Re: RFS: naev

2011-07-10 Thread Simon McVittie
On Sat, 09 Jul 2011 at 18:34:09 -0700, Vincent Cheng wrote:
> Thanks for the review. Please also consider reviewing my most
> up-to-date packaging in the Debian Games svn repository; my Naev
> packaging at mentors.d.n is heavily outdated at the moment, mostly
> because I'm getting tired of having to upload a 200 MB tarball every
> time I want to make a minor change to my packaging.

Have you considered splitting the package, along the same lines as OpenArena
and Nexuiz? Even if your upstream always releases the code and data together,
you're much more likely to need to fix bugs in the packaging or code than
you are in the data. If you keep the .menu files and other Debian additions
with the code, you'll only need to upload a relatively small .deb for fixes
to either the code, or the menu entries etc.

There are basically three ways you could go:

* Single monolithic source package, like Wesnoth. As you have noted, this is
  a pain to upload!

* One source package for code (and other small/easy-to-patch things like menu
  entries and man pages), one for data, like OpenArena in squeeze.
  naev Depends: naev-data with version constraints. This is quicker for
  you to upload, but if the -data package is too large, it won't get into
  debian-cd CD releases, only DVDs and BluRays (I think the cutoff for CDs
  is a couple of hundred MB).

* One source package for code, several for data, like OpenArena in
  sid/experimental. naev Depends: naev-textures, naev-music, naev-data
  (or whatever) with version constraints. When I asked the ftp-masters,
  Mark Hymer said they didn't object to this. Steve McIntyre (debian-cd
  maintainer) recommended aiming for about 50 to 100 MB when splitting
  data packages like this.

> As far as I understand, it's not an issue that blocks Naev from
> entering the archives (while binaries/executables need to be able to
> be built from source code, I don't think policy mandates that images
> must be built/rendered from source...if that's the case, an awful lot
> of packages currently in Debian would have to tweak their build
> system).

In my understanding of Policy and the DFSG, there's a difference between
data not being built from source code, and data not being accompanied by
source code at all.

Data not *being built from* source code is a technical bug: it means upstream
haven't given you a deterministic build system (and you haven't been able
to construct one). It's a bug, but not necessarily a fatal one.

(OpenArena has that bug too - upstream don't provide a build system for the
data, probably because it involves a lot of manual exporting; the derived
files are checked-in to svn alongside the source files.)

Data not *having* source code is a Policy/DFSG bug. In principle, for each
file in the binary package, the DFSG require you to include corresponding
source code in the source package, even if it isn't actually rebuilt.

For some (most?) game upstreams, it's difficult to tell what the corresponding
source code *is* (is image.jpg the preferred form for modification or is
there a .xcf version somewhere? we just don't know), but you should at least
include a best-effort guess at what the source is. (OpenArena also has this
problem; the source packages in sid/experimental contain my best guess at
what the source was.)

Where possible, the most reliable way to know that the "source" you're
providing is the actual source is to rebuild it, but I realise this isn't
always feasible, particularly for upstreams whose background is game modding
rather than Free Software.

S


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Re: RFS: naev

2011-07-10 Thread Paul Wise
On Sun, Jul 10, 2011 at 9:50 AM, Simon McVittie wrote:

> In my understanding of Policy and the DFSG, there's a difference between
> data not being built from source code, and data not being accompanied by
> source code at all.
>
> Data not *being built from* source code is a technical bug: it means upstream
> haven't given you a deterministic build system (and you haven't been able
> to construct one). It's a bug, but not necessarily a fatal one.
>
> (OpenArena has that bug too - upstream don't provide a build system for the
> data, probably because it involves a lot of manual exporting; the derived
> files are checked-in to svn alongside the source files.)
>
> Data not *having* source code is a Policy/DFSG bug. In principle, for each
> file in the binary package, the DFSG require you to include corresponding
> source code in the source package, even if it isn't actually rebuilt.
>
> For some (most?) game upstreams, it's difficult to tell what the corresponding
> source code *is* (is image.jpg the preferred form for modification or is
> there a .xcf version somewhere? we just don't know), but you should at least
> include a best-effort guess at what the source is. (OpenArena also has this
> problem; the source packages in sid/experimental contain my best guess at
> what the source was.)
>
> Where possible, the most reliable way to know that the "source" you're
> providing is the actual source is to rebuild it, but I realise this isn't
> always feasible, particularly for upstreams whose background is game modding
> rather than Free Software.

