Re: xfree4.0 and 3d accel

2001-03-04 Thread Michael P. Soulier
On Sat, Mar 03, 2001 at 04:33:36PM +1030, David Purton wrote:

> On Sat, 3 Mar 2001, Michael P. Soulier wrote:
> 
> > I have the first and last by different names so I can fix those with
> > symlinks. I don't have the X11 and Xext modules. They're apparently
> > provided by the xlibg6-dev package, but apt-get won't let me install
> > it. 
> > 
> > Sorry, but the following packages have unmet dependencies: xlib6g-dev:
> > Depends: xlib6g (>= 3.3.2.3a-8) but it is not going to be installed
> > 
> > which is crap since I have 
> > 
> > ii  xlib6g 4.0.2-1pseudopackage providing X libraries
> > 
> > installed. 
> > 
> > Help?
> > 
> 
> you need the xlibs package

Ok, but why did apt-get fail? I've met the listed dependencies. 

Mike

-- 
Michael P. Soulier <[EMAIL PROTECTED]>
"With sufficient thrust, pigs fly just fine. However, this is not necessarily a 
good idea. It is hard to be sure where they are going to land, and it could be  
dangerous sitting under them as they fly overhead." -- RFC 1925



Re: xfree4.0 and 3d accel

2001-03-03 Thread David Purton
On Sat, 3 Mar 2001, Michael P. Soulier wrote:

> 
> Cool. Are there instructions anywhere on getting Quake working? I'm going
> through the howto, but I'm missing libraries apparently:
> 
> [EMAIL PROTECTED] quake]$ ldd quake.x11 
> libm.so.5 => not found
> libX11.so.6 => not found
> libXext.so.6 => not found
> libc.so.5 => not found
> 
> I have the first and last by different names so I can fix those with
> symlinks. I don't have the X11 and Xext modules. They're apparently provided
> by the xlibg6-dev package, but apt-get won't let me install it. 
> 
> Sorry, but the following packages have unmet dependencies:
>   xlib6g-dev: Depends: xlib6g (>= 3.3.2.3a-8) but it is not going to be
> installed
> 
> which is crap since I have 
> 
> ii  xlib6g 4.0.2-1pseudopackage providing X libraries
> 
> installed. 
> 
> Help?
> 

you need the xlibs package


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on the road to the ski hills, so they can rush down them
as fast as possible, so they can hurry up again in order
to rush down again.  In a way this is funny,...

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David Purton

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Re: xfree4.0 and 3d accel

2001-03-03 Thread Michael P. Soulier
On Sat, Mar 03, 2001 at 12:10:08AM -0800, Peter Jay Salzman wrote:
> oh, sorry -- i thought you were talking about quake 3.
> 
> do yourself a favor.  don't compile the original quake source.  there's a
> project quakeforge which is a group of people doing a re-write of quake,
> similar to how prboom and doom legacy are working with the original doom
> code.  if you want to play original quake, quakeforge is the way to go.
> 
> i'll bet your problem below will disappear with the modernized quakeforge
> code.

Well, I grabbed quake-x11 from potato, and that works fine. I have an old
quake CD, and I replaced the relevant files from there, so it's a working
Linux quake 1 version. 
I'll definitely take a look at quakeforge. 

I have found in the past that while installing Mesa is simple, it wasn't
compiled with 3-d accel support. I tried once getting the entire glide + mesa
stuff working with my Voodoo 3 and it was hell. I never got it to work. I
don't know if potato's version of Mesa is hardware accelerated or if I have to
compile from source if I want that. Now, you said that under X 4.0 the tdfx
module provides hardware acceleration. Does that mean that I don't have to
recompile Mesa?

Mike



Re: xfree4.0 and 3d accel

2001-03-03 Thread Peter Jay Salzman
oh, sorry -- i thought you were talking about quake 3.

do yourself a favor.  don't compile the original quake source.  there's a
project quakeforge which is a group of people doing a re-write of quake,
similar to how prboom and doom legacy are working with the original doom
code.  if you want to play original quake, quakeforge is the way to go.

i'll bet your problem below will disappear with the modernized quakeforge
code.

