Re: DRI problem with Voodoo3 and quake 3

2000-10-19 Thread Joel Fuster
glxinfo runs okay.  I'm trying to see if I can find other programs that bail 
out like this...but still no luck.

On Thu, Oct 19, 2000 at 06:49:01PM -0700, Seth Arnold wrote:
> Joel, how well does "glxinfo" run? I too noticed this with q3a, and
> glxinfo also dies in a similar manner. Since I don't have time to play
> games at the moment, I didn't investigate further -- I figured I broke
> something. :)
> 
> I am still running kernel 2.4.0-test7 with my MGA 400 Max, matrox's
> driver.
> 
> * Joel Fuster <[EMAIL PROTECTED]> [001019 17:55]:
> > Hello,
> > 
> > I've searched high and low to see if someone else has had this problem,
> > but no luck, so I'm posting this here.
> > 
> > This is my setup:
> > 
> > linux 2.4.0-test9
> > X 4.0.1 packages, phase2v19
> > Glide v3.10 for DRI
> > Voodoo 3 3000 AGP
> > 
> > I've recently started having a problem running Quake 3, the following is
> > what happens when I start it:
> > 
> > - R_Init -
> > ...loading libGL.so: Initializing OpenGL display
> > ...setting mode 4: 800 600
> > Using XFree86-VidModeExtension Version 2.0
> > XF86DGA Mouse (Version 2.0) initialized
> > XFree86-VidModeExtension Activated at 800x600
> > Xlib: sequence lost (0x1 > 0x1d) in reply type 0x0!
> > X Error of failed request:  BadAtom (invalid Atom parameter)
> >   Major opcode of failed request:  0 ()
> >   Atom id in failed request:  0x400
> >   Serial number of failed request:  0
> >   Current serial number in output stream:  29
> > 
> > 
> > 
> > ...and it quits.  It used to work fine with a previous version of the
> > X4.0.1 packages, but unfortunately I don't remember which version it was
> > that started not working.  At one point I was using the tdfx_dri.o
> > module from the X 4.0.1 I had compiled myself before the phase2 packages
> > began including it, and that worked fine.  But now it does this same
> > thing with either one I try.  If I go back entirely to my compiled X,
> > though, quake 3 works (though at half-speed, but that's something else
> > entirely I think).  
> > 
> > Something odd,  I just tried some other GL apps, (some GL xscreensavers,
> > terminus, chromium-bsu) and they seem to be working fine...  I've no
> > idea why only quake 3 would refuse to work...
> > 
> > I'd really appreciate it if anyone had any ideas or suggestions...
> > 
> > Joel Fuster
> > 
> > 
> > --  
> > To UNSUBSCRIBE, email to [EMAIL PROTECTED]
> > with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
> > 
> 
> 
> --  
> To UNSUBSCRIBE, email to [EMAIL PROTECTED]
> with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
> 



Re: DRI problem with Voodoo3 and quake 3

2000-10-19 Thread Seth Arnold
Joel, how well does "glxinfo" run? I too noticed this with q3a, and
glxinfo also dies in a similar manner. Since I don't have time to play
games at the moment, I didn't investigate further -- I figured I broke
something. :)

I am still running kernel 2.4.0-test7 with my MGA 400 Max, matrox's
driver.

* Joel Fuster <[EMAIL PROTECTED]> [001019 17:55]:
> Hello,
> 
> I've searched high and low to see if someone else has had this problem,
> but no luck, so I'm posting this here.
> 
> This is my setup:
> 
> linux 2.4.0-test9
> X 4.0.1 packages, phase2v19
> Glide v3.10 for DRI
> Voodoo 3 3000 AGP
> 
> I've recently started having a problem running Quake 3, the following is
> what happens when I start it:
> 
> - R_Init -
> ...loading libGL.so: Initializing OpenGL display
> ...setting mode 4: 800 600
> Using XFree86-VidModeExtension Version 2.0
> XF86DGA Mouse (Version 2.0) initialized
> XFree86-VidModeExtension Activated at 800x600
> Xlib: sequence lost (0x1 > 0x1d) in reply type 0x0!
> X Error of failed request:  BadAtom (invalid Atom parameter)
>   Major opcode of failed request:  0 ()
>   Atom id in failed request:  0x400
>   Serial number of failed request:  0
>   Current serial number in output stream:  29
> 
> 
> 
> ...and it quits.  It used to work fine with a previous version of the
> X4.0.1 packages, but unfortunately I don't remember which version it was
> that started not working.  At one point I was using the tdfx_dri.o
> module from the X 4.0.1 I had compiled myself before the phase2 packages
> began including it, and that worked fine.  But now it does this same
> thing with either one I try.  If I go back entirely to my compiled X,
> though, quake 3 works (though at half-speed, but that's something else
> entirely I think).  
> 
> Something odd,  I just tried some other GL apps, (some GL xscreensavers,
> terminus, chromium-bsu) and they seem to be working fine...  I've no
> idea why only quake 3 would refuse to work...
> 
> I'd really appreciate it if anyone had any ideas or suggestions...
> 
> Joel Fuster
> 
> 
> --  
> To UNSUBSCRIBE, email to [EMAIL PROTECTED]
> with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
> 



