Re: GNOME Games split
Allan Day allanp...@gmail.com wrote: Thomas H.P. Andersen pho...@gmail.com wrote: When I looked at this last, I came up with the shortlist of aisleriot, sudoku, iagno and tetravex. These seem to cover the categories you describe above. They also have concepts that are clear and easy to pick up. While people might like mines, I don't think it makes a good default game: it seems rather archaic. I guess this needs to be finished - I say since no opposition then just let the design team (i.e. Allan) here decide. I would suggest reconsidering mahjongg, imo it's one of the nicer looking games and it plays the best on touch devices. Thomas - do you want to update jhbuild? Sure I can do that this week. Allan, is the list final? The list I came up with was fairly tentative, but I'd be happy to go with it if there aren't any opposing views. Some thoughts on this... From a design point of view, a core application is one that is preinstalled and cannot be removed. It is a part of the system. In that respect, it might make sense not to have any games in the core application set - games are something that people may well want to remove, and it is hard to see them as being a part of the system. The problem with this is that we don't have a very good application installation story. If it was easy to browse what games are available and see which ones are popular and highly rated, then the idea of not preinstalling applications becomes much more appealing. Allan ___ desktop-devel-list mailing list desktop-devel-list@gnome.org https://mail.gnome.org/mailman/listinfo/desktop-devel-list
Re: GNOME Games split
On Fri, Nov 16, 2012 at 2:43 PM, Allan Day allanp...@gmail.com wrote: Allan Day allanp...@gmail.com wrote: Thomas H.P. Andersen pho...@gmail.com wrote: When I looked at this last, I came up with the shortlist of aisleriot, sudoku, iagno and tetravex. These seem to cover the categories you describe above. They also have concepts that are clear and easy to pick up. While people might like mines, I don't think it makes a good default game: it seems rather archaic. I guess this needs to be finished - I say since no opposition then just let the design team (i.e. Allan) here decide. I would suggest reconsidering mahjongg, imo it's one of the nicer looking games and it plays the best on touch devices. Thomas - do you want to update jhbuild? Sure I can do that this week. Allan, is the list final? The list I came up with was fairly tentative, but I'd be happy to go with it if there aren't any opposing views. Some thoughts on this... From a design point of view, a core application is one that is preinstalled and cannot be removed. It is a part of the system. In that respect, it might make sense not to have any games in the core application set - games are something that people may well want to remove, and it is hard to see them as being a part of the system. The problem with this is that we don't have a very good application installation story. If it was easy to browse what games are available and see which ones are popular and highly rated, then the idea of not preinstalling applications becomes much more appealing. Allan With that definition not having any games included in the core system sounds reasonable. The way I was thinking about core/not-core was mostly about the product we deliver. If something is in core I would expect it to be fully integrated (GtkApplication/GMenu, designed UI, fitting theme, etc) and to have been thoroughly tested with the platform libs for the relevant releases. None of the games fit that description currently but with fewer games it would be more realistic to ever reach that. ___ desktop-devel-list mailing list desktop-devel-list@gnome.org https://mail.gnome.org/mailman/listinfo/desktop-devel-list
Re: GNOME Games split
Thomas H.P. Andersen pho...@gmail.com wrote: When I looked at this last, I came up with the shortlist of aisleriot, sudoku, iagno and tetravex. These seem to cover the categories you describe above. They also have concepts that are clear and easy to pick up. While people might like mines, I don't think it makes a good default game: it seems rather archaic. I guess this needs to be finished - I say since no opposition then just let the design team (i.e. Allan) here decide. I would suggest reconsidering mahjongg, imo it's one of the nicer looking games and it plays the best on touch devices. Thomas - do you want to update jhbuild? Sure I can do that this week. Allan, is the list final? The list I came up with was fairly tentative, but I'd be happy to go with it if there aren't any opposing views. Allan ___ desktop-devel-list mailing list desktop-devel-list@gnome.org https://mail.gnome.org/mailman/listinfo/desktop-devel-list
Re: GNOME Games split
