Re: Problem with MGA driver in X
On Wednesday 19 May 2004 01:43, Xavier LaRue wrote: > Hi, > > I was just playing with OpenGL using my Matrox G400 > when I came over a problem that apear with the > update of X to 4.3.0 > > Using this program > http://nehe.gamedev.net/data/lessons/linuxsdl/lesson02.tar.gz which is > suposed to display a white triangle and a white quad. The quad don't > appear. If I move the code place to draw the Quad first, the triangle > doesn't appear. > > I would like to know if somone have experimented the problem > and if somone have a solution. > > Thank you in advence > Xavier LaRue Have you tried to call glFlush() before swapping the buffers ? I bet this will solve the problem. Damien
libxcursor.so should be moved into package libxcursor1
Hi all, I don't know if this can be tagged as a bug, but I think there's a problem with packages libxcursor-dev and libxcursor1: the file /usr/lib/libxcursor.so should be moved into the package libxcursor1 (and not libxcursor-dev), otherwise you cannot benefit from the XRender cursors unlike you install the libxcursor-dev devel package too. It's unlikely that end-users will install libxcursor-dev anyway... What do you think about it ? Best regards :) Damien
libxcursor.so should be moved into package libxcursor1
Hi, I think there's a problem with packages libxcursor-dev and libxcursor1: the file /usr/lib/libxcursor.so should be moved into the package libxcursor1 (and not libxcursor-dev), otherwise you cannot benefit from the XRender cursors unlike you install the libxcursor-dev devel package. (It took me a entire day to understand the problem :P) It's unlikely that end-user will install libxcursor-dev anyway... What do you think about it ? Best regards :) Damien