Bug#931862: O: citadel
i'm interesting in packaged and mantain citadel, have my own packages... i used citadel and noted the debian package are currently not working (does not created the socket) Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#785480: working and updates need, please package or i can provide help
El jue., 28 de feb. de 2019 a la(s) 10:12, Michael Prokop (m...@debian.org) escribió: > Thanks for sharing, you seem to have forgotten to include/attach > sorry glup X-D > So what builds fine for me (didn't test/verify the result though): > i have tested the package in a kamailio+rtpengine+asterisk setup.. but only test decoding still does not property configure the transcoding feature due more non-related problems i have more patches for rtpengine, a working rtpproxy update with 2.0.0 and more but i still busy in the weekend i will share more of my work in respective packages.. > gbp clone https://salsa.debian.org/pkg-voip-team/bcg729/ > cd bcg729 > wget ' > https://bugs.debian.org/cgi-bin/bugreport.cgi?att=1;bug=785480;filename=bcg729_1.0.4-1.patch;msg=58' > -O build_patch_785480 > patch -p1 < ./build_patch_785480 > cat > debian/patches/02-readme-reconf.patch << EOF > --- a/README2018-12-29 16:43:03.605979809 +0100 > +++ b/README2019-02-28 14:36:45.947848171 +0100 > @@ -0,0 +1 @@ > + > EOF > gbp buildpackage --git-pbuilder --git-dist=sid --git-arch=amd64 > --git-ignore-new -d > > Resulting in the following 3 packages: > > | % dpkg -c ../libbcg729-0_1.0.4-1_amd64.deb > | drwxr-xr-x root/root 0 2018-12-10 16:29 ./ > | drwxr-xr-x root/root 0 2018-12-10 16:29 ./usr/ > | drwxr-xr-x root/root 0 2018-12-10 16:29 ./usr/lib/ > | drwxr-xr-x root/root 0 2018-12-10 16:29 > ./usr/lib/x86_64-linux-gnu/ > | -rw-r--r-- root/root 64192 2018-12-10 16:29 > ./usr/lib/x86_64-linux-gnu/libbcg729.so.0.0.0 > | drwxr-xr-x root/root 0 2018-12-10 16:29 ./usr/share/ > | drwxr-xr-x root/root 0 2018-12-10 16:29 ./usr/share/doc/ > | drwxr-xr-x root/root 0 2018-12-10 16:29 > ./usr/share/doc/libbcg729-0/ > | -rw-r--r-- root/root 452 2018-12-10 16:29 > ./usr/share/doc/libbcg729-0/changelog.Debian.gz > | -rw-r--r-- root/root 3458 2018-12-10 16:29 > ./usr/share/doc/libbcg729-0/copyright > | drwxr-xr-x root/root 0 2018-12-10 16:29 ./usr/share/lintian/ > | drwxr-xr-x root/root 0 2018-12-10 16:29 > ./usr/share/lintian/overrides/ > | -rw-r--r-- root/root 123 2018-12-10 16:29 > ./usr/share/lintian/overrides/libbcg729-0 > | lrwxrwxrwx root/root 0 2018-12-10 16:29 > ./usr/lib/x86_64-linux-gnu/libbcg729.so.0 -> libbcg729.so.0.0.0 > | % dpkg -c ../libbcg729-0-dbg_1.0.4-1_amd64.deb > | drwxr-xr-x root/root 0 2018-12-10 16:29 ./ > | drwxr-xr-x root/root 0 2018-12-10 16:29 ./usr/ > | drwxr-xr-x root/root 0 2018-12-10 16:29 ./usr/lib/ > | drwxr-xr-x root/root 0 2018-12-10 16:29 ./usr/lib/debug/ > | drwxr-xr-x root/root 0 2018-12-10 16:29 > ./usr/lib/debug/.build-id/ > | drwxr-xr-x root/root 0 2018-12-10 16:29 > ./usr/lib/debug/.build-id/5c/ > | -rw-r--r-- root/root 79784 2018-12-10 16:29 > ./usr/lib/debug/.build-id/5c/59211dac297de6ae8f1b90d6d420ddc34288f6.debug > | drwxr-xr-x root/root 0 2018-12-10 16:29 ./usr/share/ > | drwxr-xr-x root/root 0 2018-12-10 16:29 ./usr/share/doc/ > | drwxr-xr-x root/root 0 2018-12-10 16:29 > ./usr/share/doc/libbcg729-0-dbg/ > | -rw-r--r-- root/root 452 2018-12-10 16:29 > ./usr/share/doc/libbcg729-0-dbg/changelog.Debian.gz > | -rw-r--r-- root/root 3458 2018-12-10 16:29 > ./usr/share/doc/libbcg729-0-dbg/copyright > | drwxr-xr-x root/root 0 2018-12-10 16:29 ./usr/share/lintian/ > | drwxr-xr-x root/root 0 2018-12-10 16:29 > ./usr/share/lintian/overrides/ > | -rw-r--r-- root/root 127 2018-12-10 16:29 > ./usr/share/lintian/overrides/libbcg729-0-dbg > | % dpkg -c ../libbcg729-dev_1.0.4-1_amd64.deb > | drwxr-xr-x root/root 0 2018-12-10 16:29 ./ > | drwxr-xr-x root/root 0 2018-12-10 16:29 ./usr/ > | drwxr-xr-x root/root 0 2018-12-10 16:29 ./usr/include/ > | drwxr-xr-x root/root 0 2018-12-10 16:29 ./usr/include/bcg729/ > | -rw-r--r-- root/root 3636 2018-12-10 16:29 > ./usr/include/bcg729/decoder.h > | -rw-r--r-- root/root 4664 2018-12-10 16:29 > ./usr/include/bcg729/encoder.h > | drwxr-xr-x root/root 0 2018-12-10 16:29 ./usr/lib/ > | drwxr-xr-x root/root 0 2018-12-10 16:29 > ./usr/lib/x86_64-linux-gnu/ > | -rw-r--r-- root/root511508 2018-12-10 16:29 > ./usr/lib/x86_64-linux-gnu/libbcg729.a > | drwxr-xr-x root/root 0 2018-12-10 16:29 > ./usr/lib/x86_64-linux-gnu/pkgconfig/ > | -rw-r--r-- root/root 267 2018-12-10 16:29 > ./usr/lib/x86_64-linux-gnu/pkgconfig/libbcg729.pc > | drwxr-xr-x root/root 0 2018-12-10 16:29 ./usr/share/ > | drwxr-xr-x root/root 0 2018-12-10 16:29 ./usr/share/doc/ > | drwxr-xr-x root/root 0 2018-12-10 16:29 > ./usr/share/doc/libbcg729-dev/ > | -rw-r--r-- root/root 452 2018-12-10 16:29 > ./usr/share/doc/libbcg729-dev/changelog.Debian.gz > | -rw-r--r-- root/root 3458 2018-12-10 16:29 > ./usr/share/doc/libbcg729-dev/copyright > | drwxr-xr-x root/root 0 2018-12-10 16:29
Bug#785480: working and updates need, please package or i can provide help
hi i already are working with rtpengine and i need debian up to date with that, see in salsa that package are not updated, i point that: since commit https://github.com/BelledonneCommunications/bcg729/commit/6e1214ca493267e238ffd3bc318e36b9bd293255#diff-b2094bc23bdb408eb801f23e2a635a1e medistream plugin are integrated and not build as separate object. so if you interes i provide this diff deb attached to help and build this important piece for rtpengine Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com diff --git a/debian/changelog b/debian/changelog index ffc4cda..d70e736 100644 --- a/debian/changelog +++ b/debian/changelog @@ -1,11 +1,14 @@ bcg729 (1.0.4-1) UNRELEASED; urgency=medium [ Felix Lechner ] - * Ship .la file for mediastreamer plugin * Use proper multiarch path in rules * Change transport in watch file to plain http for PET3 * Pointed Vcs: fields in control to debian repo, not upstream + [ PICCORO Lenz McKAY ] + * added patch automake autoreconf to bypass missing files + * remove plugin due are not integrated since 1.0.4 release + [ Victor Seva ] * update debian/watch * New upstream version 1.0.4 diff --git a/debian/control b/debian/control index 018da40..84af243 100644 --- a/debian/control +++ b/debian/control @@ -66,30 +66,3 @@ Description: Debug symbols for the ITU G.729 compatible audio codec . This package contains the debugging symbols. -Package: mediastreamer-plugin-g729 -Architecture: any -Multi-Arch: same -Pre-Depends: - ${misc:Pre-Depends}, -Depends: - ${misc:Depends}, - ${shlibs:Depends}, -Description: Mediastreamer plugin for G.729 compatible audio codec - Mediastreamer plugin for Belledonne's open source implementation - of the ITU G729 Annex A speech codec. Mediastreamer is Linphone's - media processing engine. - -Package: mediastreamer-plugin-g729-dbg -Architecture: any -Multi-Arch: same -Section: debug -Priority: extra -Depends: - mediastreamer-plugin-g729 (= ${binary:Version}), - ${misc:Depends}, -Description: Debug symbols for the G.729 mediastreamer plugin - Mediastreamer plugin for Belledonne's open source implementation - of the ITU G729 Annex A speech codec. Mediastreamer is Linphone's - media processing engine. - . - This package contains the debugging symbols. diff --git a/debian/mediastreamer-plugin-g729-dbg.lintian-overrides b/debian/mediastreamer-plugin-g729-dbg.lintian-overrides deleted file mode 100644 index 34269c2..000 --- a/debian/mediastreamer-plugin-g729-dbg.lintian-overrides +++ /dev/null @@ -1,2 +0,0 @@ -# High-level upstream changelog is kept in NEWS; debhelper skips empty ChangeLog -mediastreamer-plugin-g729-dbg binary: no-upstream-changelog diff --git a/debian/mediastreamer-plugin-g729.install b/debian/mediastreamer-plugin-g729.install deleted file mode 100644 index c8cec70..000 --- a/debian/mediastreamer-plugin-g729.install +++ /dev/null @@ -1,2 +0,0 @@ -usr/lib/*/mediastreamer/plugins/*.la -usr/lib/*/mediastreamer/plugins/*.so diff --git a/debian/mediastreamer-plugin-g729.lintian-overrides b/debian/mediastreamer-plugin-g729.lintian-overrides deleted file mode 100644 index 86cc8cb..000 --- a/debian/mediastreamer-plugin-g729.lintian-overrides +++ /dev/null @@ -1,2 +0,0 @@ -# High-level upstream changelog is kept in NEWS; debhelper skips empty ChangeLog -mediastreamer-plugin-g729 binary: no-upstream-changelog diff --git a/debian/patches/series b/debian/patches/series index ba1e99f..5fc8977 100644 --- a/debian/patches/series +++ b/debian/patches/series @@ -1,2 +1,3 @@ enable-subdir-objects.patch +02-readme-reconf.patch diff --git a/debian/rules b/debian/rules index 8cfb28c..1992419 100755 --- a/debian/rules +++ b/debian/rules @@ -2,7 +2,7 @@ # -*- makefile -*- # Uncomment this to turn on verbose mode. -#export DH_VERBOSE=1 +export DH_VERBOSE=1 # Uncomment this to change the hardening options #export DEB_BUILD_MAINT_OPTIONS = hardening=+all @@ -15,12 +15,11 @@ DEB_HOST_MULTIARCH ?