Re: [video] A better way to program

2012-03-13 Thread F i L

On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:
Very interesting talk about the merits of direct feedback in 
any creative process(first half) and being a developer 
activist(second half).


"It eventually gets going and it isn't only about game 
programming at about 18 mins in you will find the same ideas 
applied to more abstract coding and even to other engineering 
disciplines."


http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html


Great presentation. Loved the technical demonstrations, 
definitely a window into the future of software design. Even the 
philosophical portion was pretty concrete and well presented.




Re: [video] A better way to program

2012-03-13 Thread Nick Sabalausky
"proxy"  wrote in message 
news:heezhlrlpjogvinob...@forum.dlang.org...
> On Tuesday, 13 March 2012 at 16:57:48 UTC, Vladimir Panteleev wrote:
>> On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:
>>> Very interesting talk about the merits of direct feedback in any 
>>> creative process(first half) and being a developer activist(second 
>>> half).
>>>
>>> "It eventually gets going and it isn't only about game programming at 
>>> about 18 mins in you will find the same ideas applied to more abstract 
>>> coding and even to other engineering disciplines."
>>>
>>> http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html
>>
>> Could someone summarize the video?
>
> http://developers.slashdot.org/comments.pl?sid=2719385&cid=39320247

Thanks for the link.

Reading it, I'm reminded of the cvars system id was using *ages* ago. Not 
exactly the same thing, but doesn't have the downsides of the suggested 
approach.




Re: [video] A better way to program

2012-03-13 Thread sclytrack

On 03/13/2012 05:57 PM, Vladimir Panteleev wrote:

On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:

Very interesting talk about the merits of direct feedback in any
creative process(first half) and being a developer activist(second half).

"It eventually gets going and it isn't only about game programming at
about 18 mins in you will find the same ideas applied to more abstract
coding and even to other engineering disciplines."

http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html



Could someone summarize the video?




You when you use RAD, you edit the properties on the property tab. Then 
you see the immediate result in the form. Because you edit the properties.


Well here it is not the editing in the property tab but directly in the 
code itself. I know it's weird. Like the colour you get a drop down list
in the code. Or a slider that pops up in the code to modify the value. 
Totally weird.


Re: [video] A better way to program

2012-03-13 Thread Brad Anderson
On Tue, Mar 13, 2012 at 12:34 PM, Brad Anderson  wrote:

> On Tue, Mar 13, 2012 at 10:57 AM, Vladimir Panteleev <
> vladi...@thecybershadow.net> wrote:
>
>> On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:
>>
>>> Very interesting talk about the merits of direct feedback in any
>>> creative process(first half) and being a developer activist(second half).
>>>
>>> "It eventually gets going and it isn't only about game programming at
>>> about 18 mins in you will find the same ideas applied to more abstract
>>> coding and even to other engineering disciplines."
>>>
>>> http://www.i-programmer.info/**news/112-theory/3900-a-better-**
>>> way-to-program.html
>>>
>>
>> Could someone summarize the video?
>>
>
> It's basically a very slick argument for interactive coding.  His demos
> are all pretty neat but you have to watch it to get the full effect.
>
> Regards,
> Brad Anderson
>

A word of warning though.  He goes on, and on, and on about the philosophy
of design in a rather self important way that I don't think our profession
of software developers deserves (over other makers of tools).  Can you
imagine the manufacturer of a hammer spending hours talking about the
philosophy of tool design and the unique connection between the the hammer
and the hammerer that some change to the tool fosters? Instead they just
list concrete improvements; more durable, better striking head, lighter
weight, etc.

Apple has really done a number on the minds and egos of young designers
(for better or worse).

Regards,
Brad Anderson


Re: [video] A better way to program

2012-03-13 Thread Brad Anderson
On Tue, Mar 13, 2012 at 10:57 AM, Vladimir Panteleev <
vladi...@thecybershadow.net> wrote:

> On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:
>
>> Very interesting talk about the merits of direct feedback in any creative
>> process(first half) and being a developer activist(second half).
>>
>> "It eventually gets going and it isn't only about game programming at
>> about 18 mins in you will find the same ideas applied to more abstract
>> coding and even to other engineering disciplines."
>>
>> http://www.i-programmer.info/**news/112-theory/3900-a-better-**
>> way-to-program.html
>>
>
> Could someone summarize the video?
>

It's basically a very slick argument for interactive coding.  His demos are
all pretty neat but you have to watch it to get the full effect.

Regards,
Brad Anderson


Re: [video] A better way to program

2012-03-13 Thread proxy
On Tuesday, 13 March 2012 at 16:57:48 UTC, Vladimir Panteleev 
wrote:

On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:
Very interesting talk about the merits of direct feedback in 
any creative process(first half) and being a developer 
activist(second half).


"It eventually gets going and it isn't only about game 
programming at about 18 mins in you will find the same ideas 
applied to more abstract coding and even to other engineering 
disciplines."


http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html


Could someone summarize the video?


http://developers.slashdot.org/comments.pl?sid=2719385&cid=39320247


Re: [video] A better way to program

2012-03-13 Thread Vladimir Panteleev

On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:
Very interesting talk about the merits of direct feedback in 
any creative process(first half) and being a developer 
activist(second half).


"It eventually gets going and it isn't only about game 
programming at about 18 mins in you will find the same ideas 
applied to more abstract coding and even to other engineering 
disciplines."


http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html


Could someone summarize the video?


[video] A better way to program

2012-03-13 Thread proxy
Very interesting talk about the merits of direct feedback in any 
creative process(first half) and being a developer 
activist(second half).


"It eventually gets going and it isn't only about game 
programming at about 18 mins in you will find the same ideas 
applied to more abstract coding and even to other engineering 
disciplines."


http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html