Tag 'snb-magic' created by Ian Romanick <ian.d.roman...@intel.com> at 
2010-11-08 22:24 +0000

SNB support is much better now than in Mesa 7.9
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Changes since 7.9-branchpoint:
Adam Jackson (1):
      i965: Update renderer strings for sandybridge

Alex Deucher (7):
      r600c: fix mipmap stride on evergreen
      r600c: add reloc for CB_COLOR0_ATTRIB
      r600c: pull over 6xx/7xx vertex fixes for evergreen
      r600c: fix segfault in evergreen stencil code
      r100: revalidate after radeon_update_renderbuffers
      r600c: add missing radeon_prepare_render() call on evergreen
      r600c: properly align mipmaps to group size

Andre Maasikas (3):
      r600c: fix buffer height setting in dri2 case
      r600g: break alu clause earlier
      r600g: fix evergreen interpolation setup

Andrew Randrianasulu (2):
      dri/nv04: Don't expose ARB_texture_env_combine/dot3.
      dri/nv04: Enable eng3dm for A8/L8 textures.

Bas Nieuwenhuizen (3):
      r600g: set ENABLE_KILL in the shader state in the new design
      r600g: set ENABLE_KILL on evergreen too
      r600g: use dirty list to track dirty blocks

Ben Skeggs (2):
      nv50: DST
      nv50: DPH

Benjamin Franzke (2):
      st/egl image: multiply drm buf-stride with blocksize
      r600g: implement texture_get_handle (needed for eglExportDRMImageMESA)

