[SailfishDevel] where to report issues/bugs for Sailfish?

2018-02-25 Thread Zoltán Lutor
Hi,

Where to report suspicious issues/bugs related to Sailfish - to be more
precise, SailfishX and QML Audio/MediaPlayer components?

I have a small sample project that triggers the behavior...

Br,

Zoltan


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Re: [SailfishDevel] how to disable swipe (from left, from right) on Silica PageStack

2018-02-18 Thread Zoltán Lutor
Hi,

Tested, works fine!

Br,

Zoltan

2018-02-18 20:14 GMT+01:00 Kimmo Lindholm <kimmo.lindh...@eke.fi>:

> Set backNavigation and forwardNavigation to false when you dont want to
> allow navigation.
>
> (not tested, just looked from sources)
>
>
>
> ref https://github.com/dm8tbr/sailfishsilica-qt5/blob/
> master/usr/lib/qt5/qml/Sailfish/Silica/Page.qml#L88
>
>
>
> -kimmo
>
>
>
> *Lähettäjä:* Devel [mailto:devel-boun...@lists.sailfishos.org] *Puolesta 
> *Zoltán
> Lutor
> *Lähetetty:* sunnuntai 18. helmikuuta 2018 19.08
> *Vastaanottaja:* Sailfish OS Developers <devel@lists.sailfishos.org>
> *Aihe:* [SailfishDevel] how to disable swipe (from left, from right) on
> Silica PageStack
>
>
>
> Hi,
>
> Is there any possibility for enabling/disabling 'horizontal' gestures on
> Page of PageStack?
>
> [Or in general in the applciation]
>
> Mainly form left-to-right, it is quite annoying when accidentally one
> leaves game page...
>
>
>
> Thx,
>
> Zoltan
>
>
>
>
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[SailfishDevel] how to disable swipe (from left, from right) on Silica PageStack

2018-02-18 Thread Zoltán Lutor
Hi,

Is there any possibility for enabling/disabling 'horizontal' gestures on
Page of PageStack?
[Or in general in the applciation]

Mainly form left-to-right, it is quite annoying when accidentally one
leaves game page...

Thx,

Zoltan


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[SailfishDevel] QML Audio/MediaPlayer - help needed...

2018-02-16 Thread Zoltán Lutor
Hi,

I have released my native game for Sailfish some time ago and it was quite
OK for all the devices but SailfishX... :(

https://together.jolla.com/question/175875/new-native-sailfish-game-in-harbour/

Recently I got access to an XperiaX device and I was able identify root
cause for hang-ups: in-game audio.

There is a pool of Audio components and in-game sound effects are assigned
to them on first-free-plays bases. It seems I use Audio/MediaPlayer QML
compontnts in wrong way but I cannot figure out what the real problem is...
:(

Is there anyone who is willing to give me helping hand?

Thx in advance,

Zoltan


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[SailfishDevel] (no subject)

2018-02-13 Thread Zoltán Lutor
Hi,

I have some issue with my very first native Sailfish game: there is some
problem with audio.

Game is using QML & Javascript, it is mainly a PageStack and there are lots
of Audio components in actual game Page. If there are more than 5 Audio
elements there, app hangs-up mysteriously after leaving game Page (~GC
tries to clean up the stuff?)

I've tried using MediaPlayer, too - then I was able to catch this warning
in the log (QT_LOGGING_RULES="*.debug=true"):
Feb 13 22:32:20 Sailfish sion[13927]: [W] unknown:0 - appsrc: push buffer
wrong state

Googling has given hint to
https://github.com/cedrus/qt/blob/master/qtmultimedia/src/gsttools/qgstappsrc.cpp

But I have no clue what can be wrong thus any help/idea is more than
welcome...
If one is willing to review relevant piece of code of mine (~300lines of
QML) that would be great help...

More details are here:
https://together.jolla.com/question/175875/new-native-sailfish-game-in-harbour/?answer=179137#post-id-179137

Thx in advance,

Zoltan


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Re: [SailfishDevel] Silica TextField - strange clipping?

2017-10-01 Thread Zoltán Lutor
, yet another looser-user issue! :D

TextField dimensions include the label field as well - even if label is not
visible!

=> actual input field height is cca. half of the whole TextItem.

Logical but unexpected because Qt 5.9 works differently in Android...

Br,

Zoltan


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2017-09-29 22:39 GMT+02:00 Zoltán Lutor <zoltan.lu...@gmail.com>:

> Hi,
>
> I've experienced strange behaviour of TextFiled QML component:
> placeholderText is displayed correctly but text is clipped (see below). QML
> snippet is attached at the end.
>
> it seems there is a 'clipping area' applied if text field is set - but
> that is not in use for placeholderText...
>
> Any idea what do I do wrong?
>
> Thx,
>
> Zoltan
>
> [image: Szövegközi kép 1]
>
> TextField {
> // no styles => do it in this way...
> background: Rectangle {
> id: backgroundItem
> anchors.fill: parent
> radius: height/3
> //color: "lightsteelblue"
> // https://www.w3schools.com/colors/colors_picker.asp
> color: "#80bfff"
> border.color: "gold"
> border.width: Math.max(height/15,1)
> }
>
> id: nameInputField
> width: parent.width*0.85
> height: parent.height/8
>
> anchors.top: playerNameLabel.bottom
> anchors.horizontalCenter: parent.horizontalCenter
> anchors.topMargin: height/2
>
> horizontalAlignment: TextInput.AlignHCenter
>
> *placeholderText*: ""
> placeholderColor: "orangered"
>
> *text*: "Beno a nyero"
> color: "white"
>
> textMargin: height/4
>
> font.bold: false
> font.letterSpacing: 0
> font.family: oogieBoogieFont.name
> readOnly: false
> focus: true
>
> onHeightChanged: { font.pixelSize = Scaling.scaleVertical(27) }
> }
>
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[SailfishDevel] Silica TextField - strange clipping?

2017-09-29 Thread Zoltán Lutor
Hi,

I've experienced strange behaviour of TextFiled QML component:
placeholderText is displayed correctly but text is clipped (see below). QML
snippet is attached at the end.

it seems there is a 'clipping area' applied if text field is set - but that
is not in use for placeholderText...

Any idea what do I do wrong?

Thx,

Zoltan

[image: Szövegközi kép 1]

TextField {
// no styles => do it in this way...
background: Rectangle {
id: backgroundItem
anchors.fill: parent
radius: height/3
//color: "lightsteelblue"
// https://www.w3schools.com/colors/colors_picker.asp
color: "#80bfff"
border.color: "gold"
border.width: Math.max(height/15,1)
}

id: nameInputField
width: parent.width*0.85
height: parent.height/8

anchors.top: playerNameLabel.bottom
anchors.horizontalCenter: parent.horizontalCenter
anchors.topMargin: height/2

horizontalAlignment: TextInput.AlignHCenter

*placeholderText*: ""
placeholderColor: "orangered"

*text*: "Beno a nyero"
color: "white"

textMargin: height/4

font.bold: false
font.letterSpacing: 0
font.family: oogieBoogieFont.name
readOnly: false
focus: true

onHeightChanged: { font.pixelSize = Scaling.scaleVertical(27) }
}


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Re: [SailfishDevel] Playing audio on Sailfish (from qrc)

2017-09-27 Thread Zoltán Lutor
Thanks!