On Thu, Nov 8, 2012 at 3:07 AM, Robert Ancell robert.anc...@gmail.com wrote: On 17 October 2012 21:08, Allan Day allanp...@gmail.com wrote: Robert Ancell robert.anc...@gmail.com wrote:and thus easiest So, I think we should decide based on the following: - A range of games that cover easy games that children can play to difficult puzzles suitable for adults. - Games that are modern and fun - A small enough set that can be effectively maintained and improved to keep standard high - A small enough set that can be effectively browsed from the shell When I looked at this last, I came up with the shortlist of aisleriot, sudoku, iagno and tetravex. These seem to cover the categories you describe above. They also have concepts that are clear and easy to pick up. While people might like mines, I don't think it makes a good default game: it seems rather archaic. I guess this needs to be finished - I say since no opposition then just let the design team (i.e. Allan) here decide. I would suggest reconsidering mahjongg, imo it's one of the nicer looking games and it plays the best on touch devices. Thomas - do you want to update jhbuild? Sure I can do that this week. Allan, is the list final? ___ desktop-devel-list mailing list desktop-devel-list@gnome.org https://mail.gnome.org/mailman/listinfo/desktop-devel-list
Re: GNOME Games split
On 17 October 2012 21:08, Allan Day allanp...@gmail.com wrote: Robert Ancell robert.anc...@gmail.com wrote:and thus easiest So, I think we should decide based on the following: - A range of games that cover easy games that children can play to difficult puzzles suitable for adults. - Games that are modern and fun - A small enough set that can be effectively maintained and improved to keep standard high - A small enough set that can be effectively browsed from the shell When I looked at this last, I came up with the shortlist of aisleriot, sudoku, iagno and tetravex. These seem to cover the categories you describe above. They also have concepts that are clear and easy to pick up. While people might like mines, I don't think it makes a good default game: it seems rather archaic. I guess this needs to be finished - I say since no opposition then just let the design team (i.e. Allan) here decide. I would suggest reconsidering mahjongg, imo it's one of the nicer looking games and it plays the best on touch devices. Thomas - do you want to update jhbuild? ___ desktop-devel-list mailing list desktop-devel-list@gnome.org https://mail.gnome.org/mailman/listinfo/desktop-devel-list
Re: GNOME Games split
Robert Ancell robert.anc...@gmail.com wrote: I wonder: are you looking for maintainers for any of these games, or are you going to take charge of all of them? Also, are any of these deemed to be core right now? We're currently discussing the maintainership of them at the moment: https://mail.gnome.org/archives/games-list/2012-October/msg1.html Short answer, I think if anyone was looking to maintain a project (e.g. someone who is learning GNOME) then they'd be very welcome. Sounds great. Regarding which ones are core, I was waiting for you to ask that :) Well, it really depends on what we want for the default install. I agree we want a smaller set of higher quality games. ... ... this indicates to me that people like tetravex, lightsoff, mahjongg, aisleriot, chess, sudoku. In Ubuntu we ship aisleriot, mahjongg, mines and sudoku. In terms of the games that are in the best code state and thus easiest to improve the design of we should look at tetravex, lightsoff, mahjongg, chess, swell-foop, mines, iagno, quadrapassel. Sudoku and five-or-more are in progress being updated. So, I think we should decide based on the following: - A range of games that cover easy games that children can play to difficult puzzles suitable for adults. - Games that are modern and fun - A small enough set that can be effectively maintained and improved to keep standard high - A small enough set that can be effectively browsed from the shell When I looked at this last, I came up with the shortlist of aisleriot, sudoku, iagno and tetravex. These seem to cover the categories you describe above. They also have concepts that are clear and easy to pick up. While people might like mines, I don't think it makes a good default game: it seems rather archaic. One of the things that all the games need is distinctive, high quality graphics. They should all look great and have an individual visual style. If there are any budding graphical or visual designers out there, this would be a great opportunity to contribute. Allan -- IRC: aday on irc.gnome.org Blog: http://afaikblog.wordpress.com/ ___ desktop-devel-list mailing list desktop-devel-list@gnome.org https://mail.gnome.org/mailman/listinfo/desktop-devel-list
Re: GNOME Games split
