Blog Post Feedback/Review

2017-02-01 Thread Audrey So
Hi all!

Check out the latest blog post called The Road to Committership! Let me know if 
you have any suggestions or feedback before I post it! Thanks so much!

https://github.com/apache/cordova-docs/pull/683

Audrey


Re: Blog post feedback

2013-07-22 Thread Brian LeRoux
Ok. Somehow in the adding of these things I cannot get this to build. =(

Could we use the awesome power of svn revision control to see wtf is
going on? Also to confirm the changes are what we want?



On Fri, Jul 19, 2013 at 6:52 PM, Andrew Grieve  wrote:
> ---
> layout: post
> author:
> name: Brian LeRoux
> url: https://twitter.com/brianleroux
> title:  "Apache Cordova 3.0"
> date:   2013-07-19 15:45:04 -5
> categories: blog releases
> tags: news releases MAJOR
> ---
>
> # Cordova 3.0 Released
>
> Snapshot available on our [download
> page](https://www.apache.org/dist/cordova/) but before downloading please
> read on to find out whats new including for more ways to work with Cordova!
>
> ## Light Weight Core
>
> JUST RAN SPELL CHECKER ON THIS PARAGRAPH
>
> Cordova 3 introduces a new unified project structure and ships with a very
> limited API surface. Developers can now compose a version of Cordova with
> only the APIs they need. In the past, Cordova shipped with the entire
> kitchen sink of APIs that most applications only needed a small subset of.
> This lead to messy, and often not even necessary, upgrading for our
> community. With the release of Cordova 3 you start with a very light weight
> core and only add the API surface your application requires. Obviously, this
> means a performance improvement but the real win here is maintenance and
> upgrading. We'll continue to maintain "core" APIs which are the same device
> APIs you've come to know and love.
>
> ## New Command Line Tooling
> SPELLING & GRAMMAR & EXPANDED A BIT
>
> ORIG
> We're very excited to share two new command line tools: Cordova and Plugman.
> Both are implemented using `NodeJS` and thusly distributed via `npm`. The
> `cordova` command line tool has been a long time coming. It unifies all
> platforms into a single project structure which enables us to extend with
> futher tooling around plugins. This is where `plugman` fits in, allowing for
> automated discovery, installation, and removal of core and custom plugins.
>
> NEW
>
> We're very excited to share two new command line tools: Cordova and Plugman.
> Both are implemented using `NodeJS` and thusly distributed via `npm`. The
> `cordova` command line tool has been a long time coming. It unifies all
> platforms into a single project structure, making it easy to maintain a
> single codebase for multiple platforms. The `cordova` tool builds off of our
> other new tool: `plugman`, which provides automated discovery, installation,
> and removal of both core and custom plugins.
>
> RUN-ON SENTENCE. TWEAKED GRAMMAR
>
> ORIG
>
> We've been testing for months but keep in mind both tools are new, and bugs
> happen, so you if you find one or even just have an idea for a new feature
> please visit our [issue tracker](http://issues.cordova.io).
>
> NEW
>
> We've been testing for months but keep in mind both tools are new. Bugs
> happen, so you if you find one or even just have an idea for a new feature
> please visit our [issue tracker](http://issues.cordova.io
> ).
>
> ## Installing > Downloading
>
> First, [ensure you have NodeJS installed](http://nodejs.org) and then simply
> run `npm install -g cordova`. From here its a typical comand line utility.
> Get started by building an iOS app!
>
> ```
> $ cordova create MyFunkyApp
> $ cd MyFunkyApp
> $ cordova platform add ios
> $ cordova emulate ios
> ```
>
> EXPANDED WHAT "lazy loads" MEANS:
>
> ORIG
> Cordova lazy loads so the first app you create might be a little slow. Same
> with platform adds. Just use `-d` flag to see progress. For example,
> `cordova -d platform add ios`. Maybe crack a beer and chill while it goes
> about its business first run.
>
> EXPANDED:
>
> Cordova has to download platform files the first time `create` is run, so
> the first app you create might be a little slow. Just use the `-d` flag to
> see progress. For example, `cordova -d platform add ios`. Maybe crack a beer
> and chill while it goes about its business first run.
>
> CHANGE lets -> let's
> Now lets add Android, `cordova platform add android`. Yes: that easy!
>
> # Installing Plugins
>
> If you are working with a `cordova` generated project, then you can install
> plugins using the `cordova` tool as well: `plugman` is included with
> `cordova`, and is used by `cordova` internally to manage plugins.
>
>
> ```
> $ cd MyFunkyApp
> $ cordova plugin add
> https://git-wip-us.apache.org/repos/asf/cordova-plugin-geolocation.git
> ```
> You now have geolocation enabled your project!
>
> CLARIFIED WHAT A "native project" IS:
>
> ORIGINAL
> If you are working with a native project directly then `plugman` can be used
> standalone. Again, [ensure you have NodeJS installed](http://nodejs.org) and
> then simply run `npm install -g plugman`.
>
> MY CLARIFICATION
>
> If you are working with a platform project directly (one created through a
> Cordova platform's `bin/create` script instead of through the `cordova`
> tool), then `plugman` can be used standalone. Again,

