Re: Allocators stack

2014-12-22 Thread Meta via Digitalmars-d
On Monday, 22 December 2014 at 16:51:30 UTC, Allocator stack 
wrote:

How about allocators stack? Allocator e.g. one of these
https://github.com/andralex/phobos/blob/allocator/std/allocator.d
-
allocatorStack.push(new GCAllocator);
//Some code that use memory allocation
auto a = ['x', 'y'];
a ~= ['a', 'b']; // use allocatorStack.top.realloc(...);
allocatorStack.pop();
-
Allocators must be equipped with dynamic polymorphism. For those
cases when it is too expensive attribute
@allocator(yourAllocator) applied to declaration set allocator
statically.

-
@allocator(Mallocator.instance)
void f()
{
// Implicitly use global(tls?) allocator Mallocator when 
allocate an

object or resize an array or etc.
}

@allocator("StackAllocator")
void f()
{
// Implicitly use allocatorStack.top() allocator when allocate 
an

object or resize an array or etc.
}
-

There is some issues to solve. E.g. how to eliminate mix memory 
from different allocators.


There are only a couple of constructs in D that allocate, so it 
may be worthwhile to let the allocator control the primitives, 
i.e.:


auto gc = new GCAllocator(...);
gc.Array!char a = ['x', 'y'];
a ~= ['a', 'b']; //use allocatorStack.top.realloc(...);
//I don't remember the proposed API for
//allocators, but you get the idea
gcAlloc.DestroyAll();

This looks a bit uglier, but it also doesn't require any new 
language constructs. The downside is, how do you manage things 
like closures doing it this way?


Re: Allocators stack

2014-12-22 Thread via Digitalmars-d
On Monday, 22 December 2014 at 16:51:30 UTC, Allocator stack 
wrote:

How about allocators stack? Allocator e.g. one of these
https://github.com/andralex/phobos/blob/allocator/std/allocator.d
-
allocatorStack.push(new GCAllocator);
//Some code that use memory allocation
auto a = ['x', 'y'];
a ~= ['a', 'b']; // use allocatorStack.top.realloc(...);
allocatorStack.pop();
-
Allocators must be equipped with dynamic polymorphism. For those
cases when it is too expensive attribute
@allocator(yourAllocator) applied to declaration set allocator
statically.

-
@allocator(Mallocator.instance)
void f()
{
// Implicitly use global(tls?) allocator Mallocator when 
allocate an

object or resize an array or etc.
}

@allocator("StackAllocator")
void f()
{
// Implicitly use allocatorStack.top() allocator when allocate 
an

object or resize an array or etc.
}
-

There is some issues to solve. E.g. how to eliminate mix memory 
from different allocators.


I've put together some semi-realistic code that touches on this 
(ignore the `scope` thingies in there):

http://wiki.dlang.org/User:Schuetzm/RC,_Owned_and_allocators

The goal was to allow returning owned objects from functions that 
don't know what kind of memory management strategy the end user 
wants to use. The caller can then decide to convert them into ref 
counted objects, or release them and let the GC take care of 
them, or just use them in a UFCS chain and let them get destroyed 
at the end of the current statement automatically.


This is achieved by storing a pointer to the allocator (which is 
an interface) next to the object. (As a side note, these 
interfaces can be auto-implemented by templates when needed, 
similar to `std.range.InputRange` et al.)


This design makes it possible to switch allocators at runtime in 
any order, either through a global variable, or by passing a 
parameter to a function. It also avoids template bloat, because 
the functions involved just need to return Owned!MyType, which 
does not depend on the allocator type. The downside is, of 
course, the overhead of the indirect calls. (The call to 
`reallocate` can be left out in this example if `Owned` already 
preallocates some space for the refcount, therefore it's just two 
indirect calls for the lifetime of a typical object: one each for 
creation and destruction.)


As for static allocators, I think it's not possible without 
sacrificing the ability to switch allocators at runtime and 
without templating on the allocator.


Re: Allocators stack

2014-12-22 Thread Rikki Cattermole via Digitalmars-d

On 23/12/2014 5:51 a.m., Allocator stack wrote:

How about allocators stack? Allocator e.g. one of these
https://github.com/andralex/phobos/blob/allocator/std/allocator.d
-
allocatorStack.push(new GCAllocator);
//Some code that use memory allocation
auto a = ['x', 'y'];
a ~= ['a', 'b']; // use allocatorStack.top.realloc(...);
allocatorStack.pop();
-
Allocators must be equipped with dynamic polymorphism. For those
cases when it is too expensive attribute
@allocator(yourAllocator) applied to declaration set allocator
statically.

-
@allocator(Mallocator.instance)
void f()
{
// Implicitly use global(tls?) allocator Mallocator when allocate an
object or resize an array or etc.
}

@allocator("StackAllocator")
void f()
{
// Implicitly use allocatorStack.top() allocator when allocate an
object or resize an array or etc.
}
-

There is some issues to solve. E.g. how to eliminate mix memory from
different allocators.


I've also come up with a way to do this.
Using the with statement and a couple extra functionality.

with(new MyAllocator()) { // myAllocator.opWithIn();
Foo foo = new Foo(1); // myAllocator.alloc!Foo(1);
} // myAllocator.opWithOut();

class MyAllocator : Allocator {
private {
Allocator old;
}

void opWithIn() {
old = RuntimeThread.allocator;
RuntimeThread.allocator = this;
}

void opWithout() {
RuntimeThread.allocator = old;
}
}

I'm sure you get the gist.


Re: Allocators stack

2014-12-23 Thread Allocator stack via Digitalmars-d

On Monday, 22 December 2014 at 21:09:21 UTC, Meta wrote:


There are only a couple of constructs in D that allocate, so it 
may be worthwhile to let the allocator control the primitives, 
i.e.:


auto gc = new GCAllocator(...);
gc.Array!char a = ['x', 'y'];
a ~= ['a', 'b']; //use allocatorStack.top.realloc(...);
//I don't remember the proposed API for
//allocators, but you get the idea
gcAlloc.DestroyAll();

This looks a bit uglier, but it also doesn't require any new 
language constructs. The downside is, how do you manage things 
like closures doing it this way?


In this case you have to make all things template on allocator or 
even more on Allocator!T making Cartesian product of allocators 
and types. The point is to provide method to handle different 
memory management strategies by user in run time.


It is ease to give up GC using annotation and run time stack. Set 
an allocator for a class by annotation(apply for all methods) and 
it force std library to use the allocator whenever you use it in 
the class.


Re: Allocators stack

2014-12-23 Thread Allocator stack via Digitalmars-d

Walter's DIP: Region Based Memory Allocation
http://wiki.dlang.org/DIP46
"Sandboxes" for stateless programing