Re: DRI problem with Voodoo3 and quake 3
glxinfo runs okay. I'm trying to see if I can find other programs that bail out like this...but still no luck. On Thu, Oct 19, 2000 at 06:49:01PM -0700, Seth Arnold wrote: > Joel, how well does "glxinfo" run? I too noticed this with q3a, and > glxinfo also dies in a similar manner. Since I don't have time to play > games at the moment, I didn't investigate further -- I figured I broke > something. :) > > I am still running kernel 2.4.0-test7 with my MGA 400 Max, matrox's > driver. > > * Joel Fuster <[EMAIL PROTECTED]> [001019 17:55]: > > Hello, > > > > I've searched high and low to see if someone else has had this problem, > > but no luck, so I'm posting this here. > > > > This is my setup: > > > > linux 2.4.0-test9 > > X 4.0.1 packages, phase2v19 > > Glide v3.10 for DRI > > Voodoo 3 3000 AGP > > > > I've recently started having a problem running Quake 3, the following is > > what happens when I start it: > > > > - R_Init - > > ...loading libGL.so: Initializing OpenGL display > > ...setting mode 4: 800 600 > > Using XFree86-VidModeExtension Version 2.0 > > XF86DGA Mouse (Version 2.0) initialized > > XFree86-VidModeExtension Activated at 800x600 > > Xlib: sequence lost (0x1 > 0x1d) in reply type 0x0! > > X Error of failed request: BadAtom (invalid Atom parameter) > > Major opcode of failed request: 0 () > > Atom id in failed request: 0x400 > > Serial number of failed request: 0 > > Current serial number in output stream: 29 > > > > > > > > ...and it quits. It used to work fine with a previous version of the > > X4.0.1 packages, but unfortunately I don't remember which version it was > > that started not working. At one point I was using the tdfx_dri.o > > module from the X 4.0.1 I had compiled myself before the phase2 packages > > began including it, and that worked fine. But now it does this same > > thing with either one I try. If I go back entirely to my compiled X, > > though, quake 3 works (though at half-speed, but that's something else > > entirely I think). > > > > Something odd, I just tried some other GL apps, (some GL xscreensavers, > > terminus, chromium-bsu) and they seem to be working fine... I've no > > idea why only quake 3 would refuse to work... > > > > I'd really appreciate it if anyone had any ideas or suggestions... > > > > Joel Fuster > > > > > > -- > > To UNSUBSCRIBE, email to [EMAIL PROTECTED] > > with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED] > > > > > -- > To UNSUBSCRIBE, email to [EMAIL PROTECTED] > with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED] >
DRI problem with Voodoo3 and quake 3
Hello, I've searched high and low to see if someone else has had this problem, but no luck, so I'm posting this here. This is my setup: linux 2.4.0-test9 X 4.0.1 packages, phase2v19 Glide v3.10 for DRI Voodoo 3 3000 AGP I've recently started having a problem running Quake 3, the following is what happens when I start it: - R_Init - ...loading libGL.so: Initializing OpenGL display ...setting mode 4: 800 600 Using XFree86-VidModeExtension Version 2.0 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 800x600 Xlib: sequence lost (0x1 > 0x1d) in reply type 0x0! X Error of failed request: BadAtom (invalid Atom parameter) Major opcode of failed request: 0 () Atom id in failed request: 0x400 Serial number of failed request: 0 Current serial number in output stream: 29 ...and it quits. It used to work fine with a previous version of the X4.0.1 packages, but unfortunately I don't remember which version it was that started not working. At one point I was using the tdfx_dri.o module from the X 4.0.1 I had compiled myself before the phase2 packages began including it, and that worked fine. But now it does this same thing with either one I try. If I go back entirely to my compiled X, though, quake 3 works (though at half-speed, but that's something else entirely I think). Something odd, I just tried some other GL apps, (some GL xscreensavers, terminus, chromium-bsu) and they seem to be working fine... I've no idea why only quake 3 would refuse to work... I'd really appreciate it if anyone had any ideas or suggestions... Joel Fuster
Re: DRI problem with Voodoo3 and quake 3
