Re: RFS: parcellite
OoO En ce milieu de nuit étoilée du lundi 12 mai 2008, vers 04:47, Andrew [EMAIL PROTECTED] disait: This has also been fixed. The changes have been uploaded: http://mentors.debian.net/debian/pool/main/p/parcellite Uploaded. Thanks! -- prom_printf(Detected PenguinPages, getting out of here.\n); 2.0.38 /usr/src/linux/arch/sparc/mm/srmmu.c pgp9PMBKCTnb0.pgp Description: PGP signature
Lost Labyrinth
Hy everybody, I am new to this list so I first want to say hello to everybody. Since a few days we can compile our game Lost Labyrinth with a free compiler. So the whole game is open source now. It is written in purebasic which is commercial. But the new compiler translates it to c++ and creates an executable. I would like to know if somebody here would like to maintain it. Create a deb for it (I already have a script that creates a deb for the version with the old compiler) and maintain it for debian. Maybe this would be a nice addition for the games sector of debian? Markus P.S. The homepage is:www.lostlabyrinth.com The code is here on sourceforge in the svn: www.sf.net/projects/lostlabyrinth To compile it we have to do the following: Change to lostlaby/elice and then make laby-svn. Some packages have to be installed for that: ruby, g++, libsdl1.2-dev, libsdl-ttf2.0-dev, libsdl-mixer1.2-dev, libsdl-image1.2-dev, libsdl-gfx1.2-dev, racc The executable will be in the labysvn dir afterwards. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
Re: Lost Labyrinth
OoO En ce début d'après-midi nuageux du lundi 12 mai 2008, vers 14:10, Markus Döbele [EMAIL PROTECTED] disait: I am new to this list so I first want to say hello to everybody. Since a few days we can compile our game Lost Labyrinth with a free compiler. So the whole game is open source now. It is written in purebasic which is commercial. But the new compiler translates it to c++ and creates an executable. I would like to know if somebody here would like to maintain it. Create a deb for it (I already have a script that creates a deb for the version with the old compiler) and maintain it for debian. Maybe this would be a nice addition for the games sector of debian? Hi Markus! You may want to ask debian-games team. I put them in copy. Markus P.S. The homepage is: www.lostlabyrinth.com The code is here on sourceforge in the svn: www.sf.net/projects/lostlabyrinth To compile it we have to do the following: Change to lostlaby/elice and then make laby-svn. Some packages have to be installed for that: ruby, g++, libsdl1.2-dev, libsdl-ttf2.0-dev, libsdl-mixer1.2-dev, libsdl-image1.2-dev, libsdl-gfx1.2-dev, racc The executable will be in the labysvn dir afterwards. -- panic(esp: what could it be... I wonder...); 2.2.16 /usr/src/linux/drivers/scsi/esp.c pgpJR1kQOl1Q4.pgp Description: PGP signature
Re: Lost Labyrinth
OoO En ce début d'après-midi nuageux du lundi 12 mai 2008, vers 14:46, je disais: I am new to this list so I first want to say hello to everybody. Since a few days we can compile our game Lost Labyrinth with a free compiler. So the whole game is open source now. It is written in purebasic which is commercial. But the new compiler translates it to c++ and creates an executable. I would like to know if somebody here would like to maintain it. Create a deb for it (I already have a script that creates a deb for the version with the old compiler) and maintain it for debian. Maybe this would be a nice addition for the games sector of debian? Hi Markus! You may want to ask debian-games team. I put them in copy. Oups, wrong list. Markus P.S. The homepage is: www.lostlabyrinth.com The code is here on sourceforge in the svn: www.sf.net/projects/lostlabyrinth To compile it we have to do the following: Change to lostlaby/elice and then make laby-svn. Some packages have to be installed for that: ruby, g++, libsdl1.2-dev, libsdl-ttf2.0-dev, libsdl-mixer1.2-dev, libsdl-image1.2-dev, libsdl-gfx1.2-dev, racc The executable will be in the labysvn dir afterwards. -- Terminate input by end-of-file or marker, not by count. - The Elements of Programming Style (Kernighan Plauger) pgpKkp6YiIrDJ.pgp Description: PGP signature
Re: Lost Labyrinth
2008/5/12 Vincent Bernat [EMAIL PROTECTED]: OoO En ce début d'après-midi nuageux du lundi 12 mai 2008, vers 14:46, je disais: I am new to this list so I first want to say hello to everybody. Since a few days we can compile our game Lost Labyrinth with a free compiler. So the whole game is open source now. It is written in purebasic which is commercial. But the new compiler translates it to c++ and creates an executable. I would like to know if somebody here would like to maintain it. Create a deb for it (I already have a script that creates a deb for the version with the old compiler) and maintain it for debian. Maybe this would be a nice addition for the games sector of debian? It would be really nice to have it in Debian, but I wonder if it would have to go to contrib. Even though it can be exported to C++, the source code (as in the preferred format for modification) will still be purepasic, wouldn't it? Does the generated C++ code depend on some non-free libraries? Greetings, Miry -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
