Re: Experimental Snapshot v4.3.99.901 - SIS-DRI-Driver-Problem

2003-12-08 Thread Eric Anholt
On Sun, 2003-12-07 at 02:27, Andreas Allacher wrote:
 Hi,
 
 I have tried your latest Snapshot and have a problem using the
 SIS-DRI-Driver at WineX if it comes to Direct3D games OpenGL games work
 perfect also DirectDraw...
 BUT as said Direct3D games lock-up (only mouse works still) before I get
 shown anything  the same is for the videos in the game this all worked
 perfect with the old SIS-Driver  but there I had the problem that in any
 game  if DRI was used - I got a lock-up, even TuxRacers
 
 Could you please look into that  and tell me if the next release will fix
 this problem  could you also maybe tell me what could have been the problem
 with the old SIS-Driver?

I'm having a hard time parsing you here.  So with the old driver all
games caused a lockup but with the new driver only D3D games in WineX
do?  I can't say I expect to be able to do much with that report, as
requiring WineX and windows games makes it difficult to reproduce. 
Small, open-source demos are the best to point out issues.  In
particular, I've been shown a demo of fog problems that I haven't been
able to fix yet, but that's just a rendering problem, not hangs.

However, I haven't made a patch of the last fixes I made to SiS after
the merge from DRI to XFree86, so there may be unresolved issues in
XFree86 still.

 One other thing: with glxinfo I got about 375 FPS with the old driver with
 the new I get around 200FPS  is it still that fast as the old  but only
 glxinfo detects it wrong?.

I don't remember at this point any decisions I made that would cause
significant slowdowns.  (I assume you are talking about glxgears here)

-- 
Eric Anholt[EMAIL PROTECTED]  
http://people.freebsd.org/~anholt/ [EMAIL PROTECTED]


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RE: Experimental Snapshot v4.3.99.901 - SIS-DRI-Driver-Problem

2003-12-08 Thread Raymond Jennings
Direct3D may be more than a 3D graphics API...It may ALSO be a hardware 
interface standard.

A given graphics card, might, if I may, speak D3D-ese and/or GL-ese, if 
you know what I mean.

I recommend that the hardware driver guys investigate this, and if this IS 
true (D3D-ese vs GL-ese), then I suggest we put out a D3D API similar to 
Mesa, or we could put in a GL-to-D3D translation module. (this could also be 
vice versa, D3D-to-GL, because D3D retained mode is pretty dang useful, what 
with its frames and meshes, very nice automatic geometry handling)

A D3D API may alsp be useful, and as XFree86 becomes more popular (and I'm 
sure it will), D3D programmers may have difficulty migrating to OpenGL, and 
a D3D API would help that.  I just hope DirectX isn't an MS trademark, or 
that they've copyrighted the API...That sounds like something Micro$oft 
might do.


From: Andreas Allacher [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Experimental Snapshot v4.3.99.901 - SIS-DRI-Driver-Problem
Date: Sun, 7 Dec 2003 11:27:21 +0100
Hi,

I have tried your latest Snapshot and have a problem using the
SIS-DRI-Driver at WineX if it comes to Direct3D games… OpenGL games work
perfect… also DirectDraw...
BUT as said Direct3D games lock-up (only mouse works still) before I get
shown anything … the same is for the videos in the game… this all worked
perfect with the old SIS-Driver – but there I had the problem that in any
game – if DRI was used - I got a lock-up, even TuxRacers…
Could you please look into that … and tell me if the next release will fix
this problem … could you also maybe tell me what could have been the 
problem
with the old SIS-Driver?

One other thing: with glxinfo I got about 375 FPS with the old driver… with
the new I get around 200FPS – is it still that fast as the old … but only
glxinfo detects it wrong?.
Btw. after installing the new X Snapshot… autostarting of X doesn’t work
anymore … it tries but I get back to login mask without X… after logging in
and using startx this works.
Regards,
   Andreas Allacher
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Re: Experimental Snapshot v4.3.99.901 - SIS-DRI-Driver-Problem

2003-12-08 Thread Thomas Winischhofer
Raymond Jennings wrote:
Direct3D may be more than a 3D graphics API...It may ALSO be a hardware 
interface standard.

A given graphics card, might, if I may, speak D3D-ese and/or GL-ese, 
if you know what I mean.