DRI problem with Voodoo3 and quake 3

2000-10-19 Thread Joel Fuster
Hello,

I've searched high and low to see if someone else has had this problem,
but no luck, so I'm posting this here.

This is my setup:

linux 2.4.0-test9
X 4.0.1 packages, phase2v19
Glide v3.10 for DRI
Voodoo 3 3000 AGP

I've recently started having a problem running Quake 3, the following is
what happens when I start it:

- R_Init -
...loading libGL.so: Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.0
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 800x600
Xlib: sequence lost (0x1 > 0x1d) in reply type 0x0!
X Error of failed request:  BadAtom (invalid Atom parameter)
  Major opcode of failed request:  0 ()
  Atom id in failed request:  0x400
  Serial number of failed request:  0
  Current serial number in output stream:  29



...and it quits.  It used to work fine with a previous version of the
X4.0.1 packages, but unfortunately I don't remember which version it was
that started not working.  At one point I was using the tdfx_dri.o
module from the X 4.0.1 I had compiled myself before the phase2 packages
began including it, and that worked fine.  But now it does this same
thing with either one I try.  If I go back entirely to my compiled X,
though, quake 3 works (though at half-speed, but that's something else
entirely I think).  

Something odd,  I just tried some other GL apps, (some GL xscreensavers,
terminus, chromium-bsu) and they seem to be working fine...  I've no
idea why only quake 3 would refuse to work...

I'd really appreciate it if anyone had any ideas or suggestions...

Joel Fuster



Re: DRI problem with Voodoo3 and quake 3

2000-10-19 Thread Joel Fuster

glxinfo runs okay.  I'm trying to see if I can find other programs that bail out like 
this...but still no luck.

On Thu, Oct 19, 2000 at 06:49:01PM -0700, Seth Arnold wrote:
> Joel, how well does "glxinfo" run? I too noticed this with q3a, and
> glxinfo also dies in a similar manner. Since I don't have time to play
> games at the moment, I didn't investigate further -- I figured I broke
> something. :)
> 
> I am still running kernel 2.4.0-test7 with my MGA 400 Max, matrox's
> driver.
> 
> * Joel Fuster <[EMAIL PROTECTED]> [001019 17:55]:
> > Hello,
> > 
> > I've searched high and low to see if someone else has had this problem,
> > but no luck, so I'm posting this here.
> > 
> > This is my setup:
> > 
> > linux 2.4.0-test9
> > X 4.0.1 packages, phase2v19
> > Glide v3.10 for DRI
> > Voodoo 3 3000 AGP
> > 
> > I've recently started having a problem running Quake 3, the following is
> > what happens when I start it:
> > 
> > - R_Init -
> > ...loading libGL.so: Initializing OpenGL display
> > ...setting mode 4: 800 600
> > Using XFree86-VidModeExtension Version 2.0
> > XF86DGA Mouse (Version 2.0) initialized
> > XFree86-VidModeExtension Activated at 800x600
> > Xlib: sequence lost (0x1 > 0x1d) in reply type 0x0!
> > X Error of failed request:  BadAtom (invalid Atom parameter)
> >   Major opcode of failed request:  0 ()
> >   Atom id in failed request:  0x400
> >   Serial number of failed request:  0
> >   Current serial number in output stream:  29
> > 
> > 
> > 
> > ...and it quits.  It used to work fine with a previous version of the
> > X4.0.1 packages, but unfortunately I don't remember which version it was
> > that started not working.  At one point I was using the tdfx_dri.o
> > module from the X 4.0.1 I had compiled myself before the phase2 packages
> > began including it, and that worked fine.  But now it does this same
> > thing with either one I try.  If I go back entirely to my compiled X,
> > though, quake 3 works (though at half-speed, but that's something else
> > entirely I think).  
> > 
> > Something odd,  I just tried some other GL apps, (some GL xscreensavers,
> > terminus, chromium-bsu) and they seem to be working fine...  I've no
> > idea why only quake 3 would refuse to work...
> > 
> > I'd really appreciate it if anyone had any ideas or suggestions...
> > 
> > Joel Fuster
> > 
> > 
> > --  
> > To UNSUBSCRIBE, email to [EMAIL PROTECTED]
> > with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
> > 
> 
> 
> --  
> To UNSUBSCRIBE, email to [EMAIL PROTECTED]
> with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
> 


