Re: RFS: parcellite

2008-05-12 Thread Vincent Bernat
OoO  En ce milieu  de nuit  étoilée du  lundi 12  mai 2008,  vers 04:47,
Andrew [EMAIL PROTECTED] disait:

 This has also been fixed.

 The changes have been uploaded:
 http://mentors.debian.net/debian/pool/main/p/parcellite

Uploaded. Thanks!
-- 
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2.0.38 /usr/src/linux/arch/sparc/mm/srmmu.c


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Lost Labyrinth

2008-05-12 Thread Markus Döbele
Hy everybody,

I am new to this list so I first want to say hello to everybody.

Since a few days we can compile our game Lost Labyrinth with a free compiler. 
So the whole game is open source now.
It is written in purebasic which is commercial. But the new compiler 
translates it to c++ and creates an executable.

I would like to know if somebody here would like to maintain it.
Create a deb for it (I already have a script that creates a deb for the 
version with the old compiler) and maintain it for debian.

Maybe this would be a nice addition for the games sector of debian?

Markus

P.S. 
The homepage is:www.lostlabyrinth.com
The code is here on sourceforge in the svn: www.sf.net/projects/lostlabyrinth
To compile it we have to do the following:
Change to lostlaby/elice and then make laby-svn.
Some packages have to be installed for that:
ruby, g++, libsdl1.2-dev, libsdl-ttf2.0-dev, libsdl-mixer1.2-dev,
libsdl-image1.2-dev, libsdl-gfx1.2-dev, racc
The executable will be in the labysvn dir afterwards.


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Re: Lost Labyrinth

2008-05-12 Thread Vincent Bernat
OoO En ce  début d'après-midi nuageux du lundi 12  mai 2008, vers 14:10,
Markus Döbele [EMAIL PROTECTED] disait:

 I am new to this list so I first want to say hello to everybody.

 Since a few days we can compile our game Lost Labyrinth with a free compiler. 
 So the whole game is open source now.
 It is written in purebasic which is commercial. But the new compiler 
 translates it to c++ and creates an executable.

 I would like to know if somebody here would like to maintain it.
 Create a deb for it (I already have a script that creates a deb for the 
 version with the old compiler) and maintain it for debian.

 Maybe this would be a nice addition for the games sector of debian?

Hi Markus!

You may want to ask debian-games team. I put them in copy.

 Markus

 P.S. 
 The homepage is:  www.lostlabyrinth.com
 The code is here on sourceforge in the svn: www.sf.net/projects/lostlabyrinth
 To compile it we have to do the following:
 Change to lostlaby/elice and then make laby-svn.
 Some packages have to be installed for that:
 ruby, g++, libsdl1.2-dev, libsdl-ttf2.0-dev, libsdl-mixer1.2-dev,
 libsdl-image1.2-dev, libsdl-gfx1.2-dev, racc
 The executable will be in the labysvn dir afterwards.

-- 
panic(esp: what could it be... I wonder...);
2.2.16 /usr/src/linux/drivers/scsi/esp.c


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Re: Lost Labyrinth

2008-05-12 Thread Vincent Bernat
OoO En ce  début d'après-midi nuageux du lundi 12  mai 2008, vers 14:46,
je disais:

 I am new to this list so I first want to say hello to everybody.

 Since a few days we can compile our game Lost Labyrinth with a free 
 compiler. 
 So the whole game is open source now.
 It is written in purebasic which is commercial. But the new compiler 
 translates it to c++ and creates an executable.

 I would like to know if somebody here would like to maintain it.
 Create a deb for it (I already have a script that creates a deb for the 
 version with the old compiler) and maintain it for debian.

 Maybe this would be a nice addition for the games sector of debian?

 Hi Markus!

 You may want to ask debian-games team. I put them in copy.

Oups, wrong list.

 Markus

 P.S. 
 The homepage is: www.lostlabyrinth.com
 The code is here on sourceforge in the svn: www.sf.net/projects/lostlabyrinth
 To compile it we have to do the following:
 Change to lostlaby/elice and then make laby-svn.
 Some packages have to be installed for that:
 ruby, g++, libsdl1.2-dev, libsdl-ttf2.0-dev, libsdl-mixer1.2-dev,
 libsdl-image1.2-dev, libsdl-gfx1.2-dev, racc
 The executable will be in the labysvn dir afterwards.

-- 
Terminate input by end-of-file or marker, not by count.
- The Elements of Programming Style (Kernighan  Plauger)


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Re: Lost Labyrinth

2008-05-12 Thread Miriam Ruiz
2008/5/12 Vincent Bernat [EMAIL PROTECTED]:
 OoO En ce  début d'après-midi nuageux du lundi 12  mai 2008, vers 14:46,
  je disais:


   I am new to this list so I first want to say hello to everybody.

   Since a few days we can compile our game Lost Labyrinth with a free 
 compiler.
   So the whole game is open source now.
   It is written in purebasic which is commercial. But the new compiler
   translates it to c++ and creates an executable.

