Re: [Snowdrift-design] intro video storyboarding
> 1. showing some symbols for music, code, writings getting copied rapidly > and seen by tons of people (a la the end of Copying Is Not Theft)? > > 2. I *really* want this line to show *both* some form of lock or paywall > AND some obnoxious BUY NOW! type ad covering the music or writings. The > key thing is to include ads, not only paywalls. It should be easy to > just show a few things getting covered with some mix of locks and ads etc. > To clarify this thought: it seems easy to show multiplying music, code, and writings files spreading around and multiplying and then show the same files getting slapped with locks and ads covering them, as if to show the bountiful potential suddenly getting taken away and ruined. I hope this text is enough to express the visual I have in my head (or inspire a better visual in others' minds!) signature.asc Description: OpenPGP digital signature ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
[Snowdrift-design] intro video storyboarding
We have a final script (at least to the point that we are treating it final for moving to the next stage, but probably indeed final): 1. Things like software, music, journalism, and research *can* be public goods, freely used and shared by *everyone*. 2. But instead, publishers typically add restrictions in order to secure funding. 3. Meanwhile, projects releasing their work under free and open terms struggle. 4. To build the widespread cooperation needed to solve this dilemma, we developed a new fundraising method: crowdmatching. 5. You support a project by pledging to give a monthly donation of 1 cent for every 10 patrons who give with you. 6. In other words, a dollar per 1000 patrons. So, 5,000 patrons give 5 dollars each, bringing a project's monthly income to 25,000 dollars! 7. Pledges stay active as long as they fit within your overall budget for the system. 8. Join Snowdrift.coop today, and help clear the path to a free and open future! --- And here's some preliminary thoughts to get the ball rolling on storyboarding: 1. showing some symbols for music, code, writings getting copied rapidly and seen by tons of people (a la the end of Copying Is Not Theft)? 2. I *really* want this line to show *both* some form of lock or paywall AND some obnoxious BUY NOW! type ad covering the music or writings. The key thing is to include ads, not only paywalls. It should be easy to just show a few things getting covered with some mix of locks and ads etc. 3. Not sure… 4. not sure… 5. clearly some visual of penny per 10 patrons 6. show animation of quadratic growth, square with patrons increasing horizontally, donation per patron increasing vertically 7. maybe Michael's idea of visualizing multiple projects fitting in a box, could stay vague by not showing the over-budget scenario or hint at the process by indicating a situation in which a project that grows larger than the box turns greyed-out 8. Hinting at the snowdrift dilemma by showing a snowdrift blocking a path and showing characters shoveling the snow with more and more characters showing up with shovels to come help. These are all just thoughts and suggestions for the most part, looking forward to seeing others' ideas. -- Aaron Wolf co-founder, Snowdrift.coop signature.asc Description: OpenPGP digital signature ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
Re: [Snowdrift-design] new video script draft
When I do it in person with people, I rarely say the budget like that. I'll usually not include it in my initial pitch, and then either wait for them to ask about it, or as soon as I'm done with the pitch I'll say something like, "Of course, the first question everyone asks is what happens if a project has massive growth?" And then I'll explain how we have a site-wide budget (not per-project), and how that's actually a good thing because it helps direct your money to the projects that actually have enough supporters to make a difference. Basically it boils down to, most of the time, I have more than 45 seconds to explain snowdrift to someone. I don't want to take my time or risk losing their interest, but I'm more concerned with getting the overall idea across (it's a way to donate *conditionally*) and then I can straighten out the details later. -- Email policy: http://smichel.me/email On Mon, Jan 9, 2017 at 1:57 PM, J.wuensch wrote: Ok, I'm not sure if it's far far better, but I'm ok with it. Maybe I just read it badly to that person and that's why he was confused... :) Sent from ProtonMail, encrypted email based in Switzerland. Original Message Subject: Re: [Snowdrift-design] new video script draft Local Time: 9. Januar 2017 7:31 PM UTC Time: 9. Januar 2017 18:31 From: aa...