RE: Import platform specific www-files

2013-05-03 Thread Andreas Sander
Hi,
I need a tip what's wrong with my XML file.
My file structure is:
plugin||- plugin.xml|- www/   | ios/ android/- 
src/ |  --- ios/  --- android/
and here is my XML
When I use the asset command before android platform, everything works great. 
But inside the platform specification something seems to be wrong and nothing 
happens.
Can somebody help me with that, or is it possible to debug the xml or check it 
against a specific xml specification?
With best regards,
Andreas
?xml version=1.0 encoding=UTF-8?plugin 
xmlns=http://apache.org/cordova/ns/plugins/1.0;
xmlns:android=http://schemas.android.com/apk/res/android;
id=com.phonegap.sqlitePluginversion=1.0.0
nameSQLite Plugin/namepreference name=API_KEY /
engines  engine name=cordova version==2.1.0 //engines
!-- This one works great asset src=www/android/SQLitePlugin.js 
target=SQLitePlugin.js /--
!-- android --platform name=android
asset src=www/android/SQLitePlugin.js target=SQLitePlugin.js /
config-file target=config.xml parent=/cordova/plugins   
plugin name=SQLitePlugin 
value=com.phonegap.plugin.sqlitePlugin.SQLitePlugin//config-file   
!-- res files --   !-- cordova plugin src 
files --source-file 
src=src/android/com/phonegap/plugin/sqlitePlugin/SQLitePlugin.java 
target-dir=src/com/phonegap/plugin/sqlitePlugin //platform 
   !-- ios --platform name=ios
asset src=www/ios/SQLitePlugin.js target=SQLitePlugin.js /
header-file src=SQLitePlugin.h/source-file 
src=src/ios/SQLitePlugin.m/
plugins-plist key=SQLitePlugin string=SQLitePlugin /  
  !-- frameworks --framework 
src=libsqlite3.dylib //platform/plugin

 From: andreas.san...@hotmail.de
 To: dev@cordova.apache.org
 Subject: RE: Import platform specific www-files
 Date: Thu, 2 May 2013 20:41:05 +0200
 
 Is there a way to debug my plugin.xml file?
  From: f...@adobe.com
  To: dev@cordova.apache.org
  Date: Thu, 2 May 2013 09:44:52 -0700
  Subject: Re: Import platform specific www-files
  
  Hey Andreas,
  
  If you are the author of the plugin, I would recommend checking out
  plugman, which is cordova's tool for installing and uninstalling plugins
  automatically into/from a cordova project:
  
  https://git-wip-us.apache.org/repos/asf?p=cordova-plugman.git;a=summary
  
  
  In the README, there is a specification for a plugin.xml manifest. This
  file describes what makes up your plugin, and the plugman tool uses this
  manifest to run the installation and uninstallation. It supports the
  following use cases, which seem to align with your objectives:
  
  - asset or js-module elements that can be nested under a particular
  platform element, denoting platform-specific web assets or javascript
  modules that should be included in the plugin only for certain platforms.
  - also has a config-file element allowing to automatically add/remove
  sections from various cordova and native project configuration files.
  
  For a few examples check out PhoneGap Build's plugins:
  
  https://github.com/phonegap-build
  
  They all have a plugin.xml manifest.
  
  On 5/2/13 9:36 AM, Andreas Sander andreas.san...@hotmail.de wrote:
  
  Thanks!
  One further question:
  Is it possible to add the necessary plugin entries into the project plist
  (iOS) and config.xml (android) automatically during build or do I have to
  do this always manually?
  Do I need to specify these settings inside the plugin folder?
   From: mmo...@chromium.org
   Date: Thu, 2 May 2013 11:55:59 -0400
   Subject: Re: Import platform specific www-files
   To: dev@cordova.apache.org
   
   If you are using cordova-cli, there is already a merges/ folder for
  exactly
   this.
   
   From the README:
   
   Platform-specific web assets (HTML, CSS and JavaScript files) are
  contained
   within appropriate subfolders in this directory. These are deployed
  during
   a prepare to the appropriate native directory. Files placed under
  merges/ will
   override matching files in the www/folder for the relevant platform.
   