Brian Paul (206):
      glx: add const qualifiers to __indirect_glMultiDrawArraysEXT()
      glsl2: fix signed/unsigned comparison warning
      llvmpipe: cast to silence warning
      llvmpipe: s/boolean/unsigned/ in bitfield to silence warning
      nv50: use unsigned int for bitfields to silence warnings
      tgsi: fix incorrect usage_mask for shadow tex instructions
      gallivm: expand AoS sampling to cover all filtering modes
      gallivm: fix incorrect vector shuffle datatype
      gallivm: move i32_vec_type inside the #ifdef
      mesa: include mfeatures.h in formats.c
      gallivm: fix wrong return value in bitwise functions
      tgsi/sse: fix aos_to_soa() loop to handle num_inputs==0
      gallivm: added missing case for PIPE_TEXTURE_RECT
      gallium: better docs for pipe_rasterizer_state::sprite_coord_enable
      gallium: rework handling of sprite_coord_enable state
      gallium/docs: added new pipeline.txt diagram
      mesa: don't call valid_texture_object() in non-debug builds
      glsl2: silence compiler warnings in printf() calls
      docs: remove old broken link
      docs: mark as obsolete, remove dead links
      llvmpipe: fix query bug when no there's no scene
      gallivm: remove debug code
      llvmpipe: maintain fragment shader state for draw module
      llvmpipe: indentation fix
      llvmpipe: reformatting, remove trailing whitespace, etc
      llvmpipe: clean-up, comments in setup_point_coefficient()
      llvmpipe: rename sprite field, add sprite_coord_origin
      llvmpipe: implement sprite coord origin modes
      draw: fix test for using the wide-point stage
      llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTS
      draw: check bitshift against PIPE_MAX_SHADER_OUTPUS
      Merge branch 'sprite-coord'
      draw: new draw_fs.[ch] files
      glsl2: fix typo in error msg
      gallivm: fix lp_build_sample_compare()
      softpipe: add missing calls to set draw vertex samplers/views
      mesa: don't advertise bogus GL_ARB_shading_language_120 extension
      configs: remove egl-swrast target from linux-dri config
      llvmpipe: fix sprite texcoord setup for non-projective texturing
      mesa: fix assertions to handle srgb formats
      st/mesa: add missing MESA_FORMAT_S8 case in 
st_mesa_format_to_pipe_format()
      st/mesa: use the wrapped renderbuffer in CopyPixels()
      llvmpipe: make min/max lod and lod bias dynamic state
      llvmpipe: make texture border_color dynamic state
      softpipe: fix repeat() function for NPOT textures
      gallivm: fix repeat() function for NPOT textures
      swrast: update comments for REMAINDER() macro
      softpipe: rename sp_state_fs.c -> sp_state_shader.c
      softpipe: make shader-related functions static
      softpipe: make blend/stencil/depth functions static
      softpipe: make sampler state functions static
      softpipe: make vertex state functions static
      softpipe: make rasterizer state functions static
      softpipe: make stream out state functions static
      softpipe: make clip state functions static
      softpipe: minor asst. clean-ups
      softpipe: allocate tile data on demand
      llvmpipe: fix swizzling of texture border color
      softpipe: fix swizzling of texture border color
      draw: pass sampler state down to llvm jit state
      gallivm: check for level=0 case in lp_build_minify()
      gallivm: added some comments
      draw: check for null sampler pointers
      swrast: fix choose_depth_texture_level() to respect mipmap filtering state
      st/mesa: replace assertion w/ conditional in framebuffer invalidation
      glsl2: fix signed/unsigned comparison warning
      st/xlib: add some comments
      ir_to_mesa: assorted clean-ups, const qualifiers, new comments
      mesa: remove assertion w/ undeclared variable texelBytes
      gallivm: remove newlines
      draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with 
PIPE_MAX_TEXTURE_LEVELS
      mesa: reformatting, comments, code movement
      x11: fix breakage from gl_config::visualType removal
      gallivm: work-around trilinear mipmap filtering regression with LLVM 2.8
      mesa: remove post-convolution width/height vars
      gallivm: add compile-time option to emit inst addrs and/or line numbers
      llvmpipe: code to dump bytecode to file (disabled)
      gallivm: added lp_build_print_vec4()
      gallivm: added lp_build_load_volatile()
      glsl: add ir_unop_round_even case to silence unhandled enum warning
      st/mesa: fix regressions in glDrawPixels(GL_STENCIL_INDEX)
      st/mesa: reformatting in st_cb_drawpixels.c
      st/mesa: use GLuint to avoid problem w/ uint not defined on mingw32
      st/mesa: update function name, comments
      gallivm: use util_snprintf()
      llvmpipe: remove lp_setup_coef*.c files from Makefile
      mesa: fix mesa version string construction
      gallivm: fix incorrect type for zero vector in emit_kilp()
      llvmpipe/draw: always enable LLVMAddInstructionCombiningPass()
      draw: use float version of LLVM Mul/Add instructions
      draw: fix typo in comment
      mesa: add GL_RG case to _mesa_source_buffer_exists()
      mesa: add missing cases for packing red/green images
      st/mesa: added cases for GL_COMPRESSED_RED/RG in st_choose_format()
      docs: update texture red/green support in GL3.txt
      docs: add GL_ARB_texture_rg to release notes
      mesa: driver hook for primitive restart
      mesa: set/get primitive restart state
      mesa: API spec for primitive restart
      mesa: regenerated files with primitive restart
      mesa: plug in primitive restart function
      vbo: support for primitive restart
      gallium: new CAP, state for primitive restart
      st/mesa: support for primitive restart
      draw: implement primitive splitting for primitive restart
      softpipe: enable primitive restart
      llvmpipe: enable primitive restart
      docs: added GL_NV_primitive_restart extension
      Merge branch 'primitive-restart-cleanup'
      winsys/xlib: formatting fixes
      winsys/xlib: use Bool type for shm field
      winsys/xlib: fix up allocation/dealloction of XImage
      winsys/xlib: rename xm->xlib
      galahad: silence warnings
      mesa: move declaration before code
      docs: updated GL3 status for primitive restart
      mesa: 80-column wrapping
      mesa: simplify fbo format checking code
      mesa: split up the image.c file
      mesa: add pixel packing for unscaled integer types
      mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT()
      mesa: _mesa_is_format_integer() function
      mesa: minor reformatting, clean-ups
      mesa: added _mesa_is_fragment_shader_active() helper
      mesa: new glDrawPixels error check for integer formats
      softpipe: added some texture sample debug code (disabled)
      mesa: added new gl_extensions::EXT_gpu_shader4 field
      mesa: added new gl_framebuffer::_IntegerColor field
      mesa: added glGet query for GL_RGBA_INTEGER_MODE_EXT
      mesa: compute _IntegerColor field in _mesa_test_framebuffer_completeness()
      mesa: added cases for GL_EXT_texture_integer formats
      mesa: added cases for GL_EXT_texture_integer
      st/mesa: add format selection for signed/unsigned integer formats
      mesa: simplify target_can_be_compressed() function
      glapi: GL_EXT_texture_integer API
      glapi: include/build EXT_texture_integer.xml
      mesa: regenerated API files for GL_EXT_texture_integer
      mesa: plug in GL_EXT_texture_integer functions
      mesa: display list support for GL_EXT_texture_integer
      st/mesa: be smarter choosing texture format for glDrawPixels()
      softpipe: remove >32bpp color restriction
      mesa: silence enum comparison warning
      mesa: fix uninitialized var warning
      xlib: silence unused var warning
      util: use pointer_to_func() to silence warning
      rtasm: use pointer_to_func() to silence warning
      translate: use function typedefs, casts to silence warnings
      translate: remove unused prototypes
      mesa: additional glReadPixels error checks for GL_EXT_texture_integer
      mesa: additional switch cases for GL_EXT_texture_integer
      mesa: additional teximage error checks for GL_EXT_texture_integer
      mesa: do integer FB / shader validation check in _mesa_valid_to_render()
      mesa: call _mesa_valid_to_render() in glDrawPixels, glCopyPixels, glBitmap
      mesa: remove the unused _mesa_is_fragment_shader_active() function
      mesa: fix bug in _mesa_is_format_integer()
      mesa: rename function to _mesa_is_format_integer_color()
      mesa: remove 'normalized' parameter from _mesa_VertexAttribIPointer()
      vbo: re-indent file
      glapi: xml spec file for GL_EXT_gpu_shader4
      glapi: include EXT_gpu_shader4.xml
      glapi: regenerated API files
      mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()
      mesa: add glGetUniformuiv(), plug in uint glUniform funcs
      mesa: plug in more GL_EXT_gpu_shader4 functions
      mesa: add new GLvertexformat entries for integer-valued attributes
      mesa: implement integer-valued vertex attribute functions
      mesa: add gl_client_array::Integer field and related vertex array state 
code
      mesa: consolidate glVertex/Color/etcPointer() code
      mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXT
      mesa: glArrayElement support for integer-valued arrays
      mesa: clean-up array element code
      mesa: add extension table entry for GL_EXT_gpu_shader4
      mesa: remove obsolete comment
      mesa: fix incorrect type in _mesa_texstore_rgba_int16()
      mesa: fix integer cases in _mesa_is_legal_format_and_type()
      mesa: add const qualifier to _mesa_is_legal_format_and_type()
      mesa: additional integer formats in _mesa_bytes_per_pixel()
      mesa: pixel transfer ops do not apply to integer-valued textures
      mesa: remove dead code
      osmesa: fix renderbuffer memleak in OSMesaMakeCurrent()
      mesa: use GLubyte for edge flag arrays
      mesa: move the gl_config struct declaration
      dri/util: add a bunch of comments
      mesa: remove always-false conditional in check_compatible()
      mesa: fix aux/accum comment and error message mixups
      llvmpipe: assign context's frag shader pointer before using it
      llvmpipe: add a cast
      mesa: silence new warnings in texobj.c
      egl/gdi: fix typo: xsurf->gsurf
      mesa: code to unpack RGBA as uints
      gallivm: implement scatter stores into temp register file
      gallivm: add some LLVM var labels
      gallivm: added debug code to dump temp registers
      gallivm: add pixel offsets in scatter stores
      gallivm: added lp_elem_type()
      gallivm: implement execution mask for scatter stores
      tgsi: remove unused function
      llvmpipe: added some debug assertions, but disabled
      gallivm: alloca() was called too often for temporary arrays
      gallivm: add const qualifiers, fix comment string
      softpipe: disable vertex texturing with draw/llvm
      mesa: consolidate pixel packing/unpacking code
      mesa: rename vars in pixel pack/unpack code
      mesa: implement uint texstore code
      mesa: remove stray GL_FLOAT case in _mesa_is_legal_format_and_type()
      mesa: make fixed-pt and byte-valued arrays a runtime feature

Brian Rogers (1):
      mesa: Add missing else in do_row_3D

Chad Versace (19):
      intel_extensions: Add ability to set GLSL version via environment
      glsl: Add glsl_type::uvecN_type for N=2,3
      glsl: Add lexer rules for uint and uvecN (N=2..4)
      glsl: Changes in generated file glsl_lexer.cpp
      glsl: Add lexer rules for << and >> in GLSL 1.30
      glsl: Change generated file glsl_lexer.cpp
      glsl: Implement ast-to-hir for binary shifts in GLSL 1.30
      glsl: Implement constant expr evaluation for bitwise-not
      glsl: Implement constant expr evaluation for bit-shift ops
      glsl: Implement constant expr evaluation for bitwise logic ops
      glsl: Fix ir validation for bit logic ops
      glsl: Define shift_result_type() in ast_to_hir.cpp
      glsl: Implement ast-to-hir for bit-shift-assignment
      glsl: Define bit_logic_result_type() in ast_to_hir.cpp
      glsl: Implement ast-to-hir for bit-logic ops
      glsl: Fix lexer rule for ^=
      glsl: Commit generated file glsl_lexer.cpp
      glsl: Fix ast-to-hir for ARB_fragment_coord_conventions
      mesa: Fix C++ includes in sampler.cpp