In the case of naev, I was able to find the source code by
interrogating upstream on the #debian-games IRC channel. I found out
that the pre-built data is in the same VCS as the engine and the
source for the data exists, but is in two separate git repositories
(one shared with vegastrike/adonthell), is rarely rebuilt and
currently the 3D stuff cannot be rebuilt with current tools, since the
Blender Python API changed very incompatibility.

git://github.com/bobbens/naev.git
https://github.com/Deiz/naev-artwork.git
http://pingus.seul.org/~grumbel/vegastrike.git/

Personally I would not be willing to upload naev in its current state.

Ideally there would be multiple source packages that build their
respective data/code properly into corresponding binary packages,
perhaps like this:

naev
naev-engine
naev-tools
naev-gfx
naev-ships
naev-asteroids
naev-people

Fedora on the other hand are fine with this situation:

http://cedarandthistle.wordpress.com/2011/07/09/naev-is-now-in-fedora/

-- 
bye,
pabs

http://wiki.debian.org/PaulWise


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Re: RFS: naev

2011-07-09 Thread Vincent Cheng
> That makes sense, yes - but where can one find the original source archive?
> Below, you are speaking of some upstream changes since 0.5.0, hence there 
> should
> be some newer version of that upstream archive!?

I've just re-uploaded the latest version of Naev (along with my most
up-to-date packaging) to mentors.d.n:
- URL: http://mentors.debian.net/debian/pool/main/n/naev
- Source repository: deb-src http://mentors.debian.net/debian unstable
main contrib non-free
- dget http://mentors.debian.net/debian/pool/main/n/naev/naev_0.5.0-1.dsc

> I'm not sure whether anybody other than upstream can help resolving those
> questions!?

I added a brief explanation on these "issues" to Naev's ITP bug report
a few days ago. [1]

As far as I understand, it's not an issue that blocks Naev from
entering the archives (while binaries/executables need to be able to
be built from source code, I don't think policy mandates that images
must be built/rendered from source...if that's the case, an awful lot
of packages currently in Debian would have to tweak their build
system). I recall that this was a hotly-discussed topic a few weeks
back on debian-devel [2], and I understand why it would certainly be
preferable to build everything from source (not just code, but also
graphics, documentation, etc.), but as mentionned in my ITP bug, I
myself currently do not have the technical knowledge required to set
up such a build system for Naev.

I've talked to upstream about this [3], but understandably this issue
isn't one of their priorities at the moment. You can't really blame
them either...would you rather be hacking on an exciting new piece of
code to add a cool new feature to your game, or take on the boring,
time-consuming task of setting up a build system for stuff other than
the code itself? Especially since several other distros/packagers
don't seem to care much about it either?

Personally, I'd prefer to just upload Naev as it currently stands
right now, and work on setting up a build system for all of Naev's
images afterwards and implement it in a later upload, but I'm not a DD
so the final choice isn't really mine. :)

Kind regards,
- Vincent Cheng

[1] http://bugs.debian.org/609295
[2] http://lists.debian.org/debian-devel/2011/06/msg00110.html
[3] http://groups.google.com/group/naev/browse_thread/thread/54835cda1f0b6379
(scroll down to Edgar's reply)


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Re: RFS: naev

2011-07-09 Thread Michael Tautschnig
Hi again,

> Hi Michael,
> 
> Thanks for the review. Please also consider reviewing my most
> up-to-date packaging in the Debian Games svn repository; my Naev
> packaging at mentors.d.n is heavily outdated at the moment, mostly
> because I'm getting tired of having to upload a 200 MB tarball every
> time I want to make a minor change to my packaging.
> 
> $ svn co svn://svn.debian.org/svn/pkg-games/packages/trunk/naev/
> 

That makes sense, yes - but where can one find the original source archive?
Below, you are speaking of some upstream changes since 0.5.0, hence there should
be some newer version of that upstream archive!?

