Re: Newbie question, difference between offscreen and onscreen image formats?

2004-02-09 Thread Mark Vojkovich
On Sat, 7 Feb 2004, Suhaib Chishtie wrote:

 Sent: Saturday, February 07, 2004 6:29 PM
 Subject: Re: Newbie question, difference between offscreen and onscreen
 image formats?
 
 
  The image formats registered via xf86XVScreenInit are ones that
  are exported to the clients.  The ones registered via
  xf86XVRegisterOffscreenImages are for internal use only.  The
  idea being that they are the hardware's native overlay format or
  formats that can be exposed to other parts of the server such as
  a module which uses V4L.  Reasons why some formats would be
  exposed as client XvImages while they wouldn't be exposed as
  OffscreenImages could be:
 
* The XvImage formats aren't implemented via the overlay, but
  with some texture or blit mechanism.
 
* The XvImage formats, though using the overlay, aren't the native
  hardware format and require CPU reformating on the copy.
 
* There are hardware or software complications related to other
  devices bus mastering data into those overlay formats.
 
* Simply an oversight, or somebody just didn't get around to
  adding them, or didn't have a way to adequetly test them.
 
 
 
 Thanks for the explaination.
 
 I know chiip and tech 69000/69030 supports both YUV and RGB overlays. So I
 guess, all the formats should also be registered as offscreen formats. Any
 idea what else needs to be changed? Like which functions get called to
 set/start/stop/capture overlays.
 
 Or should I contact one of the chips driver's developer?

  I think you should at least to verify that there's not a 
reason why it shouldn't be exposed.


Mark.

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Re: Newbie question, difference between offscreen and onscreen image formats?

2004-02-09 Thread Suhaib Chishtie
- Original Message -
From: Mark Vojkovich [EMAIL PROTECTED]
To: Suhaib Chishtie [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Sent: Monday, February 09, 2004 5:36 PM
Subject: Re: Newbie question, difference between offscreen and onscreen
image formats?


 
  I know chiip and tech 69000/69030 supports both YUV and RGB overlays. So
I
  guess, all the formats should also be registered as offscreen formats.
Any
  idea what else needs to be changed? Like which functions get called to
  set/start/stop/capture overlays.
 
  Or should I contact one of the chips driver's developer?

   I think you should at least to verify that there's not a
 reason why it shouldn't be exposed.


I'll modify the code and make it work first. I'm sure its doable, I have it
running under DOS using debug code and windows using my frame grabber driver
and stock chips windows driver.

Suhaib



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Re: Newbie question, difference between offscreen and onscreen image formats?

2004-02-08 Thread Suhaib Chishtie
Sent: Saturday, February 07, 2004 6:29 PM
Subject: Re: Newbie question, difference between offscreen and onscreen
image formats?


 The image formats registered via xf86XVScreenInit are ones that
 are exported to the clients.  The ones registered via
 xf86XVRegisterOffscreenImages are for internal use only.  The
 idea being that they are the hardware's native overlay format or
 formats that can be exposed to other parts of the server such as
 a module which uses V4L.  Reasons why some formats would be
 exposed as client XvImages while they wouldn't be exposed as
 OffscreenImages could be:

   * The XvImage formats aren't implemented via the overlay, but
 with some texture or blit mechanism.

   * The XvImage formats, though using the overlay, aren't the native
 hardware format and require CPU reformating on the copy.

   * There are hardware or software complications related to other
 devices bus mastering data into those overlay formats.

   * Simply an oversight, or somebody just didn't get around to
 adding them, or didn't have a way to adequetly test them.



Thanks for the explaination.

I know chiip and tech 69000/69030 supports both YUV and RGB overlays. So I
guess, all the formats should also be registered as offscreen formats. Any
idea what else needs to be changed? Like which functions get called to
set/start/stop/capture overlays.

Or should I contact one of the chips driver's developer?

Suhaib


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Re: Newbie question, difference between offscreen and onscreen image formats?

2004-02-07 Thread Mark Vojkovich
On Sat, 7 Feb 2004, Suhaib Chishtie wrote:

 I'm trying to make v4l driver to work with chips (Chips and tech
 69030) x11 driver. The frame grabber can only write directly to
 offscreen video memory in YUV format. But the X11 v4l driver reports
 RGB as the only offscreen image format available. Althoough the chips
 does support both RGB and YUV for offscreen overlays.
 
 Further investigation in chips driver revealed that chips driver is
 registering only RGB as offscreen format and both RGB and YUV as
 supported image format by calling xf86XVListGenericAdaptors and
 xf86XVScreenInit functions.
 
 My question is, What is the difference between offscreen image format
 registered via xf86XVRegisterOffscreenImages and image formats
 registered via calls to xf86XVListGenericAdaptors and
 xf86XVScreenInit?
 
 Almost all of the video drivers register only one (usually YUV) format
 as Offscreen image format and more formats via the screeninit calls.
 If they support overlay in both RGB and YUV formats, should they not
 be registering all the formats as offscreen formats too?

   The image formats registered via xf86XVScreenInit are ones that
are exported to the clients.  The ones registered via 
xf86XVRegisterOffscreenImages are for internal use only.  The 
idea being that they are the hardware's native overlay format or
formats that can be exposed to other parts of the server such as
a module which uses V4L.  Reasons why some formats would be 
exposed as client XvImages while they wouldn't be exposed as
OffscreenImages could be:

  * The XvImage formats aren't implemented via the overlay, but
with some texture or blit mechanism.

  * The XvImage formats, though using the overlay, aren't the native
hardware format and require CPU reformating on the copy.

  * There are hardware or software complications related to other 
devices bus mastering data into those overlay formats.

  * Simply an oversight, or somebody just didn't get around to
adding them, or didn't have a way to adequetly test them.


Mark.



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