   I would like to know if somebody here would like to maintain it.
   Create a deb for it (I already have a script that creates a deb for the
   version with the old compiler) and maintain it for debian.

   Maybe this would be a nice addition for the games sector of debian?

It would be really nice to have it in Debian, but I wonder if it would
have to go to contrib. Even though it can be exported to C++, the
source code (as in the preferred format for modification) will still
be purepasic, wouldn't it?

Does the generated C++ code depend on some non-free libraries?

Greetings,
Miry


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Re: Lost Labyrinth

2008-05-12 Thread Markus Döbele
Am Montag 12 Mai 2008 15:25:03 schrieb Miriam Ruiz:
 2008/5/12 Vincent Bernat [EMAIL PROTECTED]:
  OoO En ce  début d'après-midi nuageux du lundi 12  mai 2008, vers 14:46,
 
   je disais:
I am new to this list so I first want to say hello to everybody.
   
Since a few days we can compile our game Lost Labyrinth with a free
compiler. So the whole game is open source now.
It is written in purebasic which is commercial. But the new compiler
translates it to c++ and creates an executable.
   
I would like to know if somebody here would like to maintain it.
Create a deb for it (I already have a script that creates a deb for
the version with the old compiler) and maintain it for debian.
   
Maybe this would be a nice addition for the games sector of debian?

 It would be really nice to have it in Debian, but I wonder if it would
 have to go to contrib. Even though it can be exported to C++, the
 source code (as in the preferred format for modification) will still
 be purepasic, wouldn't it?

 Does the generated C++ code depend on some non-free libraries?

 Greetings,
 Miry

The sourcecode will still be purebasic. 
It does not depend on non-free libraries. We just use sdl und gcc to compile 
it. And racc to do the code transformation.

Markus


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Re: debconf best practice

2008-05-12 Thread Franklin PIAT
Hi,

Thank you for your quick answer.

On Thu, 2008-05-08 at 09:41 -0400, Guy Hulbert wrote:
 Following links from the wiki, if you look at the .lsm file for the
 netkit version, you will see that it was last updated in 2000.  The
 current filesystem heierarchy standard (FHS) was completed about 2004.
 
 So use /var/lib/tftpboot

Since /var/lib/tftpboot seems to be the only sane location, I think
I'll provide a variable with this default value in the configuration
file (no debconf for now).

Thanks

Franklin


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Re: Developer names within debian/changelog

2008-05-12 Thread Thijs Kinkhorst
On Monday 12 May 2008 06:17, Ben Finney wrote:
 In recent years I've seen entries in 'debian/changelog' that are
 broken up into sections by developer name. I'm referring to entries
 like this:

 The Policy section above is silent on this extension to the format,
 though I've seen Joey Hess discussing it in the past. I also know that
 'debchange' can produce it, and 'dpkg' can consume it.

Indeed debchange generates the format. I'm not sure what you mean that dpkg 
can consume it. I know of no special meaning that dpkg assigns to those 
names, as far as I know it just treats them like any other changelog line. If 
there's any specification to it, I think it's best found in debchange's 
source code.


Thijs


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Re: Lost Labyrinth

2008-05-12 Thread Hans de Goede

Miriam Ruiz wrote:

2008/5/12 Vincent Bernat [EMAIL PROTECTED]:

OoO En ce  début d'après-midi nuageux du lundi 12  mai 2008, vers 14:46,
 je disais:


  I am new to this list so I first want to say hello to everybody.

  Since a few days we can compile our game Lost Labyrinth with a free 
compiler.
  So the whole game is open source now.
  It is written in purebasic which is commercial. But the new compiler
  translates it to c++ and creates an executable.

  I would like to know if somebody here would like to maintain it.
  Create a deb for it (I already have a script that creates a deb for the
  version with the old compiler) and maintain it for debian.

  Maybe this would be a nice addition for the games sector of debian?


It would be really nice to have it in Debian, but I wonder if it would
have to go to contrib. Even though it can be exported to C++, the
source code (as in the preferred format for modification) will still
be purepasic, wouldn't it?

Does the generated C++ code depend on some non-free libraries?



Actually I just checked this out after seeing the previous mail in this thread, 
and it seems that lost labyrinth now is 100% free software in lostlaby's svn 
there now is a module called elice, which is a Free purebasic - c++ compiler:

http://lostlaby.svn.sourceforge.net/viewvc/lostlaby/elice/

It's currently geared to compiling lostlaby, so I'm thinking about just 
bundling it with the lostlaby purebasic sources and building a Fedora package 
that way, either way this is definitely good news!


I've just compiled lostlaby with this using 100% free software from .pb files 
to an 64 bit elf binary.


Regards,

Hans


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RFS: xinha

2008-05-12 Thread Mathieu PARENT
Dear mentors,

I am looking for a sponsor for my package xinha.

* Package name: xinha
  Version : 0.95~rc2-1
* URL : http://xinha.webfactional.com/
* License : BSD
  Section : web

It builds these binary packages:
xinha  - powerful WYSIWYG HTML editor

The package appears to be lintian clean.