On Wednesday, September 27, 2017, Dmitriy Purgin wrote:
> Hey Zoltan,
> 
> the simplest and, I guess, the best way would be to add these packages as
> dependencies to your RPM .yaml like this (see [1] for the full file and
> explanation in [2]):
> 
> # Runtime dependencies which are not automatically detected
> Requires:
>   - qt5-qtmultimedia-plugin-audio-pulseaudio
>   - qt5-qtmultimedia-plugin-mediaservice-gstmediaplayer
> 
> With these lines your RPM will automatically install the dependencies on
> both emulator and device targets.
> 
> Another way to do it would be to log in as root to the emulator using
> instructions in [3] and install the packages with zypper or
> pkcon---whichever is used in the emulator these days.
> 
> # pkcon install qt5-qtmultimedia-plugin-audio-pulseaudio
> qt5-qtmultimedia-plugin-mediaservice-gstmediaplayer
> 
> or
> 
> # zypper install qt5-qtmultimedia-plugin-audio-pulseaudio
> qt5-qtmultimedia-plugin-mediaservice-gstmediaplayer
> 
> 
> 
> Cheers
> Dmitriy
> 
> [1] https://github.com/dpurgin/harbour-callrecorder/blob/master/rpm/harbour-
> callrecorder.yaml#L49-L50
> [2] https://sailfishos.org/wiki/Application_SDK_Packaging_Apps
> [3]
> https://sailfishos.org/wiki/Application_SDK_FAQ#How_do_I_login_into_the_emulator_or_build_engine.3F
> 
> 
> On Wed, Sep 27, 2017 at 9:51 AM, Zoltán Lutor <zoltan.lu...@gmail.com>
> wrote:
> 
> > Hi Dmitry,
> >
> > Could you give me some hints how to do it?
> >
> > I have to admit I have almost zero experience in in this domain...
> >
> > Thx,
> >
> > Zoltan
> >
> > On Tuesday, September 26, 2017, Dmitriy Purgin wrote:
> > > Hi Zoltan,
> > >
> > > You should install the media backend for QtMultimedia in the emulator.
> > Try
> > > installing qt5-qtmultimedia-plugin-mediaservice-gstmediaplayer and/or
> > > qt5-qtmultimedia-plugin-audio-pulseaudio.
> > >
> > > Cheers
> > > Dmitriy
> > >
> > > On Tue, Sep 26, 2017 at 10:48 PM, Zoltán Lutor <zoltan.lu...@gmail.com>
> > > wrote:
> > >
> > > > as pointed out @Together.com
> > > > <https://together.jolla.com/question/167894/devel-qml-audio-
> > issues-on-sailfish/>,
> > > > no issues on real divice, QML Audio works - but emulator gives this
> > warning
> > > > (and no sound)...
> > > >
> > > >
> > > > <https://www.avast.com/sig-email?utm_medium=email_source
> > =link_campaign=sig-email_content=webmail_term=icon>
> > Virus-free.
> > > > www.avast.com
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> > =link_campaign=sig-email_content=webmail_term=link>
> > > > <#m_-105307394941318761_DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
> > > >
> > > > 2017-09-25 21:06 GMT+02:00 Zoltán Lutor <zoltan.lu...@gmail.com>:
> > > >
> > > >> not really...
> > > >>
> > > >> I can recall there were some issues from playing audio from qrc -
> > maybe
> > > >> with 5.6 - but I do not remember the details...
> > > >>
> > > >> Anyway, what is the preferred way to play audio in Sailfish?
> > > >>
> > > >> Br,
> > > >>
> > > >> Zoltan
> > > >>
> > > >>
> > > >> 2017-09-25 17:54 GMT+02:00 Tone Kastlunger <users.giulie...@gmail.com
> > >:
> > > >>
> > > >>> Have you tried against vanilla 5.6 qt?
> > > >>>
> > > >>> On Mon, Sep 25, 2017 at 6:38 PM, Zoltán Lutor <
> > zoltan.lu...@gmail.com>
> > > >>> wrote:
> > > >>>
> > > >>>> HI,
> > > >>>>
> > > >>>> I'm porting our game
> > > >>>> <https://play.google.com/store/apps/details?id=com.forfictio
> > nmobile.goobleinvasion=en>
> > > >>>> from Android to Sailfish and faced one issue: game audio does not
> > play.
> > > >>>>
> > > >>>> [W] unknown:0 - defaultServiceProvider::requestService(): no
> > service
> > > >>>> found for - "org.qt-project.qt.mediaplayer"
> > > >>>>
> > > >>>> Solution was OK on Android with Qt 5.9:
> > http://doc.qt.io/qt-5/qml-qtmu
> > > >>>> ltimedia-audio.html
> > > >>>> Any suggestion/working example?
> > > >>>>
> > > >>>> Br,
> > > >>>>
> > > >>>> Zoltan@FORFICTIONmobile
> > > >>>>
> > > >>>>
> > > >>>>
> > > >>>> ___
> > > >>>> SailfishOS.org Devel mailing list
> > > >>>> To unsubscribe, please send a mail to devel-unsubscribe@lists.sailfi
> > > >>>> shos.org
> > > >>>>
> > > >>>
> > > >>>
> > > >>> ___
> > > >>> SailfishOS.org Devel mailing list
> > > >>> To unsubscribe, please send a mail to devel-unsubscribe@lists.sailfi
> > > >>> shos.org
> > > >>>
> > > >>
> > > >>
> > > >
> > > > ___
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> > > > sailfishos.org
> > > >
> > >
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Re: [SailfishDevel] Playing audio on Sailfish (from qrc)

2017-09-27 Thread Zoltán Lutor
Hi Dmitry,

Could you give me some hints how to do it? 

I have to admit I have almost zero experience in in this domain...

Thx,

Zoltan

On Tuesday, September 26, 2017, Dmitriy Purgin wrote:
> Hi Zoltan,
> 
> You should install the media backend for QtMultimedia in the emulator. Try
> installing qt5-qtmultimedia-plugin-mediaservice-gstmediaplayer and/or
> qt5-qtmultimedia-plugin-audio-pulseaudio.
> 
> Cheers
> Dmitriy
> 
> On Tue, Sep 26, 2017 at 10:48 PM, Zoltán Lutor <zoltan.lu...@gmail.com>
> wrote:
> 
> > as pointed out @Together.com
> > <https://together.jolla.com/question/167894/devel-qml-audio-issues-on-sailfish/>,
> > no issues on real divice, QML Audio works - but emulator gives this warning
> > (and no sound)...
> >
> >
> > <https://www.avast.com/sig-email?utm_medium=email_source=link_campaign=sig-email_content=webmail_term=icon>
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> >
> > 2017-09-25 21:06 GMT+02:00 Zoltán Lutor <zoltan.lu...@gmail.com>:
> >
> >> not really...
> >>
> >> I can recall there were some issues from playing audio from qrc - maybe
> >> with 5.6 - but I do not remember the details...
> >>
> >> Anyway, what is the preferred way to play audio in Sailfish?
> >>
> >> Br,
> >>
> >> Zoltan
> >>
> >>
> >> 2017-09-25 17:54 GMT+02:00 Tone Kastlunger <users.giulie...@gmail.com>:
> >>
> >>> Have you tried against vanilla 5.6 qt?
> >>>
> >>> On Mon, Sep 25, 2017 at 6:38 PM, Zoltán Lutor <zoltan.lu...@gmail.com>
> >>> wrote:
> >>>
> >>>> HI,
> >>>>
> >>>> I'm porting our game
> >>>> <https://play.google.com/store/apps/details?id=com.forfictionmobile.goobleinvasion=en>
> >>>> from Android to Sailfish and faced one issue: game audio does not play.
> >>>>
> >>>> [W] unknown:0 - defaultServiceProvider::requestService(): no service
> >>>> found for - "org.qt-project.qt.mediaplayer"
> >>>>
> >>>> Solution was OK on Android with Qt 5.9: http://doc.qt.io/qt-5/qml-qtmu
> >>>> ltimedia-audio.html
> >>>> Any suggestion/working example?
> >>>>
> >>>> Br,
> >>>>
> >>>> Zoltan@FORFICTIONmobile
> >>>>
> >>>>
> >>>>
> >>>> ___
> >>>> SailfishOS.org Devel mailing list
> >>>> To unsubscribe, please send a mail to devel-unsubscribe@lists.sailfi
> >>>> shos.org
> >>>>
> >>>
> >>>
> >>> ___
> >>> SailfishOS.org Devel mailing list
> >>> To unsubscribe, please send a mail to devel-unsubscribe@lists.sailfi
> >>> shos.org
> >>>
> >>
> >>
> >
> > ___
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> > sailfishos.org
> >
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Re: [SailfishDevel] Playing audio on Sailfish (from qrc)

2017-09-26 Thread Zoltán Lutor
as pointed out @Together.com
<https://together.jolla.com/question/167894/devel-qml-audio-issues-on-sailfish/>,
no issues on real divice, QML Audio works - but emulator gives this warning
(and no sound)...

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2017-09-25 21:06 GMT+02:00 Zoltán Lutor <zoltan.lu...@gmail.com>:

> not really...
>
> I can recall there were some issues from playing audio from qrc - maybe
> with 5.6 - but I do not remember the details...
>
> Anyway, what is the preferred way to play audio in Sailfish?
>
> Br,
>
> Zoltan
>
>
> 2017-09-25 17:54 GMT+02:00 Tone Kastlunger <users.giulie...@gmail.com>:
>
>> Have you tried against vanilla 5.6 qt?
>>
>> On Mon, Sep 25, 2017 at 6:38 PM, Zoltán Lutor <zoltan.lu...@gmail.com>
>> wrote:
>>
>>> HI,
>>>
>>> I'm porting our game
>>> <https://play.google.com/store/apps/details?id=com.forfictionmobile.goobleinvasion=en>
>>> from Android to Sailfish and faced one issue: game audio does not play.
>>>
>>> [W] unknown:0 - defaultServiceProvider::requestService(): no service
>>> found for - "org.qt-project.qt.mediaplayer"
>>>
>>> Solution was OK on Android with Qt 5.9: http://doc.qt.io/qt-5/qml-qtmu
>>> ltimedia-audio.html
>>> Any suggestion/working example?
>>>
>>> Br,
>>>
>>> Zoltan@FORFICTIONmobile
>>>
>>>
>>>
>>> ___
>>> SailfishOS.org Devel mailing list
>>> To unsubscribe, please send a mail to devel-unsubscribe@lists.sailfi
>>> shos.org
>>>
>>
>>
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>>
>
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Re: [SailfishDevel] Playing audio on Sailfish (from qrc)

2017-09-25 Thread Zoltán Lutor
not really...

I can recall there were some issues from playing audio from qrc - maybe
with 5.6 - but I do not remember the details...

Anyway, what is the preferred way to play audio in Sailfish?

Br,

Zoltan


2017-09-25 17:54 GMT+02:00 Tone Kastlunger <users.giulie...@gmail.com>:

> Have you tried against vanilla 5.6 qt?
>
> On Mon, Sep 25, 2017 at 6:38 PM, Zoltán Lutor <zoltan.lu...@gmail.com>
> wrote:
>
>> HI,
>>
>> I'm porting our game
>> <https://play.google.com/store/apps/details?id=com.forfictionmobile.goobleinvasion=en>
>> from Android to Sailfish and faced one issue: game audio does not play.
>>
>> [W] unknown:0 - defaultServiceProvider::requestService(): no service
>> found for - "org.qt-project.qt.mediaplayer"
>>
>> Solution was OK on Android with Qt 5.9: http://doc.qt.io/qt-5/qml-qtmu
>> ltimedia-audio.html
>> Any suggestion/working example?
>>
>> Br,
>>
>> Zoltan@FORFICTIONmobile
>>
>>
>>
>> ___
>> SailfishOS.org Devel mailing list
>> To unsubscribe, please send a mail to devel-unsubscribe@lists.sailfi
>> shos.org
>>
>
>
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[SailfishDevel] Playing audio on Sailfish (from qrc)

2017-09-25 Thread Zoltán Lutor
HI,

I'm porting our game

from Android to Sailfish and faced one issue: game audio does not play.

