Bug#670358: ITP: sdl-audioin -- Library to add audio input support to SDL

2012-04-25 Thread Toby Smithe
Hi Dominique,

On 25 April 2012 07:15, Dominique Dumont  wrote:
> From the titile of the bug, I assume you want to maintain this package.

Well, all I've done is produce a package. I think it complies with
policy and all the new-fangled stuff like multi-arch, and it is source
and binary lintian clean. Upstream considers that the project is
complete, so I think the maintenance burden should be very low. I get
the impression that it only supports OSS right now (unfortunately), so
if I find myself with some free time, I might try and hack a
PulseAudio back-end for it (but I'm not sure how free for that sort of
hacking I'll be over the next few months). In any case, I don't mind
looking after the package.

> May I suggest you join sdl team to do so ?

That sounds like a good idea.

> This way, you'll be able to use our team's repo (git) and sponsoring will be
> much easier.

Yes; I'll have to look into how the git repo is structured. Should I
update the control file to point to some future X-Vcs for this
package, once I have had a look, then? And should the Maintainer field
point at the team?

My main concern in joining the team is one of commitment: I don't want
to sign myself up for giving time to help out with all sorts of SDL
issues, not because I'm not keen to help, but because I think it would
be dishonest to make such a commitment when I'm not sure I have the
free time to do so. Of course, team maintenance does seem to reduce
the work burden for all concerned, so in that sense, I would be keen
to join.

Many thanks for your reply,

-- 
Toby Smithe
http://launchpad.net/~tsmithe



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Bug#670358: ITP: sdl-audioin -- Library to add audio input support to SDL

2012-04-24 Thread Dominique Dumont
Le Wednesday 25 April 2012 01:27:32, Toby Smithe a écrit :
> I need this package, despite its age and despite the continuing development
> of SDL itself, in order to continue packaging PEBL (the Psychology
> Experiment Building Language) - see #650775.

From the titile of the bug, I assume you want to maintain this package. 

May I suggest you join sdl team to do so ? 

This way, you'll be able to use our team's repo (git) and sponsoring will be 
much easier. 

To join see the (new) "joining the team" section in:

http://wiki.debian.org/Teams/DebianSdlGroup#preview

all the best

Dominique


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Bug#670358: ITP: sdl-audioin -- Library to add audio input support to SDL

2012-04-24 Thread Toby Smithe
Package: wnpp
Severity: wishlist
Owner: Toby Smithe 

* Package name: sdl-audioin
  Version : 0.3-rc1
  Upstream Author : Tyler Montbriand 
* URL : http://burningsmell.org/sdl_audioin/
* License : LGPL-1.2
  Programming Lang: C
  Description : Library to add audio input support to SDL

This source package builds three small binaries.
Extracts from the control file are given below.

I need this package, despite its age and despite the continuing development of 
SDL
itself, in order to continue packaging PEBL (the Psychology Experiment Building
Language) - see #650775. I have spoken with the author of PEBL, who notes that 
this
library is needed until SDL provides audio input support by itself (which, I 
hear, is
on the roadmap).

Package: libsdl-audioin0-dev
Description: Library to add audio input support to SDL - development files
 SDL_audioin adds audio input support to SDL, and is modelelled after SDL's
 audio output subsystem, providing a very similar simple API.
 .
 This package contains the development files.

Package: libsdl-audioin0
Description: Library to add audio input support to SDL
 SDL_audioin adds audio input support to SDL, and is modelelled after SDL's
 audio output subsystem, providing a very similar simple API.
 .
 This package contains the shared library.

Package: sdl-scope
Description: Demo oscilloscope for libsdl-audioin
 SDL_Scope is a simple example application that reads sound from a sound
 card and displays it on the screen.
 .
 Using it is simple - just run it, and it goes. It features:
  * Linux and Windows crossplatform interoperability
  * Low CPU use and quick response time via partial redraws
  * Resizable window
  * Fullscreen capability: alt-enter toggles



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