Re: Lost Labyrinth
Am Montag 12 Mai 2008 15:25:03 schrieb Miriam Ruiz: 2008/5/12 Vincent Bernat [EMAIL PROTECTED]: OoO En ce début d'après-midi nuageux du lundi 12 mai 2008, vers 14:46, je disais: I am new to this list so I first want to say hello to everybody. Since a few days we can compile our game Lost Labyrinth with a free compiler. So the whole game is open source now. It is written in purebasic which is commercial. But the new compiler translates it to c++ and creates an executable. I would like to know if somebody here would like to maintain it. Create a deb for it (I already have a script that creates a deb for the version with the old compiler) and maintain it for debian. Maybe this would be a nice addition for the games sector of debian? It would be really nice to have it in Debian, but I wonder if it would have to go to contrib. Even though it can be exported to C++, the source code (as in the preferred format for modification) will still be purepasic, wouldn't it? Does the generated C++ code depend on some non-free libraries? Greetings, Miry The sourcecode will still be purebasic. It does not depend on non-free libraries. We just use sdl und gcc to compile it. And racc to do the code transformation. Markus -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
Re: debconf best practice
Hi, Thank you for your quick answer. On Thu, 2008-05-08 at 09:41 -0400, Guy Hulbert wrote: Following links from the wiki, if you look at the .lsm file for the netkit version, you will see that it was last updated in 2000. The current filesystem heierarchy standard (FHS) was completed about 2004. So use /var/lib/tftpboot Since /var/lib/tftpboot seems to be the only sane location, I think I'll provide a variable with this default value in the configuration file (no debconf for now). Thanks Franklin -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
Re: Developer names within debian/changelog
On Monday 12 May 2008 06:17, Ben Finney wrote: In recent years I've seen entries in 'debian/changelog' that are broken up into sections by developer name. I'm referring to entries like this: The Policy section above is silent on this extension to the format, though I've seen Joey Hess discussing it in the past. I also know that 'debchange' can produce it, and 'dpkg' can consume it. Indeed debchange generates the format. I'm not sure what you mean that dpkg can consume it. I know of no special meaning that dpkg assigns to those names, as far as I know it just treats them like any other changelog line. If there's any specification to it, I think it's best found in debchange's source code. Thijs pgpkdQIHmDtx9.pgp Description: PGP signature
Re: Lost Labyrinth
Miriam Ruiz wrote: 2008/5/12 Vincent Bernat [EMAIL PROTECTED]: OoO En ce début d'après-midi nuageux du lundi 12 mai 2008, vers 14:46, je disais: I am new to this list so I first want to say hello to everybody. Since a few days we can compile our game Lost Labyrinth with a free compiler. So the whole game is open source now. It is written in purebasic which is commercial. But the new compiler translates it to c++ and creates an executable. I would like to know if somebody here would like to maintain it. Create a deb for it (I already have a script that creates a deb for the version with the old compiler) and maintain it for debian. Maybe this would be a nice addition for the games sector of debian? It would be really nice to have it in Debian, but I wonder if it would have to go to contrib. Even though it can be exported to C++, the source code (as in the preferred format for modification) will still be purepasic, wouldn't it? Does the generated C++ code depend on some non-free libraries? Actually I just checked this out after seeing the previous mail in this thread, and it seems that lost labyrinth now is 100% free software in lostlaby's svn there now is a module called elice, which is a Free purebasic - c++ compiler: http://lostlaby.svn.sourceforge.net/viewvc/lostlaby/elice/ It's currently geared to compiling lostlaby, so I'm thinking about just bundling it with the lostlaby purebasic sources and building a Fedora package that way, either way this is definitely good news! I've just compiled lostlaby with this using 100% free software from .pb files to an 64 bit elf binary. Regards, Hans -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
RFS: xinha
Dear mentors, I am looking for a sponsor for my package xinha. * Package name: xinha Version : 0.95~rc2-1 * URL : http://xinha.webfactional.com/ * License : BSD Section : web It builds these binary packages: xinha - powerful WYSIWYG HTML editor The package appears to be lintian clean. The upload would fix these bugs: 479708 (ITP: xinha -- powerful WYSIWYG HTML editor) The package can be found on mentors.debian.net: - URL: http://mentors.debian.net/debian/pool/main/x/xinha - Source repository: deb-src http://mentors.debian.net/debian unstable main contrib non-free - dget http://mentors.debian.net/debian/pool/main/x/xinha/xinha_0.95~rc2-1.dsc I would be glad if someone uploaded this package for me. Kind regards Mathieu Parent -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
