Bug#887490: O: backuppc -- high-performance, enterprise-grade system for backing up PCs

2018-09-09 Thread Ludo
Hi !
Good to see that you'll take care of BackupPC ;) 
Do not forget that I have some wip stuff here that might help: 
https://github.com/ldrolez

Regards,
Ludovic 

Le 3 septembre 2018 10:45:15 GMT+02:00, Axel Beckert  a écrit :
>Hi Raoul,
>
>Raoul Bhatia wrote:
>> I've tried to keep some up2date packages in my Github repositories,
>> see
>> https://github.com/backuppc/backuppc/wiki/Build-Your-Own-Packages ,
>> specifically
>> 
>> * https://github.com/raoulbhatia/rsync-bpc/tree/3.0.9.12-DEBIAN
>> * https://github.com/raoulbhatia/backuppc/tree/DEBIAN
>> * https://github.com/raoulbhatia/backuppc-xs/tree/DEBIAN
>
>Thanks for these!
>
>> Would this help to get things back in shape?
>
>I'm sure it will. I haven't looked at them, but since the hint to your
>packages in
>https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=873075#35 my plan is
>to look at them and try to do a Debian QA upload based on them.
>
>I though don't have my Debian Testing based BackupPC server in shape
>yet, so I can't test it currently.
>
>Once I managed to do this, I intent to look into making a QA upload of
>BackupPC to at least get it back in shape. Or maybe first a simple 3.x
>upload to unstable to get a few things fixed and then upload 4.x to
>experimental first. (JFTR: This should though not keep anyone from
>doing this before I get to it! I do not claim this bug.)
>
>It's though not my top priority at the moment, so I don't want make
>any promises I may not be able to keep.
>
>> Especially, I am no Debian expert and also have basic requirements
>> for BackupPC only, so I will not be able to do this properly all by
>> myself.
>
>I'd join and help if anyone wants to form a BackupPC team in Debian.
>I'm though not keen on taking the lead.
>
>   Regards, Axel
>-- 
>,''`.  |  Axel Beckert ,
>https://people.debian.org/~abe/
>: :' :  |  Debian Developer, ftp.ch.debian.org Admin
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Bug#424905: Uploading MAME to Debian

2010-11-14 Thread Ludo
Hi,

Back to business after holidays.
Thanks a lot Jordi, the MAME package is evolving faster with updates
from Emmunuel and Félix. The help of a Debian developer to finalize
and (I hope) upload it is greatly appreciated!

About Alioth, as said by Emmunuel, we were not allowed to create a
project because none of us are Debian developer/maintainer so we
hosted ourselves the mamedeb project. In my opinion, there is no
problem to switch from our VCS (Git) to Alioth if we can keep the
history of our previous commits.

About debian/changelog, I would really like to keep a log of all the
initial work and bugfixes but I was not sure if I can put them as-is.

About the longest path ever :) I have put the files into subfolders in
order to separate media and link files from the core debian files.
There are no other reason, so I'll put them on the debian folder.

Sed separator replacement is on the way, ugly slashes escaping
is replaced by _ in most of the commands:
sed -i 's_[ +]comments_ /var/games/mame/comments;comments_' $INIFILE

MAN pages are completed now: ldresample, mame-regrep, mame-split,
mame-src2html, mame-srcclean, unidasm and mame.

About the chmod o+rw on the postinst: it is here to allow end-user
to move/delete/save ROMs or ini files in this folder. In fact it is not
necessary because end user will have it's own ini and ROM path so
I'll remove it.

Thanks a lot.

--
Ludo.



On Sat, Nov 6, 2010 at 7:28 AM, Jordi Mallach jo...@debian.org wrote:

 Hi!

 On Fri, Nov 05, 2010 at 06:06:06PM +0100, Emmanuel Kasper wrote:
  Ludo did most of the packaging work, I commited some fix for powerpc.
 
  Right now the two packages ( mame and mame-tools) are  lintian clean
  exepct for debian-helper overrides warning and the packaging code is
  available from download from:
  http://indefero.shaperstudio.com/p/mamedeb/
 
  This will build a mame v 0.139 binary ( althoug upstream has just
  released 0.140 )
 
  We have also a mailing list at http://groups.google.com/group/mamedeb

 Ok. My first suggestion is to maybe move all of this to Alioth and upload
 the packages to mentors.debian.net. If you don't have Alioth accounts, you
 should apply for one now.

 In the bug report, others have suggested hosting mame in the games
 packaging team repository. I think it's a good idea, but it's your call. I
 don't think the Alioth admins are really happy about creating new groups
 for just one app, and MAME really fits well in the games repo, while that
 does not mean you'll lose control over your package.

 As for the mailing list, you might want to just use the pkg-games-devel
 list.

  A feedback on the packaging is more than welcome !

 This is very good!

 Ludo: I don't know where all the packaging history went. If you've been
 maintaining mame for years, I don't see why you should be getting rid of
 your entire debian/changelog. There's nothing bad in doing that, it just
 doesn't show all the previous work behind the package.

