Re: Binderoo - we're open sourcing our binding system
On Wednesday, 17 August 2016 at 06:51:51 UTC, Ethan Watson wrote: On Tuesday, 16 August 2016 at 17:53:20 UTC, Meta wrote: On Tuesday, 16 August 2016 at 12:30:14 UTC, Ethan Watson wrote: Looking through your slides, I noticed that there's no need to pass `typeof(this)` to GenerateStubsFor. Correct. Notice a few slides after that with the BindAllImports mixin that it does exactly what you say. At that point, since this is something of an introduction of the language, it's more about introducing the concept of typeof fully. Gotcha. I don't know if you answered this already, but will this talk be part of the free content in the GDC Vault or otherwise available for watching?
Re: Binderoo - we're open sourcing our binding system
But this works: http://www.slideshare.net/EthanWatson5/ Dne 17.8.2016 v 11:32 Arjan via Digitalmars-d napsal(a): On Tuesday, 16 August 2016 at 14:31:54 UTC, Ethan Watson wrote: Slides are up at http://www.slideshare.net/EthanWatson5/d-using-an-emerging-language-in-quantum-break I'm getting an error and can't see the slide content. Is it just me?
Re: Binderoo - we're open sourcing our binding system
No, same here, but one day ago it worked ok for me. Dne 17.8.2016 v 11:32 Arjan via Digitalmars-d napsal(a): On Tuesday, 16 August 2016 at 14:31:54 UTC, Ethan Watson wrote: Slides are up at http://www.slideshare.net/EthanWatson5/d-using-an-emerging-language-in-quantum-break I'm getting an error and can't see the slide content. Is it just me?
Re: Binderoo - we're open sourcing our binding system
On Tuesday, 16 August 2016 at 14:31:54 UTC, Ethan Watson wrote: Slides are up at http://www.slideshare.net/EthanWatson5/d-using-an-emerging-language-in-quantum-break I'm getting an error and can't see the slide content. Is it just me?
Re: Binderoo - we're open sourcing our binding system
On Tuesday, 16 August 2016 at 17:53:20 UTC, Meta wrote: On Tuesday, 16 August 2016 at 12:30:14 UTC, Ethan Watson wrote: Looking through your slides, I noticed that there's no need to pass `typeof(this)` to GenerateStubsFor. Correct. Notice a few slides after that with the BindAllImports mixin that it does exactly what you say. At that point, since this is something of an introduction of the language, it's more about introducing the concept of typeof fully.
Re: Binderoo - we're open sourcing our binding system
On Tuesday, 16 August 2016 at 15:31:20 UTC, Meta wrote: Did you get a decent crowd despite giving your talk at the same time as John Romero? Estimate of about 80-100 people. Romero is a nice guy though. http://i.imgur.com/kTrfAZqh.jpg
Re: Binderoo - we're open sourcing our binding system
On Wednesday, 17 August 2016 at 06:27:39 UTC, Jacob Carlborg wrote: Windows only or cross-platform? It will be cross platform, but right now I've only developed on Windows. Linux will be next, I have Mint setup at home. I'll likely need an external contributor for PS4, but that could very well be taken care of thanks to some of the people I spoke to after the talk if they decide to use this once it's more fully featured.
Re: Binderoo - we're open sourcing our binding system
On 2016-08-16 14:30, Ethan Watson wrote: https://github.com/Remedy-Entertainment/binderoo So I just announced at GDC Europe in my talk. We're open sourcing our binding system. It's currently a complete reengingeering of the system, and it's incomplete at the moment. It will be documented as the features become more solidified. Windows only or cross-platform? -- /Jacob Carlborg
Re: Binderoo - we're open sourcing our binding system
On Tuesday, 16 August 2016 at 12:30:14 UTC, Ethan Watson wrote: https://github.com/Remedy-Entertainment/binderoo So I just announced at GDC Europe in my talk. We're open sourcing our binding system. It's currently a complete reengingeering of the system, and it's incomplete at the moment. It will be documented as the features become more solidified. I'll also write some more about it once I've had a chance to unwind. The talk seemed to go well at least. Looking through your slides, I noticed that there's no need to pass `typeof(this)` to GenerateStubsFor. mixin template GenerateStubsFor() { private alias ThisT = typeof(this); pragma(msg, ThisT); } struct TestStruct { mixin GenerateStubsFor; //Prints "TestStruct" } class TestParent { mixin GenerateStubsFor; //Prints "TestParent" } class TestChild: TestParent { mixin GenerateStubsFor; //Prints "TestChild" }
Re: Binderoo - we're open sourcing our binding system
On Tuesday, 16 August 2016 at 12:30:14 UTC, Ethan Watson wrote: https://github.com/Remedy-Entertainment/binderoo So I just announced at GDC Europe in my talk. We're open sourcing our binding system. It's currently a complete reengingeering of the system, and it's incomplete at the moment. It will be documented as the features become more solidified. I'll also write some more about it once I've had a chance to unwind. The talk seemed to go well at least. Nice work! Congrats!
Re: Binderoo - we're open sourcing our binding system
On Tuesday, 16 August 2016 at 14:31:54 UTC, Ethan Watson wrote: Slides are up at http://www.slideshare.net/EthanWatson5/d-using-an-emerging-language-in-quantum-break Did you get a decent crowd despite giving your talk at the same time as John Romero?
Re: Binderoo - we're open sourcing our binding system
Slides are up at http://www.slideshare.net/EthanWatson5/d-using-an-emerging-language-in-quantum-break
Re: Binderoo - we're open sourcing our binding system
On 16 August 2016 at 22:30, Ethan Watson via Digitalmars-dwrote: > https://github.com/Remedy-Entertainment/binderoo > > So I just announced at GDC Europe in my talk. We're open sourcing our > binding system. > > It's currently a complete reengingeering of the system, and it's incomplete > at the moment. It will be documented as the features become more solidified. > > I'll also write some more about it once I've had a chance to unwind. The > talk seemed to go well at least. Huzzah! Really happy it finally got there! Thanks Ethan! Looking forward to recordings of the talks to emerge.
Binderoo - we're open sourcing our binding system
https://github.com/Remedy-Entertainment/binderoo So I just announced at GDC Europe in my talk. We're open sourcing our binding system. It's currently a complete reengingeering of the system, and it's incomplete at the moment. It will be documented as the features become more solidified. I'll also write some more about it once I've had a chance to unwind. The talk seemed to go well at least.