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Re: DRI problem with Voodoo3 and quake 3

2000-10-19 Thread Seth Arnold

Joel, how well does "glxinfo" run? I too noticed this with q3a, and
glxinfo also dies in a similar manner. Since I don't have time to play
games at the moment, I didn't investigate further -- I figured I broke
something. :)

I am still running kernel 2.4.0-test7 with my MGA 400 Max, matrox's
driver.

* Joel Fuster <[EMAIL PROTECTED]> [001019 17:55]:
> Hello,
> 
> I've searched high and low to see if someone else has had this problem,
> but no luck, so I'm posting this here.
> 
> This is my setup:
> 
> linux 2.4.0-test9
> X 4.0.1 packages, phase2v19
> Glide v3.10 for DRI
> Voodoo 3 3000 AGP
> 
> I've recently started having a problem running Quake 3, the following is
> what happens when I start it:
> 
> - R_Init -
> ...loading libGL.so: Initializing OpenGL display
> ...setting mode 4: 800 600
> Using XFree86-VidModeExtension Version 2.0
> XF86DGA Mouse (Version 2.0) initialized
> XFree86-VidModeExtension Activated at 800x600
> Xlib: sequence lost (0x1 > 0x1d) in reply type 0x0!
> X Error of failed request:  BadAtom (invalid Atom parameter)
>   Major opcode of failed request:  0 ()
>   Atom id in failed request:  0x400
>   Serial number of failed request:  0
>   Current serial number in output stream:  29
> 
> 
> 
> ...and it quits.  It used to work fine with a previous version of the
> X4.0.1 packages, but unfortunately I don't remember which version it was
> that started not working.  At one point I was using the tdfx_dri.o
> module from the X 4.0.1 I had compiled myself before the phase2 packages
> began including it, and that worked fine.  But now it does this same
> thing with either one I try.  If I go back entirely to my compiled X,
> though, quake 3 works (though at half-speed, but that's something else
> entirely I think).  
> 
> Something odd,  I just tried some other GL apps, (some GL xscreensavers,
> terminus, chromium-bsu) and they seem to be working fine...  I've no
> idea why only quake 3 would refuse to work...
> 
> I'd really appreciate it if anyone had any ideas or suggestions...
> 
> Joel Fuster
> 
> 
> --  
> To UNSUBSCRIBE, email to [EMAIL PROTECTED]
> with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
> 


--  
To UNSUBSCRIBE, email to [EMAIL PROTECTED]
with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]




DRI problem with Voodoo3 and quake 3

2000-10-19 Thread Joel Fuster

Hello,

I've searched high and low to see if someone else has had this problem,
but no luck, so I'm posting this here.

This is my setup:

linux 2.4.0-test9
X 4.0.1 packages, phase2v19
Glide v3.10 for DRI
Voodoo 3 3000 AGP

I've recently started having a problem running Quake 3, the following is
what happens when I start it:

- R_Init -
...loading libGL.so: Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.0
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 800x600
Xlib: sequence lost (0x1 > 0x1d) in reply type 0x0!
X Error of failed request:  BadAtom (invalid Atom parameter)
  Major opcode of failed request:  0 ()
  Atom id in failed request:  0x400
  Serial number of failed request:  0
  Current serial number in output stream:  29



...and it quits.  It used to work fine with a previous version of the
X4.0.1 packages, but unfortunately I don't remember which version it was
that started not working.  At one point I was using the tdfx_dri.o
module from the X 4.0.1 I had compiled myself before the phase2 packages
began including it, and that worked fine.  But now it does this same
thing with either one I try.  If I go back entirely to my compiled X,
though, quake 3 works (though at half-speed, but that's something else
entirely I think).  

Something odd,  I just tried some other GL apps, (some GL xscreensavers,
terminus, chromium-bsu) and they seem to be working fine...  I've no
idea why only quake 3 would refuse to work...

I'd really appreciate it if anyone had any ideas or suggestions...

Joel Fuster


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