Re: openMSX: opengl builtin or split package?

2003-12-31 Thread Keegan Quinn
On Wed, Dec 31, 2003 at 05:12:56AM -0200, Yves Junqueira M. Teixeira wrote:
> openMSX supports opengl output, which improves its quality considerably.
> Should I compile it with opengl support (that would make it run-depend on 
> xlibmesa-gl, right?) or should I split it in two packages, an openmsx and an 
> openmsx-opengl? 

I think this is more of a matter of preference than anything; neither solution
is definitively more correct than the other.

It doesn't seem to me that this openMSX software is currently in main,
so some background might be helpful...  Does it require X anyway,
regardless of OpenGL support?

If so, it probably doesn't hurt too much to depend on xlibmesa3-gl;
x-window-system-core depends on it already.  

> The first scenario requires everybody to get opengl libs even if the user 
> can't run that (like me, actually).

Do you run X?  Even though you have no hardware support, is xlibmesa3-gl
installed on your machine?  (Did you install it to experiment with this
or was it already there?)

HTH,

 - Keegan



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Re: openMSX: opengl builtin or split package?

2003-12-31 Thread Keegan Quinn
On Wed, Dec 31, 2003 at 05:12:56AM -0200, Yves Junqueira M. Teixeira wrote:
> openMSX supports opengl output, which improves its quality considerably.
> Should I compile it with opengl support (that would make it run-depend on 
> xlibmesa-gl, right?) or should I split it in two packages, an openmsx and an 
> openmsx-opengl? 

I think this is more of a matter of preference than anything; neither solution
is definitively more correct than the other.

It doesn't seem to me that this openMSX software is currently in main,
so some background might be helpful...  Does it require X anyway,
regardless of OpenGL support?

If so, it probably doesn't hurt too much to depend on xlibmesa3-gl;
x-window-system-core depends on it already.  

> The first scenario requires everybody to get opengl libs even if the user can't run 
> that (like me, actually).

Do you run X?  Even though you have no hardware support, is xlibmesa3-gl
installed on your machine?  (Did you install it to experiment with this
or was it already there?)

HTH,

 - Keegan



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Re: openMSX: opengl builtin or split package?

2003-12-31 Thread Goedson Teixeira Paixao
* Yves Junqueira M. Teixeira ([EMAIL PROTECTED]) wrote:
> Hi,
> 
> openMSX supports opengl output, which improves its quality considerably.
> Should I compile it with opengl support (that would make it run-depend on 
> xlibmesa-gl, right?) or should I split it in two packages, an openmsx and an 
> openmsx-opengl? 
> 
> The first scenario requires everybody to get opengl libs even if the user 
> can't run that (like me, actually). He/She will just get strange error 
> messages if h/she tries to run it with opengl output.

I'm in favour of having two packages so people without opengl support
can still use openmsx.


-- 
Goedson Teixeira Paixao



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Re: openMSX: opengl builtin or split package?

2003-12-31 Thread Goedson Teixeira Paixao
* Yves Junqueira M. Teixeira ([EMAIL PROTECTED]) wrote:
> Hi,
> 
> openMSX supports opengl output, which improves its quality considerably.
> Should I compile it with opengl support (that would make it run-depend on 
> xlibmesa-gl, right?) or should I split it in two packages, an openmsx and an 
> openmsx-opengl? 
> 
> The first scenario requires everybody to get opengl libs even if the user can't run 
> that (like me, actually). He/She will just get strange error messages if h/she tries 
> to run it with opengl output.

I'm in favour of having two packages so people without opengl support
can still use openmsx.


-- 
Goedson Teixeira Paixao



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openMSX: opengl builtin or split package?

2003-12-31 Thread Yves Junqueira M. Teixeira
Hi,

openMSX supports opengl output, which improves its quality considerably.
Should I compile it with opengl support (that would make it run-depend on 
xlibmesa-gl, right?) or should I split it in two packages, an openmsx and an 
openmsx-opengl? 

The first scenario requires everybody to get opengl libs even if the user can't 
run that (like me, actually). He/She will just get strange error messages if 
h/she tries to run it with opengl output.

The second would be a tuff job to a beginner like me. Not that I am afraid of 
challanges, though :)

Thanks in Advance.

Yves 'nictuku'.



openMSX: opengl builtin or split package?

2003-12-31 Thread Yves Junqueira M. Teixeira
Hi,

openMSX supports opengl output, which improves its quality considerably.
Should I compile it with opengl support (that would make it run-depend on xlibmesa-gl, 
right?) or should I split it in two packages, an openmsx and an openmsx-opengl? 

The first scenario requires everybody to get opengl libs even if the user can't run 
that (like me, actually). He/She will just get strange error messages if h/she tries 
to run it with opengl output.

The second would be a tuff job to a beginner like me. Not that I am afraid of 
challanges, though :)

Thanks in Advance.

Yves 'nictuku'.


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