Foodforce 2 Release
Hi, We are pleased to announce the new release of Foodforce2 game which we are naming as the first stable release version after the successful launch of beta earlier in the year. Thanks for all the love and support accorded to the beta version with more than 113 thousand downloads from the Google Code page and over 29 thousand downloads from the Sugar activities page. There have been many improvements in the game UI to make the look and feel of the game better. Specifically, these are some of the new things: 1. A better and fast-paced storyline with snappier dialogues 2. Bigger buttons and easy clickablility of buttons and other UI elements of the game. 3. Ability to place your own buildings in the village canvas. 4. Ability to save and resume at various check point within the game. 5. Performance imporved and bugs solved with testing being done by a gaming testing company: Chakkilam Infotech Limited 6. New site for the game now present at : www.foodforce2.com 7. A setup package now available for macintosh operating systems also. 8. The new version works on SoaS and XO 1.5 systems also. You can download the game from : foodforce2.com or from the activities sugar page if you want to download the xo package. Looking forward to feedback on the game. You can leave the feedback on the game at:http://foodforce2.com/index.php?option=com_qcontacts&view=contact&id=1&Itemid=59 Thanks, Foodforce 2 Team ___ Devel mailing list Devel@lists.laptop.org http://lists.laptop.org/listinfo/devel
Re: [OLPC-Games] FoodForce II Beta Release
Amazing. Thanks Rene. This response has been absolutely phenomenal and totally unexpected :). The project has seen close to 1500 downloads for the xo package itself within the last 4 days. If it had not have been for the active interest shown by the community, it would never have been this good. Cheers, Deepank (Foodforce2 Team) On Tue, May 12, 2009 at 6:42 AM, René Dudfield wrote: > very cool! > > it's now one the spotlight projects listed on pygame.org (comes up in the > top right of the page, with four other projects, 2 chosen randomly per page > load). > > Very impressive. > > > cheers, > > > > On Sat, May 9, 2009 at 4:24 AM, Mohit Taneja wrote: > >> Hi, >> >> The Beta version of the FoodForce2 game has been developed for the XO. The >> features that have been incorporated are : >> >> >>- The storyboard has been implemented in the game, which includes >>different scenarios, each of them is related to a particular key learning >>area or a social issue. >>- The game is playable over the mesh network, the trading scenario >>has been implemented over the mesh network. >>- The memory footprint of the game has been reduced. The issues over >>the game having memory leaks, submitted by the testing group has been >>resolved. >>- A major UI Redesign of the game has been done to make things more >>intuitive for the child. >> >> >> >> >> For more info about the game check : >> http://wiki.laptop.org/go/Food_ForceII >> The game can be downloaded from : >> http://code.google.com/p/foodforce/downloads/list >> >> >> We recently organized a hands-on session with the students and teachers of >> Delhi Police Public School in Safdarjung Delhi, India. For information >> related to the test methodology and test results : >> http://wiki.laptop.org/go/FoodForceII/FoodForce_II_Team_School_Visit >> The storyboard used in the game has been documented here : >> http://wiki.laptop.org/go/FoodForceII/Storyboard >> >> Regards, >> Mohit >> FoodForce2 Team >> >> >> ___ >> Games mailing list >> ga...@lists.laptop.org >> http://lists.laptop.org/listinfo/games >> >> > ___ Devel mailing list Devel@lists.laptop.org http://lists.laptop.org/listinfo/devel
Re: [sugar] Educational Toolkit
Hello Ben, Thanks for your valuable feedback on the proposal. > I have read your wiki page, and message, and I do not understand why you > think you cannot implement your goal as a standard activity. Please > explain this, preferably on the wiki. What we are trying to propose is that since the activity will be run at most of the times it will be good to think of it as an integral part of the Sugar. As these are early days in the software design, it is one of the reason why I wanted to ask the experienced developers about what they think regarding the same, so that, we have no problems scaling it up later. Please note that we are not violating any constraints of an activity. > Also, please explain why you think > "this software will be run at all times in the classroom". In most of the modern classrooms, instead of promoting rote learning, the teachers promote the children to use their brains by posing problems and projects to them. Thus, most of the times the discussion revolves around a specific problem, and the software aims to facilitate and promote it further. Apart from that, in the history of education, testing has been one of the cornerstones, without which we are never sure about what we have learned till now. Along with the support of modern and ancient testing methods; the software will provide support for modern memory techniques like flash cards which can be used by students at their homes. Thus, I support, the widespread use of the activity. > In order to make any progress, you will have to be far more specific in > your goals. For example, what is "Formulation of a problem statement with > the help of a few clicks into which images and text can be embedded"? > This sentence is so vague that it conveys no information at all. Thanks for pointing this out. The sentence has been remedied. I will make sure that we back it up with full-scale system diagrams on the wiki. Regards Deepank ___ Devel mailing list Devel@lists.laptop.org http://lists.laptop.org/listinfo/devel
Educational Toolkit