[...]
> > - In src/, a few files contain copyright and license information. Those
> >  copyright holders (and licenses) are not reflected in debian/copyright.
> 
> Upstream has added copyright/license info to every source file since
> the latest Naev 0.5.0 release, so this shouldn't be an issue.
> 

That update is very much appreciated; however, unless some source files were
removed, there is still a need to update debian/copyright to list all copyright
holders. I will provide more precise input once you let me know where to find
the most recent upstream source.

> > - Your debian/changelog file gives pointers to further potential issues.
> 
> And I'd gladly accept any help in resolving those issues.
> 

I'm not sure whether anybody other than upstream can help resolving those
questions!?

> > Aside these missing bits, it would be preferable if licenses found in
> > /usr/share/common-licenses were not quoted in full; I'm asking for this 
> > because
> > the copyright file is already huge anyhow.
> 
> None of the various Creative Commons licenses (which take up the bulk
> of debian/copyright) are found under /usr/share/common-licenses.
> 

Indeed, sorry for the noise!

Best regards,
Michael



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Description: PGP signature


Re: RFS: naev

2011-07-09 Thread Vincent Cheng
Hi Michael,

Thanks for the review. Please also consider reviewing my most
up-to-date packaging in the Debian Games svn repository; my Naev
packaging at mentors.d.n is heavily outdated at the moment, mostly
because I'm getting tired of having to upload a 200 MB tarball every
time I want to make a minor change to my packaging.

$ svn co svn://svn.debian.org/svn/pkg-games/packages/trunk/naev/

> - What about the file in build/?

Added it to debian/copyright in svn, thanks!

> - The contents of dat/ is a bit dangerous: the font files appear to lack the
>  sources that they were generated from!?

This is already addressed in svn; naev now depends on ttf-freefont and
links to the fonts contained in that package.

> - In src/, a few files contain copyright and license information. Those
>  copyright holders (and licenses) are not reflected in debian/copyright.

Upstream has added copyright/license info to every source file since
the latest Naev 0.5.0 release, so this shouldn't be an issue.

> - Your debian/changelog file gives pointers to further potential issues.

And I'd gladly accept any help in resolving those issues.

> Aside these missing bits, it would be preferable if licenses found in
> /usr/share/common-licenses were not quoted in full; I'm asking for this 
> because
> the copyright file is already huge anyhow.

None of the various Creative Commons licenses (which take up the bulk
of debian/copyright) are found under /usr/share/common-licenses.

Thanks again for your review!

Kind regards,
- Vincent Cheng


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Re: RFS: naev

2011-07-09 Thread Michael Tautschnig
Hi,

> I am looking for a sponsor for my packages "naev" and "naev-data".
> 
> * Package name: naev, naev-data
>   Version : 0.4.2-1
>   Upstream Author : Edgar Simo "bobbens" 
> Nikola Whallon <6.satur...@gmail.com>
> Josiah Schwartfeger
> Deiz
> Bas Fournier "BTAxis" 
> * URL : http://code.google.com/p/naev/
> * License : code - GPL-3 ; data - public domain,
>   GPLv2, GPLv3, CC-By (and -SA) 3.0
>   Programming Lang: C, Lua
>   Section : games
>   Description : 2D space trading combat game
> 
[...]

I've taken a look at this package and would really hope for further input from
the Games team, as they might be much more experienced with the mix of licenses
that occurs when packaging graphics and sound files together with the source
code.

My main focus of this reviewing round was the copyright file; it is already very
helpful to be in DEP-5 format, but I'm afraid it's still incomplete:

- What about the file in build/?
- The contents of dat/ is a bit dangerous: the font files appear to lack the
  sources that they were generated from!?
- In src/, a few files contain copyright and license information. Those
  copyright holders (and licenses) are not reflected in debian/copyright.
- Your debian/changelog file gives pointers to further potential issues.

Aside these missing bits, it would be preferable if licenses found in
/usr/share/common-licenses were not quoted in full; I'm asking for this because
the copyright file is already huge anyhow.