= $(shell dpkg-architecture -qDEB_HOST_MULTIARCH) --buildsystem=autoconf override_dh_auto_configure: - dh_auto_configure -- --enable-static --disable-tests + dh_auto_configure -- --enable-static --disable-tests --libdir=/usr/lib/$(DEB_HOST_MULTIARCH) override_dh_auto_install: dh_auto_install --destdir=debian/tmp - sed -i "/dependency_libs/ s/'.*'/''/" "$(CURDIR)"/debian/tmp/usr/lib/$(DEB_HOST_MULTIARCH)/mediastreamer/plugins/msbcg729.la + sed -i "/dependency_libs/ s/'.*'/''/" "$(CURDIR)"/debian/tmp/usr/lib/$(DEB_HOST_MULTIARCH)/*.la override_dh_strip: dh_strip -plibbcg729-0 --dbg-package=libbcg729-0-dbg - dh_strip -pmediastreamer-plugin-g729 --dbg-package=mediastreamer-plugin-g729-dbg
Bug#901871: why this package was not uploaded to ftp main debain!
i dont see any mess in this packagin , please ! upload and make available for users to test!+ Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#119911: still worked in
hi andy, i worked and send the files to debian also i have the repository but feedback does not are received i still waiting for that feedback , my workand packages are ready to .. but now noted that many was changed at game-data.packager, i not haveclear how now put the files.. i'll revise tonight the git and the scripts of GDP and test wath does this respect the data game Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#255572: ITP: cc65 -- Cross development suite for 65xxx processors, necesary for nesicide env
a bit late but great work! please upload to debian.. Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com 2017-10-06 17:46 GMT-04:00 Michael Stapelberg: > Indeed, I can confirm that compilation works now. Can you upload the > package to Debian please? :) > > On Fri, Oct 6, 2017 at 11:26 PM, László Böszörményi (GCS) > wrote: > > On Fri, Oct 6, 2017 at 10:26 PM, Michael Stapelberg > > wrote: > >> Thanks for sharing! The Debian package builds fine. However, when > >> trying to use cc65 to compile a project of mine, compilation fails > >> with “include/general.h(4): Error: Include file `peekpoke.h' not > >> found”. > > Please fetch and build again. Should be fixed. > > > > Laszlo/GCS > > > > -- > Best regards, > Michael >
Bug#780606: Bug# [...]
also the behaviour explained at the end of my previous mail* was apllied perfectly to the KDE4 and KDE3 packages! in the past... for squeeze, etch and sarge* if as progress of depends and policy analisis progress, users like me we can test in the way aditions or remotions was made over the main objetiv, the gitea/gogs package.. Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com 2017-09-20 13:49 GMT-04:00 PICCORO McKAY Lenz <mckaygerh...@gmail.com>: > 2017-09-19 20:31 GMT-04:00 Michael Lustfield <mich...@lustfield.net>: > >> To be blunt, I struggled very hard to follow the text you wrote.. >> especially >> true for the github bug report. I have done my best to understand what the >> intended message was, but if I misunderstood then I apologize in advance. >> > sorry for my english and you indestand almost all > >> On Mon, 18 Sep 2017 14:55:12 -0400 >> PICCORO McKAY Lenz <mckaygerh...@gmail.com> wrote: >> > 1) makde a package that only use the downloaded sources that ship all >> > depends >> >> This sounds like you're suggesting that we actually make use of content >> within >> the vendor/ directories. If that's the case then we'll need to discuss >> DFSG in a >> bit more depth because this will cause a clear violation.In fact, I'm >> aware of sources within gogs/gitea that *DOES* *NOT* meet DFSG, >> > right but only in a part.. i mean made the package and progressl > Make the package, and progressively go removing or adding dependencies and > objects according to what is going to work, for example in the case of > dependency: if today xxx.yyy is provided then in the already made gogs > package removing the xxx.yyy reference build in source, about the DFSG can > be check as being used it, due some maybe drop important funtionality > > Each dependency needs to be individually packaged and reviewed for DFSG >> standards. This work has revealed a lot of issues that have now been >> resolved >> (in Gitea). Unfortunately, the author/owner of gogs has no interest in >> adopting >> these changes. (details need not be repeated here) >> > I also noted that gitea solved some problems inherints from gogs, but i > also noted that on every new releaqse as they introduced fixeds, same > amount of issues are newer due new features or bigfixeds itself > > this can be a problem.., the differences between gogs and gitea are more > deep in development model but in funtionallity are pretty same.. > > >> > the other way its that do not make usage of thos depends pacakges that >> > change too many in the time! >> I didn't follow this at all. >> > gogs and gitea used a specific commits of that depends.. and taking in > consideration that packages on debian are "too older or too newer" respect > the necesary.. > so then, maybe we need a special packages mades for those? sound like a > duplication of work, but some examples maybe are owncloud and roundcube > > >> packaging I have been working on offers a gogs meta package that selects >> gitea. >> This does not mean gitea is pretending to be gogs. It is a >> relatively-compatible alternative. >> > i dont think this would be a good idea. its better a good made > separation.. no relation > > > > gogs are focused on simplicity, no new features and only security fixeds >> > gitea are focused on new features and changes too many .. >> >> This is very much *not* the difference between the two. Gitea is a fork >> of gogs >> that was created for entirely different reasons. Many of those reasons >> are why >> gogs is not likely to ever exist in Debian repos. >> > i already know about the problem that raised the fork of gitea.. but gitea > are not a separate project different rom gogs.. the differences between > funtionalities are few, but in development are too many... > > >> Conforming to Debian policy does not come later, it comes first. Until I >> have a >> proper Debianized package, I will not release Gitea into Debian. I /do/ >> however, have a lot of progress made and only a few more new dependencies >> that >> need to pass through NEW. >> > as i mention, to se real progress and funtionality (and if some ot the > current depends are not fit) we suggest Make the package, and progressively > go removing or adding dependencies and objects according to what is going > to work, for example in the case of dependency: if today xxx.yyy is > provided then in the already made gogs package removing the xxx.yyy > reference build in source, about the DFSG can be check as being used it, > due some maybe drop important funtionality
Bug#780606: Bug# [...]