I recommend that the hardware driver guys investigate this, and if this 
IS true (D3D-ese vs GL-ese), then I suggest we put out a D3D API 
similar to Mesa, or we could put in a GL-to-D3D translation module. 
(this could also be vice versa, D3D-to-GL, because D3D retained mode is 
pretty dang useful, what with its frames and meshes, very nice automatic 
geometry handling)

A D3D API may alsp be useful, and as XFree86 becomes more popular (and 
I'm sure it will), D3D programmers may have difficulty migrating to 
OpenGL, and a D3D API would help that.  I just hope DirectX isn't an MS 
trademark, 
It is.

or that they've copyrighted the API...That sounds like 
something Micro$oft might do.
Copyright only applies to a specific code implementation (I think even 
in the US), however, I think this might be more a software patent issue 
(just US yet).

And porting over MS APIs is no good idea in general IMHO.

Thomas

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Vienna/Austria
thomas AT winischhofer DOT net  http://www.winischhofer.net/
twini AT xfree86 DOT org
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Re: Experimental Snapshot v4.3.99.901 - SIS-DRI-Driver-Problem

2003-12-08 Thread Thomas Winischhofer
Eric Anholt wrote:
On Sun, 2003-12-07 at 02:27, Andreas Allacher wrote:

Hi,

I have tried your latest Snapshot and have a problem using the
SIS-DRI-Driver at WineX if it comes to Direct3D games OpenGL games work
perfect also DirectDraw...
BUT as said Direct3D games lock-up (only mouse works still) before I get
shown anything  the same is for the videos in the game this all worked
perfect with the old SIS-Driver  but there I had the problem that in any
game  if DRI was used - I got a lock-up, even TuxRacers
[...]


I'm having a hard time parsing you here.  So with the old driver all
games caused a lockup but with the new driver only D3D games in WineX
do?
Andreas asked me privately about this a couple of times, and I think the 
problem he's having boils down to

- WarCraft III (via WineX) is too dark, possibly meaning the the game 
playfield area is all black while the game controls and status displays 
still display OK (is WarCraft III really using DirectX or Direct3D?)

- he had lockups with the old driver (which I personally experienced 
only a very few times)

He has never told me wether or not native DRI applications work for him 
the current driver (apart from the gfxgears statement below).

One other thing: with glxinfo I got about 375 FPS with the old driver with
the new I get around 200FPS  is it still that fast as the old  but only
glxinfo detects it wrong?.


I don't remember at this point any decisions I made that would cause
significant slowdowns.  (I assume you are talking about glxgears here)
I have received reports telling my it's even faster with the new driver. 
(I don't have a 630 to test this at the moment)

Thomas



--
Thomas Winischhofer
Vienna/Austria
thomas AT winischhofer DOT net  http://www.winischhofer.net/
twini AT xfree86 DOT org
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Experimental Snapshot v4.3.99.901 - SIS-DRI-Driver-Problem

2003-12-07 Thread Andreas Allacher








Hi,



I have tried your latest Snapshot and have a problem
using the SIS-DRI-Driver at WineX if it comes to Direct3D games OpenGL
games work perfect also DirectDraw...

BUT as said Direct3D games lock-up (only mouse works
still) before I get shown anything  the same is for the videos in the
game this all worked perfect with the old SIS-Driver  but there I
had the problem that in any game  if DRI was used - I got a lock-up,
even TuxRacers



Could you please look into that  and tell me
if the next release will fix this problem  could you also maybe tell me
what could have been the problem with the old SIS-Driver?





Btw. after installing the new X Snapshot
autostarting of X doesnt work anymore  it tries but I get back to
login mask without X after logging in and using startx this works.



Regards,

 Andreas Allacher








Experimental Snapshot v4.3.99.901 - SIS-DRI-Driver-Problem

2003-12-07 Thread Andreas Allacher
Hi,

I have tried your latest Snapshot and have a problem using the
SIS-DRI-Driver at WineX if it comes to Direct3D games… OpenGL games work
perfect… also DirectDraw...
BUT as said Direct3D games lock-up (only mouse works still) before I get
shown anything … the same is for the videos in the game… this all worked
perfect with the old SIS-Driver – but there I had the problem that in any
game – if DRI was used - I got a lock-up, even TuxRacers…

Could you please look into that … and tell me if the next release will fix
this problem … could you also maybe tell me what could have been the problem
with the old SIS-Driver?

One other thing: with glxinfo I got about 375 FPS with the old driver… with
the new I get around 200FPS – is it still that fast as the old … but only
glxinfo detects it wrong?.

Btw. after installing the new X Snapshot… autostarting of X doesn’t work
anymore … it tries but I get back to login mask without X… after logging in
and using startx this works.

Regards,
   Andreas Allacher


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