I don't know if it's related, but got another reproducible
segmentation fault while trying another game (FTL).
In Xorg.0.log:
[1305277.651] Backtrace:
[1305277.660] 0: /usr/bin/Xorg (xorg_backtrace+0x36) [0x7fbe5f917cd6]
[1305277.660] 1: /usr/bin/Xorg (0x7fbe5f799000+0x182829) [0x7fbe5f91b829]
[1305277.660] 2: /lib/x86_64-linux-gnu/libpthread.so.0
(0x7fbe5eac1000+0xf030) [0x7fbe5ead0030]
[1305277.661] 3: /usr/lib/x86_64-linux-gnu/dri/r600_dri.so
(0x7fbe59d4a000+0x285ae3) [0x7fbe59fcfae3]
[1305277.661] 4: /usr/lib/xorg/modules/extensions/libglx.so
(0x7fbe5c23+0xddb1) [0x7fbe5c23ddb1]
[1305277.661] 5: /usr/lib/xorg/modules/extensions/libglx.so
(0x7fbe5c23+0x3c223) [0x7fbe5c26c223]
[1305277.661] 6: /usr/bin/Xorg (0x7fbe5f799000+0x52e61) [0x7fbe5f7ebe61]
[1305277.661] 7: /usr/bin/Xorg (0x7fbe5f799000+0x41ec5) [0x7fbe5f7daec5]
[1305277.661] 8: /lib/x86_64-linux-gnu/libc.so.6
(__libc_start_main+0xfd) [0x7fbe5d7e8ead]
[1305277.661] 9: /usr/bin/Xorg (0x7fbe5f799000+0x4219d) [0x7fbe5f7db19d]
[1305277.661]
[1305277.661] Segmentation fault at address 0x637f4870
[1305277.661]
Fatal server error:
[1305277.661] Caught signal 11 (Segmentation fault). Server aborting
A backtrace is also attached.
Thank you!
Best regards,
Nelson
Continuing.
[New Thread 0x7fbe586c8700 (LWP 26833)]
Program received signal SIGSEGV, Segmentation fault.
_mesa_GenTextures (n=256, textures=optimized out) at main/texobj.c:876
876 main/texobj.c: Arquivo ou diretório não encontrado.
#0 _mesa_GenTextures (n=256, textures=optimized out) at main/texobj.c:876
texObj = optimized out
name = 1871
target = 0
ctx = 0x7fbe6261f030
first = optimized out
i = optimized out
#1 0x7fbe5c23ddb1 in __glXDisp_GenTextures (cl=0x7fbe62b4b058,
pc=optimized out) at ../../glx/indirect_dispatch.c:2851
n = 256
answerBuffer = {2201748512, 32767, 1602384045, 32702, 2201748528,
32767, 2202004137, 32767, 0 repeats 20 times, 2201748624, 32767,
2202004137, 32767, 2201748688, 32767, 0, 0, 0, 1, 1, 0, 1606004352,
32702, 1605976304, 32702, 2201748688, 32767, 1572175494, 32702,
2201748688, 32767, 1, 0, 1606004352, 32702, 1603393436, 32702, 0, 0,
2, 0, 0, 0, 2, 0, 1606004224, 32702, 1603360858, 32702, 32,
0, 1637120688, 32702, 1650585648, 32702, 2201748752, 32767, 112, 0,
891963, 0 repeats 33 times, 58, 0, 1602787880, 32702, 1635264896,
32702, 48, 32702, 2201749064, 32767, 2201748992, 32767, 32, 0,
25165825, 58, 1572142792, 32702, 0, 32702, 24, 0, 16, 48,
2201749216, 32767, 2201749008, 32767, 1572142792, 32702, 1, 0, 27,
0, 1669243184, 32702, 4112, 0, 1, 0 repeats 25 times, 2201749216,
32767, 2202004137, 32767, 2201749280, 32767, 0, 0, 1635451600,
32702, 1635454272, 32702, 1605960840, 32702, 1602160052, 32702,
1661456160, 32702, 1605960832, 32702, 1548310592, 32702, 0, 0}
textures = 0x637f4870
req = optimized out
error = 32702
cx = optimized out
#2 0x7fbe5c26c223 in __glXDispatch (client=optimized out)
at ../../glx/glxext.c:568
rendering = 0 '\000'
stuff = 0x7fbe637ea130
opcode = 145 '\221'
proc = optimized out
cl = 0x7fbe62b4b058
retval = optimized out
#3 0x7fbe5f7ebe61 in Dispatch () at ../../dix/dispatch.c:428
clientReady = 0x7fbe61947ab0
result = optimized out
client = 0x7fbe62b4af10
nready = 0
icheck = 0x7fbe5fb940f0
start_tick = 14020
#4 0x7fbe5f7daec5 in main (argc=10, argv=0x7fff833c0918,
envp=optimized out) at ../../dix/main.c:288
i = optimized out
alwaysCheckForInput = {0, 1}