@snowdrift.coop To: design@lists.snowdrift.coop On 01/09/2017 09:41 AM, J.wuensch wrote: > Hey guys, > All in all it's pretty good! But there is one thing I noticed when I > read the text to other people. It's the "site-wide" budget in part 7 > that seems to be a bit confusing. > > 7. And your pledges stay active as long as they fit within your > site-wide budget. > > I would replace "your site-wide budget" with "your defined monthly budget": > > 7. And your pledges stay active as long as they fit within your defined > monthly budget. > > Why: Firstly, I think no one will get, what you mean by a "site-wide > budget". It's just to abstract. I read it to two people and they didn't > get that part... How the mechanism of the budget is working should be > easily clarified on the website later. I think for the video it's only > important, that you know there is a budget limit that you can set > yourself. If it's side-wite or not, is not important in the first > place. Secondly in this version it's more obvious that you can define > the budget yourself. And thirdly, it's an additional hint, that > snowdrift is about monthly payments. I know, there are already two, but > as this is an important point I think it's ok to mention it again. > > Thanks for the reply, but "your defined monthly budget" is absolutely not going to work. It's FAR FAR better for people to say "site-wide budget? How does that work?" than to have the WRONG idea "oh, I get to set a cap for how much I give to each project". We are NOT offering people to cap each project, we are giving them ONE overall site-wide (or system-wide, there are other wordings for these things) budget. If the total of *all* their pledges goes past their limit, then the project that grew will be dropped until they decide to drop others instead or to change their budget limit. We don't have time to explain that, but we don't want anyone to have the wrong idea that you can have a per-project budget. ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
Re: [Snowdrift-design] new video script draft
Ok, I'm not sure if it's far far better, but I'm ok with it. Maybe I just read it badly to that person and that's why he was confused... :) Sent from [ProtonMail](https://protonmail.ch), encrypted email based in Switzerland. Original Message Subject: Re: [Snowdrift-design] new video script draft Local Time: 9. Januar 2017 7:31 PM UTC Time: 9. Januar 2017 18:31 From: aa...@snowdrift.coop To: design@lists.snowdrift.coop On 01/09/2017 09:41 AM, J.wuensch wrote: > Hey guys, > All in all it's pretty good! But there is one thing I noticed when I > read the text to other people. It's the "site-wide" budget in part 7 > that seems to be a bit confusing. > > 7. And your pledges stay active as long as they fit within your > site-wide budget. > > I would replace "your site-wide budget" with "your defined monthly budget": > > 7. And your pledges stay active as long as they fit within your defined > monthly budget. > > Why: Firstly, I think no one will get, what you mean by a "site-wide > budget". It's just to abstract. I read it to two people and they didn't > get that part... How the mechanism of the budget is working should be > easily clarified on the website later. I think for the video it's only > important, that you know there is a budget limit that you can set > yourself. If it's side-wite or not, is not important in the first > place. Secondly in this version it's more obvious that you can define > the budget yourself. And thirdly, it's an additional hint, that > snowdrift is about monthly payments. I know, there are already two, but > as this is an important point I think it's ok to mention it again. > > Thanks for the reply, but "your defined monthly budget" is absolutely not going to work. It's FAR FAR better for people to say "site-wide budget? How does that work?" than to have the WRONG idea "oh, I get to set a cap for how much I give to each project". We are NOT offering people to cap each project, we are giving them ONE overall site-wide (or system-wide, there are other wordings for these things) budget. If the total of *all* their pledges goes past their limit, then the project that grew will be dropped until they decide to drop others instead or to change their budget limit. We don't have time to explain that, but we don't want anyone to have the wrong idea that you can have a per-project budget. ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
Re: [Snowdrift-design] new video script draft
On 01/09/2017 09:41 AM, J.wuensch wrote: > Hey guys, > All in all it's pretty good! But there is one thing I noticed when I > read the text to other people. It's the "site-wide" budget in part 7 > that seems to be a bit confusing. > > 7. And your pledges stay active as long as they fit within your > site-wide budget. > > I would replace "your site-wide budget" with "your defined monthly budget": > > 7. And your pledges stay active as long as they fit within your defined > monthly budget. > > Why: Firstly, I think no one will get, what you mean by a "site-wide > budget". It's just to abstract. I read it to two people and they didn't > get that part... How the mechanism of the budget is working should be > easily clarified on the website later. I think for the video it's only > important, that you know there is a budget limit that you can set > yourself. If it's side-wite or not, is not important in the first > place. Secondly in this version it's more obvious that you can define > the budget yourself. And thirdly, it's an additional hint, that > snowdrift is about monthly payments. I know, there are already two, but > as this is an important point I think it's ok to mention it again. > > Thanks for the reply, but "your defined monthly budget" is absolutely not going to work. It's FAR FAR better for people to say "site-wide budget? How does that work?" than to have the WRONG idea "oh, I get to set a cap for how much I give to each project". We are NOT offering people to cap each project, we are giving them ONE overall site-wide (or system-wide, there are other wordings for these things) budget. If the total of *all* their pledges goes past their limit, then the project that grew will be dropped until they decide to drop others instead or to change their budget limit. We don't have time to explain that, but we don't want anyone to have the wrong idea that you can have a per-project budget. signature.asc Description: OpenPGP digital signature ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