Chia-I Wu (65):
      glapi: Fix build errors for ES.
      glapi: Fix ES build errors again.
      mesa: Update ES APIspec.xml.
      st/xlib: Notify the context when the front/back buffers are swapped.
      targets/egl: Use C++ compiler to link GL/ES state trackers.
      libgl-xlib: Remove unused st_api_create_OpenGL.
      st/egl: Split modeset code support to modeset.c.
      st/egl: Rename kms backend to drm.
      st/egl: s/kms/drm/ on the drm backend.
      egl: Enable drm platform by default.
      egl: Check extensions.
      st/egl: Skip single-buffered configs in EGL.
      mapi: Fix compiler warnings.
      st/egl: Drop context argument from egl_g3d_get_egl_image.
      targets/egl: Fix linking with libdrm.
      st/vega: Fix version check in context creation.
      egl: Use attribute names as the _EGLConfig member names.
      egl: Access config attributes directly.
      st/egl: Access _EGLConfig directly.
      st/egl: Do not finish a fence that is NULL.
      mesa: Remove unused vtxfmt_tmp.h.
      egl_dri2: Drop the use of _egl[SG]etConfigKey.
      egl_glx: Drop the use of [SG]ET_CONFIG_ATTRIB.
      egl_glx: Fix borken driver.
      egl: Move attributes in _EGLImage to _EGLImageAttribs.
      egl: Parse image attributes with  _eglParseImageAttribList.
      egl: Move fallback routines to eglfallbacks.c.
      egl: Drop dpy argument from the link functions.
      egl: Minor changes to the _EGLConfig interface.
      egl: Minor changes to the _EGLScreen interface.
      egl: Fix _eglModeLookup.
      st/egl: Fix native_mode refresh mode.
      egl: Add reference count for resources.
      egl: Use reference counting to replace IsLinked or IsBound.
      egl: Fix a false negative check in _eglCheckMakeCurrent.
      st/egl: Use resource reference count for egl_g3d_sync.
      egl_dri2: Fix a typo that make glFlush be called at wrong time.
      glapi: Do not use glapidispatch.h.
      glapi: Move glapidispatch.h to core mesa.
      glapi: Do not use glapioffsets.h.
      glapi: Merge glapioffsets.h into glapidispath.h.
      vbo: Use CALL_* macros.
      mesa: Remove unnecessary glapitable.h includes.
      autoconf: Better client API selection.
      docs: Update egl and openvg docs.
      autoconf: Update configuration info.
      Merge branch 'glapi-reorg'
      targets: Add missing quotes to Makefile.xorg.
      autoconf: st/vega requires --enable-openvg.
      st/mesa: Unreference the sampler view in st_bind_surface.
      autoconf: Tidy configure output for EGL.
      targets/egl: Fix a warning with --disable-opengl build.
      egl: Rework _eglGetSearchPath.
      mesa: Select FEATURE_remap_table when multiple APIs are enabled.
      mesa: Allow contexts of different APIs to coexist.
      egl: Set up the pthread key even TLS is used.
      st/egl: Add native_surface::present callback.
      st/egl: Use native_surface::present callback.
      d3d1x: Use native_surface::present.
      st/egl: Remove flush_frontbuffer and swap_buffers.
      st/egl: Add support for swap interval and swap behavior.
      st/egl: Add support for EGL_MATCH_NATIVE_PIXMAP.
      st/egl: Add extern "C" wrapper to native.h.
      st/egl: Add native_display_buffer interface.
      st/egl: Use native_display_buffer for EGL_MESA_drm_image.

Christoph Bumiller (80):
      nv50: import new compiler
      nouveau: update nouveau_class.h
      nv50: introduce the big formats table
      nv50: don't produce MOV immediate to output reg in store opt
      nv50: change back accidentally swapped UNORM,SNORM vertex type
      nv50: add/fix some license headers
      nv50: simple reload elimination and local CSE
      nv50: fix constant_operand opt mul by 2 case
      nv50: permit usage of undefined TGSI TEMPs
      nv50: add missing 2nd source for POW multiplication
      nv50: add signed RGTC1 to format table, allow 2_10_10_10 for vbufs
      nv50: fix for empty BBs
      nv50: insert MOVs also for PHI sources from dominating block
      nv50: explicitly set src type for SET ops
      nv50: fixes for nested IFs
      nv50: don't eliminate loads to dedicated values
      nv50: fix constbuf validation
      nv50: build proper phi functions in the first place
      nv50: fix reg count
      nv50: begin implementing loops
      nv50: more constant folding
      nv50: loops part 2
      nv50: flatten simple IF/ELSE/ENDIF constructs
      nv50: fix thinko in store to output reg possible check
      nv50: generate JOINs for outermost IF clauses
      nv50: more TGSI opcodes (SIN, SCS, ARL, RET, KILP)
      nv50: fix PSIZ and PRIMID mapping
      nv50: check dst compatibility in CSE
      nv50: initialize edgeflag input index
      nv50: emit predicate for interp
      Merge remote branch 'origin/master' into nv50-compiler
      nv50: DP2, fix ARL
      nv50: yet another case we need a nop.exit
      nv50: fix check for sprite/point coord enable
      nv50: handle TEXTURE_SWIZZLE and GEOMETRY_SHADER4 caps
      nv50: set the FragDepth output index
      nv50: turn off verbose debug output by default
      nv50: attempt at making more complicated loops work
      nv50: SSG
      nv50: make FrontFacing -1 or +1
      nv50: re-add proper TEXBIAS sequence
      nv50: make use of TGSI immediate type
      nv50: must join SELECT inputs before MOV inputs
      nv50: fix XPD, was negated
      nv50: fix find_dom_frontier
      nv50: fix build-predicate function
      Merge remote branch 'origin/master' into nv50-compiler
      nv50: load address register before using it, not after
      nv50: save tgsi instructions
      nv50: prepare for having multiple functions
      nv50: don't parse again in tgsi_2_nc
      nv50: use actual loads/stores if TEMPs are accessed indirectly
      nv50: create value references with the right type
      nv50: duplicate interps in load_proj_tex_coords
      nv50: address regs are 16 bit
      nv50: fix can_load check for 3rd source
      nv50: reduce bb_reachable_by runtime from pot to linear
      nv50: minor compiler fixes and cleanups
      nv50: cannot move from local mem to output reg directly
      nv50: newlines in shader bincode printing
      nv50: match TEMP limit with nv50 ir builder
      nv50: handle TGSI EXP and LOG again
      nv50: check for immediates when turning MUL ADD into MAD
      nv50: interp cannot write flags reg
      nv50: MOV TEMP[0], -CONST[0] must be float32 negation
      nv50: fix indirect CONST access with large or negative offsets
      nv50: fix TXP depth comparison value
      nv50: consider address register in reload elimination
      nv50: improve and fix modifier folding optimization
      nv50: put low limit on REG_ALLOC_TEMP and FP_RESULT_COUNT
      Merge remote branch 'origin/nv50-compiler'
      nv50: don't segfault on shaders with 0 instructions
      nv50: get shader fixups/relocations into working state
      nv50: add relocs for stack and local mem buffers
      nv50: emit constbuf relocs before uploading constants
      nv50: fix typo in fifo packet length limit
      nv50: use formats table in nv50_surface.c
      nv50: use CLEAR_BUFFERS for surface fills
      nv50: fix/handle a few more PIPE_CAPs
      nv50: fix GP state bind and validate

