[Desktop-packages] [Bug 606624] Re: Nibbles - Invisible wall and Unexpected Death upon rebirth (gnibbles)

2016-12-13 Thread Felix Oxley
Hi,

I believe this bug has been resolved in the recent re-write of Nibbles
3.22.0


** Changed in: gnome-games (Ubuntu)
   Status: In Progress => Fix Released

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https://bugs.launchpad.net/bugs/606624

Title:
  Nibbles - Invisible wall and  Unexpected Death upon rebirth (gnibbles)

Status in gnome-games package in Ubuntu:
  Fix Released

Bug description:
  Binary package hint: gnome-games

  
  As reported by others in the following thread: 
https://bugs.launchpad.net/gnome-games/+bug/574212

  The following 2 behaviours can be observed:

  1) Death upon rebirth

  2) Unexplained death during play (not associated with reversal)

  I will assume that the same cause underlies both.

  Investigation has shown me that in the case of (2) the program
  believes you are colliding with another worm (often number 6) when the
  display shows that the other worm is in a completely different area of
  the board.

  Therefore there is a discrepancy between the internal board
  representation (board->walls)  and the screen representation (clutter
  actor).

  In the case of (1) I imagine that there is an 'invisible segment' of
  worm close to the point at which you are reborn with which you
  collide. Therefore you die immediately after rebirth, whereas if you
  manage to change direction immediately you can avoid death.

  I have not yet made any progress in finding or fixing the underlying
  bug. :-(

To manage notifications about this bug go to:
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[Desktop-packages] [Bug 606624] Re: Nibbles - Invisible wall and Unexpected Death upon rebirth (gnibbles)

2015-08-06 Thread Bryan Quigley
** Changed in: gnome-games (Ubuntu)
 Assignee: Bryan Quigley (bryanquigley) = (unassigned)

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You received this bug notification because you are a member of Desktop
Packages, which is subscribed to gnome-games in Ubuntu.
https://bugs.launchpad.net/bugs/606624

Title:
  Nibbles - Invisible wall and  Unexpected Death upon rebirth (gnibbles)

Status in gnome-games package in Ubuntu:
  In Progress

Bug description:
  Binary package hint: gnome-games

  
  As reported by others in the following thread: 
https://bugs.launchpad.net/gnome-games/+bug/574212

  The following 2 behaviours can be observed:

  1) Death upon rebirth

  2) Unexplained death during play (not associated with reversal)

  I will assume that the same cause underlies both.

  Investigation has shown me that in the case of (2) the program
  believes you are colliding with another worm (often number 6) when the
  display shows that the other worm is in a completely different area of
  the board.

  Therefore there is a discrepancy between the internal board
  representation (board-walls)  and the screen representation (clutter
  actor).

  In the case of (1) I imagine that there is an 'invisible segment' of
  worm close to the point at which you are reborn with which you
  collide. Therefore you die immediately after rebirth, whereas if you
  manage to change direction immediately you can avoid death.

  I have not yet made any progress in finding or fixing the underlying
  bug. :-(

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/gnome-games/+bug/606624/+subscriptions

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[Desktop-packages] [Bug 606624] Re: Nibbles - Invisible wall and Unexpected Death upon rebirth (gnibbles)

2013-04-27 Thread Bryan Quigley
** Changed in: gnome-games (Ubuntu)
   Status: Confirmed = In Progress

** Changed in: gnome-games (Ubuntu)
 Assignee: (unassigned) = Bryan Quigley (bryanquigley)

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to gnome-games in Ubuntu.
https://bugs.launchpad.net/bugs/606624

Title:
  Nibbles - Invisible wall and  Unexpected Death upon rebirth (gnibbles)

Status in “gnome-games” package in Ubuntu:
  In Progress

Bug description:
  Binary package hint: gnome-games

  
  As reported by others in the following thread: 
https://bugs.launchpad.net/gnome-games/+bug/574212

  The following 2 behaviours can be observed:

  1) Death upon rebirth

  2) Unexplained death during play (not associated with reversal)

  I will assume that the same cause underlies both.

  Investigation has shown me that in the case of (2) the program
  believes you are colliding with another worm (often number 6) when the
  display shows that the other worm is in a completely different area of
  the board.

  Therefore there is a discrepancy between the internal board
  representation (board-walls)  and the screen representation (clutter
  actor).

  In the case of (1) I imagine that there is an 'invisible segment' of
  worm close to the point at which you are reborn with which you
  collide. Therefore you die immediately after rebirth, whereas if you
  manage to change direction immediately you can avoid death.

  I have not yet made any progress in finding or fixing the underlying
  bug. :-(

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/gnome-games/+bug/606624/+subscriptions

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[Desktop-packages] [Bug 606624] Re: Nibbles - Invisible wall and Unexpected Death upon rebirth (gnibbles)

2013-04-27 Thread Felix Oxley
Hi,

I just want to confirm that this bug is still present in Ubuntu 13.04 with 
Gnibbles 3.8.0.
I will play the game for a bit and see if I can work out any patterns.

Thanks

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to gnome-games in Ubuntu.
https://bugs.launchpad.net/bugs/606624

Title:
  Nibbles - Invisible wall and  Unexpected Death upon rebirth (gnibbles)

Status in “gnome-games” package in Ubuntu:
  In Progress

Bug description:
  Binary package hint: gnome-games

  
  As reported by others in the following thread: 
https://bugs.launchpad.net/gnome-games/+bug/574212

  The following 2 behaviours can be observed:

  1) Death upon rebirth

  2) Unexplained death during play (not associated with reversal)

  I will assume that the same cause underlies both.

