Working around the 64k global types issue on windows

2014-09-14 Thread E.S. Quinn via Digitalmars-d

I've got a program that, likely through a combination of use of
GtkD and several variadic templates, has managed to bump its head
against the 64K global types limitation in the Windows version of
DMD. And unfortunately, neither GDC or LDC's current windows
versions work well enough to compile my code, so at the moment
I'm in a spot where I literally can't debug on windows.

(And the program compiles and runs fine when I turn off adding
debug symbols, and also compiles with debug symbols on linux, so
I'm pretty sure I'm not doing anything grievously wrong)

Is there any way to work around this issue on windows? Override
the limit, somehow get the compiler to mangle template
instantiations in a less verbose way?


Re: Working around the 64k global types issue on windows

2014-09-14 Thread Vladimir Panteleev via Digitalmars-d

On Sunday, 14 September 2014 at 23:11:12 UTC, E.S. Quinn wrote:

I've got a program that, likely through a combination of use of
GtkD and several variadic templates, has managed to bump its 
head
against the 64K global types limitation in the Windows version 
of

DMD. And unfortunately, neither GDC or LDC's current windows
versions work well enough to compile my code, so at the moment
I'm in a spot where I literally can't debug on windows.

(And the program compiles and runs fine when I turn off adding
debug symbols, and also compiles with debug symbols on linux, so
I'm pretty sure I'm not doing anything grievously wrong)

Is there any way to work around this issue on windows? Override
the limit, somehow get the compiler to mangle template
instantiations in a less verbose way?


Have you tried doing a 64-bit build (-m64)? I think the debug 
format is different (a .pdb file will be created), so it might 
not have that limitation.