Re: Blog post feedback

2013-07-19 Thread Brian LeRoux
Hey Andrew diff came out basically global! I quickly updated the all
caps feedback. Could you do another quick review?

On Fri, Jul 19, 2013 at 10:00 AM, Andrew Grieve  wrote:
> Made some small changes (grammar, spelling, some rewording). Please just
> diff to see the changes.
>
> Some extra comments are inline IN ALL CAPS.
>
> ---
> layout: post
> author:
> name: Brian LeRoux
> url: https://twitter.com/brianleroux
> title:  "Apache Cordova 3.0"
> date:   2013-07-19 15:45:04 -5
> categories: blog releases
> published: false
> tags: news releases MAJOR
> ---
>
> # Cordova 3.0 Released
>
> Snapshot available on our [download
> page](https://www.apache.org/dist/cordova/), but before downloading please
> read on to find out what's new!
>
> ## Light Weight Core
>
> Cordova 3 introduces a new unified project structure and ships with a very
> limited API surface. Developers can now compose a version of Cordova with
> only the APIs they need. In the past, Cordova shipped with the entire
> kitchen sink of APIs that most applications needed only a small subset of.
> This led to messy (and often unnecessary) upgrading for our community. With
> the release of Cordova 3 you start with a very light weight core and only
> add the API surface your application requires. Obviously, this means a
> performance improvement but the real win here is maintenance and upgrading.
> We'll continue to maintain "core" APIs which are the same device APIs you've
> come to know and love.
>
> ## New Command Line Tooling
>
> We're very excited to share two new command line tools: Cordova and Plugman.
> Both are implemented using `NodeJS` and thusly distributed via `npm`. The
> `cordova` command line tool has been a long time coming. It unifies all
> platforms into a single project, making it easy to maintain a single
> codebase for multiple platforms. The `cordova` tool builds off of our other
> new tool: `plugman`, which provides automated discovery, installation, and
> removal of both core and custom plugins.
>
> We've been testing for months but keep in mind both tools are new. Bugs
> happen, so you if you find one or even just have an idea for a new feature
> please visit our [issue tracker](http://issues.cordova.io).
>
> ## Installing > Downloading
>
> First, [ensure you have NodeJS installed](http://nodejs.org) and then simply
> run `npm install -g cordova`. From here its a typical command line utility.
> Get started by building an iOS app!
>
> ```
> $ cordova create MyFunkyApp
> $ cd MyFunkyApp
> $ cordova platform add ios
> $ cordova emulate ios
> ```
>
> Cordova has to download platform files the first time `create` is run, so
> the first app you create might be a little slow. Just use the `-d` flag to
> see progress. For example, `cordova -d platform add ios`. Maybe crack a beer
> and chill while it goes about its business first run.
>
> Now let's add Android, `cordova platform add android`. Yes: that easy!
>
> # Installing Plugins
>
> If you are working with a `cordova` generated project then you can install
> using it. (Plugman is included in the Cordova install.)
>
> ```
> $ cd MyFunkyApp
> $ cordova plugin add
> https://git-wip-us.apache.org/repos/asf/cordova-plugin-geolocation.git
> ```
> You now have geolocation enabled your project!
>
> If you are working with a platform project directly (one created through a
> Cordova platform's `bin/create` script instead of through the `cordova`
> tool), then `plugman` can be used standalone. Again, [ensure you have NodeJS
> installed](http://nodejs.org) and then simply run `npm install -g plugman`.
>
> ```
> $ cd MyAndroidProject
> $ plugman --platform android --project . --plugin
> https://git-wip-us.apache.org/repos/asf/cordova-plugin-geolocation.git
>
> ```
>
> SPEC WAS MOVED TO DOCS INSTEAD OF PLUGMAN REPO I THINK.
> Of course, you can create your own plugins! (And we're really excited to see
> what you do.) You can learn how to author a plugin by [reading the
> spec](https://github.com/apache/cordova-plugman/blob/master/plugin_spec.md).
> We are going to be writing much more documentation about this in the future.
> In the meantime, you can learn a great deal by looking at the [core
> plugins](https://git-wip-us.apache.org/repos/asf?s=cordova-plugin).
>
> # Upgrading
>
> LINK SHOULD BE TO 3.0 DOCS NOT 2.9
> We have documented [upgrading
> guides](http://cordova.apache.org/docs/en/2.9.0/guide_upgrading_index.md.html)
> to help with the transition. Of course, do not hesitate to come for help in
> #cordova irc channel on freenode, or just visit our [issue
> tracker](http://issues.cordova.io).
>
> # Known Issues
>
> Remember *core plugins no longer exist by default in new projects* and you
> have to manually add them using `plugman` or `cordova`. You know we release
> regularly, so you can expect updates soon and we're going to leave a nice
> big window for deprecations as usual.
>
> FOUND A LEGIT USE CASE FOR MERGES, REMOVED IT FROM THIS LIST.
> - Various native IDE's show ge