2017-09-19 20:31 GMT-04:00 Michael Lustfield <mich...@lustfield.net>: > To be blunt, I struggled very hard to follow the text you wrote.. > especially > true for the github bug report. I have done my best to understand what the > intended message was, but if I misunderstood then I apologize in advance. > sorry for my english and you indestand almost all > On Mon, 18 Sep 2017 14:55:12 -0400 > PICCORO McKAY Lenz <mckaygerh...@gmail.com> wrote: > > 1) makde a package that only use the downloaded sources that ship all > > depends > > This sounds like you're suggesting that we actually make use of content > within > the vendor/ directories. If that's the case then we'll need to discuss > DFSG in a > bit more depth because this will cause a clear violation.In fact, I'm > aware of sources within gogs/gitea that *DOES* *NOT* meet DFSG, > right but only in a part.. i mean made the package and progressl Make the package, and progressively go removing or adding dependencies and objects according to what is going to work, for example in the case of dependency: if today xxx.yyy is provided then in the already made gogs package removing the xxx.yyy reference build in source, about the DFSG can be check as being used it, due some maybe drop important funtionality Each dependency needs to be individually packaged and reviewed for DFSG > standards. This work has revealed a lot of issues that have now been > resolved > (in Gitea). Unfortunately, the author/owner of gogs has no interest in > adopting > these changes. (details need not be repeated here) > I also noted that gitea solved some problems inherints from gogs, but i also noted that on every new releaqse as they introduced fixeds, same amount of issues are newer due new features or bigfixeds itself this can be a problem.., the differences between gogs and gitea are more deep in development model but in funtionallity are pretty same.. > > the other way its that do not make usage of thos depends pacakges that > > change too many in the time! > I didn't follow this at all. > gogs and gitea used a specific commits of that depends.. and taking in consideration that packages on debian are "too older or too newer" respect the necesary.. so then, maybe we need a special packages mades for those? sound like a duplication of work, but some examples maybe are owncloud and roundcube > packaging I have been working on offers a gogs meta package that selects > gitea. > This does not mean gitea is pretending to be gogs. It is a > relatively-compatible alternative. > i dont think this would be a good idea. its better a good made separation.. no relation > gogs are focused on simplicity, no new features and only security fixeds > > gitea are focused on new features and changes too many .. > > This is very much *not* the difference between the two. Gitea is a fork of > gogs > that was created for entirely different reasons. Many of those reasons are > why > gogs is not likely to ever exist in Debian repos. > i already know about the problem that raised the fork of gitea.. but gitea are not a separate project different rom gogs.. the differences between funtionalities are few, but in development are too many... > Conforming to Debian policy does not come later, it comes first. Until I > have a > proper Debianized package, I will not release Gitea into Debian. I /do/ > however, have a lot of progress made and only a few more new dependencies > that > need to pass through NEW. > as i mention, to se real progress and funtionality (and if some ot the current depends are not fit) we suggest Make the package, and progressively go removing or adding dependencies and objects according to what is going to work, for example in the case of dependency: if today xxx.yyy is provided then in the already made gogs package removing the xxx.yyy reference build in source, about the DFSG can be check as being used it, due some maybe drop important funtionality so you can made all of then in a personal repository in alliot or in opensuse build service-- > If you would like to help, check out the "(un)reproducible" column here: > https://udd.debian.org/dmd/?michael%40lustfield.net#versions the complete log need DH_VERVOSE=1 due the test fail does not have a good trace... the debug output only had pointer addresses, i cannot setup better trace.. seems are realted to 64 bit addresses, so i disable the checks and try to reproduce with the included in gogs, and does not able to reproduce.. due in the sources only 64 bit adreses are used-- take in consideration that amount of go developer used 64bit by default, so more i386 setups are need, but current debian does not fit my need on i385 (too many req) so i used squeeze and in this setup are running well gogs.. gitea does not! > -- > Michael Lustfield >
Bug#792101: gitea ITS NOT GOGS alias or clone
Debian packaging pretend to made a simple gogs virtual package provided by gitea.. the gitea package roadmap pretend to separate from gogs, and are complety different.. gogs are focused on simplicity, no new features and only security fixeds gitea are focused on new features and changes too many .. the gitea package can be a pain to mantain in debian... Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#780606: a way to going to package
the insane amout of dependences make the work of this package a hard made.. but a way to do its: 1) makde a package that only use the downloaded sources that ship all depends 2) in the way the depends get packaged in debian, so make it depends on gogs the other way its that do not make usage of thos depends pacakges that change too many in the time! Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#820750: ITP: emulationstation -- Graphical emulator front-end
hi Sergio , I have tested deeply and reviewed intensely the package, was strange to congigured, due the software assumed u have emulators installed and there are things that must be taken into!!: the most interesting: is that the original repository has a year of inactivity and there is a folk continuous work. [1] that added more features and solves some of problems, due are not oficial and original author are noticed about, i posted some solution to that: [2] but the issue its that solved a short of issues in OSX and linux, like proper shutdown and build system, support for C+11 in modern compilers, simlinks common files and management of hideen files property the most users related: simplelly emulationstation does not lauch if u dont have at leas one emulator or related listed installed, but takin in consideration, games and emulators are located in /usr/games and data files in /usr/share so that tootally new for the program packaged jeje, for the moment that its not so important, can be doit for a "fase 2" of packaging, for uploading its not necesary but more related to the package: is that it has to rely on a necesary dependency: a theme package, and if theme package are various, the package of theme must provide "emualtionstation-theme" and then emulationstation package must depend on that (without that install perfectly and then crashed), in addition to at least suggest an emulator package, due then can run but then exits with a message very vage (message refers to "systems" but normal users does not know what "systems") also, emulationstation named "games" to the roms, this can be vage too due seem can manage lauch for some games [1] : https://github.com/Herdinger/EmulationStation [2] : https://github.com/Aloshi/EmulationStation/issues/563#issuecomment-209525945 Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#820613: RFP: libretro-tyrquake : port of quake and quakeworld to libretro api
Package: wnpp Severity: wishlist * Package name : libretro-tyrquake Version : 0.81+git Upstream Author : libretro team/Kevin Shanahan (aka. Tyrann) * URL : https://github.com/libretro/tyrquake * License : GPL-3+ Programming Lang : C Description : port of tyrquake engine quake and quakeworld to libretro api This is the libretro port of TYrQuake a quake and quakeworld engine fork of the original project to fit better with the libretro API, so it's notpossible to use the same source code of original tyrquake package. . Mostly TyrQuake's purpose keep the codebase working on modern compilers and runtime environments. It supports features which enable map designers to create larger and/or more detailed maps than the original game allowed for. . What it doesn't intend to do is to changing the look or feel of the original game, with some exceptions for various non-intrusive or optional features such as smoother model animations, coloured lighting, fullbrights in GLQuake, etc. Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#820611: RFP: libretro-scummvm : port of ScummVM games interpreter to libretro api
Package: wnpp Severity: wishlist * Package name : libretro-scummvm Version : 0.15.2 Upstream Author : libretro team * URL : https://github.com/libretro/scummvm * License : GPL-2+ Programming Lang : C++ Description : port of ScummVM games interpreter to libretro api This is the libretro port of ScummVM is an interpreter for point-and-click adventure games fork of the original project to fit better with the libretro API, so it's notpossible to use the same source code of ScummVM package. . ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#820609: RFP: libretro-crawl : port of Dungeon Crawl Stone Soup to libretro api
Package: wnpp Severity: wishlist * Package name : libretro-crawl Version : 0.15.2 Upstream Author : libretro team * URL : https://github.com/libretro/crawl-ref * License : GPL-2+ Programming Lang : C++ Description : port of Dungeon Crawl Stone Soup to libretro api This is the libretro port of Dungeon Crawl Stone Soup video game fork of the original project to fit better with the libretro API, so it's notpossible to use the same source code of desmume package. . Dungeon Crawl Stone Soup is a free roguelike game of exploration and treasure-hunting in dungeons filled with dangerous and unfriendly monsters in a quest for the mystifyingly fabulous Orb of Zot. Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#697821: ITP: ppsspp -- ppsspp: A portable PSP emulator.