The upload would fix these bugs: 479708 (ITP: xinha -- powerful
WYSIWYG HTML editor)

The package can be found on mentors.debian.net:
- URL: http://mentors.debian.net/debian/pool/main/x/xinha
- Source repository: deb-src http://mentors.debian.net/debian unstable
main contrib non-free
- dget http://mentors.debian.net/debian/pool/main/x/xinha/xinha_0.95~rc2-1.dsc

I would be glad if someone uploaded this package for me.

Kind regards
 Mathieu Parent


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RFS: nlkt

2008-05-12 Thread Eugene V. Lyubimkin
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

* Package name: nlkt
  Version : 0.3.1.1-2
  Upstream Author : Eugene V. Lyubimkin [EMAIL PROTECTED]
* URL : http://sourceforge.net/projects/nlkt/
* License : GPL 2+
  Programming Lang: C++
  Description : non-linear visual keyboard trainer

 Nlkt is a lightweight keyboard trainer (touch-typing tutor).
 Non-linearness minds that program use dynamic, not static exercises,
 which based on current user's progress and mistakes.
 Exercises are built from user's mistakes and fortunes.
 Features: multiple accounts for single user, support for several
 layouts, visual keyboard state, keyboard hints.

Hot-spices of nlkt, as I think: non-linearness, using the fortunes as
part of exercises, customizable statistics view as table or as plots.


It builds these binary packages:
nlkt   - non-linear keyboard trainer

The package appears to be lintian clean.

The package can be found on mentors.debian.net:
- - URL: http://mentors.debian.net/debian/pool/main/n/nlkt
- - Source repository: deb-src http://mentors.debian.net/debian unstable main 
contrib non-free
- - dget http://mentors.debian.net/debian/pool/main/n/nlkt/nlkt_0.3.1.1-2.dsc

I would be glad if someone uploaded this package for me.

- --
Eugene V. Lyubimkin aka JackYF, Ukrainian C++ developer.

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Re: Developer names within debian/changelog

2008-05-12 Thread Ben Finney
Thijs Kinkhorst [EMAIL PROTECTED] writes:

 On Monday 12 May 2008 06:17, Ben Finney wrote:
  The Policy section above is silent on this extension to the
  format, though I've seen Joey Hess discussing it in the past. I
  also know that 'debchange' can produce it, and 'dpkg' can consume
  it.
 
 Indeed debchange generates the format. I'm not sure what you mean
 that dpkg can consume it.

Sorry, I was unclear; I meant the 'dpkg-source' program (from the
'dpkg' package).

 I know of no special meaning that dpkg assigns to those names, as
 far as I know it just treats them like any other changelog line.

Yet they don't conform to the policy specification, so I'm wondering
what specification was followed when implementing consumers of the
format.

 If there's any specification to it, I think it's best found in
 debchange's source code.

That tells me *one* possible valid format, but doesn't tell me whether
something different generated otherwise is also valid or not.

A better way might be to look at the 'dpkg-source' source code. I did
that, though, and my eyes started to cross from all the regexes :-(

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Ben Finney


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Re: Developer names within debian/changelog

2008-05-12 Thread Russ Allbery
Ben Finney [EMAIL PROTECTED] writes:
 Thijs Kinkhorst [EMAIL PROTECTED] writes:

 I know of no special meaning that dpkg assigns to those names, as far
 as I know it just treats them like any other changelog line.

 Yet they don't conform to the policy specification, so I'm wondering
 what specification was followed when implementing consumers of the
 format.

They do comply with the Policy specification in that the Policy
specification doesn't really place any requirements on the body of the
changelog, only a convention:

The change details may in fact be any series of lines starting with at
least two spaces, but conventionally each change starts with an
asterisk and a separating space and continuation lines are indented so
as to bring them in line with the start of the text above. Blank lines
may be used here to separate groups of changes, if desired.

I don't know if it's worth being more formal here in Policy or not.  It
might be more of a devref thing.

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RFS: ia32-libs-tools (updated package)

2008-05-12 Thread Goswin von Brederlow
Dear mentors,

I am looking for a sponsor for the new version 9 of my package
ia32-libs-tools. Version 8 is currently in NEW and this a quick
bugsfix to that version.

It builds these binary packages:
ia32-apt-get - Apt-get and dpkg wrapper for on-the-fly ia32-libs conversion
ia32-archive - Create a local archive of converted i386 debs for amd64 and ia64
ia32-libs-tools - Tools for converting i386 debs for amd64 and ia64

The package appears to be lintian clean.

The package can be found on mentors.debian.net:
- URL: http://mentors.debian.net/debian/pool/main/i/ia32-libs-tools
- Source repository: deb-src http://mentors.debian.net/debian unstable main 
contrib non-free
- dget 
http://mentors.debian.net/debian/pool/main/i/ia32-libs-tools/ia32-libs-tools_9.dsc

I would be glad if someone uploaded this package for me.

Kind regards
 Goswin von Brederlow


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