[Bug 42406] Re: When no Direct Rendering is available, OpenGL screen savers use CPU very much

2006-10-04 Thread Timo Aaltonen
*** This bug is a duplicate of bug 33753 ***

** This bug is no longer a duplicate of bug 49441
   Should not choose GL screensavers when no acceleration is available

** This bug has been marked a duplicate of bug 33753
   don't use OpenGL savers if no hardware support

-- 
When no Direct Rendering is available, OpenGL screen savers use CPU very much
https://launchpad.net/bugs/42406

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[Bug 42406] Re: When no Direct Rendering is available, OpenGL screen savers use CPU very much

2006-07-11 Thread Matt Zimmerman
*** This bug is a duplicate of bug 49441 ***

** This bug has been marked a duplicate of bug 49441
   Should not choose GL screensavers when no acceleration is available

-- 
When no Direct Rendering is available, OpenGL screen savers use CPU very much
https://launchpad.net/bugs/42406

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