Re: Blog post feedback

2013-07-19 Thread Andrew Grieve
---
layout: post
author:
name: Brian LeRoux
url: https://twitter.com/brianleroux
title:  "Apache Cordova 3.0"
date:   2013-07-19 15:45:04 -5
categories: blog releases
tags: news releases MAJOR
---

# Cordova 3.0 Released

Snapshot available on our [download
page](https://www.apache.org/dist/cordova/) but before downloading
please read on to find out whats new including for more ways to work
with Cordova!

## Light Weight Core

JUST RAN SPELL CHECKER ON THIS PARAGRAPH

Cordova 3 introduces a new unified project structure and ships with a
very limited API surface. Developers can now compose a version of
Cordova with only the APIs they need. In the past, Cordova shipped
with the entire kitchen sink of APIs that most applications only
needed a small subset of. This lead to messy, and often not even
necessary, upgrading for our community. With the release of Cordova 3
you start with a very light weight core and only add the API surface
your application requires. Obviously, this means a performance
improvement but the real win here is maintenance and upgrading. We'll
continue to maintain "core" APIs which are the same device APIs you've
come to know and love.

## New Command Line Tooling
SPELLING & GRAMMAR & EXPANDED A BIT

ORIG
We're very excited to share two new command line tools: Cordova and
Plugman. Both are implemented using `NodeJS` and thusly distributed
via `npm`. The `cordova` command line tool has been a long time
coming. It unifies all platforms into a single project structure which
enables us to extend with futher tooling around plugins. This is where
`plugman` fits in, allowing for automated discovery, installation, and
removal of core and custom plugins.