pete


On Sat 03 Mar 01, 12:15 AM, Michael P. Soulier said: 
> 
> Cool. Are there instructions anywhere on getting Quake working? I'm going
> through the howto, but I'm missing libraries apparently:
> 
> [EMAIL PROTECTED] quake]$ ldd quake.x11 
> libm.so.5 => not found
> libX11.so.6 => not found
> libXext.so.6 => not found
> libc.so.5 => not found
> 
> I have the first and last by different names so I can fix those with
> symlinks. I don't have the X11 and Xext modules. They're apparently provided
> by the xlibg6-dev package, but apt-get won't let me install it. 
> 
> Sorry, but the following packages have unmet dependencies:
>   xlib6g-dev: Depends: xlib6g (>= 3.3.2.3a-8) but it is not going to be
> installed
> 
> which is crap since I have 
> 
> ii  xlib6g 4.0.2-1pseudopackage providing X libraries
> 
> installed. 
> 
> Help?
> 
> Mike
> 
> On Fri, Mar 02, 2001 at 09:00:24PM -0800, Peter Jay Salzman wrote:
> > it's automatically set up to use 3D acceleration.
> > 
> > pete
> > 
> > On Fri 02 Mar 01, 11:27 PM, Michael P. Soulier said: 
> > > Hey people. I recently installed XFree86 4.0 and am using the tdfx
> > > driver for my Voodoo 3. Is it automatically set up to use 3D accel, or
> > > do I still have to work to do if I want to play Quake?
> > > 
> > > Mike
> > > 
> > > -- Michael P. Soulier <[EMAIL PROTECTED]> "With sufficient thrust, pigs
> > > fly just fine. However, this is not necessarily a good idea. It is hard to
> > > be sure where they are going to land, and it could be  dangerous sitting
> > > under them as they fly overhead." -- RFC 1925
> 
> -- 
> Michael P. Soulier <[EMAIL PROTECTED]>
> "With sufficient thrust, pigs fly just fine. However, this is not necessarily 
> a good idea. It is hard to be sure where they are going to land, and it could 
> be  dangerous sitting under them as they fly overhead." -- RFC 1925
> 
> 
> -- 
> To UNSUBSCRIBE, email to [EMAIL PROTECTED] 
> with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
> 

-- 
"...and here is fortress ovum being stormed by   [EMAIL PROTECTED]
millions of tiny warriors..."www.dirac.org/p
   -- Robert "Schweitzer" Picardo


pgpGmEBXYODDn.pgp
Description: PGP signature


Re: xfree4.0 and 3d accel

2001-03-02 Thread Michael P. Soulier

Cool. Are there instructions anywhere on getting Quake working? I'm going
through the howto, but I'm missing libraries apparently:

[EMAIL PROTECTED] quake]$ ldd quake.x11 
libm.so.5 => not found
libX11.so.6 => not found
libXext.so.6 => not found
libc.so.5 => not found

I have the first and last by different names so I can fix those with
symlinks. I don't have the X11 and Xext modules. They're apparently provided
by the xlibg6-dev package, but apt-get won't let me install it. 

Sorry, but the following packages have unmet dependencies:
  xlib6g-dev: Depends: xlib6g (>= 3.3.2.3a-8) but it is not going to be
installed

which is crap since I have 

ii  xlib6g 4.0.2-1pseudopackage providing X libraries

installed. 

Help?

Mike

On Fri, Mar 02, 2001 at 09:00:24PM -0800, Peter Jay Salzman wrote:
> it's automatically set up to use 3D acceleration.
> 
> pete
> 
> On Fri 02 Mar 01, 11:27 PM, Michael P. Soulier said: 
> > Hey people. I recently installed XFree86 4.0 and am using the tdfx
> > driver for my Voodoo 3. Is it automatically set up to use 3D accel, or
> > do I still have to work to do if I want to play Quake?
> > 
> > Mike
> > 
> > -- Michael P. Soulier <[EMAIL PROTECTED]> "With sufficient thrust, pigs
> > fly just fine. However, this is not necessarily a good idea. It is hard to
> > be sure where they are going to land, and it could be  dangerous sitting
> > under them as they fly overhead." -- RFC 1925

-- 
Michael P. Soulier <[EMAIL PROTECTED]>
"With sufficient thrust, pigs fly just fine. However, this is not necessarily a 
good idea. It is hard to be sure where they are going to land, and it could be  
dangerous sitting under them as they fly overhead." -- RFC 1925



Re: xfree4.0 and 3d accel

2001-03-02 Thread Peter Jay Salzman
it's automatically set up to use 3D acceleration.

pete

On Fri 02 Mar 01, 11:27 PM, Michael P. Soulier said: 
> Hey people. I recently installed XFree86 4.0 and am using the tdfx driver
> for my Voodoo 3. Is it automatically set up to use 3D accel, or do I still
> have to work to do if I want to play Quake?
> 
> Mike
> 
> -- 
> Michael P. Soulier <[EMAIL PROTECTED]>
> "With sufficient thrust, pigs fly just fine. However, this is not necessarily 
> a good idea. It is hard to be sure where they are going to land, and it could 
> be  dangerous sitting under them as they fly overhead." -- RFC 1925
> 
> 
> -- 
> To UNSUBSCRIBE, email to [EMAIL PROTECTED] 
> with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
> 

-- 
"...and here is fortress ovum being stormed by   [EMAIL PROTECTED]
millions of tiny warriors..."www.dirac.org/p
   -- Robert "Schweitzer" Picardo


pgpi6fIGH4PXu.pgp
Description: PGP signature


xfree4.0 and 3d accel

2001-03-02 Thread Michael P. Soulier
Hey people. I recently installed XFree86 4.0 and am using the tdfx driver
for my Voodoo 3. Is it automatically set up to use 3D accel, or do I still
have to work to do if I want to play Quake?

Mike

-- 
Michael P. Soulier <[EMAIL PROTECTED]>
"With sufficient thrust, pigs fly just fine. However, this is not necessarily a 
good idea. It is hard to be sure where they are going to land, and it could be  
dangerous sitting under them as they fly overhead." -- RFC 1925