Re: GNOME Games split

2012-11-16 Thread Allan Day
Allan Day allanp...@gmail.com wrote:
 Thomas H.P. Andersen pho...@gmail.com wrote:
 When I looked at this last, I came up with the shortlist of aisleriot,
 sudoku, iagno and tetravex. These seem to cover the categories you
 describe above. They also have concepts that are clear and easy to
 pick up. While people might like mines, I don't think it makes a good
 default game: it seems rather archaic.

  I guess this needs to be finished - I say since no opposition then just let
 the design team (i.e. Allan) here decide. I would suggest reconsidering
 mahjongg, imo it's one of the nicer looking games and it plays the best on
 touch devices. Thomas - do you want to update jhbuild?

 Sure I can do that this week. Allan, is the list final?

 The list I came up with was fairly tentative, but I'd be happy to go
 with it if there aren't any opposing views.

Some thoughts on this...

From a design point of view, a core application is one that is
preinstalled and cannot be removed. It is a part of the system. In
that respect, it might make sense not to have any games in the core
application set - games are something that people may well want to
remove, and it is hard to see them as being a part of the system.

The problem with this is that we don't have a very good application
installation story. If it was easy to browse what games are available
and see which ones are popular and highly rated, then the idea of not
preinstalling applications becomes much more appealing.

Allan
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Re: GNOME Games split

2012-11-16 Thread Thomas H.P. Andersen
On Fri, Nov 16, 2012 at 2:43 PM, Allan Day allanp...@gmail.com wrote:
 Allan Day allanp...@gmail.com wrote:
 Thomas H.P. Andersen pho...@gmail.com wrote:
 When I looked at this last, I came up with the shortlist of aisleriot,
 sudoku, iagno and tetravex. These seem to cover the categories you
 describe above. They also have concepts that are clear and easy to
 pick up. While people might like mines, I don't think it makes a good
 default game: it seems rather archaic.

  I guess this needs to be finished - I say since no opposition then just 
 let
 the design team (i.e. Allan) here decide. I would suggest reconsidering
 mahjongg, imo it's one of the nicer looking games and it plays the best on
 touch devices. Thomas - do you want to update jhbuild?

 Sure I can do that this week. Allan, is the list final?

 The list I came up with was fairly tentative, but I'd be happy to go
 with it if there aren't any opposing views.

 Some thoughts on this...

 From a design point of view, a core application is one that is
 preinstalled and cannot be removed. It is a part of the system. In
 that respect, it might make sense not to have any games in the core
 application set - games are something that people may well want to
 remove, and it is hard to see them as being a part of the system.

 The problem with this is that we don't have a very good application
 installation story. If it was easy to browse what games are available
 and see which ones are popular and highly rated, then the idea of not
 preinstalling applications becomes much more appealing.

 Allan

With that definition not having any games included in the core system
sounds reasonable.

The way I was thinking about core/not-core was mostly about the
product we deliver. If something is in core I would expect it to be
fully integrated (GtkApplication/GMenu, designed UI, fitting theme,
etc) and to have been thoroughly tested with the platform libs for the
relevant releases. None of the games fit that description currently
but with fewer games it would be more realistic to ever reach that.
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Re: GNOME Games split

2012-11-14 Thread Allan Day
Thomas H.P. Andersen pho...@gmail.com wrote:
 When I looked at this last, I came up with the shortlist of aisleriot,
 sudoku, iagno and tetravex. These seem to cover the categories you
 describe above. They also have concepts that are clear and easy to
 pick up. While people might like mines, I don't think it makes a good
 default game: it seems rather archaic.

  I guess this needs to be finished - I say since no opposition then just let
 the design team (i.e. Allan) here decide. I would suggest reconsidering
 mahjongg, imo it's one of the nicer looking games and it plays the best on
 touch devices. Thomas - do you want to update jhbuild?

 Sure I can do that this week. Allan, is the list final?

The list I came up with was fairly tentative, but I'd be happy to go
with it if there aren't any opposing views.

Allan
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Re: GNOME Games split

2012-11-08 Thread Thomas H.P. Andersen
On Thu, Nov 8, 2012 at 3:07 AM, Robert Ancell robert.anc...@gmail.com wrote:



 On 17 October 2012 21:08, Allan Day allanp...@gmail.com wrote:

 Robert Ancell robert.anc...@gmail.com wrote:and thus easiest

  So, I think we should decide based on the following:
  - A range of games that cover easy games that children can play to
  difficult puzzles suitable for adults.
  - Games that are modern and fun
  - A small enough set that can be effectively maintained and improved
  to keep standard high
  - A small enough set that can be effectively browsed from the shell

 When I looked at this last, I came up with the shortlist of aisleriot,
 sudoku, iagno and tetravex. These seem to cover the categories you
 describe above. They also have concepts that are clear and easy to
 pick up. While people might like mines, I don't think it makes a good
 default game: it seems rather archaic.


