
from free software because the whole how do I tell if this bitstream
is documentation or program debate is rather painful.

 That's the main reason I came to debian-legal first. If someone could
 point me in the direction of a more appropriate forum I would be most
 grateful.

I wonder if the freeculture.org groups are good for this? You will find
a range of opinions there, but other than the anti-commercial strand,
it's not that different most of the time.

  We have so *few* DFSG-free non-programs, that I don't consider this as a
  minor issue...
  I'm worried about this possible scenario:
 
  * a user comes to us seeking for license analysis or recommendation
  * we tell her if you are not talking about a Debian (prospective)
  package, go away
  * she finds another 'forum' and follows their analyses and
  recommendations
  * sooner or later she becomes an author and writes something useful
  * she chooses the license based on what she was recommended [...]

Well, if she takes advice from one topic and mindlessly applies
it to another, that's always going to be painful. Other forums
may give bad advice for our use, but we may give bad advice for
other uses.

I don't suggest a blanket go away is healthy, but I'm really not
sure what other forums are out there right now.

You write there are few non-program packages. Do you know how few?

 I was hoping to review the Open Game License[1]. Although not a
 software license, it has been used in the popular PCGen software
 application which could, hypothetically, be added to Debian at some
 point.
 [1] http://www.opengamingfoundation.org/ogl.html

I think there's a small risk in the COPYRIGHT NOTICE wording
if someone adds adverts in it and there's a half-implementation
of trademark law in it, but I'm not sure it's enough to block a
work under that licence. I don't understand why it needed a new
licence for this.

-- 
MJR/slef
My Opinion Only: see http://people.debian.org/~mjr/
Please follow http://www.uk.debian.org/MailingLists/#codeofconduct


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Re: Rules for submitting licenses for review

2005-08-22 Thread Sven Luther
On Mon, Aug 22, 2005 at 10:48:13AM +, MJ Ray wrote:
  I was hoping to review the Open Game License[1]. Although not a
  software license, it has been used in the popular PCGen software
  application which could, hypothetically, be added to Debian at some
  point.
  [1] http://www.opengamingfoundation.org/ogl.html
 
 I think there's a small risk in the COPYRIGHT NOTICE wording
 if someone adds adverts in it and there's a half-implementation
 of trademark law in it, but I'm not sure it's enough to block a
 work under that licence. I don't understand why it needed a new
 licence for this.

Because they where trying to ride the open source is cool wave with their
gaming stuff, and people have been bothering them for ages about stuff like
pcgen and others. They don't really come from the software community though,
so probably didn't even consider the free software licences. Probably pushed
for creation of NWN content and such also.

Friendly,

Sven Luther


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Re: Rules for submitting licenses for review

2005-08-22 Thread Ricardo Gladwell
On 22 Aug 2005 10:48:13 GMT, MJ Ray [EMAIL PROTECTED] wrote:
 I wonder if the freeculture.org groups are good for this? You will find
 a range of opinions there, but other than the anti-commercial strand,
 it's not that different most of the time.

I actually find few people agree that the freedoms that apply to
software should similarly apply to other types of work, especially
digital works such as documents, images, etc. Only debian-legal really
seems to take such a stance, even if there seems to be some
disagreement with the list on this point.

Otherwise, the FSF doesn't seem to have any similar forums. The
closest thing would seem to be your own mailing list.

I would also note that the freeculture.org site seems to be down.

  I was hoping to review the Open Game License[1]. Although not a
  software license, it has been used in the popular PCGen software
  application which could, hypothetically, be added to Debian at some
  point.
  [1] http://www.opengamingfoundation.org/ogl.html

 I think there's a small risk in the COPYRIGHT NOTICE wording
 if someone adds adverts in it and there's a half-implementation
 of trademark law in it, but I'm not sure it's enough to block a
 work under that licence. I don't understand why it needed a new
 licence for this.

Neither do I. For future reference I would also note the OGL would seem to
have restrictions on using content in software[1] and allows the mixing of
copyleft open content and closed content in a manner similar to
the invariant sections in the FDL.

Kind regards...