Corbin Simpson (8):
      r600g: Use align() instead of handrolled code.
      r600g: Trivially deobfuscate r600_hw_states.
      r600g: Deobfuscate and comment a few more functions in r600_hw_states.
      r600g: Clean up some indentation and |= vs. | usage.
      r600g: Fix false and true.
      r600g: "tmp" is such a bad name for a texture.
      r600g: Clean up PS setup.
      r600g: Cleanup viewport floats.

Daniel Vetter (1):
      r200: revalidate after radeon_update_renderbuffers

Dave Airlie (174):
      r300g: fix buffer reuse issue caused by previous commit
      r600g: pull r600_draw struct out into header
      r600g: use index min/max + index buffer offset.
      r600g: add vgt dma src defines
      r600g: fixup texture state on evergreen.
      r600g: fix texture bos and avoid doing depth blit on evergreen
      r600g: hide radeon_ctx inside winsys.
      r600g: attempt to abstract kernel bos from pipe driver.
      r600g: move constant buffer creation behind winsys abstraction.
      r600g: use malloc bufmgr for constant buffers
      r600g: add support for kernel bo
      r600g: add winsys bo caching.
      r600g: add upload manager support.
      r600g: fixup map flushing.
      r600g: use calloc for ctx bo allocations
      r600g: oops got the use_mem_constant the wrong way around.
      r600g; add uses waterfall to asm cf for r6xx.
      r600g: only emit uses waterfall on r6xx hw.
      util/r300g: split the r300 index buffer modifier functions out to util
      r600g: modify index buffers for sizes the hw can't deal with.
      r600g: send correct surface base update for multi-cbufs
      r600g: fix fbo-drawbuffers-maxtargets
      r600g: clean up valgrind issues on maxtargets test.
      r600g: drop debugging that snuck in
      r600g: fix tiling support for ddx supplied buffers
      r600g: add z16 to color setup
      r600g: add color/texture support for more depth formats.
      r600g: fix r700 cube map sizing.
      r600g: fixup r700 CB_SHADER_CONTROL register.
      r600g: add missing BC_INST wrapper for evergreen
      r600g: only flush for the correct colorbuffer, not all of them.
      r600g: deal with overflow of VTX/TEX CF clauses.
      r600g: set back to correct codepaths.
      r600g: fixup evergreen miptree setup.
      r600g: fix eg texture borders.
      r600g: fix typo in struct member name
      r600g: cleanup some of the DB blit code
      r600g: make stencil readback work
      r600g: disable dirty handling on texture from depth code.
      r600g: use floats instead of hex for blit vbo
      r600g: fix depth readback on rv610 and other quirky variants.
      r600g: fix typo in evergreen register list
      u_blitter: add a custom blitter call passing a dsa cso
      r600g: use blitter to do db->cb flushing.
      r600g: fix warnings since last commit.
      egl: fix build since 17eace581d25a626a7d75d9d1205d012cbb14a6e
      r300g: fix point sprite coord.
      r600g: add vert support for 16/16 and 16/16/16 floats.
      r600g: add some more vertex format support.
      r600g: some more vertex formats
      r600g: fix draw-elements and draw-elements-base-vertex
      r600g: drop index_offset parameter to index buffer translate.
      r600g: fixup tex wrapping.
      r600g: fixup VP->FP output->input routing.
      r600g: fix typo in r700 alu emit
      r600g: fixup sprite coord enable.
      r600g: fix polygon mode
      mesa/mipmap: fix warning since 1acadebd6270d3604b026842b8a21360968618a0
      r600g: add eg poly mode code.
      r600g: make index bias fix for evergreen
      r600g: add eg db count control register.
      r300g: fix glsl-fs-pointcoord
      r600g: add evergreen texture resource properly.
      r600g: fix db flush breaking config state
      r600g: on evergreen the centroid isn't set in this register.
      r600g: add back evergreen name.
      r600g: add evergreen texture border support to new path
      r600g: move radeon.h members around to add back map flushing.
      r600g: add initial vertex translate support.
      r600g: remove old assert from new codepath
      Revert "r600g: add initial vertex translate support."
      r600g: port r300g fix for X* formats in texformat code
      r600g: add L8A8 unorm.
      r600g: clean up some code from move to new paths.
      r600g: return string for chip family
      r600g: use Elements macro instead of manual sizeofs
      r600g: fix evergreen depth flushing.
      r600g: add winsys support for CTL constants.
      r600g: drop depth quirk on evergreen
      r600g: add reloc for evergreen color attrib
      r600g: realign evergreen code with r600 code.
      r600g: add assembler support for other vtx fetch fields.
      r600g: fixup vertex format picking.
      r600g: sync vertex/texture cache on resources on evergreen
      r600g: add cb flushing for extra buffers + depth buffer on r600/evergreen
      r600g: fix evergreen draw-buffers
      r600g: flush SH cache on constant change on evergreen
      r600g: only set the Z export if shader exports it.
      r600g: setup basic loop consts on r600 + evergreen.
      mesa/st: initial attempt at RG support for gallium drivers
      r600g: break out of search for reloc bo after finding it.
      r600g: the code to check whether a new vertex shader is needed was wrong
      r600g: fix wwarning in bo_map function
      r600g: TODO domain management
      r600g: add bo fenced list.
      pb: don't keep checking buffers after first busy
      r600g: add bo busy backoff.
      r600g: drop mman allocator
      r600g: drop use_mem_constant.
      r600g: avoid unneeded bo wait
      pb: fix numDelayed accounting
      r600g: add evergreen stencil support.
      r600g: use format from the sampler view not from the texture.
      r600g: fix Z export enable bits.
      r600g: add some RG texture format support.
      r600g: drop width/height per level storage.
      r600g: fix input/output Z export mixup for evergreen.
      r600g: evergreen has no request size bit in texture word4
      r600g: enable vertex samplers.
      r600g: add TXL opcode support.
      r600g: don't run with scissors.
      r600g: fix typo in vertex sampling on r600
      gallium/tgsi: add support for stencil writes.
      gallium/format: add support for X24S8 and S8X24 formats.
      gallium/format: add X32_S8X24_USCALED format.
      gallium/util: add S8 tile sampling support.
      mesa: add support for FRAG_RESULT_STENCIL.
      mesa: improve texstore for 8/24 formats and add texstore for S8.
      softpipe: add support for shader stencil export capability
      st/mesa: add option to choose a texture format that we won't render to.
      st/mesa: use shader stencil export to accelerate shader drawpixels.
      r600g: add support for S8, X24S8 and S8X24 sampler formats.
      r600g: add shader stencil export support.
      glsl: add support for shader stencil export
      st/mesa: enable stencil shader export extension if supported
      r600g: fix depth0 setting
      r600g: fix scissor/cliprect confusion
      r600g: store samplers/views across blit when we need to modify them
      r600g: reduce size of context structure.
      r600g: the vs/ps const arrays weren't actually being used.
      r600g: add copy into tiled texture
      r600g: split out miptree setup like r300g
      r600g: use common texture object create function
      r600g: rename pitch in texture to pitch_in_bytes
      r600g: remove bpt and start using pitch_in_bytes/pixels.
      r600g: fix transfer stride.
      r600g: drop all use of unsigned long
      r600g: use blitter for hw copy region
      r600g: evergreen add stencil export bit
      r600g: add missing eg reg definition
      r600g: fix stencil export for evergreen harder
      r600g: drop unused context members
      r600g: only pick centroid coordinate when asked.
      r600g: fixup pos/face ena/address properly
      r600g: fixup typo in macro name
      r600g: select linear interpolate if tgsi input requests it
      r300g: clean up warning due to unknown cap.
      tgsi: add scanner support for centroid inputs
      r600g: evergreen interpolation support.
      r600g: add evergreen ARL support.
      r600g: switch to a common formats.h file since they are in different regs
      r600g: add defines for tiling
      r600g: get tiling info from kernel
      r600g: set tiling bits in hw state
      r600g: do proper tracking of views/samplers.
      r600g: fix typo in tiling setup cb code.
      r600g: depth needs to bound to ds
      r600g: attempt to cleanup depth blit
      r600g: fix transfer function for tiling.
      r600g: retrieve tiling info from kernel for shared buffers.
      r600g: all non-0 mipmap levels need to be w/h aligned to POT.
      r600g: move to per-miplevel array mode.
      r600g: start adding hooks for aligning width/height for tiles.
      r600g: add r600 surface to store the aligned height.
      r600g: introduce a per-driver resource flag for transfers.
      r600g: add texture tiling alignment support.
      r600g: add texture tiling enable under a debug option.
      r600g: initial translate state support
      r600g: start splitting out common code from eg/r600.
      r600g: not fatal if we can't get tiling info from kernel
      r600g: merge more of the common r600/evergreen state handling
      r600g: drop more common state handling code
      r600g: fix magic 0x1 ->flat shade ena
      r600g: add assembler support for all the kcache fields.

