Re: openMSX: opengl builtin or split package?
On Wed, Dec 31, 2003 at 05:12:56AM -0200, Yves Junqueira M. Teixeira wrote: > openMSX supports opengl output, which improves its quality considerably. > Should I compile it with opengl support (that would make it run-depend on > xlibmesa-gl, right?) or should I split it in two packages, an openmsx and an > openmsx-opengl? I think this is more of a matter of preference than anything; neither solution is definitively more correct than the other. It doesn't seem to me that this openMSX software is currently in main, so some background might be helpful... Does it require X anyway, regardless of OpenGL support? If so, it probably doesn't hurt too much to depend on xlibmesa3-gl; x-window-system-core depends on it already. > The first scenario requires everybody to get opengl libs even if the user > can't run that (like me, actually). Do you run X? Even though you have no hardware support, is xlibmesa3-gl installed on your machine? (Did you install it to experiment with this or was it already there?) HTH, - Keegan signature.asc Description: Digital signature
Re: openMSX: opengl builtin or split package?
On Wed, Dec 31, 2003 at 05:12:56AM -0200, Yves Junqueira M. Teixeira wrote: > openMSX supports opengl output, which improves its quality considerably. > Should I compile it with opengl support (that would make it run-depend on > xlibmesa-gl, right?) or should I split it in two packages, an openmsx and an > openmsx-opengl? I think this is more of a matter of preference than anything; neither solution is definitively more correct than the other. It doesn't seem to me that this openMSX software is currently in main, so some background might be helpful... Does it require X anyway, regardless of OpenGL support? If so, it probably doesn't hurt too much to depend on xlibmesa3-gl; x-window-system-core depends on it already. > The first scenario requires everybody to get opengl libs even if the user can't run > that (like me, actually). Do you run X? Even though you have no hardware support, is xlibmesa3-gl installed on your machine? (Did you install it to experiment with this or was it already there?) HTH, - Keegan signature.asc Description: Digital signature
Re: openMSX: opengl builtin or split package?
* Yves Junqueira M. Teixeira ([EMAIL PROTECTED]) wrote: > Hi, > > openMSX supports opengl output, which improves its quality considerably. > Should I compile it with opengl support (that would make it run-depend on > xlibmesa-gl, right?) or should I split it in two packages, an openmsx and an > openmsx-opengl? > > The first scenario requires everybody to get opengl libs even if the user > can't run that (like me, actually). He/She will just get strange error > messages if h/she tries to run it with opengl output. I'm in favour of having two packages so people without opengl support can still use openmsx. -- Goedson Teixeira Paixao pgphVETLcbQOP.pgp Description: PGP signature
Re: openMSX: opengl builtin or split package?
* Yves Junqueira M. Teixeira ([EMAIL PROTECTED]) wrote: > Hi, > > openMSX supports opengl output, which improves its quality considerably. > Should I compile it with opengl support (that would make it run-depend on > xlibmesa-gl, right?) or should I split it in two packages, an openmsx and an > openmsx-opengl? > > The first scenario requires everybody to get opengl libs even if the user can't run > that (like me, actually). He/She will just get strange error messages if h/she tries > to run it with opengl output. I'm in favour of having two packages so people without opengl support can still use openmsx. -- Goedson Teixeira Paixao pgp0.pgp Description: PGP signature
openMSX: opengl builtin or split package?
Hi, openMSX supports opengl output, which improves its quality considerably. Should I compile it with opengl support (that would make it run-depend on xlibmesa-gl, right?) or should I split it in two packages, an openmsx and an openmsx-opengl? The first scenario requires everybody to get opengl libs even if the user can't run that (like me, actually). He/She will just get strange error messages if h/she tries to run it with opengl output. The second would be a tuff job to a beginner like me. Not that I am afraid of challanges, though :) Thanks in Advance. Yves 'nictuku'.
openMSX: opengl builtin or split package?
Hi, openMSX supports opengl output, which improves its quality considerably. Should I compile it with opengl support (that would make it run-depend on xlibmesa-gl, right?) or should I split it in two packages, an openmsx and an openmsx-opengl? The first scenario requires everybody to get opengl libs even if the user can't run that (like me, actually). He/She will just get strange error messages if h/she tries to run it with opengl output. The second would be a tuff job to a beginner like me. Not that I am afraid of challanges, though :) Thanks in Advance. Yves 'nictuku'. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]