OT: Vulkan released
https://www.khronos.org/vulkan/ OS-X Metal is kinda like a C++ derivative => GPU compilation. With Vulkan/SPIR other languages should be able to come up with something similar for other platforms.
Re: OT: Vulkan released
Thanks for the info.
Re: OT: Vulkan released
On Tuesday, 16 February 2016 at 14:20:51 UTC, Ola Fosheim Grøstad wrote: https://www.khronos.org/vulkan/ OS-X Metal is kinda like a C++ derivative => GPU compilation. With Vulkan/SPIR other languages should be able to come up with something similar for other platforms. finally. I'll write derelict bindings.
Re: OT: Vulkan released
On 17/02/16 8:03 AM, Zoadian wrote: On Tuesday, 16 February 2016 at 14:20:51 UTC, Ola Fosheim Grøstad wrote: https://www.khronos.org/vulkan/ OS-X Metal is kinda like a C++ derivative => GPU compilation. With Vulkan/SPIR other languages should be able to come up with something similar for other platforms. finally. I'll write derelict bindings. I'll steal it once you've done that for alphaPhobos :) Maybe even get Windows context creation made within a few weeks (depends on when I get a new GPU).
Re: OT: Vulkan released
On Tuesday, 16 February 2016 at 19:03:13 UTC, Zoadian wrote: I'll write derelict bindings. 600 lines of code to display a triangle... This is crying for toolkits. I guess they will emerge on github soon.
Re: OT: Vulkan released
On Tuesday, 16 February 2016 at 19:05:03 UTC, Rikki Cattermole wrote: On 17/02/16 8:03 AM, Zoadian wrote: On Tuesday, 16 February 2016 at 14:20:51 UTC, Ola Fosheim I'll write derelict bindings. I'll steal it once you've done that for alphaPhobos :) Maybe even get Windows context creation made within a few weeks (depends on when I get a new GPU). I could test It when i update my GPU drivers
Re: OT: Vulkan released
On Tuesday, 16 February 2016 at 21:27:22 UTC, Ola Fosheim Grøstad wrote: On Tuesday, 16 February 2016 at 19:03:13 UTC, Zoadian wrote: I'll write derelict bindings. 600 lines of code to display a triangle... I found this: https://pbs.twimg.com/media/CbUg4_5WEAANwhc.jpg:orig
Re: OT: Vulkan released
On Wednesday, 17 February 2016 at 11:54:22 UTC, Vladimir Panteleev wrote: I found this: https://pbs.twimg.com/media/CbUg4_5WEAANwhc.jpg:orig Yes, Vulkan seems to be more suited for building a generic engine than a small scale application.
Re: OT: Vulkan released
Le 17/02/2016 12:54, Vladimir Panteleev a écrit : On Tuesday, 16 February 2016 at 21:27:22 UTC, Ola Fosheim Grøstad wrote: On Tuesday, 16 February 2016 at 19:03:13 UTC, Zoadian wrote: I'll write derelict bindings. 600 lines of code to display a triangle... I found this: https://pbs.twimg.com/media/CbUg4_5WEAANwhc.jpg:orig Lol I am in case where vulkan could help for my day job. But we are following Qt3D module that can help us for a lot of other issue with our current 3D engine. Qt3D will support vulkan as backend.