Eric Anholt (194):
      glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.
      i965: Share the KIL_NV implementation between glsl and non-glsl.
      i965: Also enable CC statistics when doing OQs.
      i965: Track the windowizer's dispatch for kill pixel, promoted, and OQ
      glsl: Rework assignments with write_masks to have LHS chan count match 
RHS.
      glsl: Fix copy'n'wasted ir_noop_swizzle conditions.
      ir_to_mesa: Only compare vector_elements present for any_nequal/all_equal
      i965: Fix the vector/expression splitting for the write_mask change.
      i965: When splitting vector variable assignment, ignore unset channels.
      i965: Update expression splitting for the vector-result change to 
compares.
      i965: Warning fix for vector result any_nequal/all_equal change.
      mesa: Remove the non-required ARB_imaging extension.
      mesa: Remove EXT_histogram.
      mesa: Remove SGI_color_table.
      mesa: Remove SGI_color_matrix.
      mesa: Remove EXT_convolution.
      intel: Remove disabled stencil drawpixels acceleration.
      intel: Remove unnecessary minimum pitch alignment to 32 bytes.
      intel: Replace my intel_texture_bitmap code with _mesa_meta_Bitmap.
      radeon: Remove copied minimum pitch alignment code.
      unichrome: Mostly revert my convolution removal changes.
      intel: Remove dead intelIsTextureResident().
      i915: Remove a dead if (0) block.
      intel: Dead comment removal.
      intel: Corresponding FinishRenderTexture debug to BeginRenderTexture.
      i965: Add support for rendering to SARGB8 FBOs.
      intel: Fix segfault on INTEL_DEBUG=fbo with unsupported framebuffers.
      intel: Add fallback debug to glGenerateMipmap.
      intel: More reverting of the sw fallback for depth texture border color.
      intel: Improve some of the miptree debugging.
      mesa: Fix type typo in glGenerateMipmap handling of GL_UNSIGNED_INT data.
      glsl: Fix broadcast_index of lower_variable_index_to_cond_assign.
      glsl: Add validation that a swizzle only references valid channels.
      i965: Fix up writemasked assignments in the new FS.
      i965: Remove swizzling of assignment to vector-splitting single-channel 
LHS.
      i965: Handle all_equal/any_nequal in the new FS.
      i965: Fix vector splitting RHS channel selection with sparse writemasks.
      i965: Add support for dFdx()/dFdy() to the FS backend.
      i965: Add support for attribute interpolation on Sandybridge.
      i965: Set up inputs to the fragment shader according to FP InputsRead.
      i965: Add support for POW in gen6 FS.
      i965: Fix negation in the new FS backend.
      i965: Actually track the "if" depth in loop in the new FS backend.
      i965: Apply the same set of lowering passes to new FS as to Mesa IR.
      i965: Fix valgrind complaint about base_ir for new FS debugging.
      i965: Fix up the FS backend for the variable array indexing pass.
      i965: Set the variable type when dereferencing an array.
      i965: Add support for dereferencing structs to the new FS backend.
      i965: Add support for struct, array, and matrix uniforms to FS backend.
      i965: Fix all non-snb regression in the snb attribute interpolation 
commit.
      i965: Fix up part of my Sandybridge attributes support patch.
      i965: Add support for gl_FrontFacing to the new FS backend.
      i965: Subtract instead of adding when computing y delta in new FS backend.
      mesa: Pull ir_to_mesa's sampler number fetcher out to shared code.
      i965: Set up sampler numbers in the FS backend.
      i965: Add support for non-color render target write data to new FS 
backend.
      i965: Add support for MRT to the new FS backend.
      i965: Add support for ir_loop counters to the new FS backend.
      i965: Add support for ARB_fragment_coord_conventions to the new FS 
backend.
      glsl: Also update implicit sizes of varyings at link time.
      i965: Do interpolation for varying matrices and arrays in the FS backend.
      i965: Don't try to emit interpolation for unused varying slots.
      i965: Fix array indexing of arrays of matrices.
      i965: Clean up obsolete FINISHME comment.
      mesa: Move the list of builtin uniform info from ir_to_mesa to shared 
code.
      i965: Add support for builtin uniforms to the new FS backend.
      i965: Fix use of undefined mem_ctx in vector splitting.
      i956: Make new FS discard do its work in a temp, not the null reg!
      i965: Clean up the virtual GRF handling.
      ra: First cut at a graph-coloring register allocator for mesa.
      i965: First cut at register allocation using graph coloring.
      i965: Add live interval analysis and hook it up to the register allocator.
      i965: Remove my "safety counter" code from loops.
      i965: Fix whole-structure/array assignment in new FS.
      mesa: Don't reference a W component in setting up a vec3 uniform 
component.
      i965: Fix new FS handling of builtin uniforms with packed scalars in 
structs.
      glsl: Add a lowering pass for texture projection.
      i965: Use the lowering pass for texture projection.
      i965: Split the gen4 and gen5 sampler handling apart.
      i965: Add gen6 attribute interpolation to new FS backend.
      i965: Fix the gen6 jump size for BREAK/CONT in new FS.
      i965: Also increment attribute location when skipping unused slots.
      i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the new FS.
      i965: Add real support for pre-gen5 texture sampling to the new FS.
      i965: Fix up copy'n'pasteo from moving coordinate setup around for gen4.
      i965: Restore the forcing of aligned pairs for delta_xy on chips with PLN.
      i965: When producing a single channel swizzle, don't make a temporary.
      i965: Add a sanity check for register allocation sizes.
      i965: Fix off-by-ones in handling the last members of register classes.
      i965: Don't try to emit code if we failed register allocation.
      i965: Add support for EXT_texture_swizzle to the new FS backend.
      i965: Set up swizzling of shadow compare results for 
GL_DEPTH_TEXTURE_MODE.
      i965: Fix glean/texSwizzle regression in previous commit.
      i965: Be more conservative on live interval calculation.
      i965: Add trivial dead code elimination in the new FS backend.
      i965: Add initial folding of constants into operand immediate slots.
      i965: In disasm, gen6 fb writes don't put msg reg # in 
