On Wed, 22 Feb 2006, Barry Scott wrote:
Mark Vojkovich wrote:
The only mechanism I know of is OpenGL. Most OpenGL drivers have
a mechanism to allow buffer swapping at vblank.
Using DRM/DRI this works:
void waitForVSync()
{
if( card_fd 0 )
card_fd = open( /dev/dri/card0, O_RDONLY );
drm_wait_vblank_t wait_vblank;
wait_vblank.request.type = _DRM_VBLANK_RELATIVE;
wait_vblank.request.sequence = 1;
wait_vblank.request.signal = 0;
int rc;
do
{
wait_vblank.request.type = _DRM_VBLANK_RELATIVE;
rc = ioctl( card_fd, DRM_IOCTL_WAIT_VBLANK, wait_vblank );
}
while( rc != 0 errno == EINTR );
}
Barry
Come to think of it, NVIDIA does, or at least did have device
file that lets you wait for vblank as well. These types of things
are pretty unportable though.
Mark.
/*
gcc -o polltest -Wall polltest.c
*/
#include stdio.h
#include sys/poll.h
#include sys/types.h
#include sys/time.h
#include sys/stat.h
#include unistd.h
#include fcntl.h
#define FILENAME /dev/nvidia0
#define COUNT_FOR (60*4)
int main (void)
{
struct pollfd pfd;
struct timeval tv;
struct timezone tz;
double t1, t2;
int i, fd, timeout;
fd = open(FILENAME, O_RDONLY);
pfd.fd = fd;
pfd.events = POLLIN | POLLPRI;
pfd.revents = 0;
timeout = 1000; /* milliseconds */
gettimeofday(tv, tz);
t1 = tv.tv_usec + (tv.tv_sec * 100.0);
for(i = 0; i COUNT_FOR; i++) {
if(poll(pfd, 1, timeout) = 0) {
printf(poll() failed\n);
break;
}
usleep(0);
}
gettimeofday(tv, tz);
t2 = tv.tv_usec + (tv.tv_sec * 100.0);
close(fd);
printf(Refresh rate is %f Hz\n,
(double)COUNT_FOR * 100.0 / (t2 - t1));
return 0;
}
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