Re: [SailfishDevel] Python and Qt Widgets development possible?

2014-02-17 Thread Roberto Colistete Jr.

Em 16-02-2014 12:40, christopher.l...@thurweb.ch escreveu:

Dietmar

Sailfish is very far from being QML only.

Sailfish like all other platforms based on Qt5.X supports a rich mix 
of C++, QML and Javascript.


The exact mix is up to you, and depends on your own experience, 
preferences and predilections, and of course on what you need to do.


The death of Qt Widgets is nothing to with Sailfish, that is q Qt5.X 
thing.


Grüsse

Chris


Long before Qt5 : with MeeGo Harmattan 1.2 in 2011, Qt Widgets were 
not supported to develop for Nokia N9.


So Qt Quick 1.0  QML is not new at all.
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Re: [SailfishDevel] Python and Qt Widgets development possible?

2014-02-17 Thread Marcin M.
Is Qt Quick faster on desktop too?

--
Marcin


2014-02-17 13:12 GMT+01:00 Roberto Colistete Jr. 
roberto.colist...@gmail.com:

 Em 16-02-2014 12:40, christopher.l...@thurweb.ch escreveu:

  Dietmar

 Sailfish is very far from being QML only.

 Sailfish like all other platforms based on Qt5.X supports a rich mix of
 C++, QML and Javascript.

 The exact mix is up to you, and depends on your own experience,
 preferences and predilections, and of course on what you need to do.

 The death of Qt Widgets is nothing to with Sailfish, that is q Qt5.X
 thing.

 Grüsse

 Chris


 Long before Qt5 : with MeeGo Harmattan 1.2 in 2011, Qt Widgets were
 not supported to develop for Nokia N9.

 So Qt Quick 1.0  QML is not new at all.

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Re: [SailfishDevel] Python and Qt Widgets development possible?

2014-02-16 Thread Marcin M.
Death? The folks on qt project said that qt widgets isn't gonna be dropped.

--
Marcin


2014-02-16 16:40 GMT+01:00 christopher.l...@thurweb.ch:

 Dietmar

 Sailfish is very far from being QML only.

 Sailfish like all other platforms based on Qt5.X supports a rich mix of
 C++, QML and Javascript.

 The exact mix is up to you, and depends on your own experience,
 preferences and predilections, and of course on what you need to do.

 The death of Qt Widgets is nothing to with Sailfish, that is q Qt5.X thing.

 Grüsse

 Chris


 Zitat von Dietmar Schwertberger maill...@schwertberger.de:

  Thanks for the hints.
 I've come to the conclusion that for me it's not yet time to make the
 switch from N900 to Jollaas main device.
 (The main blocking point is lack of calendar synchronization with
 Outlook on a PC.)

 So I will probably have enough time to learn QML...

 But IMHO restricting GUI to QML only is a mistake.
 Such a limitation of tools stops software frombeing ported, written
 and/orpublished.
 The unique selling point of Jolla / Sailfish OScould be thatit's as
 versatile as a PC. But QML only reduces this very much to being
 just another Smartphone platform.If the N900 had been QML only,
 then I would have bought an Android device instead.
 Of course I understand that the resources of Jolla are limited and
 that priorities are somewhere else.

 Regards,

 Dietmar


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Re: [SailfishDevel] Python and Qt Widgets development possible?

2014-02-12 Thread Thomas Perl

Hi,

On 2014-02-11 21:15, Dietmar Schwertberger wrote:

I tried my Maemo/Fremantle app without a theme.
As I would like to stay compatible to Maemo and Windows, I would 
prefer the QtWidgets solution for some time.


Even if you were to use QtWidgets (which I strongly suggest not using), 
you would still have to manage Qt 4 vs. Qt 5 differences (as you 
probably won't be able to use Qt 5 on Maemo, and even if, I don't think 
the Maemo 5 themeing has been forward-ported to Qt 5).


You can stay compatible with Maemo 5 and Windows by using QtQuick 2.0 as 
well:


 - For Maemo 5, use pure QtQuick 2.0 (or use the QtQuick 2 port of Qt 
Quick Components[1])

 - For Windows (and Linux, Mac OS X) use Qt Quick Controls[2]

[1] https://github.com/nemomobile/qt-components/tree/qtquick2
[2] 
http://qt-project.org/doc/qt-5.1/qtquickcontrols/qtquickcontrols-index.html



The major problems:
 - When I open a second window, on Maemo I use the stacked windows 
attribute. On Sailfish that's not available, so a second window opens. 
The second window then is shown on its own in the multitasking view. 
This could probably be fixed using QStackedWidgets, though.