   
   On Thu, May 2, 2013 at 11:46 AM, Andreas Sander
   andreas.san...@hotmail.dewrote:
   
Hi again ;-),
I use a plugin with different JavaScript files for each platform. Can
  I,
somehow, control which of these files are added to which platform
  specific
www folder during cordova build?
Or do I need to include both inside the www folder and refer to them
  based
on device.platform?
Greets,
Andreas
   
  
 
  

Re: Import platform specific www-files

2013-05-03 Thread Filip Maj
Andreas,

Can you file this as an issue in JIRA instead of on this list? We can work
out your specific problems in an issue instead of bothering the entire
list.

Head over to issues.cordova.io, sign up for an account if you don't have
one already, and file an issue. Component should be set to plugman

On 5/3/13 12:41 AM, Andreas Sander andreas.san...@hotmail.de wrote:

Hi,
I need a tip what's wrong with my XML file.
My file structure is:
plugin||- plugin.xml|- www/   | ios/
android/- src/ |  --- ios/  --- android/
and here is my XML
When I use the asset command before android platform, everything works
great. But inside the platform specification something seems to be wrong
and nothing happens.
Can somebody help me with that, or is it possible to debug the xml or
check it against a specific xml specification?
With best regards,
Andreas
?xml version=1.0 encoding=UTF-8?plugin
xmlns=http://apache.org/cordova/ns/plugins/1.0;
xmlns:android=http://schemas.android.com/apk/res/android;
id=com.phonegap.sqlitePluginversion=1.0.0
nameSQLite Plugin/namepreference name=API_KEY /
 engines  engine name=cordova version==2.1.0 //engines
   !-- This one works great asset src=www/android/SQLitePlugin.js
target=SQLitePlugin.js /--
!-- android --platform name=android
   asset src=www/android/SQLitePlugin.js target=SQLitePlugin.js /
config-file target=config.xml parent=/cordova/plugins
plugin name=SQLitePlugin
value=com.phonegap.plugin.sqlitePlugin.SQLitePlugin/
/config-file   !-- res files --
!-- cordova plugin src files --source-file
src=src/android/com/phonegap/plugin/sqlitePlugin/SQLitePlugin.java
target-dir=src/com/phonegap/plugin/sqlitePlugin /
/platform!-- ios --platform name=ios
   asset src=www/ios/SQLitePlugin.js target=SQLitePlugin.js
/ header-file src=SQLitePlugin.h/source-file
src=src/ios/SQLitePlugin.m/
   plugins-plist key=SQLitePlugin string=SQLitePlugin /
 !-- frameworks --framework
src=libsqlite3.dylib //platform/plugin

 From: andreas.san...@hotmail.de
 To: dev@cordova.apache.org
 Subject: RE: Import platform specific www-files
 Date: Thu, 2 May 2013 20:41:05 +0200
 
 Is there a way to debug my plugin.xml file?
  From: f...@adobe.com
  To: dev@cordova.apache.org
  Date: Thu, 2 May 2013 09:44:52 -0700
  Subject: Re: Import platform specific www-files
  
  Hey Andreas,
  
  If you are the author of the plugin, I would recommend checking out
  plugman, which is cordova's tool for installing and uninstalling
plugins
  automatically into/from a cordova project:
  
  
https://git-wip-us.apache.org/repos/asf?p=cordova-plugman.git;a=summary
  
  
  In the README, there is a specification for a plugin.xml manifest.
This
  file describes what makes up your plugin, and the plugman tool uses
this
  manifest to run the installation and uninstallation. It supports the
  following use cases, which seem to align with your objectives:
  
  - asset or js-module elements that can be nested under a
particular
  platform element, denoting platform-specific web assets or
javascript
  modules that should be included in the plugin only for certain
platforms.
  - also has a config-file element allowing to automatically
add/remove
  sections from various cordova and native project configuration files.
  
  For a few examples check out PhoneGap Build's plugins:
  
  https://github.com/phonegap-build
  
  They all have a plugin.xml manifest.
  
