Re: [Design-team] Ticket #101, Request for new system-config-kickstart icon

2010-10-21 Thread Bryan Nielsen
I added another concept but with two small icons, a configuration
checklist and a stack of drives. Not as busy as the previous concepts
but I'm not sure if the visual metaphor works.

http://xorengineering.com/dev/icons/



On Thu, Oct 21, 2010 at 4:40 AM, Jakub Steiner jstei...@redhat.com wrote:

 - Bryan Nielsen bnielsen1...@gmail.com wrote:

 It looks like I'm done with the last ticket so I thought I take a
 shot
 at another icon with ticket #101.

 I quickly threw together a couple of hires mock ups that reuse
 existing components, any feedback on a kickstart icon is
 appreciated...
 http://xorengineering.com/dev/icons/

 Hi Bryan,
 Here's a few tips. Starting with a highres always leads to suboptimal 
 metaphors. Think how you'd execute that at 16x16px. You're using way too many 
 elements here. My understanding of the kickstart tool is that it creates a 
 sort of receipe to perform future installations automatically. That's where 
 you should focus with the metaphor. Think recipe, installation, automation, 
 cloning... and try to minimize the number of objects required.

 cheers

 --
 Jakub Steiner
 http://jimmac.musichall.cz
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[Design-team] Ticket #99 system-config-boot icon complete

2010-10-19 Thread Bryan Nielsen
The new system-config-icon for ticket #99 is complete and I'm ready
for some assistance in moving this forward.

The icon images can be previewed here...

http://xorengineering.com/dev/icons/

And the SVG source file and images in a tarball are here...

http://xorengineering.com/dev/icons/system-config-boot-icon.tgz

Thanks for all the assistance in putting this together, there were
some gaps in my Inkscape and SVG knowledge and skills that have now
been filled. I'm looking forward to taking on another ticket once this
one is put to bed.

Bryan
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Re: [Design-team] Proposed Icon for Ticket #99

2010-10-11 Thread Bryan Nielsen
I did a little more tweaking on the icons to add more contrast and
improve the radius on the blue screen...
http://xorengineering.com/dev/icons/

At this point I need a little direction on the use of the
render-icon-theme.py script. I used an existing icon source file as a
reference to create my system-config-boot.svg file but when I run the
script some of the icons are off center.

Bryan



On Wed, Oct 6, 2010 at 8:33 AM, Bryan Nielsen bnielsen1...@gmail.com wrote:
 Another version of the icons is complete...
 http://xorengineering.com/dev/icons/

 I put a 0.5 pixel radius on the corners of the blue screen but I'm not
 sure it was enough.



 On Wed, Oct 6, 2010 at 3:24 AM, Jakub Steiner jstei...@redhat.com wrote:
 - Bryan Nielsen bnielsen1...@gmail.com wrote:

 I uploaded the latest render...
  http://xorengineering.com/dev/icons/

 With blue backgrounds, microscopic text and the glossy reflection
 from
 the computer display icons.


 Howdy Bryen.

 Excellent progress! Still ready for some nitpicks? ;)

 I would curve the corners of the blue screen slightly. Really just a 
 half-pixel so it's not that sharp compared to the outer border-radius. You 
 can also shade the stroke with a gradient as well so it doesn't feel so flat 
 -- darker on top, lighter at the bottom. I would chop that one pixel row on 
 the 16x16 so that the switch is surrounded by the same padding on both 
 sides. Lower the opacity of the white text lines down a notch. Tweak the 
 switch on the 32 and 48 to be less tall so it's more consistent in shape 
 between the sizes. The smaller the size, the more contrast you usually need 
 to put in. As you can see on the glass reflection -- it's nicely visible on 
 the 48, but a lot harder to make out on the 32.

 Now that you are getting the hang of it, I am looking forward to more icons 
 :)

 cheers

 --
 Jakub Steiner
 http://jimmac.musichall.cz
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Re: [Design-team] Proposed Icon for Ticket #99

2010-10-06 Thread Bryan Nielsen
Another version of the icons is complete...
http://xorengineering.com/dev/icons/

I put a 0.5 pixel radius on the corners of the blue screen but I'm not
sure it was enough.



On Wed, Oct 6, 2010 at 3:24 AM, Jakub Steiner jstei...@redhat.com wrote:
 - Bryan Nielsen bnielsen1...@gmail.com wrote:

 I uploaded the latest render...
  http://xorengineering.com/dev/icons/

 With blue backgrounds, microscopic text and the glossy reflection
 from
 the computer display icons.


