Bug#989085: ITP: gamescope -- micro-compositor for games
Update: packaging is now available at https://salsa.debian.org/games-team/gamescope. Almost done, I will probably upload it next week :) Cheers, Stephan
Bug#989085: ITP: gamescope -- micro-compositor for games
Hi Sam, yes I know. I haven't come up with a good 3 line description yet. tl;dr: it's an application that allows to run programs in a nested environment originating from the SteamOS compositor. The main use is to run older games in their original resolution on a high dpi screen via upscaling. - Stephan On Tue, May 25, 2021 at 6:23 PM Sam Hartman wrote: > > > "Stephan" == Stephan Lachnit writes: > > Stephan> BSD-2-Clause Programming Lang: C Description : > Stephan> micro-compositor for games > > Stephan> Will maintain in Games team. > > Stephan> Description on GitHub: > > Stephan> In an embedded session usecase, gamescope does the same > Stephan> thing as steamcompmgr, but with less extra copies and > Stephan> latency: > > That description isn't good enough that I can tell what this is without > going and doing a bunch of additional research. > I'd recommend improving significantly so someone can tell from the > package description whether they want the package.
Bug#989085: ITP: gamescope -- micro-compositor for games
> "Stephan" == Stephan Lachnit writes: Stephan> BSD-2-Clause Programming Lang: C Description : Stephan> micro-compositor for games Stephan> Will maintain in Games team. Stephan> Description on GitHub: Stephan> In an embedded session usecase, gamescope does the same Stephan> thing as steamcompmgr, but with less extra copies and Stephan> latency: That description isn't good enough that I can tell what this is without going and doing a bunch of additional research. I'd recommend improving significantly so someone can tell from the package description whether they want the package.
Bug#989085: ITP: gamescope -- micro-compositor for games
Package: wnpp Severity: wishlist Owner: Stephan Lachnit X-Debbugs-Cc: debian-de...@lists.debian.org, stephanlach...@debian.org.com * Package name: gamescope Version : 3.8.1 Upstream Author : Pierre-Loup A. Griffais * URL : https://github.com/Plagman/gamescope * License : BSD-2-Clause Programming Lang: C Description : micro-compositor for games Will maintain in Games team. Description on GitHub: In an embedded session usecase, gamescope does the same thing as steamcompmgr, but with less extra copies and latency: It's getting game frames through Wayland by way of Xwayland, so there's no copy within X itself before it gets the frame. It can use DRM/KMS to directly flip game frames to the screen, even when stretching or when notifications are up, removing another copy. When it does need to composite with the GPU, it does so with async Vulkan compute, meaning you get to see your frame quick even if the game already has the GPU busy with the next frame. It also runs on top of a regular desktop, the 'nested' usecase steamcompmgr didn't support. Because the game is running in its own personal Xwayland sandbox desktop, it can't interfere with your desktop and your desktop can't interfere with it. You can spoof a virtual screen with a desired resolution and refresh rate as the only thing the game sees, and control/resize the output as needed. This can be useful in exotic display configurations like ultrawide or multi-monitor setups that involve rotation. It runs on Mesa+AMDGPU, and could be made to run on other Mesa/DRM drivers with minimal work. Can support NVIDIA if/when they support accelerated Xwayland. - Stephan