--
Ricardo Gladwell [EMAIL PROTECTED]

[1] http://www.wizards.com/default.asp?x=d20/oglfaq/20040123i



Re: Rules for submitting licenses for review

2005-08-22 Thread Ken Arromdee
On 22 Aug 2005, MJ Ray wrote:
  I was hoping to review the Open Game License[1]. Although not a
  software license, it has been used in the popular PCGen software
  application which could, hypothetically, be added to Debian at some
  point.
  [1] http://www.opengamingfoundation.org/ogl.html
 
 I think there's a small risk in the COPYRIGHT NOTICE wording
 if someone adds adverts in it and there's a half-implementation
 of trademark law in it, but I'm not sure it's enough to block a
 work under that licence. I don't understand why it needed a new
 licence for this.

I've complained about the OGL from almost the moment it was introduced.

The problem is that the GPL says if you obey this license, you can do these
things that you otherwise can't do.

The OGL says if you obey this license, you can do these things that are
otherwise legal anyway, we just promise not to bankrupt you with baseless
lawsuits that we know you can't afford to defend against.  Game rules can't
be copyrighted (though their specific text can), but the OGL is based around
TSR's/WotC's attempt to assert copyright in its game rules and claim that
nobody can use them without a license.

Something which purports to license you to use game rules can't be DFSG-free.
It's like a license to write critical articles, or a license to allow fair
use, or a license to breathe air.

Part 7 also seems to be unfree because it forbids you from using trademarks
in legal ways, but that isn't the biggest problem.


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Re: Rules for submitting licenses for review

2005-08-22 Thread Sean Kellogg
On Monday 22 August 2005 02:45 am, Ricardo Gladwell wrote:
 I was hoping to review the Open Game License[1]. Although not a
 software license, it has been used in the popular PCGen software
 application which could, hypothetically, be added to Debian at some
 point.

Funny story about the Open Game License!!!  This summer I intered for Wizards 
of the Coast in their legal department.  During my interview, and before I 
signed the NDA, we had a brief discussion about the OGL prompted by my 
statement that I study open source licenses in law school.  The following 
interesting things came out of that discussion.

1) they consider the OGL to be similar to how Linux is licensed.
2) no one at Legal has really looked at the OGL for some time.
3) had my contract money not run out, I was to look over the OGL and suggest 
how to revamp it to make it more user friendly

Unfortuantely, Wizards didn't do so well last quarter and they had to let go a 
bunch of their contract employees.  It's a shame :(

-Sean

-- 
Sean Kellogg
3rd Year - University of Washington School of Law
Graduate  Professional Student Senate Treasurer
UW Service  Activities Committee Interim Chair 
w: http://www.probonogeek.org

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Re: Rules for submitting licenses for review

2005-08-22 Thread Ricardo Gladwell
On 22/08/05, Sean Kellogg [EMAIL PROTECTED] wrote:
 Funny story about the Open Game License!!!  This summer I intered for Wizards
 of the Coast in their legal department.

Your kudos just went up in the gamer community. In some circles,
people would happily give up their right arms to inter at Wizard's of
the Coast just cleaning the toilets. :-)

 1) they consider the OGL to be similar to how Linux is licensed.

I think this is a dubious claim: Wizard's claim there are several
restrictions for using open content in software, most notably that
open content cannot be compiled into binaries.

 2) no one at Legal has really looked at the OGL for some time.

That is interesting.

Kind regards...

-- 
Ricardo Gladwell [EMAIL PROTECTED]



Re: Rules for submitting licenses for review

2005-08-22 Thread Andrew Suffield
On Mon, Aug 22, 2005 at 12:49:57PM +0100, Ricardo Gladwell wrote:
 On 22 Aug 2005 10:48:13 GMT, MJ Ray [EMAIL PROTECTED] wrote:
  I wonder if the freeculture.org groups are good for this? You will find
  a range of opinions there, but other than the anti-commercial strand,
  it's not that different most of the time.
 
 I actually find few people agree that the freedoms that apply to
 software should similarly apply to other types of work, especially
 digital works such as documents, images, etc. Only debian-legal really
 seems to take such a stance

Plus the Debian project as a whole. We already had that GR. You lost, badly.