Don't open a new window; just show the view inside the first window. 
Only having one window open also means that the window manager has a 
much easier time doing memory management, as it doesn't need to keep 
hidden surfaces around, and the toolkit (Qt Scene Graph in the case of 
Qt 5) can presumably do a much better job of not rendering / storing a 
screenful of every page.


This isn't really a Sailfish OS-related problem, though.

 - The menu bar is shown just like in Windows not as pulleye. When you 
open the menu, again a full window is opened.


Don't use menu bars. That's a WIMP[3] paradigm that doesn't necessarily 
apply to touch interfaces.


[3] http://en.wikipedia.org/wiki/WIMP_%28computing%29

If I had the same problems on Windows, I would assume that I could get 
the (window) handles of the underlying windows/widgets/whatever and do 
some win32 calls to fix the problems. Maybe on Sailfish that's 
possible as well, but there's no documentation... 


Some inspiration for doing cross-platform Python application development 
using Qt 5, Python 3 and PyOtherSide (assuming the subject of this 
threads is still relevant):


 - Core and glue code, plus Desktop and generic QML UI: 
https://github.com/gpodder/gpodder-ui-qml

 - Sailfish UI: https://github.com/gpodder/gpodder-sailfish

The core and glue code (main.py and stuff in common/ in gpodder-ui-qml) 
is used by all UIs. The Desktop UI (desktop/ in gpodder-ui-qml, very 
barebones) uses Qt Quick Controls and gives you native UIs for Linux, 
Mac OS X and Windows. The generic QML UI is just using pure QtQuick 
2.0 and can be used on (touch-based) platforms for which you haven't 
written a UI yet. And then for every platform you want to target 
specifically (such as Sailfish OS), just use the common code and write a 
native UI on top of that, with the native components set - that'd be 
Sailfish Silica for Sailfish OS, Ubuntu Components for Ubuntu Touch, 
Cascades on Blackberry 10 [yeah, no qt5 - ignore that for now], etc...


With Qt Quick Controls, the excuse I want it to also work on the 
Desktop doesn't work anymore. QML is good.


Awesomest article in that area is probably still the one from Attila, 
which I highly recommend you read:

http://achipa.blogspot.co.at/2011/07/qt-components-story-of-ugly-qwidgetling.html

HTH :)
Thomas
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Re: [SailfishDevel] Python and Qt Widgets development possible?

2014-02-11 Thread Timur Kristóf
This site answers both your questions: https://harbour.jolla.com/faq

1. QWidgets are unsupported on Sailfish because they are not
mobile-optimized and not hardware accelerated.
2. Python will be supported but isn't yet.


On Sun, Jan 26, 2014 at 1:33 PM, Dietmar Schwertberger 
maill...@schwertberger.de wrote:

 Hi!

 Until now I have been using PySide to write Qt Widgets applications that
 were running fine
 under Windows and Maemo.
 With some if/else I got native look  feel on both platforms.

 Now I've tried the same with PyQt5 on Sailfish OS and the application looks
 like a Windows application and even opens new windows when I e.g. open the
 menu.
 Unfortunately it seems that QML is the only way to get native look and
 feel.
 Am I right?

 Switching to QML/Qt Quick seems a major effort and especially, it is very
 un-pythonic
 to use this mixture of two languages.
 Even when I switch, it seems that there's quite some effort to stay
 compatible over
 multiple platforms as you more or less have to use Silica components on
 Sailfish OS
 and on the other hand I won't gain usability on a mouse based platform
 like Windows.

 With Maemo I had the impression that it was quite easy to port any GUI
 application
 and get at least a reasonable UI. Seems that this is not true with
 Sailfish OS any more.
 You have to choose between all or nothing...

 Regards,

 Dietmar

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Re: [SailfishDevel] Python and Qt Widgets development possible?

2014-02-11 Thread Andrey Kozhevnikov

Actually you don't need Harbour to develop what you want ;)

On 11.02.2014 20:09, Timur Kristóf wrote:

This site answers both your questions: https://harbour.jolla.com/faq

1. QWidgets are unsupported on Sailfish because they are not 
mobile-optimized and not hardware accelerated.

2. Python will be supported but isn't yet.


On Sun, Jan 26, 2014 at 1:33 PM, Dietmar Schwertberger 
maill...@schwertberger.de mailto:maill...@schwertberger.de wrote:


Hi!

Until now I have been using PySide to write Qt Widgets
applications that were running fine
under Windows and Maemo.
With some if/else I got native look  feel on both platforms.

Now I've tried the same with PyQt5 on Sailfish OS and the
application looks
like a Windows application and even opens new windows when I e.g.
open the menu.
Unfortunately it seems that QML is the only way to get native look
and feel.
Am I right?