new ppsspp mentors package need sponsored the package are in very good shape, uses new libpng from system and some fix/hacks in the fonts issues a missing debian root menu (for those desktops that only are window managers) the patches do the best for some system used fixeds, but i doub around the assets, due seems are a string of paths, and removal in code include the ":" that the patches does not take in consideration in last i cannot tested with roms, due not complete compiled in my environment,, i thinkg i must setup a real sid debian environment due i can compiled in chroot but i need to run with roms to see if package works Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#819698: got segfault, some traces and
i also package some time ago for myselft, and same as this in mentors after build and install got segfault general@massenkoh:~$ roadfighter Violación de segmento general@massenkoh:~$ trying debuggin: (gdb) run Starting program: /usr/games/roadfighter [Thread debugging using libthread_db enabled] [New Thread 0xb6e31b70 (LWP 12878)] ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred Program received signal SIGSEGV, Segmentation fault. 0xb7e67e37 in TTF_SizeUNICODE () from /usr/lib/libSDL_ttf-2.0.so.0 (gdb) backtrace #0 0xb7e67e37 in TTF_SizeUNICODE () from /usr/lib/libSDL_ttf-2.0.so.0 #1 0x in ?? () (gdb) Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#819698: ITP: roadfighter -- Drive a car in a death race
a package its ready , need sponsor ! http://mentors.debian.net/debian/pool/main/r/roadfighter/roadfighter_1.0.1269-1.dsc Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#541157: RFP: vbam - Gameboy Advance emulator
fixed with the build line in rules u have "-DENABLE_GTK2=OFF" and must be "-ENABLE_GTK=OFF" and that's why try to build a gtk2 gui alongside gtk3 gui i also nothed the optimization problem are not solved and still i cannot set -O3 the compiler take several memory to compute optimizations and never finished! with gcc 3.4 this not happened and build are more faster! my las lines in console was susessfully compiled an packaged! in jessie! dh_builddeb -O--buildsystem=cmake -O--builddirectory=obj -O--parallel dpkg-deb: construyendo el paquete `vbam' en `../vbam_1.8.0+git20160220-1_i386.deb'. dpkg-deb: construyendo el paquete `vbam-sdl' en `../vbam-sdl_1.8.0+git20160220-1_i386.deb'. dpkg-deb: construyendo el paquete `vbam-gtk' en `../vbam-gtk_1.8.0+git20160220-1_i386.deb'. dpkg-deb: construyendo el paquete `vbam-common' en `../vbam-common_1.8.0+git20160220-1_all.deb'. dpkg-genchanges >../vbam_1.8.0+git20160220-1_i386.changes dpkg-genchanges: incluyendo el código fuente completo en la subida dpkg-source --after-build vbam-1.8.0+git20160220 dpkg-buildpackage: subida completa (se incluye la fuente original) root@sysanydesktop0:/home/remoto/Devel/vbam/vbam-1.8.0+git20160220# Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com 2016-04-07 19:27 GMT-04:30 Sérgio Benjamim <sergio_...@yahoo.com.br>: > Hi, > > I uploaded it again. The build is broken. Good luck > > https://mentors.debian.net/package/vbam > > src/gtk/screenarea.cpp: In constructor ‘VBA::ScreenArea::ScreenArea(int, > int, int)’: > src/gtk/screenarea.cpp:53:62: error: no matching function for call to > ‘Gdk::Cursor::Cursor(, > Glib::RefPtr&, int, int)’ >m_poEmptyCursor = new Gdk::Cursor(get_display, pixbuf, 0, 0); > > > sergio-br2 > > > On 06/04/2016 17:54, PICCORO McKAY Lenz wrote: >> >> the package in mentors are now go.. >> >> please reupload to mentors >> >> mentors must mantain the packages that already has a bug number >> relationship and only erase those that are onlñy uploaded alone >> without a itp or rfp bug related! >> >> >> Lenz McKAY Gerardo (PICCORO) >> http://qgqlochekone.blogspot.com > >
Bug#541157: RFP: vbam - Gameboy Advance emulator
i search on git commits some commit related to changes in this behavior file.. Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com 2016-04-07 19:27 GMT-04:30 Sérgio Benjamim <sergio_...@yahoo.com.br>: > Hi, > > I uploaded it again. The build is broken. Good luck > > https://mentors.debian.net/package/vbam > > src/gtk/screenarea.cpp: In constructor ‘VBA::ScreenArea::ScreenArea(int, > int, int)’: > src/gtk/screenarea.cpp:53:62: error: no matching function for call to > ‘Gdk::Cursor::Cursor(, > Glib::RefPtr&, int, int)’ >m_poEmptyCursor = new Gdk::Cursor(get_display, pixbuf, 0, 0); > > > sergio-br2 > > > On 06/04/2016 17:54, PICCORO McKAY Lenz wrote: >> >> the package in mentors are now go.. >> >> please reupload to mentors >> >> mentors must mantain the packages that already has a bug number >> relationship and only erase those that are onlñy uploaded alone >> without a itp or rfp bug related! >> >> >> Lenz McKAY Gerardo (PICCORO) >> http://qgqlochekone.blogspot.com > >
Bug#787146: ITP: Gambatte - Game Boy and Game Boy Color emulator
the package in mentos was gone, please re-upload mentors packages that has a related ITP must be mantain event erased in the time! Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#541157: RFP: vbam - Gameboy Advance emulator
the package in mentors are now go.. please reupload to mentors mentors must mantain the packages that already has a bug number relationship and only erase those that are onlñy uploaded alone without a itp or rfp bug related! Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#814375: ITP: libretro-beetle-pce-fast -- Beetle/Mednafen PCE FAST libretro port
a package are ready and a sponsor request its need: https://mentors.debian.net/package/libretro-beetle-pce-fast Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#787580: Bug#820165: RFS: libretro-genesisplusgx/1.7.4+git20160330 [ITP]
hi again, i forget to say: only the name and trademark are copyright, the code portion are pgl by nicola http://mamedev.org/?p=422 las line said that only the name are trademark, if u revised the code seems some portions of the emulator are changed to a more flexible, so this package must be revised Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com 2016-04-06 10:06 GMT-04:30 PICCORO McKAY Lenz <mckaygerh...@gmail.com>: > 2016-04-06 9:37 GMT-04:30 Sergio benjamim Rocha filho > <sergio_...@yahoo.com.br>: >> MAME changed its license, but Genesis Plus GX uses the old one. >>Also, it's based on some portions of old mame code: >> https://github.com/ekeeke/Genesis-Plus-GX/blob/master/LICENSE.txt#L7 > > i already know, ok i not explain too much, but ... > > i suggested to better put licence as only non-commercial due makes > more confused if put "mame" as licensed due now are gpl
Bug#787580: Bug#820165: RFS: libretro-genesisplusgx/1.7.4+git20160330 [ITP]
2016-04-06 9:37 GMT-04:30 Sergio benjamim Rocha filho: > MAME changed its license, but Genesis Plus GX uses the old one. >Also, it's based on some portions of old mame code: > https://github.com/ekeeke/Genesis-Plus-GX/blob/master/LICENSE.txt#L7 i already know, ok i not explain too much, but ... i suggested to better put licence as only non-commercial due makes more confused if put "mame" as licensed due now are gpl
Bug#658261: RFP: NESICIDE - An Integrated Development Environment for the 8-bit Nintendo Entertainment System
I opened an issue around the problem of packagin the very customized environment of building a nesicide ide https://github.com/christopherpow/nesicide/issues/19#issuecomment-172935449 [1] https://github.com/christopherpow/nesicide/issues/19#issuecomment-172935449 Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#255572: ITP: cc65 -- Cross development suite for 65xxx processors, necesary for nesicide env
hey i refer that i firts search here: https://www.debian.org/devel/wnpp/prospective and due the bug related are linked so i take it! and of course, get back the owership! the itp progress are avanced and there's no sense of my firts intentions, now i must collaborate in the common work -- Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#255572: ITP: cc65 -- Cross development suite for 65xxx processors, necesary for nesicide env
upload the made of only two or one that provided one package for each cc compiler? -- Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#799829: tyr-quake both quake1 & quakewolrd close to conservative engine stable-based
>I packaged and uploaded ezquake, a different quakeworld client. It ... >It's been waiting for ftp master review for about a month now [0]. > [0] https://ftp-master.debian.org/new/ezquake_2.2+git20150324-1.html the point of the tyrquake its that WORKS IN NON OPENGL supported GPU's taking in consideration that recent version of debian only supports directly intel gpu's so my matrox gpu (not reconised ) can play 99% of games, and either my old VIA unichrome not dri2 supported! that's why linux not have good suport for most used targets in desktop users! tyrquake works perfectly in my older good machine with newer debian (now more slowly) jeesie release if nobody have time, i made a preliminay dsc ITP package of! only need and sponsored! -- Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#255572: ITP: cc65 -- Cross development suite for 65xxx processors, necesary for nesicide env
retitle 255572 ITP: cc65 -- Cross development suite for 65xxx processors owner 255572 ! thanks As of May 2015, the owner of copyright in the compiler has relicensed it as well under the zlib license. This means everything is DFSG free. https://github.com/cc65/cc65/commit/aeb849257277a6b98542de8579697b81c6dd70e6 so as i used this in the past and have some experience due i used many emulators, i wish to take work in this. Currently the piece of software are staled and sai unmantained but commits focused on bugfixeds are made in the github repository.. This package are need for the nesicide software a development ide for 8bit console roms for emulators. see #658261 a hard to package piece of software due inconsistency of their artifacts. A firts steps to provide devel enviroments for making roms of 8bit systems are packagin the cc65 compilers suite! -- Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#119911: still worked in
hi, this is a semi-automated menssage to the ITP issue to not close.. i currently have workin in this package and others, now in few days i'll have the finish package, after some test using the g-d-p from git with the recently added marathon rules -- Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#255572: ITP: cc65 -- Cross development suite for 65xxx processors, necesary for nesicide env
sorry but the merged #714058 issue are not reflected in the https://www.debian.org/devel/wnpp/prospective page, only the itp and the original issue are not active inmany times... i have a very huge repository focused on gamers, and i cofounder of a ebian derivate, VenenuX are u see the other mail? -- Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#255572: hi what its the estatus of this package?