Oh, and that whole creative commons mob. Yeah. Real few people.

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Re: Rules for submitting licenses for review

2005-08-22 Thread Andrew Suffield
On Mon, Aug 22, 2005 at 06:09:36PM +0100, Ricardo Gladwell wrote:
  1) they consider the OGL to be similar to how Linux is licensed.
 
 I think this is a dubious claim

It's so vague that you can claim it about just about
anything. Windows is licensed in a similar manner to Linux because
the license permits you to run a copy on your computer. 'similar'
doesn't really mean anything when talking about licenses.

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Re: Rules for submitting licenses for review

2005-08-22 Thread Francesco Poli
On 22 Aug 2005 10:48:13 GMT MJ Ray wrote:

 Ricardo Gladwell [EMAIL PROTECTED] wrote:
  On 19/08/05, Francesco Poli [EMAIL PROTECTED] wrote:
   But when the question is is the GFDL a license suitable to
   release free documentation? their answer is very different from
   our...  :-(
 
 We don't really have a shared concept of free documentation distinct
 from free software because the whole how do I tell if this
 bitstream is documentation or program debate is rather painful.

I'm definitely aware of that.
But when someone asks about free documentation, most of us (at least
I...) think about free software that can roughly be classified as
documentation (recalling that the classification inside software is made
up of blurred boundaries and overlapping concepts).
FSF folks, instead, think about something different and distinct from
free software [read: programs].

That (at least partially) explains why debian-legal and FSF give
different answers...

OK, I'm going to try and be clearer...  :-(
If someone asks you which license would you recommend for releasing
free documentation?, you understand what she's talking about and
suggest the same licenses you would recommend for free programs.
Right?
Even if we do not draw clear lines to distinguish programs,
documentation, images, and so forth, we *know* how to determine whether
some piece of documentation is free or not. We apply the same criteria
we would use for programs.
People at FSF apply different criteria to analyze programs and
documentation.
And they reach different conclusions...

[...]
   * she chooses the license based on what she was recommended
   [...]
 
 Well, if she takes advice from one topic and mindlessly applies
 it to another, that's always going to be painful.

That's not what I'm talking about, AFAICS.
She takes, say, advice on which license is good for a tutorial, and then
*writes* a tutorial!

 Other forums
 may give bad advice for our use, but we may give bad advice for
 other uses.

OK, but the hypothetical user in question came to us first, maybe
because she was seeking good advice from a Debian standpoint.
We may give bad advice for other uses, but I think that, if we are here,
we are concerned about Debian uses...

Anyway, note that, in most cases, what we suggest is not considered
non-free by other groups. Simply more permissive than required...
For instance, FSF people consider acceptable to prevent users from
modifying or removing some secondary parts of a manual.
We instead think that this should not be done.
But FSF folks do *not* say that a manual *must* have unmodifiable and
unremovable parts in order to be free. They simply say that it *may*
have them and be free, as long as those parts are secondary...

 
 I don't suggest a blanket go away is healthy, but I'm really not
 sure what other forums are out there right now.

If someone wants to know whether something complies with the DFSG, I'm
having a bad time in thinking about any other 'forum' but
debian-legal...
YMMV

 
 You write there are few non-program packages. Do you know how few?

Not exactly. I've never counted them.
My *impression* is that we lack DFSG-free documentation for many topics,
while there's much non-free documentation under GFDL, CC-*, OPL, ...
licenses.
See http://packages.debian.net/non-free-docs.html
The same holds for images, music, and so forth.

IOW, I feel that the lack of DFSG-free non-programs is more problematic
than the lack of DFSG-free programs.
At least because other groups push in different directions for
non-programs and promote licenses that do not comply with the DFSG...

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Re: Rules for submitting licenses for review

2005-08-22 Thread Ricardo Gladwell
On Mon, 2005-08-22 at 21:47 +0100, Andrew Suffield wrote:
 Plus the Debian project as a whole. We already had that GR. You lost,
 badly.
 
 Oh, and that whole creative commons mob. Yeah. Real few people.