NEW

We're very excited to share two new command line tools: Cordova and
Plugman. Both are implemented using `NodeJS` and thusly distributed
via `npm`. The `cordova` command line tool has been a long time
coming. It unifies all platforms into a single project structure,
making it easy to maintain a single codebase for multiple platforms.
The `cordova` tool builds off of our other new tool: `plugman`, which
provides automated discovery, installation, and removal of both core
and custom plugins.

RUN-ON SENTENCE. TWEAKED GRAMMAR

ORIG

We've been testing for months but keep in mind both tools are new, and
bugs happen, so you if you find one or even just have an idea for a
new feature please visit our [issue
tracker](http://issues.cordova.io).

NEW

We've been testing for months but keep in mind both tools are new.
Bugs happen, so you if you find one or even just have an idea for a
new feature please visit our [issue
tracker](http://issues.cordova.io).

## Installing > Downloading

First, [ensure you have NodeJS installed](http://nodejs.org) and then
simply run `npm install -g cordova`. From here its a typical comand
line utility. Get started by building an iOS app!

```
$ cordova create MyFunkyApp
$ cd MyFunkyApp
$ cordova platform add ios
$ cordova emulate ios
```

EXPANDED WHAT "lazy loads" MEANS:

ORIG
Cordova lazy loads so the first app you create might be a little slow.
Same with platform adds. Just use `-d` flag to see progress. For
example, `cordova -d platform add ios`. Maybe crack a beer and chill
while it goes about its business first run.

EXPANDED:

Cordova has to download platform files the first time `create` is run,
so the first app you create might be a little slow. Just use the `-d`
flag to see progress. For example, `cordova -d platform add ios`.
Maybe crack a beer and chill while it goes about its business first
run.

CHANGE lets -> let's
Now lets add Android, `cordova platform add android`. Yes: that easy!

# Installing Plugins

If you are working with a `cordova` generated project, then you can
install plugins using the `cordova` tool as well: `plugman` is
included with `cordova`, and is used by `cordova` internally to manage
plugins.


```
$ cd MyFunkyApp
$ cordova plugin add
https://git-wip-us.apache.org/repos/asf/cordova-plugin-geolocation.git
```
You now have geolocation enabled your project!

CLARIFIED WHAT A "native project" IS:

ORIGINAL
If you are working with a native project directly then `plugman` can
be used standalone. Again, [ensure you have NodeJS
installed](http://nodejs.org) and then simply run `npm install -g
plugman`.

MY CLARIFICATION

If you are working with a platform project directly (one created
through a Cordova platform's `bin/create` script instead of through
the `cordova` tool), then `plugman` can be used standalone. Again,
[ensure you have NodeJS installed](http://nodejs.org) and then simply
run `npm install -g plugman`.

```
$ cd MyAndroidProject
$ plugman --platform android --project . --plugin
https://git-wip-us.apache.org/repos/asf/cordova-plugin-geolocation.git

```

Of course, you can create your own plugins! (And we're really excited
to see what you do.) You can learn how to author a plugin by [reading
the plugin development
guide](http://cordova.apache.org/docs/en/3.0.0/guide_hybrid_

Blog post feedback

2013-07-19 Thread Andrew Grieve
Made some small changes (grammar, spelling, some rewording). Please just
diff to see the changes.

Some extra comments are inline IN ALL CAPS.

---
layout: post
author:
name: Brian LeRoux
url: https://twitter.com/brianleroux
title:  "Apache Cordova 3.0"
date:   2013-07-19 15:45:04 -5
categories: blog releases
published: false
tags: news releases MAJOR
---

# Cordova 3.0 Released

Snapshot available on our [download page](
https://www.apache.org/dist/cordova/), but before downloading please read
on to find out what's new!