  On 5/2/13 9:36 AM, Andreas Sander andreas.san...@hotmail.de wrote:
  
  Thanks!
  One further question:
  Is it possible to add the necessary plugin entries into the project
plist
  (iOS) and config.xml (android) automatically during build or do I
have to
  do this always manually?
  Do I need to specify these settings inside the plugin folder?
   From: mmo...@chromium.org
   Date: Thu, 2 May 2013 11:55:59 -0400
   Subject: Re: Import platform specific www-files
   To: dev@cordova.apache.org
   
   If you are using cordova-cli, there is already a merges/ folder for
  exactly
   this.
   
   From the README:
   
   Platform-specific web assets (HTML, CSS and JavaScript files) are
  contained
   within appropriate subfolders in this directory. These are deployed
  during
   a prepare to the appropriate native directory. Files placed under
  merges/ will
   override matching files in the www/folder for the relevant
platform.
   
   
   On Thu, May 2, 2013 at 11:46 AM, Andreas Sander
   andreas.san...@hotmail.dewrote:
   
Hi again ;-),
I use a plugin with different JavaScript files for each
platform. Can
  I,
somehow, control which of these files are added to which platform
  specific
www folder during cordova build?
Or do I need to include both inside the www folder and refer to
them
  based
on device.platform?
Greets,
Andreas
  
  

 



Re: Import platform specific www-files

2013-05-02 Thread Michal Mocny
If you are using cordova-cli, there is already a merges/ folder for exactly
this.

From the README:

Platform-specific web assets (HTML, CSS and JavaScript files) are contained
within appropriate subfolders in this directory. These are deployed during
a prepare to the appropriate native directory. Files placed under merges/ will
override matching files in the www/folder for the relevant platform.


On Thu, May 2, 2013 at 11:46 AM, Andreas Sander
andreas.san...@hotmail.dewrote:

 Hi again ;-),
 I use a plugin with different JavaScript files for each platform. Can I,
 somehow, control which of these files are added to which platform specific
 www folder during cordova build?
 Or do I need to include both inside the www folder and refer to them based
 on device.platform?
 Greets,
 Andreas


RE: Import platform specific www-files

2013-05-02 Thread Andreas Sander
Thanks!
One further question:
Is it possible to add the necessary plugin entries into the project plist (iOS) 
and config.xml (android) automatically during build or do I have to do this 
always manually?
Do I need to specify these settings inside the plugin folder? 
 From: mmo...@chromium.org
 Date: Thu, 2 May 2013 11:55:59 -0400
 Subject: Re: Import platform specific www-files
 To: dev@cordova.apache.org
 
 If you are using cordova-cli, there is already a merges/ folder for exactly
 this.
 
 From the README:
 
 Platform-specific web assets (HTML, CSS and JavaScript files) are contained
 within appropriate subfolders in this directory. These are deployed during
 a prepare to the appropriate native directory. Files placed under merges/ will
 override matching files in the www/folder for the relevant platform.
 
 
 On Thu, May 2, 2013 at 11:46 AM, Andreas Sander
 andreas.san...@hotmail.dewrote:
 
  Hi again ;-),
  I use a plugin with different JavaScript files for each platform. Can I,
  somehow, control which of these files are added to which platform specific
  www folder during cordova build?
  Or do I need to include both inside the www folder and refer to them based
  on device.platform?
  Greets,
  Andreas
  

Re: Import platform specific www-files

2013-05-02 Thread Filip Maj
Hey Andreas,

If you are the author of the plugin, I would recommend checking out
plugman, which is cordova's tool for installing and uninstalling plugins
automatically into/from a cordova project:

https://git-wip-us.apache.org/repos/asf?p=cordova-plugman.git;a=summary


In the README, there is a specification for a plugin.xml manifest. This
file describes what makes up your plugin, and the plugman tool uses this
manifest to run the installation and uninstallation. It supports the
following use cases, which seem to align with your objectives:

- asset or js-module elements that can be nested under a particular
platform element, denoting platform-specific web assets or javascript
modules that should be included in the plugin only for certain platforms.
- also has a config-file element allowing to automatically add/remove
sections from various cordova and native project configuration files.