On Tue, Oct 16, 2012 at 10:33 PM, Robert Ancell robert.anc...@gmail.com wrote: On 16 October 2012 23:01, Allan Day allanp...@gmail.com wrote: I wonder: are you looking for maintainers for any of these games, or are you going to take charge of all of them? Also, are any of these deemed to be core right now? We're currently discussing the maintainership of them at the moment: https://mail.gnome.org/archives/games-list/2012-October/msg1.html Short answer, I think if anyone was looking to maintain a project (e.g. someone who is learning GNOME) then they'd be very welcome. As I wrote in the linked mail I would like to keep maintaining swell-foop and five-or-more. For the rest my plan was to keep doing the regular releases, build fixes, porting, etc to keep the games alive. But I would love to see someone take over maintainership and active development of the individual games. I will also gladly mentor anyone interested in gradually taking over if there is need for that. Regarding which ones are core, I was waiting for you to ask that :) Well, it really depends on what we want for the default install. I agree we want a smaller set of higher quality games. This is the current Ubuntu software center ratings (number of stars and number of ratings): gnome-tetravex 5 (5) lightsoff 5 (2) gnome-robots 5 (1) gnome-mahjongg 4 (21) aisleriot 4 (10) gnome-chess 4 (6) swell-foop 4 (1) gnome-sudoku 3.5 (5) gnome-klotski 3.5 (3) four-in-a-row 3 (2) gnome-mines 3 (2) gnome-nibbles 2.5 (4) iagno 2 (2) quadrapassel 1.5 (6) five-or-more 1.5 (5) tali 0 (0) Note I've included aisleriot which was split out of GNOME games earlier. The numbers are too small to draw too much from this but this indicates to me that people like tetravex, lightsoff, mahjongg, aisleriot, chess, sudoku. In Ubuntu we ship aisleriot, mahjongg, mines and sudoku. In terms of the games that are in the best code state and thus easiest to improve the design of we should look at tetravex, lightsoff, mahjongg, chess, swell-foop, mines, iagno, quadrapassel. Sudoku and five-or-more are in progress being updated. So, I think we should decide based on the following: - A range of games that cover easy games that children can play to difficult puzzles suitable for adults. - Games that are modern and fun - A small enough set that can be effectively maintained and improved to keep standard high - A small enough set that can be effectively browsed from the shell Thoughts? Tali and four-in-a-row are so dull that smoketesting them before releases is almost painful. Robots and klotski looks/feels really dated. I think that we can quickly scratch those as candidates for the best games. - Thomas ___ desktop-devel-list mailing list desktop-devel-list@gnome.org https://mail.gnome.org/mailman/listinfo/desktop-devel-list
Re: GNOME Games split
On Tue, Oct 16, 2012 at 11:36:09PM +0200, Thomas H.P. Andersen wrote: On Tue, Oct 16, 2012 at 10:33 PM, Robert Ancell robert.anc...@gmail.com wrote: On 16 October 2012 23:01, Allan Day allanp...@gmail.com wrote: I wonder: are you looking for maintainers for any of these games, or are you going to take charge of all of them? Also, are any of these deemed to be core right now? We're currently discussing the maintainership of them at the moment: https://mail.gnome.org/archives/games-list/2012-October/msg1.html Short answer, I think if anyone was looking to maintain a project (e.g. someone who is learning GNOME) then they'd be very welcome. As I wrote in the linked mail I would like to keep maintaining swell-foop and five-or-more. For the rest my plan was to keep doing the regular releases, build fixes, porting, etc to keep the games alive. But I would love to see someone take over maintainership and active development of the individual games. I will also gladly mentor anyone interested in gradually taking over if there is need for that. I like gnome and gtk and I like games so I can help here, but I need mentoring because I don't make any release and I don't know the good way to mantain a gnome module. -- Daniel Garcia 0034 668 810 742 It's not magic, it's wadobo! http://wadobo.com pgp3IyTglBCU9.pgp Description: PGP signature ___ desktop-devel-list mailing list desktop-devel-list@gnome.org https://mail.gnome.org/mailman/listinfo/desktop-devel-list
Fwd: GNOME Games split
-- Forwarded message -- From: Robert Ancell robert.anc...@gmail.com Date: 9 October 2012 22:03 Subject: GNOME Games split To: GNOME Games List games-l...@gnome.org, GNOME Documentation gnome-doc-l...@gnome.org, gnome-i...@gnome.org Hi all, The GNOME Games module split is now complete; this means that the gnome-games git repository is obsolete and shouldn't be committed to. There will be individual releases for each of the games from 3.7 onwards. The new git repositories are glchess - gnome-chess* glines- five-or-more gnect - four-in-a-row gnibbles- gnome-nibbles gnobots2- gnome-robots gnome-sudoku- gnome-sudoku gnomine - gnome-mines gnotravex - gnome-tetravex gnotski - gnome-klotski gtali - tali iagno - iagno lightsoff - lightsoff mahjongg- gnome-mahjongg quadrapassel- quadrapassel swell-foop - swell-foop Bugs are still tracked in the gnome-games module for now, but they will be migrated to new bugzilla products once they are ready. Aside from that it's business as usual! --Robert *gnome-chess is not pushed yet as there is an archived module using this name. https://bugzilla.gnome.org/show_bug.cgi?id=685539 ___ desktop-devel-list mailing list desktop-devel-list@gnome.org https://mail.gnome.org/mailman/listinfo/desktop-devel-list