destreg_conditionalmod.
      i965: Add support for gen6 FB writes to the new FS.
      i965: Enable the constant propagation code.
      i965: Also do constant propagation for the second operand of CMP.
      i965: Add back gen6 headerless FB writes to the new FS backend.
      i965: Gen6 no longer has the IFF instruction; always use IF.
      i965: Fix up IF/ELSE/ENDIF for gen6.
      i965: Fix botch in the header_present case in the new FS.
      i965: Add some clarification of the WECtrl field.
      i965: Don't do 1/w multiplication in new FS for gen6
      i965: Gen6's sampler messages are the same as Ironlake.
      i965: Refactor gl_FrontFacing setup out of general variable setup.
      i965: Add support for gl_FrontFacing on gen6.
      i965: Don't assume that WPOS is always provided on gen6 in the new FS.
      i965: Fix gen6 pointsize handling to match pre-gen6.
      i965: Disable emitting if () statements on gen6 until we really fix them.
      i965: Normalize cubemap coordinates like is done in the Mesa IR path.
      mesa: Simplify a bit of _mesa_add_state_reference using memcmp.
      i965: Drop the check for duplicate _mesa_add_state_reference.
      i965: Drop the check for YUV constants in the param list.
      i965: Handle swizzles in the addition of YUV texture constants.
      i965: Fix gen6 WM push constants updates.
      i965: Fix new FS gen6 interpolation for sparsely-populated arrays.
      i965: Enable attribute swizzling (repositioning) in the gen6 SF.
      i965: Add register coalescing to the new FS backend.
      i965: Split FS_OPCODE_DISCARD into two steps.
      i965: Reduce register interference checks for changed FS_OPCODE_DISCARD.
      i965: Move FS backend structures to a header.
      i965: Give the math opcodes information on base mrf/mrf len.
      i965: Give the FB write and texture opcodes the info on base MRF, like 
math.
      i965: Compute to MRF in the new FS backend.
      i965: Don't consider gen6 math instructions to write to MRFs.
      i965: Add a couple of checks for gen6 math instruction limits.
      i965: Don't compute-to-MRF in gen6 math instructions.
      i965: Expand uniform args to gen6 math to full registers to get hstride 
== 1.
      i965: Don't compute-to-MRF in gen6 VS math.
      i965: Fix gen6 pixel_[xy] setup to avoid mixing int and float src 
operands.
      i965: Always use the new FS backend on gen6.
      i965: Fix missing "break;" in i2b/f2b, and missing AND of CMP result.
      intel: Allow CopyTexSubImage to InternalFormat 3/4 textures, like 
RGB/RGBA.
      i965: Don't rebase the index buffer to min 0 if any arrays are in VBOs.
      i965: Add support for rescaling GL_TEXTURE_RECTANGLE coords to new FS.
      i965: Set class_sizes[] for the aligned reg pair class.
      i965: Update the live interval when coalescing regs.
      i965: Add a pass to the FS to split virtual GRFs to float channels.
      i965: Add a function for handling the move of boolean values to flag regs.
      i965: Add peepholing of conditional mod generation from expressions.
      i965: Enable the new FS backend on pre-gen6 as well.
      i965: Fix texturing on pre-gen5.
      i965: Set the type of the null register to fix gen6 FS comparisons.
      i965: Disable the debug printf I added for FS disasm.
      i965: Fix a weirdness in NOT handling.
      i965: Fix assertion failure on gen6 BufferSubData to busy BO.
      i965: Assert out on gen6 VS constant buffer reads that hang the GPU for 
now.
      i965: Fix scissor-offscreen on gen6 like we did pre-gen6.
      i965: Avoid blits in BufferCopySubdata on gen6.
      i965: Tell the shader compiler when we expect depth writes for gen6.
      i965: Remove the gen6 emit_mi_flushes I sprinkled around the driver.
      i965: Disable thread dispatch when the FS doesn't do any work.
      i965: Add EU emit support for gen6's new IF instruction with comparison.
      i965: Set the source operand types for gen6 if/else/endif to integer.
      i965: Use the new style of IF statement with embedded comparison on gen6.
      i965: Split register allocation out of the ever-growing brw_fs.cpp.
      i965: Fix gl_FrontFacing emit on pre-gen6.
      i965: Add support for register spilling.
      i965: Don't emit register spill offsets directly into g0.
      i965: Correct scratch space allocation.
      i965: Be more aggressive in tracking live/dead intervals within loops.
      i965: Move the FS disasm/annotation printout to codegen time.
      i965: Add support for pull constants to the new FS backend.
      i965: Add EU code for dword scattered reads (constant buffer array 
indexing).
      i965: Clarify an XXX comment in FB writes with real info.
      i965: Use SENDC on the first render target write on gen6.
      i965: Clear some undefined fields of g0 when using them for gen6 FB 
writes.
      i965: Add disasm for the flag register.
      i965: Add support for discard instructions on gen6.
      i965: Handle new ir_unop_round_even in channel expression splitting.
      i965: Fix typo in comment about state flags.
      i965: Set up the constant buffer on gen6 when it's needed.
      i965: Add support for constant buffer loads on gen6.
      i965: Drop the eot argument to read messages, which can never be set.
      i965: Fix VS URB entry sizing.
      i965: Disable register spilling on gen6 until it's fixed.
      i965: Make FS uniforms be the actual type of the uniform at upload time.
      i965: Add user clip planes support to gen6.
      i965: Update gen6 SF state when point state (sprite or attenuation) 
changes.
      i965: Upload required gen6 VS push constants even when using pull 
constants.
      i965: Update the gen6 stencil ref state when stencil state changes.
      mesa: Make metaops use program refcounts instead of names.
      mesa: Don't compute an unused texture completeness debug string.
      intel: For batch, use GTT mapping instead of writing to a malloc and 
copying.
      intel: Annotate debug printout checks with unlikely().
      intel: Remove the magic unaligned memcpy code.
      i965: Remove dead intel_structs.h file.
      intel: Avoid taking logbase2 of several things that we max.
      intel: Remove duplicated teximage miptree to object miptree promotion.
      intel: Remove leftover dri1 locking fields in the context.
      mesa: Fix delayed state flagging for EXT_sso-related program changes.