hi i follow the discutiion, i understand that license and other have very importance in debian, but i reviewed the package and use it, i reviewed the two dsc files available in the wo mail threats.. noted takin too many importance in to license issues and let the packagin too basic! the one provided by Laszlo and he mades before by Spiro in their site, and a rebuild with recent of the mades by Spiro are better for people that use this king of software, like me! think about it, are u gamers of these consoles, play this king of games again and again or play PS2 like games with sharers and antialaiasing? the package made by Laszlo keep it simple but not are focused!, the docs files of each splited package can be cheap space by using dh_installdocs "--link-doc=" feature! this its very important! -- Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#119911: ITP: alephone - marathon engine for data games
2015-12-08 1:33 GMT-04:30 Alexandre Detiste: > I don't think anyone else will come up with an alternative marathon engine > anyday. Yes, that its! > So please: one alephone source package that builds one alephone binary package > that includes three .desktop files (for a starter, the extra levels can be > added later) > and the launcher if needed. alephone source and the resulting alephone package now has those: * /usr/games/alephone (engine itselft) * /usr/share/games/alephone/alephone-laucher (bash script to suymlink on each scenario package) and its respective manpages BUT: > GDP will not provide things like the one provided by src:quake, as there's > no way to update these after the local GDP package has been manually built. if that its, so source engine will also made 3 packges (marathon/1/2/3) that ship those files and depends of the packages provides by GDP? this mean the alephone source must produce : * marathon * marathon2 * marathon3 these packages will handle desktop files, desktop icons, root debian menu entries and laucher symlink and as seem you point, will depends of the data packages produced by GDP right? please confirme for made the proper changes and send to you the dsc files with all need!
Bug#119911: ITP: alephone - marathon engine for data games
HEre are preliminary dsc sources for alephone engine the game-data-packager has git entries for data (please are SCENARIOS) games Alexander Detiste added a rule in G-D-P for Marthon, but that rule are too basic and lack of many missing necesary files http://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/commit/?id=276b4a06fb63b85be1db5069f0bc80620a1bc79e game-data-packager produce with the engine, inside scenarios packages 3 .desktop files with a TryExec clause that point to a file provided by G-D-P -created, .deb for example /usr/share/games/marathon-{1|2|3}/try-exec but those are currently symlinks back to /usr/games/alephone , that are enought only for determine if can be lauched but NOT FOR lauch each game! Thats are not enought to made work each scenario, due each scenario are independent data game and works without any other data, its not same as other engines & data's that need original files for work Each scenario to work need that be parsed as LAST argument to the engine, this avoid modification of the environment using the ALEPHONE_DATA variable the script that i provide solves that: see the already provide manpage for usage, just symlink each lauch tho the script and that all, can be included in the engine package but i prefer a common package produced by game-data-packager or something like quake does (a meta empty that depends/recommends both data and engine) the dsc sources that i provide has inside all the necesary to promote the engine package PLEASE NOTE THAT MENTORS HAVE A PROBLEM WITH KEY GPG VALIDATION AND I MAIL IN TWO OPORTUNITIES WITH OUT ANY REPLY ABOUT! Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com marathon-laucher.sh Description: Bourne shell script marathon-laucher.sh Description: Bourne shell script marathon-launcher.6 Description: Binary data alephone_20150620-0.dsc Description: Binary data alephone_20150620-0.debian.tar.xz Description: application/xz
Bug#119911: ITP: alephone - marathon engine for data games
ok lest take in consideration u'r notes: 2015-12-07 17:24 GMT-04:30, Alexandre Detiste: > For new games it is probably better to use game-data-packager to ship > only > the non-distributable files, and ship DFSG files (such as icons > and .desktop files) somewhere else. its the way proposed also in the second suggestion: > > One way is to have the engine package contain the wrapper scripts, > .desktop files etc. (e.g. src:openjk, src:iortcw). This is the simplest > thing if the engine is unlikely to be used for other games and > alternative > engine versions are unlikely to be packaged. currently alephone only works for marathon related games, so there's no other game derived! but the secon approach also can be applied due the wrapper script can be put in those kind of package: > > Another approach is to have a package for the engine (like > src:ioquake3) > and a package for the user-visible game (like src:quake, containing > wrapper scripts, .desktop files etc.). This is more flexible if the > engine > can be used for other user-visible games (e.g. OpenArena, Nexuiz > Classic) > or there could reasonably be multiple packaged engines (e.g. > Quakespasm, > Darkplaces). > > If you provide a .desktop file for each episode, > then each can call the engine directly without needing a wrapper script. > i can provide it, inclusivelly i already doit! but firts we must decided how we made the scenarios packages! or what will be included in the engine package, do u take a review on the files i provided? or something!? -- Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#119911: ITP: alephone - marathon engine for data games
user pkg-games-de...@lists.alioth.debian.org tag games 119911 forcemerge 85673 119911 hi mantainers, i take some work over alephon and marathon related i made two scripts, one to downloading and help game-data-packager supports marathon trilogy and other to lauch using one only script that detects any futher data based on the previous insaller the behavior are: 1) package alephone can go to main due only provided "engine", just like some others does 2) game-data-packager will support data for engine packages, but each packaged data game will provide own laucher and menu entries 3) the game-data-packager that that preliminary installer "marathoninstaller.sh" with release date as argument and scenario as second argument 3.1) the invocation installer: marathoninstaller install= 3.2) installer will download from oficial github alephone the data files NOTE: data files for alephone from oficial marathon trilogy does not work! 3.3) installer will unzip and put in debian tmp, (for game-data-packager change that obviously) 4) laucher script will expected data scenarios will be n /usr/share/games/marathon/ 4.1) each scenario works independient from another, including those unnoficial or made 4.2) script selft detects own name invocation an lauch respective game example for marathon 2 durandal: marathoninstaller.sh install=20150620 marathon-2 the engine package "alephone" can provide the script named attached here "marathonlaucher.sh" or we can made a main marathon package tha provide the laucher and if laucher does not fond data, help users what must install or notify something installer will download from github oficial repository from release 20150620 the file Marathon2-20150620-Data.zip, the unzip in "file/Marathon 2", due this have a space in path will rename to "marathon2" and then put into debian/tmp, file names inside data dir scenario must remain unhanged ... game-data-packager if se that preliminary script must put files under /usr/share/games/marathon with own directory as "marathon2" and each scenario package must symlink real script (named attached here as marathonlaucher.sh), in this case "marathon-2" (/usr/games/marathon-2 -> /usr/games/marathon", and provided respective menu entries laucher spected found scenario in /usr/share/games/marathon/marathon-2, will detect if laucher itself was "marathon-2" or "marathon2" trhought symlink to real laucher script, and set directory scenario gam data, then lauch IMPORTANT: due not all GPL mesa modules today provide OpenGL (well all modules fails to provide, only intel does) the script automatically detect if opengl support are present and disable it before lauch the proper game -- Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com marathoninstaller.sh Description: Bourne shell script marathonlauncher.sh Description: Bourne shell script
Bug#119911: ITP: alephone - marathon engine for data games
i thinks there's some missing points, engine will lauch directly those SCENARIOS directly?, correct me if i dont understand those points: 2015-11-28 12:42 GMT-04:30, Alexandre Detiste: > The package with the engine should also provide 3 .desktop files with a > TryExec clause > that point to a file provided by G-D-P -created, .deb > for example /usr/share/games/marathon-{1|2|3}/try-exec > as symlinks back to /usr/games/alephone . asmlinks to the engine without any directory data direction does not start the game, that's why i provide one of the two scripts.. the marathonlaucher.sh also the scenarios (please PLEASE does not named "-data", use "-scenarios") must goes into a global "marathon" directory under /usr/share/games > The engine should go in contrib, as the assets are not DFSG-free and > the engine is useless without assets. the engine can go to main as with darkplaces and quakespasm does take in consideration if u dont are played the game before... and dont understand the working of the engine.. a extra package as quake over quake-data packages, by example, can hadle that extra script, the script are based in previous work of this issue, and on the quake relationship packages -- Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#119911: ITP: alephone - marathon engine for data games
retitle 119911 ITP: alephone -- marathon engine for related data games owner 119911 ! thanks i want to take on this issue i have a alephone package with those changes to able to upload to main.. if we take in consideration the work on quake related ackages we can take: a) a alephone engine package in main that provides only engine software b) a marathon game package that ship in same way the engine and adata as quake does c) a excalibur morganas's revenge contrib package that can provide marathon-data d) a marathon-data packages entries in game-data-packager as MUST BE any feedbafck please?