  I guess this needs to be finished - I say since no opposition then just let
 the design team (i.e. Allan) here decide. I would suggest reconsidering
 mahjongg, imo it's one of the nicer looking games and it plays the best on
 touch devices. Thomas - do you want to update jhbuild?

Sure I can do that this week. Allan, is the list final?
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Re: GNOME Games split

2012-11-07 Thread Robert Ancell
On 17 October 2012 21:08, Allan Day allanp...@gmail.com wrote:

 Robert Ancell robert.anc...@gmail.com wrote:and thus easiest
  So, I think we should decide based on the following:
  - A range of games that cover easy games that children can play to
  difficult puzzles suitable for adults.
  - Games that are modern and fun
  - A small enough set that can be effectively maintained and improved
  to keep standard high
  - A small enough set that can be effectively browsed from the shell

 When I looked at this last, I came up with the shortlist of aisleriot,
 sudoku, iagno and tetravex. These seem to cover the categories you
 describe above. They also have concepts that are clear and easy to
 pick up. While people might like mines, I don't think it makes a good
 default game: it seems rather archaic.


 I guess this needs to be finished - I say since no opposition then just
let the design team (i.e. Allan) here decide. I would suggest reconsidering
mahjongg, imo it's one of the nicer looking games and it plays the best on
touch devices. Thomas - do you want to update jhbuild?
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Re: GNOME Games split

2012-10-17 Thread Allan Day
Robert Ancell robert.anc...@gmail.com wrote:
 I wonder: are you looking for maintainers for any of these games, or
 are you going to take charge of all of them? Also, are any of these
 deemed to be core right now?

 We're currently discussing the maintainership of them at the moment:
 https://mail.gnome.org/archives/games-list/2012-October/msg1.html
 Short answer, I think if anyone was looking to maintain a project
 (e.g. someone who is learning GNOME) then they'd be very welcome.

Sounds great.

 Regarding which ones are core, I was waiting for you to ask that :)

 Well, it really depends on what we want for the default install. I
 agree we want a smaller set of higher quality games.
...
 ... this
 indicates to me that people like tetravex, lightsoff, mahjongg,
 aisleriot, chess, sudoku. In Ubuntu we ship aisleriot, mahjongg, mines
 and sudoku.

 In terms of the games that are in the best code state and thus easiest
 to improve the design of we should look at tetravex, lightsoff,
 mahjongg, chess, swell-foop, mines, iagno, quadrapassel. Sudoku and
 five-or-more are in progress being updated.

 So, I think we should decide based on the following:
 - A range of games that cover easy games that children can play to
 difficult puzzles suitable for adults.
 - Games that are modern and fun
 - A small enough set that can be effectively maintained and improved
 to keep standard high
 - A small enough set that can be effectively browsed from the shell

When I looked at this last, I came up with the shortlist of aisleriot,
sudoku, iagno and tetravex. These seem to cover the categories you
describe above. They also have concepts that are clear and easy to
pick up. While people might like mines, I don't think it makes a good
default game: it seems rather archaic.

One of the things that all the games need is distinctive, high quality
graphics. They should all look great and have an individual visual
style. If there are any budding graphical or visual designers out
there, this would be a great opportunity to contribute.

Allan
--
IRC:  aday on irc.gnome.org
Blog: http://afaikblog.wordpress.com/
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Re: GNOME Games split

2012-10-16 Thread Thomas H.P. Andersen
On Tue, Oct 16, 2012 at 10:33 PM, Robert Ancell robert.anc...@gmail.com wrote:
 On 16 October 2012 23:01, Allan Day allanp...@gmail.com wrote:

 I wonder: are you looking for maintainers for any of these games, or
 are you going to take charge of all of them? Also, are any of these
 deemed to be core right now?

 We're currently discussing the maintainership of them at the moment:
 https://mail.gnome.org/archives/games-list/2012-October/msg1.html
 Short answer, I think if anyone was looking to maintain a project
 (e.g. someone who is learning GNOME) then they'd be very welcome.

As I wrote in the linked mail I would like to keep maintaining
swell-foop and five-or-more.
For the rest my plan was to keep doing the regular releases, build
fixes, porting, etc to keep the games alive. But I would love to see
someone take over maintainership and active development of the
individual games. I will also gladly mentor anyone interested in
gradually taking over if there is need for that.