[W] unknown:0 - defaultServiceProvider::requestService(): no service found
for - "org.qt-project.qt.mediaplayer"

Solution was OK on Android with Qt 5.9:
http://doc.qt.io/qt-5/qml-qtmultimedia-audio.html
Any suggestion/working example?

Br,

Zoltan@FORFICTIONmobile
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Re: [SailfishDevel] Payment solution for app store

2017-07-16 Thread Zoltán Lutor
that would be great - but no news I'm aware of... :(


2017-07-16 20:56 GMT+02:00 Adam Wilson :

> Hello, as a developer who’s looking to port apps and develop for SFOS,
> (now that I have SFOS 2.1 running on a Nexus 5) and after reading (and
> commenting) on a few of the long-running threads on the forum, I thought
> I’d ask here, if there are any updates, roadmap or future intentions for
> Jolla to provide the option for paid apps and IAP?
>
> Given the recent news regarding Sony Xperia, and other officially
> supported devices arriving on the market, I would hope that this is on the
> horizon..
>
>
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Re: [SailfishDevel] SDK version 1701-1 (2.1.0) is released to Early Access

2017-03-23 Thread Zoltán Lutor
Any plan to release it in form of Docker container? ;)

On Thu Mar 23 17:14:52 2017 GMT+0100, Jarkko Lehtoranta wrote:
> Hello,
> 
> Today (Mar 23rd) at 16:00 UTC we have published new installers and 
> repositories of the Sailfish OS SDK. This SDK release is called 1701-1 and it 
> matches Jolla Release 2.1.0.
> 
> Please, read the following notes about the Early Access SDK:
> - By using the Early Access SDK developers can test their Sailfish OS apps a 
> week before the Sailfish OS release is made public
> - During the early access time the Early Access SDK should not be used for 
> submitting apps to the Jolla Harbour
> - The installers for this release of the SDK are available at 
> http://sailfishos.org/wiki/Application_SDK_Early_Access#Latest_Early_Access_SDK_Release
> - Instructions for adding the early access repository into the SDK can be 
> found from 
> http://sailfishos.org/wiki/Application_SDK_Early_Access#Receiving_Early_Access_SDK_Updates_Automatically
> 
> If you add the early access repository into your SDK and have an older beta 
> release of the SDK, you should see an update notification in the Sailfish OS 
> IDE. Otherwise, you will see an update notification in the Sailfish OS IDE, 
> when the Jolla Release 2.1.0 is publicly available to all users.
> 
> SDK content matches Jolla Release 2.1.0.10 (Iijoki). Please see below for 
> detailed information of the changes.
> 
> A couple of things you should be aware of:
> - As before, in this update the build engine, emulator and targets are 
> reinstalled so you will lose all changes you may have made in those - 
> However, if your application packaging is done correctly, rebuilding your 
> projects should reinstall the packages you have been using.
> - Any customization done to SDK (adding new package repositories, adding 
> custom targets, additional source paths) will be removed during the 
> installation process so make your own backup of those before starting the 
> update.
> - If you import existing projects made with a previous version of the 
> Sailfish OS SDK, make sure to select the correct kit in the project 
> configuration step. Both ARM and i486 kits are available.
> - Package repository contents have been updated and consequently using a 
> previous SDK version with these package repositories is not supported.
> - For more information, please see the Application SDK known issues list at 
> https://sailfishos.org/wiki/Application_SDK_Known_Issues.
> 
> 
> Release Content
> 
> SDK 1701-1:
> 
> SDK IDE (Qt Creator, Qt QmlLive)
> - Refreshed API documentation available in the Help mode (Ctrl+7) in Qt 
> Creator to Jolla release 2.1.0.10 level
> - Missing SSH keys for hardware devices can now be renegerated without 
> re-adding the device
> - Fixed QmlLive compatibility issues with Windows 10
> 
> SDK Build engine
> - Build targets refreshed to Jolla release 2.1.0.10 level
> - Fixed translation files installation with Qt 5.6
> - Harbour RPM validator updated
>   * More versioned Qt libraries allowed
>   * Fixed the validation of QML modules
> 
> Emulator
> - Emulator packages refreshed to Jolla release 2.1.0.10 level
> 
> 
> SDK 1701:
> 
> SDK IDE (Qt Creator, Qt QmlLive)
> - Refreshed API documentation available in the Help mode (Ctrl+7) in Qt 
> Creator to Jolla release 2.1.0.9 level
> - Initial release of QML live coding support with Qt QmlLive. Check out the 
> tutorial at 
> https://sailfishos.org/wiki/Tutorial_-_QML_Live_Coding_With_Qt_QmlLive
> 
> SDK Build engine
> - Build targets refreshed to Jolla release 2.1.0.9 level
> - Harbour RPM validator updated
>   * Qt 5.6 module imports allowed
>   * Relaxed app internal QML module naming rules. All module names are now 
> allowed inside an app, except the ones used by the operating system.
> 
> Emulator
> - Emulator packages refreshed to Jolla release 2.1.0.9 level
> 
> If you have any questions, feel free to either send an email to this mailing 
> list: devel at lists.sailfishos.org, write it up 
> in http://together.jolla.com and tag your issue with 'sdk' or send an e-mail 
> to developer-care at jolla.com.
> 
> Happy hacking,
> Jolla SDK Team
> 
> 
> On 9 Feb 2017, at 15:08, Jarkko Lehtoranta 
> > wrote:
> 
> Hello,
> 
> Today (Feb 9th) at 13:00 UTC we have published new installers and 
> repositories of the Sailfish OS SDK. This SDK release is called 1701 and it 
> matches Jolla Release 2.1.0.
> 
> Please, read the following notes about the Early Access SDK:
> - By using the Early Access SDK developers can test their Sailfish OS apps a 
> week before the Sailfish OS release is made public
> - During the early access time the Early Access SDK should not be used for 
> submitting apps to the Jolla Harbour
> - The installers for this release of the SDK are available at 
> http://sailfishos.org/wiki/Application_SDK_Early_Access#Latest_Early_Access_SDK_Release
> - 

Re: [SailfishDevel] problem with libpng

2016-11-08 Thread Zoltán Lutor
that would be really sad. platform fragmentation with three existing
devices?!
even Android was able to manage better... :)

2016-11-09 7:49 GMT+01:00 Iosif Hamlatzis :

> Good morning Coley and fellow developers
>
> thank you for the feedback. In this version I had removed all problematic
> chunks from images. That means there is a difference between the first
> Jolla device and JollaC device. Also since I see no problem on the emulator
> it's my belief that Jolla should provide 3 emulator images one for each
> device (Jolla, JollaC and tablet)
>
>
> On Wednesday, 9 November 2016, Coley  wrote:
>
>> Tried on Jolla C, black screen unfortunately. Game is running as you can
>> hear sounds when you touch screen.
>> -Coley.
>>
>> On 8 Nov 2016 10:17, "Iosif Hamlatzis"  wrote:
>>
>>> https://www.dropbox.com/s/y90m4bfgzafnge6/harbour-vintagerou
>>> lette-1.0.1-2.armv7hl.rpm?dl=0
>>>
>>> https://www.dropbox.com/s/ln3jmm0jbtgz9sf/harbour-vintagerou
>>> lette-1.0.1-2.i486.rpm?dl=0
>>>
>>> As I hate to resubmit to market and have my game rejected for the same
>>> reasons, can anyone with JollaC device and/or tablet try and tell me if the
>>> game plays on their device? or if they just see a blank (or black) screen?
>>>
>>> I really appreciate it.
>>>
>>> thnx in advance
>>>
>>> ___
>>> SailfishOS.org Devel mailing list
>>> To unsubscribe, please send a mail to devel-unsubscribe@lists.sailfi
>>> shos.org
>>>
>>
>
> --
> Sent from Gmail Mobile
>
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Re: [SailfishDevel] problem with libpng

2016-11-07 Thread Zoltán Lutor
Hi,

You can try to remove iCCP with this tool: https://tinypng.com/

Br,

Zoltan

2016-11-07 10:46 GMT+01:00 Iosif Hamlatzis :

> From the harbour market they send me a new explanation for rejecting the
> game. This time due to warning:
>
> "This is the warning message in logs about the issue: Sailfish
> lipstick[1201]: libpng warning: iCCP: known incorrect sRGB profile"
>
> In my QtCreator I don't get any such message when validating the .rpm
> files.
>
> They told me they use JollaC device with 2.0.4.14 image. So is there an
> emulator image I can download of this device so that I can test my game on
> this device also? Because on my emulator and on my actual (original) Jolla
> device the game runs perfectly.
>
> Also, when Googling the above warning I get that this is from libpng 1.6
> and some people say a quick solution is to use software to remove the
> problematic "chunk". Any ideas on the matter?
>
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Re: [SailfishDevel] Open source in-app ad API helper for QML - please, join

2016-06-03 Thread Zoltán Lutor
Hi,

before Nokia collapsed it could happen to get daily 30+ USD from Vserv ads
with a not so big JTME application portfolio...
So, it is more promising than the donation model then... :)

Br,

Zoltan

2016-06-02 22:22 GMT+02:00 Matthias Fehring <buschm...@huessenbergnetz.de>:

> My experiences with donations:
>
> Many talk about but only really few do really donate. But this few mostly
> donates more as I would charge for selling the app.
>
> For example, I had ocNews as paid app in the Ovi Store for Meego and I
> think
> it was in a price range of 1,99€ for Germany (other countries differed).
> After
> Ovi store was closed, I changed it to donation only app (it was open source
> all the time). The few people that did a donation for it gave mostly much
> more
> than the 1,99€ - most were 4 -5 €. But in the sum only a few really
> donated.
> (maybe around 10 people, so the donations did not even cover the costs for
> the
> beer I consumed while writing the app... ;)
>
> Best greetings
> Buschmann
>
> Am Donnerstag, 2. Juni 2016, 20:27:58 CEST schrieb george b:
> > Some experiences from me as a former iOS Developer:
> >
> > - With a good payed app, one can earn a some money
> > - A free app with InApp Payment for more features leads to more revenue
> on
> > my apps
> > - iAd leads to almost no revenue. On iOS one need several thousends of
> App
> > installations to get just a little revenue
> >
> > Can someone post some experiences with donations?!
> >
> > 2016-05-31 19:49 GMT+02:00 Zoltán Lutor <zoltan.lu...@gmail.com>:
> > > thx, I was aware of the post - unfortunatell I cannot participate
> because
> > > I'll be in work.
> > > Anyone of you, please, feel free to bring this topics up there.
> > >
> > > 2016-05-31 17:33 GMT+02:00 Coley <coley.cur...@gmail.com>:
> > >> Check out this topic over on together:
> > >>
> > >>
> https://together.jolla.com/question/54157/sailfishos-open-source-collabor
> > >> ation-meeting-planning/>>
> > >> On 31 May 2016 at 16:18, <zoltan.lu...@gmail.com> wrote:
> > >>> Good comment.
> > >>>
> > >>>
> > >>> Newbie in community development, no experience with IRC... ;-)
> > >>>
> > >>> Coley írta ekkor: 2016.05.31. 16:56
> > >>> Why not propose it as a topic for the IRC meeting and attend?
> > >>> There are normally a few Jolla people on it - and if nobody can
> answer
> > >>> your question maybe they can take an AI to find the answer for you.
> > >>>
> > >>> -Coley.
> > >>>
> > >>> On 31 May 2016 at 15:46, <zoltan.lu...@gmail.com> wrote:
> > >>>> I've tried to contact them already - even for getting invokved with
> the
> > >>>> development.
> > >>>>
> > >>>>
> > >>>> No reaction so far...
> > >>>>
> > >>>> Camil Bancioiu írta ekkor: 2016.05.31. 11:55
> > >>>> Hello Zoltan,
> > >>>>
> > >>>> I hope you will find help with your SDK. Not because I like ads (I
> > >>>> don't), but because the platform is free, and everybody should
> > >>>> implement
> > >>>> what they think it's best. But first, you should talk to Jolla,
> because
> > >>>> they're the ones that will eventually allow apps with your ad-SDK in
> > >>>> Harbour. And, depending on their philosphy and principles regarding
> > >>>> this
> > >>>> matter (yet unkown), they may approve of your SDK, or not. If apps
> > >>>> using
> > >>>> the ad-SDK won't be admitted on Harbour, it will be hard to earn
> money
> > >>>> through it, I think. Also, don't forget Jolla already has plans for
> > >>>> some
> > >>>> "SuperApps" or whatever they're called, which is basically sponsored
> > >>>> content. There may be some politics involved here, regarding ads in
> > >>>> normal
> > >>>> apps.
> > >>>>
> > >>>> Bottom line: ask Jolla if they will allow apps using the ad-SDK on
> > >>>> Harbour, and how does it relate to their already-planned sponsored
> > >>>> content
> > >>>> in the OS.
> > >>>>
> > >>>> Best regards,
> > >>>> Camil
> > >>>>
&

Re: [SailfishDevel] Open source in-app ad API helper for QML - please, join

2016-05-31 Thread Zoltán Lutor
@Tone: Definitely it would be good to have some! But it is out of my reach
ATM... :)
I go for ads ATM - willingness to join?

2016-05-31 11:16 GMT+02:00 Tone Kastlunger <users.giulie...@gmail.com>:

> @ZLutor actually, it would be very interesting to have IAp based on Paypal
> / Flattr / Bitcoin / younameit!
>
> On Tue, May 31, 2016 at 11:51 AM, Zoltán Lutor <zoltan.lu...@gmail.com>
> wrote:
>
>> @Tone: "with my app where I had included ads" - what ad library do you
>> use on Sailfish?
>> I was not aware of anything available there. Especially nothing for
>> Qt/QML...
>>
>> 2016-05-31 8:58 GMT+02:00 Tone Kastlunger <users.giulie...@gmail.com>:
>>
>>> This is an excellent discussion point; I believe this is a very clear
>>> aspect of the key problem of SFOS at the moment - the whole point of SFOS
>>> is to DIFFERENTIATE itself from android.
>>>
>>> Note : I love coding for SFOS, it's inspiring and motivating. Sure, it
>>> has it's limitations and quirks, but still, its a great experience IMHO.
>>>
>>> The facts are that, if you ask someone the question: "Would you mind ads
>>> in app XX?" they will reply "Hell NO".
>>> But nevertheless, if app XX gets published with ads, and the app is
>>> good, nobody will care about the ads, and use it anyways.
>>>
>>> So, this can mean that:
>>>
>>> 1) nobody wants ads
>>> 2) nobody cares if they are there, tho
>>>
>>> My experience has been a harsh rejection of ads by the jolla community,
>>> with my app where I had included ads.
>>> In the timeframe the app had ads included, I noticed two trends :
>>> a) people who stopped using the app completely due to the adds
>>> b) people who kept on using it (hence rule 2) applies).
>>>
>>> I'd wonder if codign a SFOS app with ads and publish it as an Android
>>> app on the jolla store will actually fix things?
>>>
>>>
>>> On Tue, May 31, 2016 at 8:20 AM, <zoltan.lu...@gmail.com> wrote:
>>>
>>>> Yes, that is how it is. Paid model does not work for masses - maybe iOS
>>>> is exception to some extent...
>>>>
>>>>
>>>> I fully understand those who are fed up with annoying ads - just like
>>>> me, too.
>>>>
>>>>
>>>> But it does not imply ads are evil as such. Just they have to be placed
>>>> carefully and accordingly...
>>>>
>>>>
>>>> Anyway, I just wanted to invite other developers for helping me
>>>> finishing this 'sdk'...
>>>>
>>>>
>>>> Zoltán
>>>>
>>>> Andrew Penkrat írta ekkor: 2016.05.30. 23:46
>>>> I want to add my experience from the developer's point of view. I have
>>>> an Android app with about 1000 installations (and 100 active users). This
>>>> app has ads as well as an option to disable them for a $2 donation.
>>>>
>>>> Nobody ever activated this option. So most probably I won't be able to
>>>> get any revenue from the app without ads.
>>>>
>>>> 2016-05-30 23:22 GMT+03:00 Martin Kolman <martin.kol...@gmail.com>:
>>>>
>>>>> Mon, 30 May 2016 19:32:54 + Alexey Andreyev:
>>>>>
>>>>>
>>>>> Hello, Zoltán! :)
>>>>> Feel free to criticize me, but... ads in our jolla? No, thanks! :)
>>>>>
>>>>> I subscribe to this - while I understand developers are looking for
>>>>> revenue streams I really like
>>>>> how current native Sailfish OS apps are pretty much add free (for one
>>>>> reason or another).
>>>>> Just take a look how reckless add usage ruins application usability on
>>>>> Android.
>>>>> I'm fine with donations, paid/premium versions, etc. but please no
>>>>> adds! :)
>>>>>
>>>>> I guess if you are a developer it make sence to ask for donations /
>>>>> create non-free apps, but please, no ads at all.
>>>>> (Espesially with additional web engine module loaded eating my
>>>>> resources)
>>>>>
>>>>> Again, this is just my opinion. I understand it opens new
>>>>> possibilities for some projects, etc, etc.
>>>>>
>>>>> пн, 30 мая 2016 г. в 21:48, Zoltán Lutor < <zoltan.lu...@gmail.com>
>>>>> zoltan.lu...@gmail.com>:
>>>>>

Re: [SailfishDevel] Open source in-app ad API helper for QML - please, join

2016-05-31 Thread Zoltán Lutor
@Tone: "with my app where I had included ads" - what ad library do you use
on Sailfish?
I was not aware of anything available there. Especially nothing for
Qt/QML...

