Bug#989085: ITP: gamescope -- micro-compositor for games

2022-07-24 Thread Stephan Lachnit
Update: packaging is now available at
https://salsa.debian.org/games-team/gamescope. Almost done, I will probably
upload it next week :)

Cheers,
Stephan


Bug#989085: ITP: gamescope -- micro-compositor for games

2021-05-25 Thread Stephan Lachnit
Hi Sam,

yes I know. I haven't come up with a good 3 line description yet.

tl;dr: it's an application that allows to run programs in a nested
environment originating from the SteamOS compositor. The main use is
to run older games in their original resolution on a high dpi screen
via upscaling.

- Stephan

On Tue, May 25, 2021 at 6:23 PM Sam Hartman  wrote:
>
> > "Stephan" == Stephan Lachnit  writes:
>
> Stephan> BSD-2-Clause Programming Lang: C Description :
> Stephan> micro-compositor for games
>
> Stephan> Will maintain in Games team.
>
> Stephan> Description on GitHub:
>
> Stephan> In an embedded session usecase, gamescope does the same
> Stephan> thing as steamcompmgr, but with less extra copies and
> Stephan> latency:
>
> That description isn't good enough that I can tell what this is without
> going and doing a bunch of additional research.
> I'd recommend improving significantly so someone can tell from the
> package description whether they want the package.



Bug#989085: ITP: gamescope -- micro-compositor for games

2021-05-25 Thread Sam Hartman
> "Stephan" == Stephan Lachnit  writes:

Stephan> BSD-2-Clause Programming Lang: C Description :
Stephan> micro-compositor for games

Stephan> Will maintain in Games team.

Stephan> Description on GitHub:

Stephan> In an embedded session usecase, gamescope does the same
Stephan> thing as steamcompmgr, but with less extra copies and
Stephan> latency:

That description isn't good enough that I can tell what this is without
going and doing a bunch of additional research.
I'd recommend improving significantly so someone can tell from the
package description whether they want the package.



Bug#989085: ITP: gamescope -- micro-compositor for games

2021-05-25 Thread Stephan Lachnit
Package: wnpp
Severity: wishlist
Owner: Stephan Lachnit 
X-Debbugs-Cc: debian-de...@lists.debian.org, stephanlach...@debian.org.com

* Package name: gamescope
  Version : 3.8.1
  Upstream Author : Pierre-Loup A. Griffais
* URL : https://github.com/Plagman/gamescope
* License : BSD-2-Clause
  Programming Lang: C
  Description : micro-compositor for games

Will maintain in Games team.

Description on GitHub:

In an embedded session usecase, gamescope does the same thing as steamcompmgr,
but with less extra copies and latency:

It's getting game frames through Wayland by way of Xwayland, so there's no
copy within X itself before it gets the frame.
It can use DRM/KMS to directly flip game frames to the screen, even when
stretching or when notifications are up, removing another copy.
When it does need to composite with the GPU, it does so with async Vulkan
compute, meaning you get to see your frame quick even if the game already has
the GPU busy with the next frame.

It also runs on top of a regular desktop, the 'nested' usecase steamcompmgr
didn't support.

Because the game is running in its own personal Xwayland sandbox desktop,
it can't interfere with your desktop and your desktop can't interfere with it.
You can spoof a virtual screen with a desired resolution and refresh rate
as the only thing the game sees, and control/resize the output as needed. This
can be useful in exotic display configurations like ultrawide or multi-monitor
setups that involve rotation.

It runs on Mesa+AMDGPU, and could be made to run on other Mesa/DRM drivers with
minimal work. Can support NVIDIA if/when they support accelerated Xwayland.


- Stephan