Re: framebuffer-konsole

2001-11-01 Thread Noah Meyerhans
On Thu, Nov 01, 2001 at 02:03:37PM -0500, Justin R. Miller wrote:
> > You have also to configure Lilo by initialising the 'vga' variable.
> 
> I believe that I'm correct in stating that 'vga' corresponds to various
> text modes, and 'video' corresponds to framebuffer modes.  

Not necessarily, as was pointed out to me recently on this list.  vga
parameters affect the VESA framebuffer.  video parameters affect the
framebuffers for specific hardware.  It's documented somewhere in
Documentation/fb/

noah

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Re: framebuffer-konsole

2001-11-01 Thread BURLET Frederic


>framebuffer on konsole any howto.

It exists a FrameBuffer-HOWTO ( in the /usr/doc/HOWTO/en-txt/  in
the Debian GNU/Linux system)

To use framebuffer on console, you have to recompile your kernel with
experimental stuffs (activate-> Code maturity level options -> Prompt
for experimental stuffs).
Then in the Console Driver section you have to activate some options
(explanations in the HOWTO).
You have also to configure Lilo by initialising the 'vga' variable.

Regards

Fred.


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framebuffer-konsole

2001-11-01 Thread Patrick Schnorbus
hi,

i'd like to use framebuffer on konsole, but i don't know what i have to do. 
i've searched in the www but i cannot find any howto.

can anybody of you give me an instruction or a link?

TIA
patrick



Re: framebuffer-konsole

2001-11-01 Thread Gordon Fraser
Patrick Schnorbus ([EMAIL PROTECTED]) wrote:
> 
> i'd like to use framebuffer on konsole, but i don't know what i have to do. 
> i've searched in the www but i cannot find any howto.
> 
> can anybody of you give me an instruction or a link?


http://www.linuxdoc.org/HOWTO/Framebuffer-HOWTO.html

Hth,
Gordon

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Re: framebuffer-konsole

2001-11-01 Thread Justin R. Miller
Thus spake BURLET Frederic ([EMAIL PROTECTED]):

> To use framebuffer on console, you have to recompile your kernel with
> experimental stuffs (activate-> Code maturity level options -> Prompt
> for experimental stuffs).  Then in the Console Driver section you have
> to activate some options (explanations in the HOWTO).

One thing that tripped me up for a while is that you have to compile all
of the framebuffer stuff into the kernel as opposed to modules, since it
is needed early in the boot process. 

> You have also to configure Lilo by initialising the 'vga' variable.

I believe that I'm correct in stating that 'vga' corresponds to various
text modes, and 'video' corresponds to framebuffer modes.  

-- 
Justin R. Miller <[EMAIL PROTECTED]>
PGP/GnuPG Key ID 0xC9C40C31 (preferred)


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