Bug#803880: RFP: tyrutils quake 1 or 2 mod utils for building quake levels and quake file formats
a more improved folk are in https://github.com/ericwa/tyrutils-ericw that fork are focused on lighting mdification more avanced ... this tools are only for quake1 engines, not quake2 so the bug RFP must be retitled to not be confuising and lack of decompiling tool, only some modification directly and compiling maps/ligts/vis etc i made preliminary package for my own purpose under http://venenuxrepo.fundacite-aragua.gob.ve/mskcommon/games/tyrutils/tyrutils-ericw_0.15.3-1.dsc of the tyrutils-ericw improved folk if are interesting and a tyrutils original packaged as: http://venenuxrepo.fundacite-aragua.gob.ve/mskcommon/games/tyrutils/tyrutils_0.16pre-1.dsc Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#803880: RFP: tyrutils quake 1 or 2 mod utils for building quake levels and quake file formats
Package: wnpp Severity: wishlist * Package name: tyrutils Version : 0.15 Upstream Author : Kevin Shanahan http://disenchant.net/about * URL : http://disenchant.net/utils/ * License : GPL3 Programming Lang: C Description : collection of command line utilities for building Quake levels and working with various Quake file formats collection of command line utilities for building Quake levels and working with various Quake file formats currently supported are quake 2 and quake 1 maps.. qbsp - Used for turning a .map file into a playable .bsp file. light - Used for lighting a level after the bsp stage. (This util was previously known as TyrLite). vis - Creates the potentially visible set (PVS) for a bsp. bspinfo - Print stats about the data contained in a bsp file. bsputil - Simple tool for manipulation of bsp file data. Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#119911: RFP: aleph One status
what about status of this buig? and a note about mentors: i'll try to upload a package too but key files fails... i reported two times that error.. maybe mentors system must be more flexible ... Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#801513: RFP: OpenRedAlert - Remake engine of "Red Alert" and Command-n-Conquer with very few depends
Package: wnpp Severity: wishlist * Package name: openredalert Version : 2010 Upstream Author : Damien Carol* URL : https://github.com/damiencarol/openredalert * License : GPL Description : Remake engine of an old game "Red Alert" from Westwood studio OpenRedAlert is a game engine rebuild of the game red alert 1. Unless OpenRA, this engine only need few dependences and make layable in all supported hardware older or newer.. This makes more suichtable to package and mantaint in debian way. -- Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#799954: RFP: yamagi-xatrix & yamagi-rogue
>Hi, Hi alexandre and fabian >The game-data-packager tool can create local packages for >quake2-reckoning-data & quake2-groundzero-data. This its only for game data, not for game engine loading.. do u any time take a while and try to understand the mechanish of quake 2 game mods? depends of mod, the mod can require a game engine load for certanin specific game logic, by example i'll try to play the "zaero" exapansion without the "game.so" lib loading and when arribe at firts door the door does not open event inclusivelly after i push the swith ad run to it after use the VERY compatible yzaero code of yamagi now the game works perfectly.-- >Can you have a look and close this bug and 799954 if this works for you. as i explained does not work! same applied for xatrix and rogue, that's why i create that request.. i read the license carefully and there's two things we can do: 1) the license only referts to Mocosoft software related "product", due in conversations with layers in my country, this only applied to the code and the product as well the "product" its only win32 executables ... so if the package produces binary debian this are not! of course, any portion of code can be patched, so the code can be put in non-free repository 2) provide only packages for autobuild when the game-data packager has the data for games, as well are doing with modules/dkms preliminary package was made for venenux here as starter point: http://venenuxrepo.fundacite-aragua.gob.ve/mskcommon/games/quake2/ (waith around 45 minutes and dsc files will show up, i'm uploading) my mentors key are not working, that's why i not upload to mentors! Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#799955: RFP: yamagi-xatrix & yamagi-rogue
please keep in CC the other bug 2015-09-29 12:57 GMT-04:30 Alexandre Detiste: > TL;DR: it works, I'm in a volcano & I'm attacked by little flying things ;-) do works? for what quake? (and i'm very curius about a screen je je) for quake1 only pure data its need, for quake 2 depends of mod, by example, the doom2 mods loads and are playable without a loader but xatrix, rogue and specially zaero in my setup at leas not! >> do u any time take a while and try to >> understand the mechanish of quake 2 game mods? > > Most games are pure data, but Quake 2 is an exception. yes! and its a pain for linux users that fact! > I see there's here a bit of code that call "make" and expect to find a > resulting "game.so" > http://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/tree/game_data_packager/games/quake2.py umm i have only the game-data-packager 36 not lasted i'm using squeeze as main system and wheeze only for few things.. > > There was some breakage due to package renaming; this is now fixed in git. > > Only strange thing is that I get a: > | quake2-groundzero-data_43_all.deb > instead of a: > | quake2-groundzero-data_43_amd64.deb well maibe the "all" in arch are due mantainers think that mods for quake2 are similar like quake1, but ar i see in git quake2 mod spected a "game.so" as result... umm then for thos two RFP rqeuest, could one can generate a package and test if works but in any case, the yamagi code focused on fixeds some bigs that id soft does not, specially for linux! and there's no game-data-packager for the zaero mod, and no linux support (ion the official original disc the so file for linux crash when loading) the codes from yamagi are fully 64 bit clean! << > >> i read the license carefully and there's two things we can do: >> >> 2) provide only packages for autobuild when the game-data packager >> has the data for games, as well are doing with modules/dkms >> >> preliminary package was made for venenux here as starter point: >> >> http://venenuxrepo.fundacite-aragua.gob.ve/mskcommon/games/quake2/ > > Haven't yet looked at that. as i see in game-data-packager maybe not necesary to see, but yes if take in consideration package it due have many bugfixeds over original id soft code and yamagi ports are fully 64bit clean > >> (waith around 45 minutes and dsc files will show up, i'm uploading) >> my mentors key are not working, that's why i not upload to mentors! >> >> Lenz McKAY Gerardo (PICCORO) >> http://qgqlochekone.blogspot.com >
Bug#799954: RFP: yamagi-xatrix & yamagi-rogue
> game-data-packager uses Yamagi's versions of the xatrix and rogue code, > not the original id Software releases. The number of bugs fixed is > exactly the same as if the same code was uploaded to Debian as packages. so then, this bug (both) now can be closed for! thanks for clarification i dont have knowlegd due my game-data-packager are 36 so i wish to the lasted version of game-data-pacakge will be backported for jeesie at least
Bug#799954: RFP: yamagi-xatrix -- 'The Reckoning' for Yamagi Quake II
