I was thinking of cool names for a new D gui library when...

2016-02-05 Thread Enjoys Math via Digitalmars-d

Function: gui & 2D graphics

Package name: bud
Pronunc.: B.U.D.  bee-U-dee

Files:
   bud
+-- trees.d : AABB tree impl
|
+-- apple.d : application
|
+-- seeds.d : basic app utilities included throughout bud
|
+-- bong.d :  box data structure
|
+-- const.d : (couldn't think of a good one here) constants 
like enum {X, Y, Z}

|
+-- weed.d : events passed around
|
+-- edible.d : exceptions
|
+-- leaves.d : geometry in AABB tree and base class of dank
|
+-- dank.d : gui base class
|
+-- roots.d : obj base class to (most) all
|
+-- green.d : renderer
|
+-- chollas.d : vectors
|
+-- doors.d : windows with base class dank

Anyhow, had a question: what should const.d be named in this 
scheme?


And also thought some would appreciate the humor :)


Re: I was thinking of cool names for a new D gui library when...

2016-02-05 Thread Wyatt via Digitalmars-d

On Friday, 5 February 2016 at 20:19:58 UTC, Enjoys Math wrote:


Anyhow, had a question: what should const.d be named in this 
scheme?



compost.d


And also thought some would appreciate the humor :)


Amusing, but I feel like it might be awful confusing to actually 
use.  I've always wondered if these "cute" naming schemes help or 
harm...


-Wyatt