Wow. That seemed unnecessarily hostile. I'm not really sure what you
think I lost but I thought the Debian Group generally held that the
DSFG should similarly apply to documentation.

I've still yet to figure out exactly what the Creative Commons stands
for but I don't really see them taking a stance similar to free software
in a few areas, such as non-commercial licenses.

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Ricardo Gladwell [EMAIL PROTECTED]


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Re: Rules for submitting licenses for review

2005-08-22 Thread Ricardo Gladwell
On Tue, 2005-08-23 at 03:07 +0200, Henning Makholm wrote:
 I prefer the more charitable interpretation that you want
 debian-legal's advice because you think you'll agree more with our
 viewpoints than with other possible suppliers of license advice.

Thank you for the polite summary: your charitable interpretation would
indeed be correct. I have to admit to being unfamiliar with any internal
disagreement within the Debian Group and I had no wish to stir up any
old enmities.

Kind regards...

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Re: Rules for submitting licenses for review

2005-08-22 Thread Henning Makholm
Scripsit Ricardo Gladwell [EMAIL PROTECTED]
 On Mon, 2005-08-22 at 21:47 +0100, Andrew Suffield wrote:

 Plus the Debian project as a whole. We already had that GR. You lost,
 badly.
 Oh, and that whole creative commons mob. Yeah. Real few people.

 Wow. That seemed unnecessarily hostile. I'm not really sure what you
 think I lost

You may not be aware that there's a rather vocal minority within
Debian that asserts that the debian-legal interpretation of software
freedom does not correspond to the views of the project in general,
which (so the minority claims) would prefer a more tolerant stance
towards license restrictions, lack of real source code, etc.

When you said that only debian-legal really seems to take such a
stance, Andrew apparently thought you meant that in contrast to other
parts of Debian rather than in contrast to parts of the free software
movement outside Debian. That would apparently put you in the
aforementioned minority group, which wetm do not have much patience
with after several years of flamewars and two project-wide referenda
on the matter.

I prefer the more charitable interpretation that you want
debian-legal's advice because you think you'll agree more with our
viewpoints than with other possible suppliers of license advice.

-- 
Henning MakholmWe can hope that this serious deficiency will be
  remedied in the final version of BibTeX, 1.0, which is
expected to appear when the LaTeX 3.0 development is completed.


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Re: Rules for submitting licenses for review

2005-08-19 Thread MJ Ray
Francesco Poli [EMAIL PROTECTED] wrote:
 Trying other 'forums' will probably produce a *different* answer.
 We use the DFSG as the guidelines to determine if a work is free or not.
 Other groups/foundations/projects use *different* criteria.

Maybe, but there's not really much difference in result most times.

 I'm referring to well-known cases such as Debian and FSF disagreeing
 about the GFDL, and similar ones.

Do they? FSF don't claim it's a free software licence, but that the
desire for it to be one isn't sensible (or something like that).

Anyway, yes, non-program licences and patent-related problems are
things where debian-legal has a slightly different opinion to FSF
leadership, but most aren't about those, licence proliferation is
bad and we've done what licence for text to death in the archive.

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Re: Rules for submitting licenses for review

2005-08-19 Thread Francesco Poli
On 19 Aug 2005 07:28:20 GMT MJ Ray wrote:

 Francesco Poli [EMAIL PROTECTED] wrote:
  Trying other 'forums' will probably produce a *different* answer.
  We use the DFSG as the guidelines to determine if a work is free or
  not. Other groups/foundations/projects use *different* criteria.
 
 Maybe, but there's not really much difference in result most times.

I'm not so sure...  :-(
See MPL, QPL, GFDL, CC-by, CC-by-sa, ...
in http://www.gnu.org/licenses/license-list.html
See MPL, QPL, ...
in http://www.opensource.org/licenses/index.html

 
  I'm referring to well-known cases such as Debian and FSF disagreeing
  about the GFDL, and similar ones.
 
 Do they? FSF don't claim it's a free software licence, but that the
 desire for it to be one isn't sensible (or something like that).