2016-05-31 8:58 GMT+02:00 Tone Kastlunger <users.giulie...@gmail.com>:

> This is an excellent discussion point; I believe this is a very clear
> aspect of the key problem of SFOS at the moment - the whole point of SFOS
> is to DIFFERENTIATE itself from android.
>
> Note : I love coding for SFOS, it's inspiring and motivating. Sure, it has
> it's limitations and quirks, but still, its a great experience IMHO.
>
> The facts are that, if you ask someone the question: "Would you mind ads
> in app XX?" they will reply "Hell NO".
> But nevertheless, if app XX gets published with ads, and the app is good,
> nobody will care about the ads, and use it anyways.
>
> So, this can mean that:
>
> 1) nobody wants ads
> 2) nobody cares if they are there, tho
>
> My experience has been a harsh rejection of ads by the jolla community,
> with my app where I had included ads.
> In the timeframe the app had ads included, I noticed two trends :
> a) people who stopped using the app completely due to the adds
> b) people who kept on using it (hence rule 2) applies).
>
> I'd wonder if codign a SFOS app with ads and publish it as an Android app
> on the jolla store will actually fix things?
>
>
> On Tue, May 31, 2016 at 8:20 AM, <zoltan.lu...@gmail.com> wrote:
>
>> Yes, that is how it is. Paid model does not work for masses - maybe iOS
>> is exception to some extent...
>>
>>
>> I fully understand those who are fed up with annoying ads - just like me,
>> too.
>>
>>
>> But it does not imply ads are evil as such. Just they have to be placed
>> carefully and accordingly...
>>
>>
>> Anyway, I just wanted to invite other developers for helping me finishing
>> this 'sdk'...
>>
>>
>> Zoltán
>>
>> Andrew Penkrat írta ekkor: 2016.05.30. 23:46
>> I want to add my experience from the developer's point of view. I have an
>> Android app with about 1000 installations (and 100 active users). This app
>> has ads as well as an option to disable them for a $2 donation.
>>
>> Nobody ever activated this option. So most probably I won't be able to
>> get any revenue from the app without ads.
>>
>> 2016-05-30 23:22 GMT+03:00 Martin Kolman <martin.kol...@gmail.com>:
>>
>>> Mon, 30 May 2016 19:32:54 + Alexey Andreyev:
>>>
>>>
>>> Hello, Zoltán! :)
>>> Feel free to criticize me, but... ads in our jolla? No, thanks! :)
>>>
>>> I subscribe to this - while I understand developers are looking for
>>> revenue streams I really like
>>> how current native Sailfish OS apps are pretty much add free (for one
>>> reason or another).
>>> Just take a look how reckless add usage ruins application usability on
>>> Android.
>>> I'm fine with donations, paid/premium versions, etc. but please no adds!
>>> :)
>>>
>>> I guess if you are a developer it make sence to ask for donations /
>>> create non-free apps, but please, no ads at all.
>>> (Espesially with additional web engine module loaded eating my resources)
>>>
>>> Again, this is just my opinion. I understand it opens new possibilities
>>> for some projects, etc, etc.
>>>
>>> пн, 30 мая 2016 г. в 21:48, Zoltán Lutor < <zoltan.lu...@gmail.com>
>>> zoltan.lu...@gmail.com>:
>>>
>>>> I've progressed with implementing an open source wrapper for Vserv
>>>> RESTful advertisement API in QML. Quote from API description:
>>>>
>>>> Vserv provides a simple HTTP based API to publishers/developers and
>>>> other ad networks, etc. to fetch ads for mobile sites or mobile
>>>> applications. The mobile device / server makes a HTTP request to Vserv
>>>> Marketplace server with the required parameters and in response receives
>>>> the ad in JSON format. This single API integration gives you the
>>>> flexibility to fetch banner/ full screen / rich media ads.
>>>>
>>>> Available implementation is in pre-beta phase - quite majority of
>>>> functionality works but there is still room for improvement.
>>>>
>>>> Since I'm not so experienced in this area of sw development - and
>>>> especially newbie in Sailfish native development - *I would like to
>>>> ask some help from the community in finishing it*.
>>>

Re: [SailfishDevel] Open source in-app ad API helper for QML - please, join

2016-05-31 Thread Zoltán Lutor
Yes, My preferred choice would also be IAp - but that is non-exsitent in
Sailfish.

On the other hand advertisement has its own place in monetization chain,
too. the problem is when it is used in crazy, clueless way - as it is
nowadays in general...

But here it comes the positive example in our coming game where actually
this sdk will debute:
https://www.indiegogo.com/projects/gooble-invasion-from-j2me-to-modern-era#/
BTW. Ones believing in donation works can show up there! :D

Zoltan


2016-05-31 9:36 GMT+02:00 Tone Kastlunger <users.giulie...@gmail.com>:

> >A better approach would be a toolkit for unlocking extra/full
> functionality through easy donations/micropayments. There was already a
> suggestion in a community meeting to implement the Qt Purchasing API for
> this, as an alternative >to paid store apps (which I also disagree with
> because of the DRM baggage it will inevitably bring). This approach is the
> most respectful on both the developer and the user sides.
>
> For that we'd need a payment backend; as for now it only relies on
> AppStore / Google Play.
>
> On Tue, May 31, 2016 at 10:27 AM, Andrew Branson <
> sfdevl...@andrewbranson.net> wrote:
>
>> I don't think ad experiences on Android is be relevant elsewhere. Android
>> is an ad-saturated platform - it's become so easy to put ads in Android
>> apps that its users have either become desensitized to them, or they've
>> taken steps to disable them. They breed contempt in the developer for their
>> users, and in the users towards the developers, and the only winner is the
>> ad platform provider. I expect that if a framework like this appears on
>> Sailfish, a blocker for it will swiftly follow.
>>
>> A better approach would be a toolkit for unlocking extra/full
>> functionality through easy donations/micropayments. There was already a
>> suggestion in a community meeting to implement the Qt Purchasing API for
>> this, as an alternative to paid store apps (which I also disagree with
>> because of the DRM baggage it will inevitably bring). This approach is the
>> most respectful on both the developer and the user sides.
>>
>> Cheers,
>>
>> Andy
>>
>>
>> On 30/05/2016 11:46 pm, Andrew Penkrat wrote:
>>
>>> I want to add my experience from the developer's point of view. I have
>>> an Android app with about 1000 installations (and 100 active users). This
>>> app has ads as well as an option to disable them for a $2 donation.
>>>
>>> Nobody ever activated this option. So most probably I won't be able to
>>> get any revenue from the app without ads.
>>>
>>> 2016-05-30 23:22 GMT+03:00 Martin Kolman <martin.kol...@gmail.com
>>> <mailto:martin.kol...@gmail.com>>:
>>>
>>> Mon, 30 May 2016 19:32:54 + Alexey Andreyev:
>>>
>>>>
>>>> Hello, Zoltán! :)
>>>> Feel free to criticize me, but... ads in our jolla? No, thanks! :)
>>>>
>>> I subscribe to this - while I understand developers are looking for
>>> revenue streams I really like
>>> how current native Sailfish OS apps are pretty much add free (for
>>> one reason or another).
>>> Just take a look how reckless add usage ruins application usability
>>> on Android.
>>> I'm fine with donations, paid/premium versions, etc. but please no
>>> adds! :)
>>>
>>>> I guess if you are a developer it make sence to ask for donations /
>>>> create non-free apps, but please, no ads at all.
>>>> (Espesially with additional web engine module loaded eating my
>>>> resources)
>>>>
>>>> Again, this is just my opinion. I understand it opens new
>>>> possibilities for some projects, etc, etc.
>>>>
>>>> пн, 30 мая 2016 г. в 21:48, Zoltán Lutor <>>> zoltan.lu...@gmail.com>zoltan.lu...@gmail.com >>> zoltan.lu...@gmail.com>>:
>>>>
>>>> I've progressed with implementing an open source wrapper for
>>>> Vserv RESTful advertisement API in QML. Quote from API description:
>>>>
>>>> Vserv provides a simple HTTP based API to
>>>> publishers/developers and other ad networks, etc. to fetch ads for mobile
>>>> sites or mobile applications. The mobile device / server makes a HTTP
>>>> request to Vserv Marketplace server with the required parameters and in
>>>> response receives the ad in JSON format. This single API integration gives
>>>> you the flexibility to fetch banner/ full screen / 

Re: [SailfishDevel] Open source in-app ad API helper for QML - please, join

2016-05-31 Thread Zoltán Lutor
Hi,

It is a good feature candidate then in this 'sdk' - we can built in
donation via e.g. PayPal and if that happened, no ads will be shown any
more...
Thx for the idea...

If you added it as an issue to the BitBucket project you could track the
progress it in the future!

Br,

Zoltan

2016-05-31 9:24 GMT+02:00 Martin Kolman <martin.kol...@gmail.com>:

> Tue, 31 May 2016 07:13:33 + Peter Kovacs:
>
> Ads are a classic earn design. As buying an App.
> Some Open Source enthusiasts are oppose these ways. And you find them in
> the Jolla Platform, because jolla is much closer to these idealistic views
> then Apple or Android.
>
> I personally don't not mind Ads, if I can switch them off for a
> donation/buyoff. But this is only me.
>
> Yeah - as long as there is a way to pay the developer not to show the adds
> I would be fine with that (one needs to support the developers, especially
> on Sailfish OS).
> On the other hand I would most probably simply not use an app where the
> ads can't be "paid off".
>
> Maybe Crowed funding developing method is the only way Hardcore OSS people
> would accept?
>
> I would personally more focus on guidelines how to use ads.
>
> All the best
> Peter
>
> Tone Kastlunger <users.giulie...@gmail.com> schrieb am Di., 31. Mai 2016,
> 08:58:
>
>> This is an excellent discussion point; I believe this is a very clear
>> aspect of the key problem of SFOS at the moment - the whole point of SFOS
>> is to DIFFERENTIATE itself from android.
>>
>> Note : I love coding for SFOS, it's inspiring and motivating. Sure, it
>> has it's limitations and quirks, but still, its a great experience IMHO.
>>
>> The facts are that, if you ask someone the question: "Would you mind ads
>> in app XX?" they will reply "Hell NO".
>> But nevertheless, if app XX gets published with ads, and the app is good,
>> nobody will care about the ads, and use it anyways.
>>
>> So, this can mean that:
>>
>> 1) nobody wants ads
>> 2) nobody cares if they are there, tho
>>
>> My experience has been a harsh rejection of ads by the jolla community,
>> with my app where I had included ads.
>> In the timeframe the app had ads included, I noticed two trends :
>> a) people who stopped using the app completely due to the adds
>> b) people who kept on using it (hence rule 2) applies).
>>
>> I'd wonder if codign a SFOS app with ads and publish it as an Android app
>> on the jolla store will actually fix things?
>>
>>
>> On Tue, May 31, 2016 at 8:20 AM, <zoltan.lu...@gmail.com> wrote:
>>
>>> Yes, that is how it is. Paid model does not work for masses - maybe iOS
>>> is exception to some extent...
>>>
>>>
>>> I fully understand those who are fed up with annoying ads - just like
>>> me, too.
>>>
>>>
>>> But it does not imply ads are evil as such. Just they have to be placed
>>> carefully and accordingly...
>>>
>>>
>>> Anyway, I just wanted to invite other developers for helping me
>>> finishing this 'sdk'...
>>>
>>>
>>> Zoltán
>>>
>>> Andrew Penkrat írta ekkor: 2016.05.30. 23:46
>>> I want to add my experience from the developer's point of view. I have
>>> an Android app with about 1000 installations (and 100 active users). This
>>> app has ads as well as an option to disable them for a $2 donation.
>>>
>>> Nobody ever activated this option. So most probably I won't be able to
>>> get any revenue from the app without ads.
>>>
>>> 2016-05-30 23:22 GMT+03:00 Martin Kolman < <martin.kol...@gmail.com>
>>> martin.kol...@gmail.com>:
>>>
>>>> Mon, 30 May 2016 19:32:54 + Alexey Andreyev:
>>>>
>>>>
>>>> Hello, Zoltán! :)
>>>> Feel free to criticize me, but... ads in our jolla? No, thanks! :)
>>>>
>>>> I subscribe to this - while I understand developers are looking for
>>>> revenue streams I really like
>>>> how current native Sailfish OS apps are pretty much add free (for one
>>>> reason or another).
>>>> Just take a look how reckless add usage ruins application usability on
>>>> Android.
>>>> I'm fine with donations, paid/premium versions, etc. but please no
>>>> adds! :)
>>>>
>>>> I guess if you are a developer it make sence to ask for donations /
>>>> create non-free apps, but please, no ads at all.
>>>> (Espesially with additional web engine module loade

[SailfishDevel] Open source in-app ad API helper for QML - please, join

2016-05-30 Thread Zoltán Lutor
I've progressed with implementing an open source wrapper for Vserv RESTful
advertisement API in QML. Quote from API description:

Vserv provides a simple HTTP based API to publishers/developers and other
ad networks, etc. to fetch ads for mobile sites or mobile applications. The
mobile device / server makes a HTTP request to Vserv Marketplace server
with the required parameters and in response receives the ad in JSON
format. This single API integration gives you the flexibility to fetch
banner/ full screen / rich media ads.

Available implementation is in pre-beta phase - quite majority of
functionality works but there is still room for improvement.

Since I'm not so experienced in this area of sw development - and
especially newbie in Sailfish native development - *I would like to ask
some help from the community in finishing it*.

It would be a general purpose QML wrapper around the API with necessary
tailoring is needed for Sailfish - e.g. Webkit vs. WebView, etc. Maybe
separate git branches are needed for different implementation(?) - I'm open
for any reasonable proposal.

Is there anybody willing to join? Reviewing, commenting - and of course,
coding is more than welcome. [This is my first open source project, so
comment from this aspect is welcome, too.]

API descrption is here
,
code repository is in BitBucket


Br,

Zoltan
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Re: [SailfishDevel] Repeating time does not stop...

2016-01-30 Thread Zoltán Lutor
Hi,

Wow, doing such "parentboolean" trick is ugly. Anyway I will give it a
try...

About "Where did you learn that? " - nowhere, I've invented it! :D
It just looks prettier to me, nothing more, nothing less. Since the code is
done by me, for me, for a hobby stuff, I do not really bother making in
appealing for anybody else... ;)

But, please, do not take such things too seriously. Once upon a time I had
to make code naming and formatting guide for quite bunch of people and
single thing I've learnt form it is I never ever try to do it again... :D



2016-01-30 10:55 GMT+01:00 <jollail...@gmail.com>:

> I'm also experiencing this. Adding
> running: boolenAtParentOrSomething
> solved it for me.
>
> Btw, your code formatting is really weird. Where did you learn that? I
> understand your way of doing blocks, but that "something        : true"
> spacing freaks me out :P
>
> Zoltán Lutor kirjoitti pe tammikuuta 29 22:58:07 2016 GMT+0200:
> > Hi,
> >
> > I used a repeating time and after calling stop() method it still
> triggers.
> > Both of debug logs are visible - triggering related one is still coming
> > after calling stop()
> >
> > Is it bug or some weird feature? ;)
> >
> >
> > Timer
> >
> > {
> >
> > id  : refreshTimer
> >
> > interval: noRefresh // <- readonly property of parent
> item
> >
> > running : false
> >
> > triggeredOnStart: false
> >
> > repeat  : true
> >
> >
> > onIntervalChanged: { if ( noRefresh === interval ) {
> > refreshTimer.stop() } }
> >
> > onTriggered: { console.debug("!!! Triggered !!!"); }
> >
> > onRunningChanged: { console.debug("Running: ", running) }
> >
> > }
> >
>
> --
> Lähetetty Jollastani
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Re: [SailfishDevel] Repeating time does not stop...

2016-01-30 Thread Zoltán Lutor
that is way too simple, isn't it? :D

2016-01-30 14:56 GMT+01:00 <jollail...@gmail.com>:

> Zoltán Lutor kirjoitti la tammikuuta 30 12:21:02 2016 GMT+0200:
> >
> > But, please, do not take such things too seriously. Once upon a time I
> had
> > to make code naming and formatting guide for quite bunch of people and
> > single thing I've learnt form it is I never ever try to do it again... :D
> >
>
> Concerning QML the only formatting guide you need is “ctrl + a”, “ctrl +
> i” ;)
>
>
> Cheers,
> jollailija
>
> --
> Lähetetty Jollastani
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Re: [SailfishDevel] Webview and clicking on external link

2016-01-29 Thread Zoltán Lutor
What did you mean with "*in some parent object and call the function from
within the webview*"?
Solution below did not do the trick - link is still opened in the same
webview...

Item

{

  id: htmlContentViewer


WebView {

id: webViewer

anchors.fill: parent

onNavigationRequested : {

console.debug("request.url: ", request.url)

if (request.navigationType === WebView.LinkClickedNavigation) {

request.action = WebView.IgnoreRequest

//Qt.openUrlExternally(request.url)

goExternal(request.url)

}

}

}


// fancy Sailfish - WebView? - issue...

function goExternal( url ) { Qt.openUrlExternally(url) }

}


2016-01-28 22:21 GMT+01:00 Michael Fuchs <mic...@gmx.at>:

> Place the Qt.openUrlExternally(request.url) in a function in some parent
> object and call the function from within the webview.
>
> On Donnerstag, 28. Jänner 2016 21:55:49 CET Zoltán Lutor wrote:
> > Hi,
> >
> > Any idea how to open link clicked in webview in browser application?
> > Code below does not do the trick - rather opens link inside the webview
> > itself...
> >
> >
> http://doc.qt.io/qt-5/qml-qtwebkit-webview.html#onNavigationRequested-signal
> >
> > WebView {
> >
> > id: webViewer
> >
> > anchors.fill: parent
> >
> > onNavigationRequested : {
> >
> > console.debug("request.url: ", request.url)
> >
> > if (request.navigationType ===
> WebView.LinkClickedNavigation) {
> >
> > request.action = WebView.IgnoreRequest
> >
> > Qt.openUrlExternally(request.url)
> >
> > }
> >
> > }
> >
> > }
> >
> >
> > Thx,
> >
> >
> > Zoltan
>
>
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[SailfishDevel] Repeating time does not stop...

2016-01-29 Thread Zoltán Lutor
Hi,

I used a repeating time and after calling stop() method it still triggers.
Both of debug logs are visible - triggering related one is still coming
after calling stop()

Is it bug or some weird feature? ;)


Timer

{

id  : refreshTimer

interval: noRefresh // <- readonly property of parent item

running : false

triggeredOnStart: false

repeat  : true


onIntervalChanged: { if ( noRefresh === interval ) {
refreshTimer.stop() } }

onTriggered: { console.debug("!!! Triggered !!!"); }

onRunningChanged: { console.debug("Running: ", running) }

}
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[SailfishDevel] Webview and clicking on external link

2016-01-28 Thread Zoltán Lutor
Hi,

Any idea how to open link clicked in webview in browser application?
Code below does not do the trick - rather opens link inside the webview
itself...

http://doc.qt.io/qt-5/qml-qtwebkit-webview.html#onNavigationRequested-signal

WebView {

id: webViewer

anchors.fill: parent

onNavigationRequested : {

console.debug("request.url: ", request.url)

if (request.navigationType === WebView.LinkClickedNavigation) {

request.action = WebView.IgnoreRequest

Qt.openUrlExternally(request.url)

}

}

}


Thx,


Zoltan
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[SailfishDevel] how to debug QML application?

2016-01-09 Thread Zoltán Lutor
I've tried to debug my app - because loading of it is terrible slow :( -
based on this info:
http://doc.qt.io/qtcreator/creator-debugging-qml.html#setting-up-qml-debugging


But failed:
[image: Szövegközi kép 1]

What did I wrong?

Interesting enough when app is started from Qt Creator it starts up
quickly...

Br,

Zoltan
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Re: [SailfishDevel] Compilation error

2016-01-08 Thread Zoltán Lutor
hehe, hoping for such thing is always funny... :)

thx for your help!

