Re: Anyone tried to emscripten a D/SDL game?

2017-06-05 Thread Sebastien Alaiwan via Digitalmars-d

On Monday, 5 June 2017 at 10:48:54 UTC, Johan Engelen wrote:

On Monday, 5 June 2017 at 05:22:44 UTC, Sebastien Alaiwan wrote:


The whole simplified toolchain and example project live here: 
https://github.com/Ace17/dscripten


Are you planning on upstreaming some of your work to LDC? 
Please do! :-)


Don't let the small size of the LDC patch from dscripten deceive 
you ; it mangles LDC in the easiest possible way to adapt it to 
the quirks of emscripten-fastcomp (the LLVM fork).
(the official LLVM branch doesn't even declare the 
asmjs/Emscripten triples).


At this point, I think emscripten-fastcomp might be on the go ; 
especially if the WebAssembly backend from the official LLVM 
branch becomes widely used (at this point, I'll probably ditch 
emscripten-fastcomp from dscripten, to use WebAssembly instead).


Some stuff that could be easily upstreamed in a clean 
non-emscripten specific way:
- allowing to disable the build of phobos and druntime from the 
cmake build.
- allowing to disable the build of the debug information 
generator.

- allowing to disable the build of the tests.




Re: Anyone tried to emscripten a D/SDL game?

2017-06-05 Thread Johan Engelen via Digitalmars-d

On Monday, 5 June 2017 at 05:22:44 UTC, Sebastien Alaiwan wrote:


The whole simplified toolchain and example project live here: 
https://github.com/Ace17/dscripten


Are you planning on upstreaming some of your work to LDC? Please 
do! :-)
Looks like it is relatively easy to integrate most of your 
changes.


For `llvm::Triple::asmjs` and `llvm::Triple::Emscripten`, what 
predefined versions would you propose ?
Have a look here: 
https://dlang.org/spec/version.html#predefined-versions


Cheers,
  Johan




Re: Anyone tried to emscripten a D/SDL game?

2017-06-04 Thread Sebastien Alaiwan via Digitalmars-d

On Wednesday, 24 May 2017 at 17:47:42 UTC, Suliman wrote:

It's it's possible to [compile to WASM] with D?

It should be.

LLVM has a working WebAssembly backend ; LDC might need some 
slight modifications to become aware of this new target. 
Everything that don't rely on the D runtime should work (except 
for bugs, e.g 
https://github.com/kripken/emscripten-fastcomp/issues/187 ).


Then, I think the following blog post could be easily adapted for 
the D langage:

https://medium.com/@mbebenita/lets-write-pong-in-webassembly-ac3a8e7c4591

However, please keep in mind that the target instruction set is 
only the tip of the iceberg ; you have to provide a target 
environment (like SDL bindings or a simplified D runtime), so the 
generated code can do anything usefull (like I/O).





Re: Anyone tried to emscripten a D/SDL game?

2017-06-04 Thread Sebastien Alaiwan via Digitalmars-d
On Wednesday, 24 May 2017 at 17:08:06 UTC, Nick Sabalausky 
"Abscissa" wrote:
On Wednesday, 24 May 2017 at 17:06:55 UTC, Guillaume Piolat 
wrote:


http://code.alaiwan.org/wp/?p=103


Awesome, thanks!


Author here ; the blogpost is indeed interesting but it's 
outdated.
It's a lot more simpler now that the "LDC + emscripten-fastcomp" 
combination works (no need for intermediate C lowering anymore)


The whole simplified toolchain and example project live here: 
https://github.com/Ace17/dscripten
If you have questions about how this work, I'd be glad to answer 
them!


Re: Anyone tried to emscripten a D/SDL game?

2017-05-24 Thread Suliman via Digitalmars-d

On Wednesday, 24 May 2017 at 17:06:55 UTC, Guillaume Piolat wrote:
On Wednesday, 24 May 2017 at 17:00:51 UTC, Nick Sabalausky 
"Abscissa" wrote:
Anyone have any experience (successful or unsuccessful) 
attempting this? Any info on the current state of it, or 
pitfalls, or pointers for getting started?


http://code.alaiwan.org/wp/?p=103


It's seems that Dart can be compiled to WASM 
https://medium.com/dartlang/dart-on-llvm-b82e83f99a70


It's it's possible to do same with D?


Re: Anyone tried to emscripten a D/SDL game?

2017-05-24 Thread Nick Sabalausky Abscissa via Digitalmars-d

On Wednesday, 24 May 2017 at 17:06:55 UTC, Guillaume Piolat wrote:


http://code.alaiwan.org/wp/?p=103


Awesome, thanks!


Re: Anyone tried to emscripten a D/SDL game?

2017-05-24 Thread Guillaume Piolat via Digitalmars-d
On Wednesday, 24 May 2017 at 17:00:51 UTC, Nick Sabalausky 
"Abscissa" wrote:
Anyone have any experience (successful or unsuccessful) 
attempting this? Any info on the current state of it, or 
pitfalls, or pointers for getting started?


http://code.alaiwan.org/wp/?p=103


Anyone tried to emscripten a D/SDL game?

2017-05-24 Thread Nick Sabalausky Abscissa via Digitalmars-d
Anyone have any experience (successful or unsuccessful) 
attempting this? Any info on the current state of it, or 
pitfalls, or pointers for getting started?