 Howdy Bryen.

 Excellent progress! Still ready for some nitpicks? ;)

 I would curve the corners of the blue screen slightly. Really just a 
 half-pixel so it's not that sharp compared to the outer border-radius. You 
 can also shade the stroke with a gradient as well so it doesn't feel so flat 
 -- darker on top, lighter at the bottom. I would chop that one pixel row on 
 the 16x16 so that the switch is surrounded by the same padding on both sides. 
 Lower the opacity of the white text lines down a notch. Tweak the switch on 
 the 32 and 48 to be less tall so it's more consistent in shape between the 
 sizes. The smaller the size, the more contrast you usually need to put in. As 
 you can see on the glass reflection -- it's nicely visible on the 48, but a 
 lot harder to make out on the 32.

 Now that you are getting the hang of it, I am looking forward to more icons :)

 cheers

 --
 Jakub Steiner
 http://jimmac.musichall.cz
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Re: [Design-team] Proposed Icon for Ticket #99

2010-10-05 Thread Bryan Nielsen
I uploaded the latest render...
 http://xorengineering.com/dev/icons/

With blue backgrounds, microscopic text and the glossy reflection from
the computer display icons.



On Tue, Oct 5, 2010 at 2:05 PM, Jakub Steiner jstei...@redhat.com wrote:

 - Bryan Nielsen bnielsen1...@gmail.com wrote:

 I created a couple versions of the 24px icon with color variations
 and
 menu element size variations. I also created a 48px icon.

 And I created a page that makes it easier to view the variations...
 http://xorengineering.com/dev/icons/

 This is shaping up nicely, Bryan. I would definitely go with the darked 
 backdrop, blue is fine. You might want to use subtle gradients instead of 
 flat color too. The text entries can't be solid white blocks if they are this 
 big though. Making them semi opaque works, you might want to try 
 experimenting with actual microscopic text (+convert to shapes ctrl-shift-c, 
 simplify crtl-l multiple times). Also check out the glossy reflection on 
 computer or video-display.

 keep up the good work!

 --
 Jakub Steiner
 http://jimmac.musichall.cz
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Re: [Design-team] Introduction

2010-10-04 Thread Bryan Nielsen
Hello Nicu,

I read the logo design guidelines in detail after creating my logo so
I now realize it cannot actually be used. But that is okay, it was a
fun exercise.

Bryan


On Mon, Oct 4, 2010 at 12:55 AM, Nicu Buculei nicu_fed...@nicubunu.ro wrote:
 On 10/02/2010 07:29 PM, Bryan Nielsen wrote:
 As recommended on the Fedora Project wiki concerning interest in
 contributing I joined the mailing list and am now sending an
 introduction.

 Welcome,

 Most of my artistic experience is more from a technical background,
 creating diagrams, dimensional drawings and models, factory equipment
 and facility layouts and models in the semiconductor manufacturing
 industry. I have recently been experimenting with Inkscape to generate
 various icons, logos, and presentation media and as a long time fan
 and user of RHL, Fedora Core and now Fedora Linux I am interested in
 contributing to the project if my skill level is at an acceptable
 level.

 We can use a lot of help, so yes, we need you :)

 As an example of my current Inkscape skill level I created the Fedora
 Logo at the following link using Inkscape and the logo specifications
 on the wiki page...

 http://xorengineering.com/dev/fedora-shiny-logo.svg

 Your editing is very good looking but our logo is a trademark so such
 modifications are not allowed, they will help diluting the mark, forwhat
 we can do with the logo see:
 http://fedoraproject.org/wiki/Logo/UsageGuidelines

 I also contribute to Open Clipart with my new found skills...

 http://www.openclipart.org/search/?query=bnielsen

 Glad to see here a fellow OCAL contributor :)
 (i am http://www.openclipart.org/user-detail/nicubunu)

 --
 nicu :: http://nicubunu.ro :: http://nicubunu.blogspot.com/
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Re: [Design-team] Proposed Icon for Ticket #99

2010-10-04 Thread Bryan Nielsen
Nicu,

I had not rendered the icon in the various sizes yet. I need a bit of
guidance on the various steps I should be taking to make sure icons
have the appropriate appearance and are rendered properly for
packaging.