2016-01-08 6:39 GMT+01:00 Andrey Kozhevnikov <coderusin...@gmail.com>:

> emulator is always only i486
> you can test only i486 and upload both builds to harbour and hope real
> device wont have any additional bugs :D
>
> -- Исходное сообщение --
> От: "Zoltán Lutor" <zoltan.lu...@gmail.com>
> Кому: "Andrey Kozhevnikov" <coderusin...@gmail.com>
> Копия: "Sailfish OS Developers" <devel@lists.sailfishos.org>
> Отправлено: 08.01.2016 3:05:38
> Тема: Re: Re[2]: [SailfishDevel] Compilation error
>
>
> ooo! Is it something new? Some time ago there was VM for ARM stuffs, if I
> remember correctly...
>
> Long story in short: I should test on emulator with i486 package but build
> app for both x86 and armv7 and upload both of packages to Harbour?
>
> Thx
>
> 2016-01-07 21:14 GMT+01:00 Andrey Kozhevnikov <coderusin...@gmail.com>:
>
>> emulator is only i486 based.
>>
>> -- Исходное сообщение --
>> От: "Zoltán Lutor" <zoltan.lu...@gmail.com>
>> Кому: "Andrey Kozhevnikov" <coderusin...@gmail.com>; "Sailfish OS
>> Developers" <devel@lists.sailfishos.org>
>> Отправлено: 08.01.2016 0:50:16
>> Тема: Re: [SailfishDevel] Compilation error
>>
>>
>> If so the error message is totaly valid... :)
>>
>> The question is why did it so because I selected ARM target:
>> [image: Szövegközi kép 1]
>>
>> Should/can I change emulator that it is ARM based? By default it is x86
>> based...
>>
>> I'm sorry if question is totally lame - I've created my very first
>> Sailfish app two days ago... ;)
>>
>> Thx.
>>
>> 2016-01-07 18:36 GMT+01:00 Andrey Kozhevnikov <coderusin...@gmail.com>:
>>
>>> it builds okay but failed to install arm package on i486 target
>>>
>>> -- Исходное сообщение --
>>> От: "Zoltán Lutor" <zoltan.lu...@gmail.com>
>>> Кому: "Sailfish OS Developers" <devel@lists.sailfishos.org>
>>> Отправлено: 07.01.2016 23:34:11
>>> Тема: [SailfishDevel] Compilation error
>>>
>>>
>>> I've tried to build my project and it is OK for x86 target but building
>>> failed for armv7:
>>>
>>> Error: /home/nemo/RPMS/harbour-iqchallengesliderpro-1.0-1.armv7hl.rpm
>>> has wrong architecture: armv7hl
>>>
>>> Finished transaction (status=2, runtime=4ms)
>>>
>>> Deploy failed
>>>
>>> 18:29:13: The process
>>> "F:\SDK\SailfishOS\settings\SailfishBeta7\mer-sdk-tools\MerSDK\SailfishOS-armv7hl\deploy.cmd"
>>> exited with code 1.
>>>
>>> Error while building/deploying project harbour-iqchallengesliderpro
>>> (kit: MerSDK-SailfishOS-armv7hl)
>>>
>>> When executing step "RPM"
>>>
>>>
>>> Any idea what I did wrong?
>>>
>>>
>>>
>>>
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>>
>>
>
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[SailfishDevel] Compilation error

2016-01-07 Thread Zoltán Lutor
I've tried to build my project and it is OK for x86 target but building
failed for armv7:

Error: /home/nemo/RPMS/harbour-iqchallengesliderpro-1.0-1.armv7hl.rpm has
wrong architecture: armv7hl

Finished transaction (status=2, runtime=4ms)

Deploy failed

18:29:13: The process
"F:\SDK\SailfishOS\settings\SailfishBeta7\mer-sdk-tools\MerSDK\SailfishOS-armv7hl\deploy.cmd"
exited with code 1.

Error while building/deploying project harbour-iqchallengesliderpro (kit:
MerSDK-SailfishOS-armv7hl)

When executing step "RPM"


Any idea what I did wrong?
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Re: [SailfishDevel] Compilation error

2016-01-07 Thread Zoltán Lutor
ooo! Is it something new? Some time ago there was VM for ARM stuffs, if I
remember correctly...

Long story in short: I should test on emulator with i486 package but build
app for both x86 and armv7 and upload both of packages to Harbour?

Thx

2016-01-07 21:14 GMT+01:00 Andrey Kozhevnikov <coderusin...@gmail.com>:

> emulator is only i486 based.
>
> -- Исходное сообщение --
> От: "Zoltán Lutor" <zoltan.lu...@gmail.com>
> Кому: "Andrey Kozhevnikov" <coderusin...@gmail.com>; "Sailfish OS
> Developers" <devel@lists.sailfishos.org>
> Отправлено: 08.01.2016 0:50:16
> Тема: Re: [SailfishDevel] Compilation error
>
>
> If so the error message is totaly valid... :)
>
> The question is why did it so because I selected ARM target:
> [image: Szövegközi kép 1]
>
> Should/can I change emulator that it is ARM based? By default it is x86
> based...
>
> I'm sorry if question is totally lame - I've created my very first
> Sailfish app two days ago... ;)
>
> Thx.
>
> 2016-01-07 18:36 GMT+01:00 Andrey Kozhevnikov <coderusin...@gmail.com>:
>
>> it builds okay but failed to install arm package on i486 target
>>
>> -- Исходное сообщение --
>> От: "Zoltán Lutor" <zoltan.lu...@gmail.com>
>> Кому: "Sailfish OS Developers" <devel@lists.sailfishos.org>
>> Отправлено: 07.01.2016 23:34:11
>> Тема: [SailfishDevel] Compilation error
>>
>>
>> I've tried to build my project and it is OK for x86 target but building
>> failed for armv7:
>>
>> Error: /home/nemo/RPMS/harbour-iqchallengesliderpro-1.0-1.armv7hl.rpm has
>> wrong architecture: armv7hl
>>
>> Finished transaction (status=2, runtime=4ms)
>>
>> Deploy failed
>>
>> 18:29:13: The process
>> "F:\SDK\SailfishOS\settings\SailfishBeta7\mer-sdk-tools\MerSDK\SailfishOS-armv7hl\deploy.cmd"
>> exited with code 1.
>>
>> Error while building/deploying project harbour-iqchallengesliderpro (kit:
>> MerSDK-SailfishOS-armv7hl)
>>
>> When executing step "RPM"
>>
>>
>> Any idea what I did wrong?
>>
>>
>>
>>
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Re: [SailfishDevel] Sailfish os on Nokia N9

2015-07-28 Thread Zoltán Lutor
Hi,

What is 'sfe' and 'sfa' here: http://images.devaamo.fi/?

Br,

Zoltan

2015-07-27 12:46 GMT+02:00 Fabio Isgrò fabio.is...@messinalug.org:

 http://images.devaamo.fi/sfe/n9/

 Is quiet old ... my fault ... but is easilly buildable via kickstart file
 ...

 Regards
 F.

 On Tue, Jul 21, 2015 at 9:16 PM, xenobi789 xenobi...@o2.pl wrote:

 Welcome whether Sailfish os will ever be released Nokia N9? .Last
 Sailfish os version made available to Nokia this v1.0.2.5 whether this
 is the end ?
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Re: [SailfishDevel] Introducing the Jolla Tablet Developer Device loan program (Pilot)

2015-05-29 Thread Zoltán Lutor
we will ship a number of loan devices to selected developers by the end of
June - hmmm...

Tablet was planned to be released in May, some delays already confirmed
(without new target date) and now we see only selected developers will get
early access to the deviceSDK by end of June...
July is almost no-work-period in Finland thus nothing can be really
expected before Autumn... :-(

Please, prove me wrong! :D

2015-05-29 9:57 GMT+02:00 Tone Kastlunger users.giulie...@gmail.com:

 It's an interesting question! I back it up!

 On Fri, May 29, 2015 at 10:56 AM, Andrey Kozhevnikov 
 coderusin...@gmail.com wrote:

  Thank you, cool news. What about developers, who backed tablet on
 indiegogo?

 29.05.2015 12:52, Iekku Pylkka пишет:

  Ahoy,



 Here’s text version from today’s blog post about Tablet Develor Device
 Loan Program Pilot, you can check full version from:


 https://blog.jolla.com/jolla-tablet-developer-device-loan-program-starting-soon/





 Jolla Tablet Developer Device loan program starting soon



 From the launch of Jolla smartphpone, to the opening of Jolla Harbour [0]
 (accepting apps to Jolla Store), to the recent introduction of the Jolla
 tablet [1], our community members have asked for a Developer Program they
 can participate in. This demand for a Developer Program certainly did not
 go unnoticed!



 Already about a year ago, we introduced the community beta (cbeta) group
 as an endeavor to collect feedback from our community. We take this
 opportunity to thank our cbeta members for making this a success by giving
 us honest feedback on how each release candidate is perceived!



 In addition we’ve been paving the road for a smoother developer
 experience every step of the way. Some of our efforts have included:
 accepting more APIs for Harbour, regular Sailfish OS and open source
 collaboration meetings, renewing Sailfish OS portal at sailfishos.org
 [2], and also bringing the missing Silica documentation [3] back.

 Introducing the Jolla Tablet Developer Device loan program



 We are now ready to take the next step in our Developer Program, and
 pilot a developer program for the Jolla Tablet! We have decided to make the
 pilot phase invite-only, to keep the program focused and manageable as we
 start it off.