RFS: nlkt
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 * Package name: nlkt Version : 0.3.1.1-2 Upstream Author : Eugene V. Lyubimkin [EMAIL PROTECTED] * URL : http://sourceforge.net/projects/nlkt/ * License : GPL 2+ Programming Lang: C++ Description : non-linear visual keyboard trainer Nlkt is a lightweight keyboard trainer (touch-typing tutor). Non-linearness minds that program use dynamic, not static exercises, which based on current user's progress and mistakes. Exercises are built from user's mistakes and fortunes. Features: multiple accounts for single user, support for several layouts, visual keyboard state, keyboard hints. Hot-spices of nlkt, as I think: non-linearness, using the fortunes as part of exercises, customizable statistics view as table or as plots. It builds these binary packages: nlkt - non-linear keyboard trainer The package appears to be lintian clean. The package can be found on mentors.debian.net: - - URL: http://mentors.debian.net/debian/pool/main/n/nlkt - - Source repository: deb-src http://mentors.debian.net/debian unstable main contrib non-free - - dget http://mentors.debian.net/debian/pool/main/n/nlkt/nlkt_0.3.1.1-2.dsc I would be glad if someone uploaded this package for me. - -- Eugene V. Lyubimkin aka JackYF, Ukrainian C++ developer. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFIKLdZchorMMFUmYwRArwgAJ96P7Var9aQtzXck/c88YfBpBxVzACfbcH+ AVF6sEVgttuQxqWfE3BOh0g= =K9D0 -END PGP SIGNATURE- -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
Re: Developer names within debian/changelog
Thijs Kinkhorst [EMAIL PROTECTED] writes: On Monday 12 May 2008 06:17, Ben Finney wrote: The Policy section above is silent on this extension to the format, though I've seen Joey Hess discussing it in the past. I also know that 'debchange' can produce it, and 'dpkg' can consume it. Indeed debchange generates the format. I'm not sure what you mean that dpkg can consume it. Sorry, I was unclear; I meant the 'dpkg-source' program (from the 'dpkg' package). I know of no special meaning that dpkg assigns to those names, as far as I know it just treats them like any other changelog line. Yet they don't conform to the policy specification, so I'm wondering what specification was followed when implementing consumers of the format. If there's any specification to it, I think it's best found in debchange's source code. That tells me *one* possible valid format, but doesn't tell me whether something different generated otherwise is also valid or not. A better way might be to look at the 'dpkg-source' source code. I did that, though, and my eyes started to cross from all the regexes :-( -- \ “It's dangerous to be right when the government is wrong.” | `\ —Francois Marie Arouet Voltaire | _o__) | Ben Finney -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
Re: Developer names within debian/changelog
Ben Finney [EMAIL PROTECTED] writes: Thijs Kinkhorst [EMAIL PROTECTED] writes: I know of no special meaning that dpkg assigns to those names, as far as I know it just treats them like any other changelog line. Yet they don't conform to the policy specification, so I'm wondering what specification was followed when implementing consumers of the format. They do comply with the Policy specification in that the Policy specification doesn't really place any requirements on the body of the changelog, only a convention: The change details may in fact be any series of lines starting with at least two spaces, but conventionally each change starts with an asterisk and a separating space and continuation lines are indented so as to bring them in line with the start of the text above. Blank lines may be used here to separate groups of changes, if desired. I don't know if it's worth being more formal here in Policy or not. It might be more of a devref thing. -- Russ Allbery ([EMAIL PROTECTED]) http://www.eyrie.org/~eagle/ -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
RFS: ia32-libs-tools (updated package)
Dear mentors, I am looking for a sponsor for the new version 9 of my package ia32-libs-tools. Version 8 is currently in NEW and this a quick bugsfix to that version. It builds these binary packages: ia32-apt-get - Apt-get and dpkg wrapper for on-the-fly ia32-libs conversion ia32-archive - Create a local archive of converted i386 debs for amd64 and ia64 ia32-libs-tools - Tools for converting i386 debs for amd64 and ia64 The package appears to be lintian clean. The package can be found on mentors.debian.net: - URL: http://mentors.debian.net/debian/pool/main/i/ia32-libs-tools - Source repository: deb-src http://mentors.debian.net/debian unstable main contrib non-free - dget http://mentors.debian.net/debian/pool/main/i/ia32-libs-tools/ia32-libs-tools_9.dsc I would be glad if someone uploaded this package for me. Kind regards Goswin von Brederlow -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]