Re: [Snowdrift-design] new video script draft
Hey guys, All in all it's pretty good! But there is one thing I noticed when I read the text to other people. It's the "site-wide" budget in part 7 that seems to be a bit confusing. 7. And your pledges stay active as long as they fit within your site-wide budget. I would replace "your site-wide budget" with "your defined monthly budget": 7. And your pledges stay active as long as they fit within your defined monthly budget. Why: Firstly, I think no one will get, what you mean by a "site-wide budget". It's just to abstract. I read it to two people and they didn't get that part... How the mechanism of the budget is working should be easily clarified on the website later. I think for the video it's only important, that you know there is a budget limit that you can set yourself. If it's side-wite or not, is not important in the first place. Secondly in this version it's more obvious that you can define the budget yourself. And thirdly, it's an additional hint, that snowdrift is about monthly payments. I know, there are already two, but as this is an important point I think it's ok to mention it again. Sent from [ProtonMail](https://protonmail.ch), encrypted email based in Switzerland. Original Message Subject: Re: [Snowdrift-design] new video script draft Local Time: 9. Januar 2017 3:50 AM UTC Time: 9. Januar 2017 02:50 From: stephen.mic...@tufts.edu To: Design discussion for Snowdrift.coop , t...@lists.snowdrift.coop On Sat, Jan 7, 2017 at 11:56 PM, Aaron Wolf wrote: We're getting close!! We need to work on the last pre-sign-off line(s) to solidify this thing. I'm happy to suggest as a final draft for everything except the second-to-last section. SCRIPT: 1. Things like software, music, journalism, and research *can* be public goods, freely used and shared by *everyone*. 2. But instead, publishers typically add restrictions in order to secure funding. 3. Meanwhile, projects releasing their work under free and open terms struggle. 4. To address this dilemma, we developed a new fundraising method we call crowd**matching**. 5. Rather than donate alone, you pledge to make a monthly contribution of 1 cent for every 10 patrons who give to the same project with you. 6. 1,000 patrons donating $1 is $1,000, but with 5,000 patrons at just $5 each, a project would receive $25,000 a month! 7. ??? [see notes below; something mentioning budget (probably vague, just giving idea that you can learn more reading the how-it-works page) and emphasizing the positive qualities of the system as a whole] 8. Join Snowdrift.coop today, and help clear the path to a free and open future! --- Aaron's thoughts on 7: * goal: an inspiring and informative vision of the system overall * must mention budget * avoid vague claims, buzzwords, marketing-speak in favor of factual informative content * the vision can emphasize any of: * pledging to many projects * only donating much to those that have buy-in from others / those projects "people value most" (consensus, avoiding fragmentation / a few successful projects is better than many failing ones) * a budget where projects that get *too* popular get cut off * no time here but ideal impression of how this mediates runaway growth, and a popular project doesn't *directly* cause the drop of another project * you have control to stay on-board with a super popular project by either (A) dropping others or (B) increasing your budget * you can observe over time to favor those projects that make the most impact (accountability) * your pledges are part of inviting others to pledge * providing sustainable, reliable salaries to project teams * we only have time for some of these things * "directs your budget to most-valued" ideas are misleading in that it only applies *before* hitting your limit. At your limit, projects that get popular will be dropped first. * To ensure people have a clear sense of budget or at least open questions and not misunderstandings, these are the implications to avoid: * wrong: you always give your whole budget * wrong: you can always keep donating without passing your limit (effectively reneging on the matching pledge) * wrong: you can set a different budget for each project * we have at most about 15 seconds for whatever best compromise of these things we can achieve After more work today, the latest draft stands at: ``` 1. Things like software, music, journalism, and research *can* be public goods, freely used and shared by *everyone*. 2. But instead, publishers typically add restrictions in order to secure funding. 3. Meanwhile, projects releasing their work under free and open terms struggle. 4. To enable the widespread cooperation needed to solve this dilemma, we developed a new fundraising method we call "crowdmatching". 5. To support a project, you pledge to donate 1 cent for every 10 patrons who give with you each month. 6. 1,000 patrons each put in a dollar, but with 5,000 patro