Package: wnpp Severity: important the source are only xatrix, this its a Reckoning expansion loader for the yamagi-quake engine, i think without this the expansion cannot be played that's why i think its important for packagin help, i currently upload a preliminary dsc file for the venenux repo that can help to that task to mantainer of the yamagi quake (due package result must be in sync with main engine) * Package name: yamagi-xatrix Version : 2.03 Upstream Author : Yamagi Burmeister * URL : https://github.com/yquake2/xatrix/releases * License : GPL Programming Lang: C, C++ Description : 'The Reckoning' for Yamagi Quake II Quake II missionpack "The Reckoning", developed by Xatrix Software for used with the "Yamagi Quake II Client", but may work withe other clients too. This package has some bugfixeds over the main original loader for play the mission pack with quake2 engines. http://www.yamagi.org/quake2. Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#799955: RFP: yamagi-rogue -- 'Ground Zero' for Yamagi Quake II
Package: wnpp Severity: important the source are only rogue, this its a Ground Zero expansion loader for the yamagi-quake engine without this the expansion cannot be played that's why i think its important for packagin help, i currently upload a preliminary dsc file for the venenux repo that can help to that task to mantainer of the yamagi quake (due package result must be in sync with main engine) * Package name: yamagi-rogue Version : 2.03 Upstream Author : Yamagi Burmeister * URL : https://github.com/yquake2/rogue/releases * License : GPL Programming Lang: C, C++ Description : 'Ground Zero' for Yamagi Quake II Quake II missionpack "Ground Zero", developed by Rogue Software for used with the "Yamagi Quake II Client", but may work withe other clients too. This package has many bugfixeds over the main original loader for play the mission pack with quake2 engines. http://www.yamagi.org/quake2. Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#799828: quake 1 free gpl conten game oq+
2015-09-23 2:58 GMT-04:30 Simon McVittie: > > This might be nice to have in Debian, but it is outside the scope of the > quake package, which specifically exists to support the non-free data > from id Software's Quake series, and can never be in Debian main. If you umm u have right in this part, i send to quake package due i dont see any other place, but now this bug was parse to wnpp > if you are interested in including oqplus in Debian, it should be packaged > separately, in main, similar to OpenArena (openarena, openarena-data, > etc.) and Nexuiz Classic (nexuiz, nexuiz-data). It can be based on the > quake source package, and it can use the same Quake-compatible engines > as the quake package (like Nexuiz Classic does), but it isn't Quake. The package if me or other will work in int must noteh that oq or oqp ç operates in the id1 directory and for normal engines except darkplaces may conflicts with non-free data from registered version i mean i cannot make work any of the openquartz or openquartz-plus in quakespasm, tyr-quake or sdlquake with both gpl and non-free data installed the darkplaces work due has mechanis to make it (special parse option) > ensuring that scripting (QuakeC) is properly built from source (oqplus > svn appears to contain a progs.dat and some source code, but no build > system to update progs.dat from source). The difficult and tedious part > is likely to be tracking down the copyright holders and source code for > the assets (artwork, levels, etc.). yes and no, the release mechanish of the older project was manually > > From http://openarena.ws/fsfps/oqplus.html#svn it appears that oqplus > svn might not actually contain the source files for everything in its > repository; it seems to be relying on OpenQuartz CVS for the source for > some files. yes, of course, the original openquartz project has a directory with all necesary tools also the tyr-quake project also has in separate tools > > Please retitle this bug as an ITP if you want to work on this. i dont think so others mantainers like my packagin methods the debian packaging proces are slowly and tedous i make a better idea: i'll packagin for my distro VenenuX and let the sources as started point for any ITP request of any other mantainer so in this way i evade any unuselles work i made for nothing > > > The project are not dead, its active the snv are broken link due has a typo, see: http://mancubus.net/svn/hosted/fsfps/oqplus/ > the associated forum appears to have been deleted. I don't think this is the forum are active here: http://openarena.ws/board/index.php?topic=4627.0 theres a little work and some make rules explained
Bug#799829: tyr-quake both quake1 & quakewolrd close to conservative engine stable-based
its RFP only provide a started point to facilite the packaging task to mantainers i see and important package request due provide both quake and quakewolrd in both client and server witout so standard poblems (the quakeforge are too complicate to package respect that) free data content (at least for quake i think also for qw) are also available in another rquest RFP #799828 Hi, i never used the reportbug due in my home network provider deny any email send command so i must manually parse to gmail In any case i dont have any problem in help... Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com 2015-09-23 8:28 GMT-04:30 Mattia Rizzolo <mat...@mapreri.org>: > For the reference, this is bug #799829, added in CC now. Please keep it > in replies (i.e., don't reply to the other mail but to this one). > (this is another "erorr" you did, CCing debian-devel@ this way don't > propagate the number bug and I had to look it up manually) > > On Wed, Sep 23, 2015 at 12:51:11PM +, Mattia Rizzolo wrote: >> On Tue, Sep 22, 2015 at 10:39:25PM -0430, PICCORO McKAY Lenz wrote: >> > package: wnpp >> > severity: wishlist >> > >> > Version 0.62 (0.61+git) >> > Upstream Author : Kevin Shanahan http://disenchant.net/about/ >> > URL : http://disenchant.net/tyrquake/ >> > License : GPLv2 >> > Description : Very conservative QuakeWorld and Quake1 engine >> >> Hi there. >> >> WNPPs bugs have a particular format/syntax for their metadata to be able >> to be parsed by automated tools (like the site wnpp.debian.net, but only >> that). >> >> You don't seem to have used reportbug to generate this bug report (which >> is fine), but please take a couple of minutes to read >> https://www.debian.org/devel/wnpp/ >> >> Is this a ITP or an RFP? that means, are you going to package this thing >> and put it in the Debian archive of are you just asking somebody to do >> that? >> >> -- >> regards, >> Mattia Rizzolo >> >> GPG Key: 66AE 2B4A FCCF 3F52 DA18 4D18 4B04 3FCD B944 4540 .''`. >> more about me: http://mapreri.org : :' : >> Launchpad user: https://launchpad.net/~mapreri `. `'` >> Debian QA page: https://qa.debian.org/developer.php?login=mattia `- > > > > -- > regards, > Mattia Rizzolo > > GPG Key: 66AE 2B4A FCCF 3F52 DA18 4D18 4B04 3FCD B944 4540 .''`. > more about me: http://mapreri.org : :' : > Launchpad user: https://launchpad.net/~mapreri `. `'` > Debian QA page: https://qa.debian.org/developer.php?login=mattia `-
Bug#799829: tyr-quake both quake1 & quakewolrd close to conservative engine stable-based
There's any consensus around quakeworld packagin? i can see some politic around quake engines and provides and the pacakges in venenux follow that, but i could'n find the prevous work of the quakeforge packages only mail references! Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com 2015-09-23 11:09 GMT-04:30 Mattia Rizzolo <mat...@mapreri.org>: > control: retitle -1 RFP: tyrquake -- very conservative QuakeWorld and Quake1 > engine > > On Wed, Sep 23, 2015 at 10:15:59AM -0430, PICCORO McKAY Lenz wrote: >> its RFP only provide a started point to facilite the packaging task to >> mantainers > > ok, so let's format the title according (done with this email) > > -- > regards, > Mattia Rizzolo > > GPG Key: 66AE 2B4A FCCF 3F52 DA18 4D18 4B04 3FCD B944 4540 .''`. > more about me: http://mapreri.org : :' : > Launchpad user: https://launchpad.net/~mapreri `. `'` > Debian QA page: https://qa.debian.org/developer.php?login=mattia `-
Bug#694645: RFP: Reaction -- Reaction is a first person shooter based on the ioquake3 engine.