Here are some renderings of the new icon...
http://xorengineering.com/dev/system-config-boot-22.png
http://xorengineering.com/dev/system-config-boot-24.png
http://xorengineering.com/dev/system-config-boot-48.png

I used some source SVG files from the gnome themes for the computer
screen behind the arrows and I chose the largest screen in the source
file to work with. There were several smaller screens in the same
source file and I'm wondering if I should have used one of the smaller
screens to get a better rendering for a small icon.

Bryan


On Mon, Oct 4, 2010 at 12:44 AM, Nicu Buculei nicu_fed...@nicubunu.ro wrote:
 On 10/02/2010 10:16 PM, Bryan Nielsen wrote:
 Hello again,

 Hi Bryan and welcome to our team,

 I was looking for a simple ticket item that I could tackle and ticket
 #99 does not have an owner and looked like something I could handle.

 https://fedorahosted.org/design-team/ticket/99

 It is awesome you stepped directly into the tickets queue.

 So here is my proposed replacement for the old system-config-boot.png icon...

 http://xorengineering.com/dev/system-config-boot.svg

 Have you tried rendering the PNG at 22x22 / 24x24, the actual size that
 will be used in the menu?


 --
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Re: [Design-team] Proposed Icon for Ticket #99

2010-10-04 Thread Bryan Nielsen
Lots of good information, making good looking icons that are small is
quite the chore. :) I'm not sure how good I will be at touching up the
small raster images after rendering but I'll give it a shot.

This is a bit out of the suggested work flow but I started with a
small icon from the system-shutdown SVG source and created a new
system config boot icon based on the suggested metaphor...
http://xorengineering.com/dev/working-24.png

If this seems like the right direction for the metaphor I'll continue.
I'm wondering if my choice of colors for the menu is not such a good
idea, the dialog that comes up for system-config-boot is very basic so
perhaps the menu next to the switch should be more basic in coloring
as well.

I am having trouble locating the render-icon-theme.py script, I don't
see a Fedora package anywhere with the script and a google search
returns some references to the script but not a complete script.



On Mon, Oct 4, 2010 at 10:48 AM, Jakub Steiner jstei...@redhat.com wrote:

 - Original Message -
From: Bryan Nielsen bnielsen1...@gmail.com
To: Fedora Design Team design-team@lists.fedoraproject.org
Sent: Monday, October 4, 2010 4:52:11 PM GMT +01:00 Amsterdam / Berlin / Bern 
/ Rome / Stockholm / Vienna
Subject: Re: [Design-team] Proposed Icon for Ticket #99


Here are some renderings of the new icon...
http://xorengineering.com/dev/system-config-boot-22.png
http://xorengineering.com/dev/system-config-boot-24.png
http://xorengineering.com/dev/system-config-boot-48.png


 Hi Bryan,
 as Nicu already mentioned, scaling the high resolution icon down isn't going 
 to work. As you see on all the gnome-icon-theme plates, we create pixel 
 perfect variants for the small sizes. Even if it's SVG for editability, the 
 artwork needs to properly align to the pixel grid to render sharply.

 Here's a few links about scalable icons and pixel perfection --

 http://jimmac.musichall.cz/log/?p=177
 http://turbomilk.com/blog/cookbook/icon_design/10_mistakes_in_icon_design/
 http://tango.freedesktop.org/Tango_Icon_Theme_Guidelines

 I don't think the metaphor is a strong one. I gave it a little thought and 
 think a flip switch + menu panel would work best for this -- 
 http://www.flickr.com/photos/jakubsteiner/5051667578/. It is a little 
 abstract and lacks a unique silhouette, but communicates this being a boot 
 menu editor better than the overused computer + refresh arrows.

I used some source SVG files from the gnome themes for the computer
screen behind the arrows and I chose the largest screen in the source
file to work with. There were several smaller screens in the same
source file and I'm wondering if I should have used one of the smaller
screens to get a better rendering for a small icon.

 Indeed, the workflow goes like this - create the highres, scale it down for 
 48x48, remove all the detail that won't render. Get rid of all the mask 
 tricks, put 1px strokes in place. Make sure everything snaps to the pixel 
 grid (snap to bounding box in inkscape). Once 48x48 is down, repeat for 
 smaller sizes. Once done, edit the icon name and context in the baseplate 
 layer, hide the baseplate layer and render the icon with 
 `./render-icon-theme.py icon-name`

 Feel free to drop by at #tango on irc.freenode.org or #gnome-art on gimpnet 
 where there are a few capable icon artists that can help with specific issues 
 you might encounter.

 cheers

 --
 Jakub Steiner
 http://jimmac.musichall.cz
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