Switching to QML/Qt Quick seems a major effort and especially, it
is very un-pythonic
to use this mixture of two languages.
Even when I switch, it seems that there's quite some effort to
stay compatible over
multiple platforms as you more or less have to use Silica
components on Sailfish OS
and on the other hand I won't gain usability on a mouse based
platform like Windows.

With Maemo I had the impression that it was quite easy to port any
GUI application
and get at least a reasonable UI. Seems that this is not true with
Sailfish OS any more.
You have to choose between all or nothing...

Regards,

Dietmar

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Re: [SailfishDevel] Python and Qt Widgets development possible?

2014-02-11 Thread Dietmar Schwertberger

Am 11.02.2014 16:51, schrieb Marcin M.:
 Don't know much about Qt theming capability but you could try 
installing some custom theme for plain Qt, as Maemo does. But sitll 
there'll be no native lookfeel



Themes would only change the look.
Things like dialogs, multiple windows, menus etc. still would not behave 
as expected.


Regards,

Dietmar


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Re: [SailfishDevel] Python and Qt Widgets development possible?

2014-02-11 Thread Marcin M.
But they could make the UI usable on mobile phones, as it's done in
Fremantle. I can send you a screenshot with the app themed and not themed.

--
Marcin


2014-02-11 19:07 GMT+01:00 Dietmar Schwertberger maill...@schwertberger.de
:

 Am 11.02.2014 16:51, schrieb Marcin M.:

   Don't know much about Qt theming capability but you could try installing
 some custom theme for plain Qt, as Maemo does. But sitll there'll be no
 native lookfeel

  Themes would only change the look.
 Things like dialogs, multiple windows, menus etc. still would not behave
 as expected.


 Regards,

 Dietmar


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Re: [SailfishDevel] Python and Qt Widgets development possible?

2014-02-11 Thread Dietmar Schwertberger

Am 11.02.2014 20:14, schrieb Marcin M.:
But they could make the UI usable on mobile phones, as it's done in 
Fremantle. I can send you a screenshot with the app themed and not themed.



I tried my Maemo/Fremantle app without a theme.
As I would like to stay compatible to Maemo and Windows, I would prefer 
the QtWidgets solution for some time.


The major problems:
 - When I open a second window, on Maemo I use the stacked windows 
attribute. On Sailfish that's not available, so a second window opens. 
The second window then is shown on its own in the multitasking view. 
This could probably be fixed using QStackedWidgets, though.
 - The menu bar is shown just like in Windows not as pulleye. When you 
open the menu, again a full window is opened.


If that could be fixed using a theme, that would really be cool, but I 
have my doubts that this is possible.
If I had the same problems on Windows, I would assume that I could get 
the (window) handles of the underlying windows/widgets/whatever and do 
some win32 calls to fix the problems. Maybe on Sailfish that's possible 
as well, but there's no documentation...



Regards,

Dietmar


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Re: [SailfishDevel] Python and Qt Widgets development possible?

2014-02-11 Thread Mikael Hermansson
On Tuesday 11 February 2014 21.15.48 Dietmar Schwertberger wrote:
 Am 11.02.2014 20:14, schrieb Marcin M.:
  But they could make the UI usable on mobile phones, as it's done in
  Fremantle. I can send you a screenshot with the app themed and not themed.
 

You better ask yourself this:

 1. If endusers have to download from thirdparty warehouse that provides 
QtWidgets+XWayland less users will use you app.
2. I doubt QtWidgets apps will be userfriendly  and probadly not integrate 
well with sailfishUI and slow since already stated QtWidget is not accelerated 
on embedded platforms.
3. And why not learn QML(for the UI) when  linux desktop OS:es will use QML 
more frequently lately? for example ubuntu unity and KDEFramework5? That way 
you still can use QtWidgets on windows until QML2 ported to windows8.

Its new times get over it think fresh think new ;)

Just IMHO... 

Regards

Mikael

-- 
Skickat från Lenovo Thinkpad X230 running Kubuntu desktop
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[SailfishDevel] Python and Qt Widgets development possible?

2014-01-26 Thread Dietmar Schwertberger

Hi!

Until now I have been using PySide to write Qt Widgets applications that 
were running fine

under Windows and Maemo.
With some if/else I got native look  feel on both platforms.

Now I've tried the same with PyQt5 on Sailfish OS and the application looks
like a Windows application and even opens new windows when I e.g. open 
the menu.

Unfortunately it seems that QML is the only way to get native look and feel.
Am I right?