Francisco Jerez (47):
      dri/nv04: Fix PGRAPH_ERRORs when running OA.
      dri/nv04: Mipmapping fixes.
      dri/nv04: Align SIFM transfer dimensions.
      dri/nv04: Fix up color mask.
      dri/nv04: Fix maximum texture size.
      dri/nv04: Fix provoking vertex.
      dri/nouveau: Update nouveau_class.h.
      dri/nouveau: Add some more extensions.
      dri/nouveau: Fix glRenderbufferStorage with DEPTH_COMPONENT as internal 
format.
      dri/nouveau: Don't request a fake front unnecessarily.
      dri/nouveau: Don't reemit the BO state in nouveau_state_emit().
      dri/nouveau: Cleanup references to the old FBOs on glMakeCurrent().
      meta: Don't bind the created texture object in init_temp_texture().
      dri/nv10: Fix the CLAMP texture wrap mode.
      dri/nv04: Use nvgl_wrap_mode().
      dri/nouveau: Remove unnecessary assertion.
      dri/nouveau: Cleanup more references to old FBOs and VBOs.
      dri/nv10-nv20: Fix texturing in some cases after a base level change.
      dri/nouveau: Fix software mipmap generation on 1x1 textures.
      dri/nouveau: Have a smaller amount of larger scratch buffers.
      dri/nouveau: Remove unnecessary flush.
      dri/nv10: Use fast Z clears.
      dri/nouveau: Minor cleanup.
      dri/nv10: Fake fast Z clears for pre-nv17 cards.
      dri/nouveau: Initialize tile_flags when allocating a render target.
      nouveau: Get larger push buffers.
      dri/nouveau: Force a "slow" Z clear if we're getting a new depth buffer.
      dri/nv20: Clear with the 3D engine.
      dri/nouveau: Don't assert(0) on compressed internal formats.
      dri/nv25: Bind a hierarchical depth buffer.
      dri/nouveau: Call _mesa_update_state() after framebuffer invalidation.
      dri/nouveau: Honor the access flags in nouveau_bufferobj_map_range.
      dri/nouveau: Tell the vbo module we want real hardware BOs.
      dri/nouveau: Split out the scratch helpers to a separate file.
      dri/nouveau: Avoid recursion in nouveau_bo_context_reset().
      dri/nouveau: Use a macro to iterate over the bound vertex attributes.
      dri/nouveau: Split out array handling to its own file.
      dri/nouveau: Optimize VBO binding re-emission.
      dri/nouveau: Keep small DYNAMIC_DRAW vertex buffers in system ram.
      dri/nouveau: Pipeline glTexSubImage texture transfers.
      dri/nouveau: Fix type promotion issue on 32bit platforms.
      dri/nouveau: Validate the framebuffer state on read buffer changes.
      dri/nouveau: Re-emit the BO state when coming back from a software 
fallback.
      meta: Don't leak alpha function/reference value changes.
      meta: Fix incorrect rendering of the bitmap alpha component.
      vbo: Avoid unnecessary copy to/from current in vertex format upgrade.
      meta: Don't try to disable cube maps if the driver doesn't expose the 
extension.