Hello, I am a student at NSIT currently in my third year of undergraduate studies and have been associated with OLPC for the past one and a half months as a volunteer developer. I just want to introduce a new project about an educational toolkit inspired from the needs of students all around. It all started with a small idea of providing automated tests, but has started to grow into a multi-dimensional project with comments and ideas from numerous people including recommendation from Walter himself. Let me introduce with the basic idea : The educational toolkit is a software to facilitate discussion in classroom with the help of technology. It aims at providing teachers and students with a tool to pose problems, compare and discuss solutions by revolving the discussion around it in something known as Demo Mode. It can provide flash cards and other objective and subjective tests that can be used as a formal testing tool for class tests and quizzes to provide a better gauge of a student's progress to the teacher. The software will be developed in Python with emphasis on easy User Interface and will aim to act like a tool which does not take over the job of teaching, but promotes natural class-room environment and will aim to fit in the classroom environment. The choice of Python as a programming language gives us the power of Object Oriented Design and Implementation along with lots of libraries and easy integration with Sugar and support for Shared Activities. You can find more details on the project at the Wiki page along with the links to technologies in use at http://wiki.laptop.org/go/Educational_toolkit and also find the current code-base at http://www.nsitonline.in/it/students/2005/deepank/projects.html Although, the software is still in the planning stages with lots of feedback and ideas coming in, but, coding has started side-by-side going with the motto of "Release Early, Release Often". The current code-base is just a very minimum demo, but the work is going on at rapid pace and it will increase exponentially over the next few weeks with progress being updated every week. Also, I want to take the advise and recommendations of the community on the following questions : Q.1 The main difference between the toolkit and other stand-alone activities will be its integration with Sugar. All the other activities like Read or games are run on a use-to-use basis. But, this software will be run at all times in the classroom, since its use in classroom discussion and tests. What are your views regarding this and what are the best practices to implement this? Q.2 I have been a bit confused about the use of platform for the viewer - PyGTK or PyGame. I have heard from other developers that PyGame is not very stable at this moment and is not integrated into Sugar by default. Since the software needs high integration into Sugar, what are your recommendations. Thanks and Regards Deepank Gupta ___ Devel mailing list Devel@lists.laptop.org http://lists.laptop.org/listinfo/devel
Project Hosting Application
1. Project name :Educational Toolkit 2. Existing website, if any : http://wiki.laptop.org/go/Educational_toolkit 3. One-line description :The educational toolkit aims at facilitating discussion of problems among students and class and allow for an automated way of conducting tests. 4. Longer description : The educational toolkit is a software to facilitate discussion in classroom with the help of technology. It aims at providing teachers and students with a tool to pose problems, compare and discuss solutions by revolving the discussion around it in something known as Demo Mode. It can provide flash cards and other objective and subjective tests that can be used as a formal testing tool for class tests and quizzes to provide a better gauge of a student's progress to the teacher. 5. URLs of similar projects : (HyperCard) http://en.wikipedia.org/wiki/HyperCard (Many custom Windows Based Free Software) http://www.sheppardsoftware.com/teachers.htm 6. Committer list Please list the maintainer (lead developer) as the first entry. Only list developers who need to be given accounts so that they can commit to your project's code repository, or push their own. There is no need to list non-committer developers. Username Full name SSH2 key URL E-mail --- --- -- --- #1 deepank Deepank Gupta http://www.nsitonline.in/it/students/2005/deepank/deepank.pub [EMAIL PROTECTED] #2 david David Goulet Attached along with mail [EMAIL PROTECTED] #3 ross Ross Light http://rlight2.googlepages.com/id_rsa.pub [EMAIL PROTECTED] If any developers don't have their SSH2 keys on the web, please attach them to the application e-mail. 7. Preferred development model [X] Central tree. Every developer can push his changes directly to the project's git tree. This is the standard model that will be familiar to CVS and Subversion users, and that tends to work well for most projects. [ ] Maintainer-owned tree. Every developer creates his own git tree, or multiple git trees. He periodically asks the maintainer to look at one or more of these trees, and merge changes into the maintainer-owned, "main" tree. This is the model used by the Linux kernel, and is well-suited to projects wishing to maintain a tighter control on code entering the main tree. If you choose the maintainer-owned tree model, but wish to set up some shared trees where all of your project's committers can commit directly, as might be the case with a "discussion" tree, or a tree for an individual feature, you may send us such a request by e-mail, and we will set up the tree for you. 8. Set up a project mailing list: [ ] Yes, named after our project name [ ] Yes, named __ [X] No When your project is just getting off the ground, we suggest you eschew a separate mailing list and instead keep discussion about your project on the main OLPC development list. This will give you more input and potentially attract more developers to your project; when the volume of messages related to your project reaches some critical mass, we can trivially create a separate mailing list for you. If you need multiple lists, let us know. We discourage having many mailing lists for smaller projects, as this tends to stunt the growth of your project community. You can always add more lists later. 9. Commit notifications [ ] Notification of commits to the main tree should be e-mailed to the list we chose to create above [ ] A separate mailing list, -git, should be created for commit notifications [X] No commit notifications, please 10. Shell accounts As a general rule, we don't provide shell accounts to developers unless there's a demonstrated need. If you have one, please explain here, and list the usernames of the committers above needing shell access. 11. Translation [X] Set up the laptop.org Pootle server to allow translation commits to be made [ ] Translation arrangements have already been made at ___ 12. Notes/comments: Find more information at : http://wiki.laptop.org/go/Educational_toolkit and at http://www.nsitonline.in/it/students/2005/deepank/projects.html david.pub Description: Binary data ___ Devel mailing list Devel@lists.laptop.org http://lists.laptop.org/listinfo/devel