## Light Weight Core

Cordova 3 introduces a new unified project structure and ships with a very
limited API surface. Developers can now compose a version of Cordova with
only the APIs they need. In the past, Cordova shipped with the entire
kitchen sink of APIs that most applications needed only a small subset of.
This led to messy (and often unnecessary) upgrading for our community. With
the release of Cordova 3 you start with a very light weight core and only
add the API surface your application requires. Obviously, this means a
performance improvement but the real win here is maintenance and upgrading.
We'll continue to maintain "core" APIs which are the same device APIs
you've come to know and love.

## New Command Line Tooling

We're very excited to share two new command line tools: Cordova and
Plugman. Both are implemented using `NodeJS` and thusly distributed via
`npm`. The `cordova` command line tool has been a long time coming. It
unifies all platforms into a single project, making it easy to maintain a
single codebase for multiple platforms. The `cordova` tool builds off of
our other new tool: `plugman`, which provides automated discovery,
installation, and removal of both core and custom plugins.

We've been testing for months but keep in mind both tools are new. Bugs
happen, so you if you find one or even just have an idea for a new feature
please visit our [issue tracker](http://issues.cordova.io).

## Installing > Downloading

First, [ensure you have NodeJS installed](http://nodejs.org) and then
simply run `npm install -g cordova`. From here its a typical command line
utility. Get started by building an iOS app!

```
$ cordova create MyFunkyApp
$ cd MyFunkyApp
$ cordova platform add ios
$ cordova emulate ios
```

Cordova has to download platform files the first time `create` is run, so
the first app you create might be a little slow. Just use the `-d` flag to
see progress. For example, `cordova -d platform add ios`. Maybe crack a
beer and chill while it goes about its business first run.

Now let's add Android, `cordova platform add android`. Yes: that easy!

# Installing Plugins

If you are working with a `cordova` generated project then you can install
using it. (Plugman is included in the Cordova install.)

```
$ cd MyFunkyApp
$ cordova plugin add
https://git-wip-us.apache.org/repos/asf/cordova-plugin-geolocation.git
```
You now have geolocation enabled your project!

If you are working with a platform project directly (one created through a
Cordova platform's `bin/create` script instead of through the `cordova`
tool), then `plugman` can be used standalone. Again, [ensure you have
NodeJS installed](http://nodejs.org) and then simply run `npm install -g
plugman`.

```
$ cd MyAndroidProject
$ plugman --platform android --project . --plugin
https://git-wip-us.apache.org/repos/asf/cordova-plugin-geolocation.git

```

SPEC WAS MOVED TO DOCS INSTEAD OF PLUGMAN REPO I THINK.
Of course, you can create your own plugins! (And we're really excited to
see what you do.) You can learn how to author a plugin by [reading the
spec](https://github.com/apache/cordova-plugman/blob/master/plugin_spec.md).
We are going to be writing much more documentation about this in the
future. In the meantime, you can learn a great deal by looking at the [core
plugins](https://git-wip-us.apache.org/repos/asf?s=cordova-plugin).

# Upgrading

LINK SHOULD BE TO 3.0 DOCS NOT 2.9
We have documented [upgrading guides](
http://cordova.apache.org/docs/en/2.9.0/guide_upgrading_index.md.html) to
help with the transition. Of course, do not hesitate to come for help in
#cordova irc channel on freenode, or just visit our [issue tracker](
http://issues.cordova.io).

# Known Issues

Remember *core plugins no longer exist by default in new projects* and you
have to manually add them using `plugman` or `cordova`. You know we release
regularly, so you can expect updates soon and we're going to leave a nice
big window for deprecations as usual.

FOUND A LEGIT USE CASE FOR MERGES, REMOVED IT FROM THIS LIST.
- Various native IDE's show generated files when using `cordova`-based
projects. Be careful not to edit them or else you may lose your work when
`cordova` is next run!
- Whitelist ( tags) format is inconsistent across platforms
- There is no "upgrade" command for `cordova` yet. You will need to remove
and re-add plugins/platforms for now.
- Not all platforms are supported by `cordova`. Only iOS, Android, BB10,
and