  Investigation has shown me that in the case of (2) the program
  believes you are colliding with another worm (often number 6) when the
  display shows that the other worm is in a completely different area of
  the board.

  Therefore there is a discrepancy between the internal board
  representation (board-walls)  and the screen representation (clutter
  actor).

  In the case of (1) I imagine that there is an 'invisible segment' of
  worm close to the point at which you are reborn with which you
  collide. Therefore you die immediately after rebirth, whereas if you
  manage to change direction immediately you can avoid death.

  I have not yet made any progress in finding or fixing the underlying
  bug. :-(

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/gnome-games/+bug/606624/+subscriptions

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[Desktop-packages] [Bug 606624] Re: Nibbles - Invisible wall and Unexpected Death upon rebirth (gnibbles)

2013-01-06 Thread Launchpad Bug Tracker
Status changed to 'Confirmed' because the bug affects multiple users.

** Changed in: gnome-games (Ubuntu)
   Status: New = Confirmed

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to gnome-games in Ubuntu.
https://bugs.launchpad.net/bugs/606624

Title:
  Nibbles - Invisible wall and  Unexpected Death upon rebirth (gnibbles)

Status in “gnome-games” package in Ubuntu:
  Confirmed

Bug description:
  Binary package hint: gnome-games

  
  As reported by others in the following thread: 
https://bugs.launchpad.net/gnome-games/+bug/574212

  The following 2 behaviours can be observed:

  1) Death upon rebirth

  2) Unexplained death during play (not associated with reversal)

  I will assume that the same cause underlies both.

  Investigation has shown me that in the case of (2) the program
  believes you are colliding with another worm (often number 6) when the
  display shows that the other worm is in a completely different area of
  the board.

  Therefore there is a discrepancy between the internal board
  representation (board-walls)  and the screen representation (clutter
  actor).

  In the case of (1) I imagine that there is an 'invisible segment' of
  worm close to the point at which you are reborn with which you
  collide. Therefore you die immediately after rebirth, whereas if you
  manage to change direction immediately you can avoid death.

  I have not yet made any progress in finding or fixing the underlying
  bug. :-(

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/gnome-games/+bug/606624/+subscriptions

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[Desktop-packages] [Bug 606624] Re: Nibbles - Invisible wall and Unexpected Death upon rebirth (gnibbles)

2013-01-06 Thread Codingman
I get the same problem, as well as my computer crashing after a while
(usually after an invisible wall pops up)

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to gnome-games in Ubuntu.
https://bugs.launchpad.net/bugs/606624

Title:
  Nibbles - Invisible wall and  Unexpected Death upon rebirth (gnibbles)

Status in “gnome-games” package in Ubuntu:
  Confirmed

Bug description:
  Binary package hint: gnome-games

  
  As reported by others in the following thread: 
https://bugs.launchpad.net/gnome-games/+bug/574212

  The following 2 behaviours can be observed:

  1) Death upon rebirth

  2) Unexplained death during play (not associated with reversal)

  I will assume that the same cause underlies both.

  Investigation has shown me that in the case of (2) the program
  believes you are colliding with another worm (often number 6) when the
  display shows that the other worm is in a completely different area of
  the board.

  Therefore there is a discrepancy between the internal board
  representation (board-walls)  and the screen representation (clutter
  actor).

  In the case of (1) I imagine that there is an 'invisible segment' of
  worm close to the point at which you are reborn with which you
  collide. Therefore you die immediately after rebirth, whereas if you
  manage to change direction immediately you can avoid death.

  I have not yet made any progress in finding or fixing the underlying
  bug. :-(

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/gnome-games/+bug/606624/+subscriptions

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[Desktop-packages] [Bug 606624] Re: Nibbles - Invisible wall and Unexpected Death upon rebirth (gnibbles)

2012-09-17 Thread mokaddim
** Summary changed:

- Nibbles - Unexpected Death upon rebirth (gnibbles)
+ Nibbles - Invisible wall and  Unexpected Death upon rebirth (gnibbles)

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to gnome-games in Ubuntu.
https://bugs.launchpad.net/bugs/606624

Title:
  Nibbles - Invisible wall and  Unexpected Death upon rebirth (gnibbles)

Status in “gnome-games” package in Ubuntu:
  New

Bug description:
  Binary package hint: gnome-games

  
  As reported by others in the following thread: 
https://bugs.launchpad.net/gnome-games/+bug/574212

  The following 2 behaviours can be observed:

  1) Death upon rebirth

  2) Unexplained death during play (not associated with reversal)

  I will assume that the same cause underlies both.

  Investigation has shown me that in the case of (2) the program
  believes you are colliding with another worm (often number 6) when the
  display shows that the other worm is in a completely different area of
  the board.

  Therefore there is a discrepancy between the internal board
  representation (board-walls)  and the screen representation (clutter
  actor).

  In the case of (1) I imagine that there is an 'invisible segment' of
  worm close to the point at which you are reborn with which you
  collide. Therefore you die immediately after rebirth, whereas if you
  manage to change direction immediately you can avoid death.

  I have not yet made any progress in finding or fixing the underlying
  bug. :-(

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/gnome-games/+bug/606624/+subscriptions

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