Granted.
But when the question is is the GFDL a license suitable to release free
documentation? their answer is very different from our...  :-(

 
 Anyway, yes, non-program licences and patent-related problems are
 things where debian-legal has a slightly different opinion to FSF
 leadership, but most aren't about those, licence proliferation is
 bad and we've done what licence for text to death in the archive.

We have so *few* DFSG-free non-programs, that I don't consider this as a
minor issue...
I'm worried about this possible scenario:

* a user comes to us seeking for license analysis or recommendation
* we tell her if you are not talking about a Debian (prospective)
package, go away
* she finds another 'forum' and follows their analyses and
recommendations
* sooner or later she becomes an author and writes something useful
* she chooses the license based on what she was recommended
* many other people contribute to her work
* an RFP or ITP is filed against that work in the Debian BTS
* it's time for debian-legal to check the license
* ouch! the work does not comply with the DFSG: must be rejected from
main
* it's too late to persuade people to relicense: another work is lost


Maybe we could have talked to her earlier in this process...  :-( 

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Rules for submitting licenses for review

2005-08-18 Thread Ricardo Gladwell
Hi,

I'm new to this list and I'm planning to submit a license for review.
I'm not sure of the procedure for doing so: I know I should send the
entire text of the license in the body of my email, but what other
rules are there and what is the scope? Could I submit a license for
review just for my own personal interest and even though it is
unlikely said license will ever be used in debian free or non-free?

TIA...

-- 
Ricardo Gladwell [EMAIL PROTECTED]



Re: Rules for submitting licenses for review

2005-08-18 Thread Evan Prodromou
On Thu, 2005-18-08 at 12:10 +0100, Ricardo Gladwell wrote:

 Could I submit a license for
 review just for my own personal interest and even though it is
 unlikely said license will ever be used in debian free or non-free?

Please don't.

~Evan

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By God! I will accept nothing which all cannot have their counterpart
of on the same terms. -- Walt Whitman, Song of Myself


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Re: Rules for submitting licenses for review

2005-08-18 Thread MJ Ray
Ricardo Gladwell [EMAIL PROTECTED] wrote:
 I'm new to this list and I'm planning to submit a license for review.
 I'm not sure of the procedure for doing so: I know I should send the
 entire text of the license in the body of my email, but what other
 rules are there and what is the scope?

Text in the body isn't a rule, but it is strongly preferred.
Otherwise, I suggest you follow the lists code of conduct (below).

The scope is packages which are either in or intended (preferably
with an Intent To Package on http://bugs.debian.org/wnpp) for
the debian archive. People (many with copyright scars) offer
advice to packagers, upstream authors and others involved.

 Could I submit a license for
 review just for my own personal interest and even though it is
 unlikely said license will ever be used in debian free or non-free?

You could, but you will probably get a lower response. Please
try more general forums like those hosted by the FSFs or on
Usenet. (I'm not really up-to-date: where should we refer to?)

-- 
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My Opinion Only: see http://people.debian.org/~mjr/
Please follow http://www.uk.debian.org/MailingLists/#codeofconduct


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Re: Rules for submitting licenses for review

2005-08-18 Thread Francesco Poli
On 18 Aug 2005 17:42:47 GMT MJ Ray wrote:

[...]
  Could I submit a license for
  review just for my own personal interest and even though it is
  unlikely said license will ever be used in debian free or non-free?
 
 You could, but you will probably get a lower response. Please
 try more general forums like those hosted by the FSFs or on
 Usenet. (I'm not really up-to-date: where should we refer to?)

It's true that discussing licenses in a vacuum is not (should not be)
debian-legal business, but nonetheless there is an issue with your
advice, IMHO.
Trying other 'forums' will probably produce a *different* answer.
We use the DFSG as the guidelines to determine if a work is free or not.
Other groups/foundations/projects use *different* criteria.

I'm referring to well-known cases such as Debian and FSF disagreeing
about the GFDL, and similar ones.

So, what I ask myself is:

| if you feel that the DFSG are the best criteria to determine the
| freeness of a work, what's the most appropriate place to discuss about
| the freeness of works released under a particular license?

To me it's difficult to answer anything but debian-legal...

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