i'm interesting in packagin some games, this are one due i noted normal ioquake3 engine could not run this game mod in the svn code of that game, ther's a note that mention the engine are little modified for.. due i have unresolved problems with gpg key in mentors i'll put the dsc files in vennux repo and sponsored request will link those ( venenuxrepo.fundacite-aragua.gob.ve are for old but dsc sources will compiled in lasted debian sid) ther's any working in it? could anybody sponsored my files when done? -- Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#799829: tyr-quake both quake1 & quakewolrd close to conservative engine stable-based
package: wnpp severity: wishlist Version 0.62 (0.61+git) Upstream Author : Kevin Shanahan http://disenchant.net/about/ URL : http://disenchant.net/tyrquake/ License : GPLv2 Description : Very conservative QuakeWorld and Quake1 engine Very conservative engine that supports QuakeWorld and Quake1 both client and server net, also quakeworld client and a server focused too. I have dsc files for packages on venenux close preliminary package, that can be taken as started point removing the venenux patches that only works for older debian versions (with --skip-patches) here http://venenuxrepo.fundacite-aragua.gob.ve/mskcommon/games/quake1/tyrquake_0.61git0ca7766-1.dsc the quakeworld provides was based on the older quakeworld packages from upstream. the quake1 provides are in syncwith quake engines in debian oficial. i provide a previous bug whislist report about free data files openquartz-plus tht also works with thi engine, providing a complete free quake and quakeworld game (yes oq-plus provide qw too) -- Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#714820: ITP: ntopng -- High-Speed Web-based Traffic Analysis and Flow Collection Tool
the rickshaw (1.4.6-1) package was uploaded to unstable: . * Initial upload (closes: #676631). now the work in ntopng can be continued! Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com -- To UNSUBSCRIBE, email to debian-wnpp-requ...@lists.debian.org with a subject of unsubscribe. Trouble? Contact listmas...@lists.debian.org Archive: http://lists.debian.org/calci+fs3dc-vhaxqghds+2n7v_bcpe7qlryolea6avl3btu...@mail.gmail.com
Bug#714820: ITP: ntopng -- High-Speed Web-based Traffic Analysis and Flow Collection Tool
ping? please at least upload to mentors.debian please! theres no more versions on ntop site, now theyre use svn tarball releases Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com -- To UNSUBSCRIBE, email to debian-wnpp-requ...@lists.debian.org with a subject of unsubscribe. Trouble? Contact listmas...@lists.debian.org Archive: http://lists.debian.org/CALci+FSZ9+NprYamgtcxa_=F=qi+vp-f-i_il5wgtxmih-p...@mail.gmail.com
Bug#578192: RFP: PeerGuardian Linux (pgl) -- IP blocking software
ping? what its the status of this bug? why nobody can sponsored the premade packagves from pgl ? please! Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com
Bug#697712: RFP: ambulant -- Open source SMIL Player
Package: wnpp Severity: wishlist * Package name: ambulant Version : 2.2 Upstream Author : Ambulant Team ambulant-feedb...@ambulantplayer.org * URL : http://sourceforge.net/projects/ambulant * License : LGPL Description : The AMBULANT Open SMIL Player with support for SMIL 3.0 The AMBULANT Open SMIL Player is an open-source media player with fully support for SMIL 3.0, featured namespace-based support for the SMIL Language, Extended Mobile, Mobile, and Basic profiles. Has many backends and also browser plugins. -- System Information: Debian Release: squeeze APT prefers stable APT policy: (990, 'stable'), (550, 'squeeze-backports') Architecture: i386 (i686) Shell: /bin/bash linked to /bin/dash Kernel: Linux 2.6.34-massenkoh-586 Locale: LANG=es_VE.UTF-8, LC_CTYPE=es_VE.UTF-8 (charmap=UTF-8) -- Lenz McKAY Gerardo (PICCORO) http://qglochekone.blogspot.com
Bug#652745: RFP: razor-qt -- simple qt-based desktop window manager
sorry , u must with more.. hours theres new modules in razorqt, a razorshorcut daemon and a razor opensshj ask pass so i carefully modify the rules and install files in razorqt git hub.. please whait for and hours.. then i send info about packagin, but the info only apllies to debian .. not winbuntu.. in any case u could run the debian script on razorqt sources under the dist directory.. On Mon, Jul 9, 2012 at 6:00 PM, PICCORO McKAY Lenz mckaygerh...@gmail.comwrote: i dont like winbuntu.. i send u files in few hours, go to sleep.. tomorrow u will be my packages. On Mon, Jul 9, 2012 at 5:45 PM, Manuel A. Fernandez Montecelo manuel.montez...@gmail.com wrote: 2012/7/9 PICCORO McKAY Lenz mckaygerh...@gmail.com: the problem, i do not have 24/7 intenet conection, and my tools are not network oriented .. here in sarisarinama work in put-paste schema and merge.. like old cvs, and no-one can touch thinks that dont own with out permision.. i send u the dsc files for lenny, squeeze for razorqt at 2012-05-24 that work for lenny, for squeze waith for a few hours and i generate the 0.4.99/0.5.0 dsc files due some new components are in git hub. ... I am going to disconnect and go to bed in a few minutes, so you don't need to send anything until tomorrow. Anyway, I've been looking at the Ubuntu package... do you think that it will work for Debian? https://launchpad.net/~razor-qt/+archive/ppa/+sourcepub/2255050/+listing-archive-extra Cheers. -- Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com Cofundador de Venenux; debian based multimedia alike free only zealots users (oh well, i try but..too many free guidelines buahhh) http://shutendouji.net creador de massenkoh linux; debian enhanchements for better up to date support on stable brand, including non-free soft. -- Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com Cofundador de Venenux; debian based multimedia alike free only zealots users (oh well, i try but..too many free guidelines buahhh) http://shutendouji.net creador de massenkoh linux; debian enhanchements for better up to date support on stable brand, including non-free soft.
Bug#652745: RFP: razor-qt -- simple qt-based desktop window manager
well the debian package i try to upload to debian mentors, but debian package mantainer system are too deprecated.. faild in my gpg key importa and check.. i'm mantainer colaborator on razorqt github and send to debian the minimun requeriments to build and pack raozrqt but nothing.. so then try to upload to *mentors*.*debian*.nethttp://www.google.co.ve/url?sa=trct=jq=debian%20mentorssource=webcd=1ved=0CFQQFjAAurl=http%3A%2F%2Fmentors.debian.net%2Fei=1Bf7T5GEBY-c8gTThvXUBgusg=AFQjCNEHHtq5tzT2hpukiaA-x07-8xOilQ but always faild on key check, and my key have 4096 and a public part in a public server.. i reported to mentors mail list th eproblem but nothing interesting in solve problems.. currently many debian packages are poor on features and low improvements due mantainers are people that not have knowledge on those software that they pack! On Mon, Jul 9, 2012 at 1:02 PM, Manuel A. Fernandez Montecelo manuel.montez...@gmail.com wrote: Hi, Any progress on this? I don't have experience packaging this kind of software (desktop environments), and I am not a Debian Developer, but maybe I can help to get things rolling. Cheers. -- Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com Cofundador de Venenux; debian based multimedia alike free only zealots users (oh well, i try but..too many free guidelines buahhh) http://shutendouji.net creador de massenkoh linux; debian enhanchements for better up to date support on stable brand, including non-free soft.
Bug#675355: RFP: qtermwidget -- unicode-enabled, embeddable QT4 terminal emulation widget
Package: wnpp Severity: wishlist * Package name: libqtermwidget Version : 0.4.0 Upstream Author : pvanek p...@scribus.info * URL : https://github.com/qterminal/qtermwidget * License : GPL Programming Lang: C, C++, Python Description : unicode-enabled, embeddable QT4 terminal emulation widget Unicode-enabled, embeddable QT widget for using as a built-in console or terminal emulation widget. This are usefully widgets and libs for building or/and implementing terminal qt4 based applications. Has a designer plugin for use on projects. -- Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com Cofundador de Venenux; debian based multimedia alike free only zealots users (oh well, i try but..too many free guidelines buahhh) http://shutendouji.net creador de massenkoh linux; debian enhanchements for better up to date support on stable brand, including non-free soft. -- To UNSUBSCRIBE, email to debian-wnpp-requ...@lists.debian.org with a subject of unsubscribe. Trouble? Contact listmas...@lists.debian.org Archive: http://lists.debian.org/CALci+FQBFUcqjotWDMX_gX8dYCfZBVfhAP_gBgM7Vc-i=ys...@mail.gmail.com
Bug#652745: Razorqt details for packaging, .. requeriments and dependences, please read carefully.
i'm interesting in participate about packagin razorqt debian rules.either as co-mantainer or just helper, but i well knowed razorqt packagin for squeeze and wheeze hatn others.. i build working debian squeeze packages, for venenux release.. the only bug i found in last git (this week) its desktop edit mode, all other thinks works well and perfectly under debian squeeze and wheeze.. the 0.4.1 bugs udenr debian squeeze were just reported mostly by me and some with proper solution to git directly.. requeriments: qt4 = 4.6.1-1 libpolkit-agent-1-dev = 0.96-1 libpolkit-qt-1-dev = 0.99-1 (in this case i backported polkitqt from debian snapshots for squeeze) libmagic-dev, libxrender-dev, libxcomposite-dev, libxdamage-dev, libudev-dev, libqt4-webkit | libqtwebkit4, (in this case i make an xor due in squeeze wheeze these packages named differently) libxcursor-dev, zlib1g-dev i attach a diff with send days ago to razorqt google discution update rules, but theyre not build debian packages as debian does, they use a bash script taht not make happy debian squeeze packagin.. http://groups.google.com/group/razor-qt/browse_thread/thread/4a167d5034d76cc7 so later git code where updated. NOTES: lightdm are very unusefully due active development and changes to dm, respect to razorqt-lightdm theme and part of code.. i not recommended build and mantain a package for that.. untill code are usefully build-able.. currently are some build bugs in that part. NOTES: polkit agent and icon theming has some small requieriments, for squeeze i recommend backporting a libpolkit 0.99 and that for build qtpolkit 0.99 necesary later for build the razorqt-polkit part, also when package are complety u must make depends on oxigen-icon-theme due some more issues around icon code in git: References: oxigen-icon-theme's reason http://groups.google.com/group/razor-qt/browse_thread/thread/6634af2ec3e812b3/b321f7141ace95da#b321f7141ace95daand http://groups.google.com/group/razor-qt/browse_thread/thread/d1b03a394c08c93f lightdm related build problems making not packaging available http://groups.google.com/group/razor-qt/browse_thread/thread/eca608d673b97f68 licence issues now solves: https://github.com/Razor-qt/razor-qt/issues/287 -- Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com Cofundador de Venenux; debian based multimedia alike free only zealots users (oh well, i try but..too many free guidelines buahhh) http://shutendouji.net creador de massenkoh linux; debian enhanchements for better up to date support on stable brand, including non-free soft.