Hope this helps,
Michael



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Description: PGP signature


RFS: naev

2011-04-16 Thread Vincent Cheng
Dear mentors,

I am looking for a sponsor for my packages "naev" and "naev-data".

* Package name: naev, naev-data
  Version : 0.4.2-1
  Upstream Author : Edgar Simo "bobbens" 
Nikola Whallon <6.satur...@gmail.com>
Josiah Schwartfeger
Deiz
Bas Fournier "BTAxis" 
* URL : http://code.google.com/p/naev/
* License : code - GPL-3 ; data - public domain,
  GPLv2, GPLv3, CC-By (and -SA) 3.0
  Programming Lang: C, Lua
  Section : games
  Description : 2D space trading combat game

It builds these binary packages:

(naev)
naev   - 2D space trading combat game
naev-dbg   - 2D space trading combat game (debug)

(naev-data)
naev-data  - 2D space trading combat game (data files)

The upload would fix these bugs: 523834, 609295, 622982

My motivation for maintaining this package is: Naev's another fun game to go
into Debian's ever expanding repository of games. :)

The packages can be found on mentors.debian.net:

(naev)
- URL: http://mentors.debian.net/debian/pool/main/n/naev
- Source repository: deb-src http://mentors.debian.net/debian unstable main
contrib non-free
- dget http://mentors.debian.net/debian/pool/main/n/naev/naev_0.4.2-1.dsc

(naev-data)
- URL: http://mentors.debian.net/debian/pool/main/n/naev-data
- Source repository: deb-src http://mentors.debian.net/debian unstable main
contrib non-free
- dget
http://mentors.debian.net/debian/pool/main/n/naev/naev-data_0.4.2-1.dsc

I would be glad if someone uploaded this package for me.

Kind regards
 Vincent Cheng


Re: RFS: naev

2011-01-14 Thread Vincent Cheng
On Fri, Jan 14, 2011 at 2:52 AM, Niels Thykier  wrote:

> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA256
>
> On 2011-01-11 09:18, Vincent Cheng wrote:
> > Dear mentors,
> >
> > I am looking for a sponsor for my package "naev".
> >
> > * Package name: naev
> >   Version : 0.4.2
> >   Upstream Author : Edgar Simo "bobbens" 
> > Nikola Whallon <6.satur...@gmail.com>
> > Josiah Schwartfeger
> > Deiz
> > Bas Fournier "BTAxis" 
> > * URL : http://code.google.com/p/naev/
> > * License : code - GPL-3
> > data - public domain, GPLv2, GPLv3, CC-By (and -SA)
> 3.0
> >  (upstream has confirmed that the GPLv2-licensed data files are actually
> > licensed as GPLv2+,
> >  so there shouldn't be any licensing issues)
> >   Programming Lang: C, Lua
> >   Description : 2D space trading combat game
> > NAEV is a 2D space trading and combat game, in a similar
> >  vein to Escape Velocity.
> >
> > NAEV is played from a top-down perspective, featuring fast-paced combat,
> >  many ships and outfits, and a large galaxy to explore. The game is
> highly
> > open-ended, letting players proceed at their own paces.
> >
> > It builds these binary packages:
> > naev   - 2D space trading combat game
> > naev-data  - 2D space trading combat game - data files
> >
> > The package appears to be lintian clean.
> >
> > The upload would fix these bugs: 523834, 609295
> >
> > My motivation for maintaining this package is: This is a fun game that I
> > personally enjoy playing, and I hope that this package would be useful to
> > other Debian users who would like to easily give Naev a try.
> >
> > The package can be found on mentors.debian.net:
> > - URL: http://mentors.debian.net/debian/pool/main/n/naev
> > - Source repository: deb-src http://mentors.debian.net/debian unstable
> main
> > contrib non-free
> > - dget
> http://mentors.debian.net/debian/pool/main/n/naev/naev_0.4.2-1.dsc
> >
> > I would be glad if someone uploaded this package for me.
> >
> > Kind regards
> >  Vincent Cheng
> >
>
> Hey
>
> Have you tried contacting the Games team about having them to review the
> package?
>
> ~Niels
>
>
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Thanks for your suggestion; I've just sent an e-mail the Debian Games Team's
mailing list. Hopefully there'll be someone there who would be interested in
reviewing my package.

