Re: Last revision of phobos and druntime that actually compile with cdmd

2016-01-25 Thread Jacob Carlborg via Digitalmars-d

On 2016-01-24 16:55, Benjamin Thaut wrote:

I'm currently merging a pretty large change over the C++->D boundary
within Dmd. This change includes many changes to druntime and phobos. So
I need the last revision of druntime and phobos that still compile with
cdmd exactly before the switch was made. Unfortunately there is no git
tag for this in druntime and phobos. I tried using a commit which was
the same date as the cdmd -> ddmd switch but that didn't work.


Latest release before the switch?

--
/Jacob Carlborg


Re: Last revision of phobos and druntime that actually compile with cdmd

2016-01-25 Thread Benjamin Thaut via Digitalmars-d

On Monday, 25 January 2016 at 03:05:36 UTC, Daniel Murphy wrote:

On 25/01/2016 2:55 AM, Benjamin Thaut wrote:

I tried using a commit which was
the same date as the cdmd -> ddmd switch but that didn't work.


That's the only way I know to do it, it should work.


It seems that I was just a few revisions off. _xopEquals has been 
moved from module.c to object.d. Everything is working now. A git 
tag still would have been nice.


Re: Last revision of phobos and druntime that actually compile with cdmd

2016-01-24 Thread Daniel Murphy via Digitalmars-d

On 25/01/2016 2:55 AM, Benjamin Thaut wrote:

I tried using a commit which was
the same date as the cdmd -> ddmd switch but that didn't work.


That's the only way I know to do it, it should work.



Last revision of phobos and druntime that actually compile with cdmd

2016-01-24 Thread Benjamin Thaut via Digitalmars-d
I'm currently merging a pretty large change over the C++->D 
boundary within Dmd. This change includes many changes to 
druntime and phobos. So I need the last revision of druntime and 
phobos that still compile with cdmd exactly before the switch was 
made. Unfortunately there is no git tag for this in druntime and 
phobos. I tried using a commit which was the same date as the 
cdmd -> ddmd switch but that didn't work.


Kind Regards
Benjamin Thaut