 Regarding which ones are core, I was waiting for you to ask that :)

 Well, it really depends on what we want for the default install. I
 agree we want a smaller set of higher quality games.

 This is the current Ubuntu software center ratings (number of stars
 and number of ratings):

 gnome-tetravex 5 (5)
 lightsoff 5 (2)
 gnome-robots 5 (1)
 gnome-mahjongg 4 (21)
 aisleriot 4 (10)
 gnome-chess 4 (6)
 swell-foop 4 (1)
 gnome-sudoku 3.5 (5)
 gnome-klotski 3.5 (3)
 four-in-a-row 3 (2)
 gnome-mines 3 (2)
 gnome-nibbles 2.5 (4)
 iagno 2 (2)
 quadrapassel 1.5 (6)
 five-or-more 1.5 (5)
 tali 0 (0)

 Note I've included aisleriot which was split out of GNOME games earlier.

 The numbers are too small to draw too much from this but this
 indicates to me that people like tetravex, lightsoff, mahjongg,
 aisleriot, chess, sudoku. In Ubuntu we ship aisleriot, mahjongg, mines
 and sudoku.

 In terms of the games that are in the best code state and thus easiest
 to improve the design of we should look at tetravex, lightsoff,
 mahjongg, chess, swell-foop, mines, iagno, quadrapassel. Sudoku and
 five-or-more are in progress being updated.

 So, I think we should decide based on the following:
 - A range of games that cover easy games that children can play to
 difficult puzzles suitable for adults.
 - Games that are modern and fun
 - A small enough set that can be effectively maintained and improved
 to keep standard high
 - A small enough set that can be effectively browsed from the shell

 Thoughts?

Tali and four-in-a-row are so dull that smoketesting them before
releases is almost painful. Robots and klotski looks/feels really
dated. I think that we can quickly scratch those as candidates for the
best games.

- Thomas
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Re: GNOME Games split

2012-10-16 Thread Daniel Garcia
On Tue, Oct 16, 2012 at 11:36:09PM +0200, Thomas H.P. Andersen wrote:
 On Tue, Oct 16, 2012 at 10:33 PM, Robert Ancell robert.anc...@gmail.com 
 wrote:
  On 16 October 2012 23:01, Allan Day allanp...@gmail.com wrote:
 
  I wonder: are you looking for maintainers for any of these games, or
  are you going to take charge of all of them? Also, are any of these
  deemed to be core right now?
 
  We're currently discussing the maintainership of them at the moment:
  https://mail.gnome.org/archives/games-list/2012-October/msg1.html
  Short answer, I think if anyone was looking to maintain a project
  (e.g. someone who is learning GNOME) then they'd be very welcome.
 
 As I wrote in the linked mail I would like to keep maintaining
 swell-foop and five-or-more.
 For the rest my plan was to keep doing the regular releases, build
 fixes, porting, etc to keep the games alive. But I would love to see
 someone take over maintainership and active development of the
 individual games. I will also gladly mentor anyone interested in
 gradually taking over if there is need for that.

I like gnome and gtk and I like games so I can help here, but I need
mentoring because I don't make any release and I don't know the good
way to mantain a gnome module.

-- 
Daniel Garcia 0034 668 810 742
It's not magic, it's wadobo!
http://wadobo.com


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Fwd: GNOME Games split

2012-10-09 Thread Robert Ancell
-- Forwarded message --
From: Robert Ancell robert.anc...@gmail.com
Date: 9 October 2012 22:03
Subject: GNOME Games split
To: GNOME Games List games-l...@gnome.org, GNOME Documentation
gnome-doc-l...@gnome.org, gnome-i...@gnome.org


Hi all,

The GNOME Games module split is now complete; this means that the
gnome-games git repository is obsolete and shouldn't be committed to.
There will be individual releases for each of the games from 3.7
onwards.

The new git repositories are

glchess - gnome-chess*
glines- five-or-more
gnect   - four-in-a-row
gnibbles- gnome-nibbles
gnobots2- gnome-robots
gnome-sudoku- gnome-sudoku
gnomine - gnome-mines
gnotravex   - gnome-tetravex
gnotski - gnome-klotski
gtali   - tali
iagno   - iagno
lightsoff - lightsoff
mahjongg- gnome-mahjongg
quadrapassel- quadrapassel
swell-foop  - swell-foop

Bugs are still tracked in the gnome-games module for now, but they
will be migrated to new bugzilla products once they are ready.

Aside from that it's business as usual!

--Robert

*gnome-chess is not pushed yet as there is an archived module using
this name. https://bugzilla.gnome.org/show_bug.cgi?id=685539
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