Re: Mutter with proprietary OpenGL/ES library ??
On Sun, Jul 12, 2009 at 11:46 AM, Andy Tai wrote: > You should purchase a separate license from the Mutter authors... That would be completely impossible. ___ desktop-devel-list mailing list desktop-devel-list@gnome.org http://mail.gnome.org/mailman/listinfo/desktop-devel-list
Re: Tabbed windows in Mutter/Metacity
Op dinsdag 07-07-2009 om 09:18 uur [tijdzone -0400], schreef Sam H: > I would like to implement support for tabbed windows in Mutter, and > was hoping for some helpful pointers. I envision tabbed windows > working essentially the same way that tabs work in Google Chrome. > However, being part of the window-manager, every application would > make use of tabs without having to re-invent them specifically for > that application. It has always struck me that tabs were something > that belonged into the window manager, not in browsers, terminals, > editors, etc. If you can pull this off, you will be my personal hero! (I would advise you to look at the current open bugs against GtkNotebook, though, to get an idea of what kind of functionality is currently missing and what UI dilemma's you will be facing.) regards, -- Reinout van Schouwen ___ desktop-devel-list mailing list desktop-devel-list@gnome.org http://mail.gnome.org/mailman/listinfo/desktop-devel-list
Re: GNOME 2.27.4 unstable tarballs due (and more)
On Sun, 2009-07-12 at 13:35 +0200, Frederic Peters wrote: > Hello all! > > You are now all back from GCDS, No we're not. I'll probably miss the deadline. Cheers! ___ desktop-devel-list mailing list desktop-devel-list@gnome.org http://mail.gnome.org/mailman/listinfo/desktop-devel-list
Re: Mutter with proprietary OpenGL/ES library ??
You should purchase a separate license from the Mutter authors... On Wed, Jul 8, 2009 at 12:23 PM, Joone Hur wrote: > Hello All, > > Mutter(Metacity+Clutter) is very impressive technology. > However, Mutter seems hard to be used on embedded devices. > Because Metacity uses GPL license and most of HW accelerated OpenGL/ES > library use a proprietary license. > > Is there any way of using Mutter with proprietary OpenGL/ES library on > embedded devices? > > Thanks, > > Joone > > ___ > desktop-devel-list mailing list > desktop-devel-list@gnome.org > http://mail.gnome.org/mailman/listinfo/desktop-devel-list > -- Andy Tai, a...@atai.org ___ desktop-devel-list mailing list desktop-devel-list@gnome.org http://mail.gnome.org/mailman/listinfo/desktop-devel-list
Re: Mutter with proprietary OpenGL/ES library ??
On ven, 2009-07-10 at 05:45 +0100, Joone Hur wrote: > http://www.gnu.org/licenses/gpl-faq.html#WindowsRuntimeAndGPL > > I am wondering if it is the same case. > > The GPL v2 has the following exception. > > However, as a special exception, the source code distributed need not > include anything that is normally distributed (in either source or > binary form) with the major components (compiler, kernel, and so on) > of the operating system on which the executable runs, unless that > component itself accompanies the executable. > > Is proprietary OpenGL/ES libraries applied by this exception? I don't think so. You can work without a HW accelerated OpenGL library, by using the software renderer of things like MESA, and your system would run all the same (slow, but still run). The exception is thought just to mean: hey, if you do a Tic-Tac-Toe program for Windows in GPLv2, you don't need to provide also the source code or the executables of all the libraries you link to if they are critical system ones, like user32.dll, ntoskrnl.dll or, in Unixland, pthread.so or vmlinux. It would be unpractical, and sometimes outright impossible. That doesn't mean you can link to non-GPLv2 executables as you see fit. Regards, Matteo ___ desktop-devel-list mailing list desktop-devel-list@gnome.org http://mail.gnome.org/mailman/listinfo/desktop-devel-list