 We aim for an Unlike Developer Program, fitting the unique needs of our
 community. The developers who will be getting their personal invitations
 within the next few weeks are hand-picked based on their technical
 contributions to Sailfish OS. These are active community members (including
 current cbeta members), and we trust that they will provide appropriate
 feedback during the pilot to serve the program expansion in the future.



 What we are piloting now is the Jolla Tablet Developer Device loan
 program. Within the program we will ship a number of loan devices to
 selected developers by the end of June, along with early access SDK and
 tablet Software Release(s). As the SDK and tablet software releases aren’t
 public yet, the devices and software will be given out for selected
 developers under a common Product Loan Agreement (PLA).



 In return, we expect feedback in the form of failure reports and
 suggestions for better process. We are taking this step by step, so please
 be patient. We will see how it goes and evaluate what else we can provide
 or what is needed from the developer community.



 If you do not receive an invitation for the program pilot, please do not
 worry and bear with us for a little longer. We will share info about future
 opportunities to join the Developer Program as it grows.



 [0]  https://harbour.jolla.com/https://harbour.jolla.com/

 [1] https://jolla.com/tablethttps://jolla.com/tablet

 [2] http://sailfishos.org/http://sailfishos.org/

 [3]  https://sailfishos.org/develop/docs/silica/
 https://sailfishos.org/develop/docs/silica/


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Re: [SailfishDevel] New Harbour Release with Stats

2014-08-02 Thread Zoltán Lutor
if we could see the reviews, daily/regional stats... :-D


2014-08-02 6:01 GMT+02:00 Giuliettasw users.giulie...@gmail.com:

 Awesome harbour is becoming what it is supposed to be :)

 Best,
 tk

 Von meinem iPad gesendet

 Am 1.8.2014 um 14.42 schrieb Developer Care developer-c...@jolla.com:

  Ahoy Dear Developers,



 We've made a significant new release of Harbour today:



 * Application statistics have been enabled in the Dashboard

 * You can now submit application details in Chinese (simplified) and Chinese 
 (traditional)

 * QA can now send messages on application approval



 Generally there have been some significant backend changes to the QA portion 
 of the Harbour that should permit a smoother submission process.



 If you encounter any problems please get in touch with 
 developer-c...@jolla.com



 Regards,

 Jolla



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[SailfishDevel] where to find any statistics about apps published in Jolla Harbour?

2014-04-16 Thread Zoltán Lutor
Hi,

Any source where developers can track their apps (downloads, reviews,
comments, whatnot) for Jolla Harbour?

Thx,

 Zoltan
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[SailfishDevel] people having reach to real device?

2013-11-27 Thread Zoltán Lutor
Hi,

Is there anybody out there with real Jolla device and willing to test some
apps on real device?

I would really appreciate some true testing since apps were rejected from
the store but the given reasoning did not helped too much and dev. support
does not respond to any of my mails... :-(

Thanks in advance,

  Zoltan
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Re: [SailfishDevel] people having reach to real device?

2013-11-27 Thread Zoltán Lutor
shame on me but I'm not an IRC guy... :-)
But I might give it a try...


2013/11/27 Andrey Kozhevnikov coderusin...@gmail.com

  join #sailfishos at freenode. there are several peoples with real device
 can help you :)


 On 27.11.2013 22:10, Zoltán Lutor wrote:

 Hi,

  Is there anybody out there with real Jolla device and willing to test
 some apps on real device?

  I would really appreciate some true testing since apps were rejected
 from the store but the given reasoning did not helped too much and dev.
 support does not respond to any of my mails... :-(

  Thanks in advance,

Zoltan


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Re: [SailfishDevel] people having reach to real device?

2013-11-27 Thread Zoltán Lutor
Actually my apps are made for Android initially... :-)


2013/11/27 Gabriel Böhme m.gabrielboe...@googlemail.com

 At the moment it seems everything is rejected, that don't fit the latest
 rules so a harbour-appname naming and an icon with 86px in the 86x86
 folder. This needs some tweaking, another reason for rejecting could be,
 that you are using - at the moment - not whitelisted libs.

 Maybe we can help, if you tell us, what your problems / rejecting message
 is about.

 But there should be also people with real devices, some found really fast
 help at IRC too. This could be also a good starting point.

 Gabriel.


 2013/11/27 Zoltán Lutor zoltan.lu...@gmail.com

 Hi,

 Is there anybody out there with real Jolla device and willing to test
 some apps on real device?

 I would really appreciate some true testing since apps were rejected from
 the store but the given reasoning did not helped too much and dev. support
 does not respond to any of my mails... :-(

 Thanks in advance,

   Zoltan

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Re: [SailfishDevel] Jolla Harbour and Jolla Store

2013-11-07 Thread Zoltán Lutor
But if there was an in-app-purchase system, it wouldn't be so bad :)

yes...

Having built-in IAP is a must if we want some monetization. And lack of it
would reduce attractivity of the platform toward developers...


2013/11/6 Marcin M. marmistrz...@gmail.com

 It's not a pity when it comes to libraries. It is when you create a
 modular app ;) - divided into packages. But if there was an in-app-purchase
 system, it wouldn't be so bad :)

 --
 Marcin


 2013/11/6 Mohammed Hassan mohammed.has...@jollamobile.com

 I don't see it as a pity. I see it as an opportunity for everyone
 to push their libraries and stuff to mer/nemo/sailfish.

 An advantage of SailfishOS is that everyone can contribute and have their
 own applications, libraries and tools there.

 Just my 0.02

 Cheers,

 On Wed, Nov 06, 2013 at 05:06:58PM +0100, Marcin M. wrote:
   Hi,
   Thanks! Well, it's a pity ;(
   Regards,
 
   --
   Marcin
   2013/11/6 Jonni Rainisto [1]jonni.raini...@jolla.com
 
   Hi,
   AFAIK. Currently you can only depend on mer/nemomobile packages, you
   cannot depend on store packages.
   re, Jonni
   __
 
   From: [2]devel-boun...@lists.sailfishos.org
   [[3]devel-boun...@lists.sailfishos.org] on behalf of Marcin M.
   [[4]marmistrz...@gmail.com]
   Sent: Wednesday, November 06, 2013 5:34 PM
   To: Sailfish OS Developers

   Subject: Re: [SailfishDevel] Jolla Harbour and Jolla Store
   And what about in-app-store depends? (Free app, paid databases,
   databases depend on the free app)
   --
   Marcin
   2013/11/6 Andrey Kozhevnikov [5]coderusin...@gmail.com

 
   Good point, thanks!
 
   On 06.11.2013 18:30, Jonni Rainisto wrote:
 
   And if some good library is missing, and you are willing to maintain
   the library, feel free trying to get it added to Mer/Nemomobile side
   (after that you can depend against it).
   re, Jonni
   
   From: [6]devel-boun...@lists.sailfishos.org
   [[7]devel-boun...@lists.sailfishos.org] on behalf of Jonni Rainisto
   [[8]jonni.raini...@jolla.com]
   Sent: Wednesday, November 06, 2013 2:27 PM
   To: Sailfish OS Developers
   Subject: Re: [SailfishDevel] Jolla Harbour and Jolla Store
   HI,
   AFAIK, uploading libraries to store is forbidden, you can only
   depend on common mer/nemomobile libraries in .spec/rpm Requires
   field.
   re, Jonni
   
   From: [9]devel-boun...@lists.sailfishos.org
   [[10]devel-boun...@lists.sailfishos.org] on behalf of Andrey
   Kozhevnikov [[11]coderusin...@gmail.com]

   Sent: Wednesday, November 06, 2013 1:40 PM
   To: [12]devel@lists.sailfishos.org

   Subject: Re: [SailfishDevel] Jolla Harbour and Jolla Store
   Please more information about Harbour:
   - it can accept only single files, means i cant upload some
   libraries,
   required as depends for my appliction?
   - does it acts as repository?
   On 06.11.2013 17:06, Karl Granström wrote:
 
   Ahoy all,
   Today we're launching Jolla Harbour [13]harbour.jolla.com, the

   portal for submitting applications to the Jolla Store.
   You can submit and manage your applications. Consumers will be able
   to install them directly from their Jolla phones.
   Here are some details about Jolla Harbour:
   Joining and logging into Jolla Harbour:
   Joining is free! You can create a Jolla account from the Jolla
   Harbour landing page ([14]harbour.jolla.com) or if you have

   pre-ordered your Jolla phone, you have everything you need to get
   started. To manage your account details, please visit
   [15]account.jolla.com.

   Support for Sailfish and Android™ applications:
   You can submit both Sailfish and Android™ applications to Jolla
   Harbour. The submission process is the same.
   Start with free applications:
   At launch, the Jolla Harbour and Jolla Store will support only free
   applications. We are working hard to enable payment solutions and we
   will keep you posted about these capabilities as they develop.
   Binary package naming:
   You will receive naming guidelines when you upload the binary
   package to Jolla Harbour. You can also find guidelines on versioning
   at [16]http://semver.org.

   Preparing your metadata:
   Jolla Harbour needs to know a few things about your app:
   - An app icon for the Store (86x86px, png) (Current SDK supports
   90x90px images; more details to follow soon)
   - 1-3 screenshots (540x960px, png or jpg)
   - An optional Cover image for your Store page (516x252px, png or
   jpg)
   Submission process:
   To submit your application to Jolla Harbour, fill in the metadata
   for it and upload the binary and required images. After you have
   submitted your app, Jolla will start Quality Assurance testing.
   Quality Assurance testing:
   Jolla will perform QA testing on your applications on real Jolla
   devices. We will get back to you with feedback on your app within a
   few days. You will be notified on the