Re: SublimeLinter-contrib-dmd: dmd feedback as you type

2017-11-28 Thread Manuel Maier via Digitalmars-d-announce

On Monday, 27 November 2017 at 11:26:51 UTC, Bastiaan Veelo wrote:

On Sunday, 26 November 2017 at 10:15:05 UTC, Manuel Maier wrote:
On Monday, 30 October 2017 at 22:22:42 UTC, Bastiaan Veelo 
wrote:
[...] Unlike linters that are based on DScanner, it actually 
invokes dmd on the file that is being edited, as you edit. 
[...]


I just tried the plugin and it seems to work very well! Thanks 
for the good work.


Thanks.

Have you considered invoking dub instead of dmd if there's a 
dub.json/.sdl file? I imagine when people use 
"preBuildCommands" to generate code, for example, the linter 
might report false positives. Same goes for custom D versions 
(e.g. `version(Have_foo) { ... }`).


No I haven't considered using dub. Does dub allow the 
processing of a single file from the project without generating 
code? Note that you don't want to build the whole project upon 
every activation of the linter, because of speed but also 
because of errors that do not apply to the file in the current 
view.


Not sure about that, would need some investigating. From what I 
can tell, dub docs have improved quite a bit in the past year.


There's also the --single feature of dub: 
https://code.dlang.org/advanced_usage Such files may not work 
correctly with this linter at this time I presume.


I don't see why not?


Sorry, let me rephrase. What I meant is that, with dub, you can 
add dependencies (e.g. some http library) and define D versions. 
So even tho it's only a single file, the invocation of dmd alone 
is not sufficient to understand the code completely. I guess it 
would be most useful if I created some test cases and documented 
them.


All in all they way this plugin works is a great idea! The 
more it knows about the full commandline of the resulting dmd 
invocation, the more accurate it is.


If you have a case where it isn't sufficient, I am interested 
to see how it can be improved. You can experiment with it as 
explained here: 
https://forum.dlang.org/post/zugbovfvfviapcjqd...@forum.dlang.org


Haven't experimented with it yet so it's all just speculation so 
far. I'm quite interested in a dub linter. As far as I can tell 
from a first glance at your plugin code, it doesn't seem too 
complicated. I think I will investigate whether dub is suitable 
for this endeavor and implement that aspect of the plugin myself. 
If I have enough time in the coming days, of course. Will keep 
you posted!


Re: SublimeLinter-contrib-dmd: dmd feedback as you type

2017-11-26 Thread Manuel Maier via Digitalmars-d-announce

On Monday, 30 October 2017 at 22:22:42 UTC, Bastiaan Veelo wrote:
[...] Unlike linters that are based on DScanner, it actually 
invokes dmd on the file that is being edited, as you edit. [...]


I just tried the plugin and it seems to work very well! Thanks 
for the good work.


Have you considered invoking dub instead of dmd if there's a 
dub.json/.sdl file? I imagine when people use "preBuildCommands" 
to generate code, for example, the linter might report false 
positives. Same goes for custom D versions (e.g. 
`version(Have_foo) { ... }`).


There's also the --single feature of dub: 
https://code.dlang.org/advanced_usage Such files may not work 
correctly with this linter at this time I presume.


All in all they way this plugin works is a great idea! The more 
it knows about the full commandline of the resulting dmd 
invocation, the more accurate it is.


Re: d-vulkan, automatically generated D bindings for Vulkan

2016-03-21 Thread Manuel Maier via Digitalmars-d-announce

On Monday, 21 March 2016 at 09:27:35 UTC, Manuel Maier wrote:

On Saturday, 19 March 2016 at 01:12:08 UTC, Alex Parrill wrote:

https://github.com/ColonelThirtyTwo/dvulkan

[...]


@Alex Parrill: Thanks for sharing! Looks nice. I was just 
wondering... why did you write the generator in python and not 
in D? Just curious :)


I see now... The Vulkan docs provide python modules for easier 
integration already. Makes sense.


Re: d-vulkan, automatically generated D bindings for Vulkan

2016-03-21 Thread Manuel Maier via Digitalmars-d-announce

On Saturday, 19 March 2016 at 01:12:08 UTC, Alex Parrill wrote:

https://github.com/ColonelThirtyTwo/dvulkan

[...]


@Alex Parrill: Thanks for sharing! Looks nice. I was just 
wondering... why did you write the generator in python and not in 
D? Just curious :)