Switching to QML/Qt Quick seems a major effort and especially, it is 
very un-pythonic

to use this mixture of two languages.
Even when I switch, it seems that there's quite some effort to stay 
compatible over
multiple platforms as you more or less have to use Silica components on 
Sailfish OS
and on the other hand I won't gain usability on a mouse based platform 
like Windows.


With Maemo I had the impression that it was quite easy to port any GUI 
application
and get at least a reasonable UI. Seems that this is not true with 
Sailfish OS any more.

You have to choose between all or nothing...

Regards,

Dietmar

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Re: [SailfishDevel] Python and Qt Widgets development possible?

2014-01-26 Thread christopher . lamb

Hi Dietmar

Zitat von Dietmar Schwertberger maill...@schwertberger.de:



Switching to QML/Qt Quick seems a major effort and especially, it is  
very un-pythonic to use this mixture of two languages.


There is only one language here, QML, which is an extension of javascript.
Qt Quick is a set of components used by QML. This component set is  
further extended by the Sailfish Silica component set.


I did not find QML itself that hard to learn, and there are lots of  
examples and tutorials on the interweb.


The mix of 2 languages comes when need to do some heavy-lifting and  
have to fall back to C++. Having said that C++ and QML are well  
integrated.


Zitat von Dietmar Schwertberger maill...@schwertberger.de:



...there's quite some effort to stay compatible over
multiple platforms 


You have hit the nail on the head. Multiplatform coding is not easy,  
especially if you want to keep native interaction, and look and feel.  
We know that Sailfish is quite a bit different from any other  
platform. Multi-platform is not impossible, but it does involve  
compromises.


I have been working for some while to port a Harmattan app to  
Sailfish. For the most part I have got it working, but not without  
some obstacles. Off the top of my head (and without going into  
detail), here is a list of differences I found between these 2 platforms


1) Qt Version  4.7.4 -- 5.x

2) QtQuick version 1.0 -- 2.0

3) Mobility 1.2 -- Qt 5.0 equivalents

4) Project Template Files C++ main function, Pro file

5) Project structure

6) Sailfish look and feel, user interaction

7) Sailfish Specials: e.g Cover

8) Missing QML Components / Extra Components,

9) Component Property differences

10) Library differences inc. Bugs

11) Niggly Technical Stuff

11.1) How a javascript file imports a second javascript file

11.2) Location of LocalStorage DB

12) Harbour rules (somethings are technically possible, but not  
allowed to be harbour compliant)


13) etc 

Grüsse

Chris

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Re: [SailfishDevel] Python and Qt Widgets development possible?

2014-01-26 Thread Marcin M.
Just a thought - maybe using some legacy (i.e. Fremantle) theme could be a
fix. But I have no idea whether it can be done and with how much effort.

--
Marcin


2014-01-26 christopher.l...@thurweb.ch

 Hi Dietmar

 Zitat von Dietmar Schwertberger maill...@schwertberger.de:



 Switching to QML/Qt Quick seems a major effort and especially, it is very
 un-pythonic to use this mixture of two languages.


 There is only one language here, QML, which is an extension of javascript.
 Qt Quick is a set of components used by QML. This component set is further
 extended by the Sailfish Silica component set.

 I did not find QML itself that hard to learn, and there are lots of
 examples and tutorials on the interweb.

 The mix of 2 languages comes when need to do some heavy-lifting and have
 to fall back to C++. Having said that C++ and QML are well integrated.

 Zitat von Dietmar Schwertberger maill...@schwertberger.de:


 ...there's quite some effort to stay compatible over
 multiple platforms 


 You have hit the nail on the head. Multiplatform coding is not easy,
 especially if you want to keep native interaction, and look and feel. We
 know that Sailfish is quite a bit different from any other platform.
 Multi-platform is not impossible, but it does involve compromises.

 I have been working for some while to port a Harmattan app to Sailfish.
 For the most part I have got it working, but not without some obstacles.
 Off the top of my head (and without going into detail), here is a list of
 differences I found between these 2 platforms

 1) Qt Version  4.7.4 -- 5.x

 2) QtQuick version 1.0 -- 2.0

 3) Mobility 1.2 -- Qt 5.0 equivalents

 4) Project Template Files C++ main function, Pro file

 5) Project structure

 6) Sailfish look and feel, user interaction

 7) Sailfish Specials: e.g Cover

 8) Missing QML Components / Extra Components,

 9) Component Property differences

 10) Library differences inc. Bugs

 11) Niggly Technical Stuff

 11.1) How a javascript file imports a second javascript file

 11.2) Location of LocalStorage DB

 12) Harbour rules (somethings are technically possible, but not allowed to
 be harbour compliant)

 13) etc 

 Grüsse

 Chris


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