For a few examples check out PhoneGap Build's plugins:

https://github.com/phonegap-build

They all have a plugin.xml manifest.

On 5/2/13 9:36 AM, Andreas Sander andreas.san...@hotmail.de wrote:

Thanks!
One further question:
Is it possible to add the necessary plugin entries into the project plist
(iOS) and config.xml (android) automatically during build or do I have to
do this always manually?
Do I need to specify these settings inside the plugin folder?
 From: mmo...@chromium.org
 Date: Thu, 2 May 2013 11:55:59 -0400
 Subject: Re: Import platform specific www-files
 To: dev@cordova.apache.org
 
 If you are using cordova-cli, there is already a merges/ folder for
exactly
 this.
 
 From the README:
 
 Platform-specific web assets (HTML, CSS and JavaScript files) are
contained
 within appropriate subfolders in this directory. These are deployed
during
 a prepare to the appropriate native directory. Files placed under
merges/ will
 override matching files in the www/folder for the relevant platform.
 
 
 On Thu, May 2, 2013 at 11:46 AM, Andreas Sander
 andreas.san...@hotmail.dewrote:
 
  Hi again ;-),
  I use a plugin with different JavaScript files for each platform. Can
I,
  somehow, control which of these files are added to which platform
specific
  www folder during cordova build?
  Or do I need to include both inside the www folder and refer to them
based
  on device.platform?
  Greets,
  Andreas
 



RE: Import platform specific www-files

2013-05-02 Thread Andreas Sander
Is there a way to debug my plugin.xml file?
 From: f...@adobe.com
 To: dev@cordova.apache.org
 Date: Thu, 2 May 2013 09:44:52 -0700
 Subject: Re: Import platform specific www-files
 
 Hey Andreas,
 
 If you are the author of the plugin, I would recommend checking out
 plugman, which is cordova's tool for installing and uninstalling plugins
 automatically into/from a cordova project:
 
 https://git-wip-us.apache.org/repos/asf?p=cordova-plugman.git;a=summary
 
 
 In the README, there is a specification for a plugin.xml manifest. This
 file describes what makes up your plugin, and the plugman tool uses this
 manifest to run the installation and uninstallation. It supports the
 following use cases, which seem to align with your objectives:
 
 - asset or js-module elements that can be nested under a particular
 platform element, denoting platform-specific web assets or javascript
 modules that should be included in the plugin only for certain platforms.
 - also has a config-file element allowing to automatically add/remove
 sections from various cordova and native project configuration files.
 
 For a few examples check out PhoneGap Build's plugins:
 
 https://github.com/phonegap-build
 
 They all have a plugin.xml manifest.
 
 On 5/2/13 9:36 AM, Andreas Sander andreas.san...@hotmail.de wrote:
 
 Thanks!
 One further question:
 Is it possible to add the necessary plugin entries into the project plist
 (iOS) and config.xml (android) automatically during build or do I have to
 do this always manually?
 Do I need to specify these settings inside the plugin folder?
  From: mmo...@chromium.org
  Date: Thu, 2 May 2013 11:55:59 -0400
  Subject: Re: Import platform specific www-files
  To: dev@cordova.apache.org
  
  If you are using cordova-cli, there is already a merges/ folder for
 exactly
  this.
  
  From the README:
  
  Platform-specific web assets (HTML, CSS and JavaScript files) are
 contained
  within appropriate subfolders in this directory. These are deployed
 during
  a prepare to the appropriate native directory. Files placed under
 merges/ will
  override matching files in the www/folder for the relevant platform.
  
  
  On Thu, May 2, 2013 at 11:46 AM, Andreas Sander
  andreas.san...@hotmail.dewrote:
  
   Hi again ;-),
   I use a plugin with different JavaScript files for each platform. Can
 I,
   somehow, control which of these files are added to which platform
 specific
   www folder during cordova build?
   Or do I need to include both inside the www folder and refer to them
 based
   on device.platform?
   Greets,
   Andreas