- Vincent


Re: RFS: naev

2011-01-14 Thread Niels Thykier
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA256

On 2011-01-11 09:18, Vincent Cheng wrote:
> Dear mentors,
> 
> I am looking for a sponsor for my package "naev".
> 
> * Package name: naev
>   Version : 0.4.2
>   Upstream Author : Edgar Simo "bobbens" 
> Nikola Whallon <6.satur...@gmail.com>
> Josiah Schwartfeger
> Deiz
> Bas Fournier "BTAxis" 
> * URL : http://code.google.com/p/naev/
> * License : code - GPL-3
> data - public domain, GPLv2, GPLv3, CC-By (and -SA) 3.0
>  (upstream has confirmed that the GPLv2-licensed data files are actually
> licensed as GPLv2+,
>  so there shouldn't be any licensing issues)
>   Programming Lang: C, Lua
>   Description : 2D space trading combat game
> NAEV is a 2D space trading and combat game, in a similar
>  vein to Escape Velocity.
> 
> NAEV is played from a top-down perspective, featuring fast-paced combat,
>  many ships and outfits, and a large galaxy to explore. The game is highly
> open-ended, letting players proceed at their own paces.
> 
> It builds these binary packages:
> naev   - 2D space trading combat game
> naev-data  - 2D space trading combat game - data files
> 
> The package appears to be lintian clean.
> 
> The upload would fix these bugs: 523834, 609295
> 
> My motivation for maintaining this package is: This is a fun game that I
> personally enjoy playing, and I hope that this package would be useful to
> other Debian users who would like to easily give Naev a try.
> 
> The package can be found on mentors.debian.net:
> - URL: http://mentors.debian.net/debian/pool/main/n/naev
> - Source repository: deb-src http://mentors.debian.net/debian unstable main
> contrib non-free
> - dget http://mentors.debian.net/debian/pool/main/n/naev/naev_0.4.2-1.dsc
> 
> I would be glad if someone uploaded this package for me.
> 
> Kind regards
>  Vincent Cheng
> 

Hey

Have you tried contacting the Games team about having them to review the
package?

~Niels


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RFS: naev

2011-01-11 Thread Vincent Cheng
Dear mentors,

I am looking for a sponsor for my package "naev".

* Package name: naev
  Version : 0.4.2
  Upstream Author : Edgar Simo "bobbens" 
Nikola Whallon <6.satur...@gmail.com>
Josiah Schwartfeger
Deiz
Bas Fournier "BTAxis" 
* URL : http://code.google.com/p/naev/
* License : code - GPL-3
data - public domain, GPLv2, GPLv3, CC-By (and -SA) 3.0
 (upstream has confirmed that the GPLv2-licensed data files are actually
licensed as GPLv2+,
 so there shouldn't be any licensing issues)
  Programming Lang: C, Lua
  Description : 2D space trading combat game
NAEV is a 2D space trading and combat game, in a similar
 vein to Escape Velocity.

NAEV is played from a top-down perspective, featuring fast-paced combat,
 many ships and outfits, and a large galaxy to explore. The game is highly
open-ended, letting players proceed at their own paces.

It builds these binary packages:
naev   - 2D space trading combat game
naev-data  - 2D space trading combat game - data files

The package appears to be lintian clean.

The upload would fix these bugs: 523834, 609295

My motivation for maintaining this package is: This is a fun game that I
personally enjoy playing, and I hope that this package would be useful to
other Debian users who would like to easily give Naev a try.

The package can be found on mentors.debian.net:
- URL: http://mentors.debian.net/debian/pool/main/n/naev
- Source repository: deb-src http://mentors.debian.net/debian unstable main
contrib non-free
- dget http://mentors.debian.net/debian/pool/main/n/naev/naev_0.4.2-1.dsc

I would be glad if someone uploaded this package for me.

Kind regards
 Vincent Cheng