Re: AWE64 making loud noise on bootup
"Paulo J. da Silva e Silva" wrote: > > Same here with an AWE 64 value. Hi Paulo! How are you? It's good to hear from you again. > It happens when I use sfxload do load the midi table to the card at start > up. But this only happens at boot time, and not at very boot. The card works > perfectly well afterthat. I have this problem for more than a year now, so I > believe it goes back to the time I had kernel 2.0.xx in my machine. > > A possible solution (that I never tried) would be not to call sfxload at boot > time and call it "by hand" when you need to play midi. I don't remember > hearing the noise if sfxload is called after the boot. Hmm... I don't think so. I do not load the sound driver at boot time and it makes this noise too. My sound driver is compiled as a kernel module that is loaded just when needed (I set the things up using those pre-install/post-install directives in /etc/modules-conf). Probably this noise is heard just at the first time the driver is loaded after turning on the system. No, I didn't any test at all, it is just a speculation. :-) > Hey, could anyone explain (or point me to an explanation) what is the main > diference between ALSA and OSS sound drivers? I'm not sure, therefore I won't try to explain it, but I think that the ALSA project will prevail... Anyway, I use the OSS (but I bet that the AWE64 works with ALSA driver too). > Thanks, > Paulo See you. -- Félix Almeida <[EMAIL PROTECTED]>
Re: AWE64 making loud noise on bootup
Maciej Kalisiak, Maciej Kalisiak wrote: > > Has anyone experienced their AWE64 soundcard making a loud > clash/crash/explosion noise during bootup? Is there a fix? I've got an AWE 64 Value (ISA) and everything is working fine but sometimes it makes this horrible sound too. I've tried a lot of things but nothing worked... If you find any explanation about this please let me know, ok? > Help! It's going to give me a heart attach one of these mornings... :) Hehe. :) > -- > Maciej Kalisiak | <[EMAIL PROTECTED]> | http://www.dgp.toronto.edu/~mac [McQ] Good luck. -- Félix Almeida <[EMAIL PROTECTED]>
Re: Quake and Voodoo3.
Hi. Does anybody know how to run Quake using a 3dfx Voodoo3 3000 AGP card? I've followed all the steps described in the linux.3dfx.com site but with no success at all... Any ideas? I'm running X 3.3.6, libc6 2.1 (potato), kernel 2.2.16. My computer is an AMD K6-III 400, 128MB RAM. Ah! The X is running fine (32bpp, [EMAIL PROTECTED]). HELP! I WANNA RUN QUAKE USING MY NEW VIDEO CARD! :-) Thanx. -- Félix Almeida <[EMAIL PROTECTED]>
Quake and Voodoo3.
Hello. First of all, I'd like to apologise if this subject was discussed here before. Recently I bought a 3Dfx video card (Voodoo3 3000 AGP) and I'm trying to make it work, but I'm facing some problems and I have some doubts... Below are a couple of them: - What do I have to do to run Quake using the power of my new Voodoo card? If I try to run it inside X it either complains about the keyboard or locks up my entire system. If I try to run it in a text console it tells me that it cannot find or access my Voodoo3 board. Oh, boy... :( - Why do I need the 3dfx kernel module? I even tried to remove it from memory and absolutely nothing changed. I'm running potato, kernel 2.2.16 and I've installed the following packages related to my video card: Desired=Unknown/Install/Remove/Purge/Hold | Status=Not/Installed/Config-files/Unpacked/Failed-config/Half-installed |/ Err?=(none)/Hold/Reinst-required/X=both-problems (Status,Err: uppercase=bad) ||/ Name VersionDescription +++-==-==- ii device3dfx-mod 2.3.4-2+custom Device driver source for 3Dfx boards for 2.x ii device3dfx-sou 2.3.4-2Device driver source for 3Dfx boards for 2.x ii glide2-base2.60-4.1 Voodoo detection and texture utilities ii libglide2-v3 2.60-4.1 Graphics library for Voodoo Banshee and Vood ii mesag3-glide2 3.1-17 A 3-D graphics library which uses the OpenGL ii quake-3dfx 0.1.1-1First person shooting game - 3dfx GL version ii quake-lib 1.06-10shareware episode 1 for Quake. ii quake-x11 0.1.1-1First person shooting game - X11 version ii xserver-svga 3.3.6-7X server for SVGA graphics cards The X is working fine (I'm running it at 32bpp, 1280x1024) and I can run the "test3Dfx" program inside X and see the famous blue screen asking me to press a key or something. Thank you very much for any help. -- Félix Almeida <[EMAIL PROTECTED]>