Fredrik Höglund (1):
      r600g: Fix texture sampling with swizzled coords

Guillermo S. Romero (1):
      r300g: Do not use buf param before checking for NULL.

Henri Verbeet (8):
      r600g: Flush upload buffers before draws instead of before flushes.
      r600g: Check for other references before checking for existing mappings 
in radeon_bo_pb_map_internal().
      r600g: Remove a redundant flush in r600_texture_transfer_map().
      r600g: Buffer object maps imply a wait.
      r600g: Respect PB_USAGE_UNSYNCHRONIZED in radeon_bo_pb_map_internal().
      Revert "r600g: Flush upload buffers before draws instead of before 
flushes."
      r600g: fix exports_ps to export a number not a mask.
      r600g: Mention AMD in the renderer string.

Hui Qi Tay (6):
      llvmpipe: minor changes in llvm coefficient calcs
      draw: cliptest and viewport done in a single loop in vertex shader
      draw: added viewport and cliptest flags
      draw: sanitize llvm variant key
      draw: corrections for w coordinate
      draw: corrections to allow for different cliptest cases

Ian Romanick (73):
      glsl2: Refactor testing for whether a deref is of a matrix or array
      glsl2: Add flags to enable variable index lowering
      glsl: Add doxygen comments
      EGL DRI2: Silence piles of 'unused variable' warnings
      EGL DRI2: Silence 'missing initializer' warnings
      egl_glx: Silence piles of 'unused variable' warnings
      egl: Fix several 'comparison between signed and unsigned integer' warnings
      dri: Ensure that DRI driver cpp files are in tarballs
      mesa: Force GL_ARB_copy_buffer to always be enabled
      mesa: Force GL_SGIS_generate_mipmap to always be enabled
      Remove GL_MESA_packed_depth_stencil
      Remove GL_EXT_cull_vertex
      Regenerate files changed by previous commit
      Remove unnescessary initializations of UpdateTexturePalette
      ARB_texture_rg: Add GLX protocol support
      ARB_texture_rg: Correct some errors in RED / RG internal format handling
      ARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query support
      ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODE
      ARB_texture_rg: Handle RED and RG the same as RGB for tex env
      ARB_texture_rg: Add R8, R16, RG88, and RG1616 internal formats
      ARB_texture_rg: Allow RED and RG textures as FBO color buffer attachments
      mesa: Enable GL_ARB_texture_rg in software paths
      i965: Enable GL_ARB_texture_rg
      mesa: Add ARB_texture_compression_rgtc as an alias for 
EXT_texture_compression_rgtc
      ARB_texture_rg: Add GL_COMPRESSED_{RED,RG} cases in _mesa_is_color_format
      mesa: Fix misplaced #endif
      mesa: Trivial correction to comment
      rgtc: Detect RGTC formats as color formats and as compressed formats
      docs: Add list of bugs fixed in 7.9
      docs: Import 7.9 release notes from 7.9 branch.
      docs: Import 7.8.x release notes from 7.8 branch.
      docs: download.html does not need to be updated for each release
      docs: Update mailing lines from sf.net to freedesktop.org
      docs: Import news updates from 7.9 branch
      docs: added news item for 7.9 release
      glsl: Fail linking if assign_attribute_locations fails
      glsl: Refactor 'layout' grammar to match GLSL 1.60 spec grammar
      glsl: Slight refactor of error / warning checking for ARB_fcc layout
      glsl: Clear type_qualifier using memset
      glsl: Wrap ast_type_qualifier contents in a struct in a union
      glsl: Regenerate files modified by previous commits
      glcpp: Add the define for ARB_explicit_attrib_location when present
      glcpp: Regenerate files changes by previous commit
      glsl: Add parser support for GL_ARB_explicit_attrib_location layouts
      glsl: Regenerate files changes by previous commit
      glsl: Track explicit location in AST to IR translation
      glsl: Add linker support for explicit attribute locations
      main: Enable GL_ARB_explicit_attrib_location for swrast
      intel: Enable GL_ARB_explicit_attrib_location
      glsl: Remove const decoration from inlined function parameters
      docs: skeleton for 7.10 release notes
      docs: Update status of GL 3.x related extensions
      mesa: Validate assembly shaders when GLSL shaders are used
      glsl: Fix incorrect assertion
      linker: Reject shaders that have unresolved function calls
      mesa: Silence unused variable warning
      mesa: Refactor validation of shader targets
      mesa: Clean up two 'comparison between signed and unsigned' warnings
      mesa: Clean up various 'unused parameter' warnings in shaderapi
      glsl: Slightly change the semantic of _LinkedShaders
      linker: Trivial indention fix
      i965: Fix indentation after commit 3322fbaf
      linker: Improve handling of unread/unwritten shader inputs/outputs
      glapi: Add GL_EXT_separate_shader_objects
      glapi: Commit files changed by previous commit
      mesa: Add infrastructure to track GL_EXT_separate_shader_objects
      mesa: Skeletal support for GL_EXT_separate_shader_objects
      mesa: Add display list support for GL_EXT_separate_shader_objects 
functions
      mesa: Track an ActiveProgram distinct from CurrentProgram
      Track separate programs for each stage
      swrast: Enable GL_EXT_separate_shader_objects in software paths
      intel: Enable GL_EXT_separate_shader_objects in Intel drivers
      docs: add GL_EXT_separate_shader_objects to release notes

Jakob Bornecrantz (18):
      rbug: Cast opcode to corrent int size
      rbug: Add function to get opcode name string
      scons: Link against talloc in the Gallium DRI drivers
      i915g: Link with wrapper sw winsys with scons
      tgsi: Actually care what check_soa_dependencies says
      tgsi: Fix missing test before check
      llvmpipe: Move makefile include to before targets
      wrapper: Fix spelling
      wrapper: Add a way to dewrap a pipe screen without destroying it
      egl: Remove unnecessary headers
      target-helpers: Remove per target software wrapper check
      graw: Tidy graw xlib scons file a bit
      scons: Remove old pipebuffer SConscript
      scons: Detabify
      scons: Check for pkg-config before trying to use it
      scons: Check for libdrm_[intel|radeon] as well
      scons: Move dependancy checks to the main gallium scons file
      scons: Unify state tracker SConscripts

Jerome Glisse (53):
      r600g: alternative command stream building from context
      r600g: move chip class to radeon common structure
      r600g: use pipe context for flushing inside map
      r600g: add back reference check when mapping buffer
      r600g: directly allocate bo for user buffer
      r600g: fix multi buffer rendering
      r600g: occlusion query for new design
      r600g: flush color buffer after draw command
      r600g: disable shader rebuild optimization & account cb flush packet
      r600g: fix multiple occlusion query on same id
      r600g: initial evergreen support in new path
      r600g: fix typo in evergreen define (resource are in [0x30000;0x34000] 
range)
      r600g: move use_mem_constants flags for new designs structure alignment
      r600g: evergreen fix for new design
      r600g: fix compilation after change to evergreend.h
      r600g: fixup some evergreen register definitions
      r600g: fix evergreen new path
      r600g: fix reg definition
      r600g: fix evergreen new path

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