glxinfo runs okay. I'm trying to see if I can find other programs that bail out like this...but still no luck. On Thu, Oct 19, 2000 at 06:49:01PM -0700, Seth Arnold wrote: > Joel, how well does "glxinfo" run? I too noticed this with q3a, and > glxinfo also dies in a similar manner. Since I don't have time to play > games at the moment, I didn't investigate further -- I figured I broke > something. :) > > I am still running kernel 2.4.0-test7 with my MGA 400 Max, matrox's > driver. > > * Joel Fuster <[EMAIL PROTECTED]> [001019 17:55]: > > Hello, > > > > I've searched high and low to see if someone else has had this problem, > > but no luck, so I'm posting this here. > > > > This is my setup: > > > > linux 2.4.0-test9 > > X 4.0.1 packages, phase2v19 > > Glide v3.10 for DRI > > Voodoo 3 3000 AGP > > > > I've recently started having a problem running Quake 3, the following is > > what happens when I start it: > > > > - R_Init - > > ...loading libGL.so: Initializing OpenGL display > > ...setting mode 4: 800 600 > > Using XFree86-VidModeExtension Version 2.0 > > XF86DGA Mouse (Version 2.0) initialized > > XFree86-VidModeExtension Activated at 800x600 > > Xlib: sequence lost (0x1 > 0x1d) in reply type 0x0! > > X Error of failed request: BadAtom (invalid Atom parameter) > > Major opcode of failed request: 0 () > > Atom id in failed request: 0x400 > > Serial number of failed request: 0 > > Current serial number in output stream: 29 > > > > > > > > ...and it quits. It used to work fine with a previous version of the > > X4.0.1 packages, but unfortunately I don't remember which version it was > > that started not working. At one point I was using the tdfx_dri.o > > module from the X 4.0.1 I had compiled myself before the phase2 packages > > began including it, and that worked fine. But now it does this same > > thing with either one I try. If I go back entirely to my compiled X, > > though, quake 3 works (though at half-speed, but that's something else > > entirely I think). > > > > Something odd, I just tried some other GL apps, (some GL xscreensavers, > > terminus, chromium-bsu) and they seem to be working fine... I've no > > idea why only quake 3 would refuse to work... > > > > I'd really appreciate it if anyone had any ideas or suggestions... > > > > Joel Fuster > > > > > > -- > > To UNSUBSCRIBE, email to [EMAIL PROTECTED] > > with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED] > > > > > -- > To UNSUBSCRIBE, email to [EMAIL PROTECTED] > with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED] > -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
DRI problem with Voodoo3 and quake 3
Hello, I've searched high and low to see if someone else has had this problem, but no luck, so I'm posting this here. This is my setup: linux 2.4.0-test9 X 4.0.1 packages, phase2v19 Glide v3.10 for DRI Voodoo 3 3000 AGP I've recently started having a problem running Quake 3, the following is what happens when I start it: - R_Init - ...loading libGL.so: Initializing OpenGL display ...setting mode 4: 800 600 Using XFree86-VidModeExtension Version 2.0 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 800x600 Xlib: sequence lost (0x1 > 0x1d) in reply type 0x0! X Error of failed request: BadAtom (invalid Atom parameter) Major opcode of failed request: 0 () Atom id in failed request: 0x400 Serial number of failed request: 0 Current serial number in output stream: 29 ...and it quits. It used to work fine with a previous version of the X4.0.1 packages, but unfortunately I don't remember which version it was that started not working. At one point I was using the tdfx_dri.o module from the X 4.0.1 I had compiled myself before the phase2 packages began including it, and that worked fine. But now it does this same thing with either one I try. If I go back entirely to my compiled X, though, quake 3 works (though at half-speed, but that's something else entirely I think). Something odd, I just tried some other GL apps, (some GL xscreensavers, terminus, chromium-bsu) and they seem to be working fine... I've no idea why only quake 3 would refuse to work... I'd really appreciate it if anyone had any ideas or suggestions... Joel Fuster -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]