 You should probably update the package to the newest Standards-Version. I
 also suggest you convert it to DpkgSource v3, as you're using quilt
 anyway. If you need help with this, just say!

 http://wiki.debian.org/Projects/DebSrc3.0

 Nitpicks in the control file:

 Extra newline between source package and mame binary package.

 Description:

 - ... is a hardware emulator...
 - This package provides the MAME binary...
 - Remove the authorship information. That will be available in the
  copyright file.
 - No space between a word and :
  This package provides tools to be used with MAME:

 In the copyright file, you refer to BSD, GPL and LGPL, but no links to
 common-licenses.

 dhdcd.c and others don't have an explicit copyright notice in the header,
 but a pointer to MAME's website. You should probably tell upstream about
 this.

 Why do you put the .desktop and .xpm file in a deep dir inside the debian
 dir? Why not move them to debian/, and reference those files in
 mame.install (like you do, but using the longest path ever!)

 A suggestion: on your sed constructs, use another separator and avoid
 escaping the slashes:

 sed -i 's%\(   comments\).*%\1;/var/games/mame/comments%' $INIFILE

 You should not run find -exec chmod on every upgrade. If there are a lot
 of files in that dir, installation could take ages.

 Many manual pages need a bit more work (etc. all over the place!)
 Finally, as you need to repack the .zip, why not do a .tar.bz2?

 --
 Jordi Mallach Pérez  --  Debian developer http://www.debian.org/
 jo...@sindominio.net jo...@debian.org http://www.sindominio.net/
 GnuPG public key information available at http://oskuro.net/



Bug#424905: Status of ITP for sdlmame

2010-03-04 Thread Ludo
Hi,

Sorry for the pause in this ITP because I actually
try to figure how to build oldstable/stable/unstable
debs with pbuilder for amd64/arm with QEmu on
my Lenny i386. I found some docs but most outdated
or QEmu crashes. I would like to finish this process
and automate this as much as possible before doing
any further improvements on actual package. In the
meanwhile the package is still available on my repo.

Should I close this ITP now or ask someone else
to view my actual package ?

Thanks for your time.


Regards,
Ludovic Lechapt


Bug#507932: Info received (Bug#507932: ITP: sdlmess -- SDL port of MESS emulator (based on MAME))

2008-12-18 Thread Ludo
Hi,

SDLMESS (0.128 at the moment) files are available in the pool of my
repo http://apt.ludomatic.fr/pool/non-free/s/sdlmess/ :

sdlmess_0128-1etch1.diff.gz
sdlmess_0128-1etch1.dsc
sdlmess_0128-1etch1_i386.deb
sdlmess_0128-1lenny1.diff.gz
sdlmess_0128-1lenny1.dsc
sdlmess_0128-1lenny1_i386.deb
sdlmess_0128.orig.tar.gz

or visit http://apt.ludomatic.fr/

Cheers,
ludomatic.fr



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Bug#424905: SDLMAME for Debian upload

2008-12-18 Thread Ludo
Hi,

SDLMAME (0.128 at the moment) files are available in the pool of my
repo http://apt.ludomatic.fr/pool/non-free/s/sdlmame/ :

sdlmame_0128-3etch1.diff.gz
sdlmame_0128-3etch1.dsc
sdlmame_0128-3etch1_i386.deb
sdlmame_0128-3lenny1.diff.gz
sdlmame_0128-3lenny1.dsc
sdlmame_0128-3lenny1_i386.deb
sdlmame_0128.orig.tar.gz

or visit http://apt.ludomatic.fr/

 Cheers,
 ludomatic.fr



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Bug#507932: ITP: sdlmess -- SDL port of MESS emulator (based on MAME)

2008-12-05 Thread Ludo
Ron Johnson, Jr. :
  * Redistributions may not be sold, nor may they be used in a commercial 
  product
  or activity.
 Isn't this anti-OSS?

I was thinking this package could be in non-free.
Does commercial restrictions exclude that ?

Regards,
ludomatic



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Bug#424905: SDLMAME Etch/Lenny 0.128

2008-12-03 Thread Ludo
Hi,

I have made deep changes on the new SDLMAME 0.128 package for Etch/Lenny
(and discontinued the Ubuntu version in favor of C. Falco package).

The Debian package is then freshly updated in my repository.
You can always consult the webpage http://apt.ludomatic.fr/?hl=en for
further informations.

Cheers,
ludomatic.fr


Bug#424905: SDLMAME for Debian upload

2008-12-03 Thread Ludo
Sorry for re-post: Just want to add this package to the debian upload
process... so if a sponsor hear me :)

Cheers,
ludomatic.fr


Bug#424905: RFP: sdlmame

2008-03-30 Thread ludo
Hi,

I have packed a SDLMAME version for Debian (Etch/Lenny) from up to date
sources.
(There is also an older Ubuntu package)

Available in a repository, all described here :
http://apt.ludomatic.fr/?hl=en 

Enjoy :) 




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