Re: a small study of "deprecate"

2012-11-08 Thread Jonathan M Davis
On Thursday, November 08, 2012 10:12:52 monarch_dodra wrote:
> So you are saying: keep the current behavior, but also print a
> warning in -d mode?

It makes far more sense for deprecated stuff to warn by default rather than 
give an error. It's the fact that it gives an error that makes it so hard to 
use in Phobos right now. If it just warned, deprecating stuff would encourage 
people to use new stuff but not break code.

I do agree though that turning off deprecation messages entirely is ugly. The 
result at present if you have deprecated stuff in your code, you ethire get hit 
with errors due to deprecated stuff and fix your code, or you use -d to shut it 
up, and then see nothing and have no idea what you need to fix in your code. 
We've missed cases in Phobos where deprecated stuff was still being used 
because Phobos compiles with -d. -d really is not a great flag. If we want to 
fix the flags, it should be warn by default and error with a specific flag. I'd 
suggest making it -dw to match -w, but I don't much care what the name is so 
long as it's reasonable.

- Jonathan M Davis


Re: a small study of "deprecate"

2012-11-08 Thread monarch_dodra

On Thursday, 8 November 2012 at 08:10:36 UTC, Don Clugston wrote:

On 07/11/12 14:16, monarch_dodra wrote:
There is some talk going on right now of changing "deprecate" 
into a

UDA. There are some people saying that deprecate is broken, and
proposing some fixes (myself included). Instead of 
concentrating on how

to "fix" it, and like to first study "what" is broken.


What exactly is supposed to be the lifetime of a deprecated 
function?

What (default) behavior do we expect from deprecated?

**Timeline**
1. The function can be used normally.
Nothing to say here.

2. The function is *marked* for deprecation.
At this point, the user would like to be served with a 
warning, that he

should consider migrating to a new function.

3. The function is fully deprecated. At this point, the user 
shouldn't
be using it anymore, but if he really really wants to, he 
should be able

to.

4. The function is blasted out of existenc.


The problem, IMO, comes from the fact that we actually have no 
way to
implement "2". Because of this, there is a major gap in our 
deprecation

process.


You are quite wrong. The problem is 3. There's actually nothing 
wrong with "deprecated", the problem is the -d command line 
option.
Suppose you want to continue using the function. There is no 
reasonable way of doing it. If you use the -d option, you will 
not be notified about 2. If something else is deprecated, you 
won't find out about it.


Basically -- a warning should ALWAYS be printed for deprecated 
functions, even if you are using -d. It's that simple.


There is a pull request to fix this situation. I don't know why 
this discussion is happening.


So you are saying: keep the current behavior, but also print a 
warning in -d mode?


Re: a small study of "deprecate"

2012-11-08 Thread Don Clugston

On 07/11/12 14:16, monarch_dodra wrote:

There is some talk going on right now of changing "deprecate" into a
UDA. There are some people saying that deprecate is broken, and
proposing some fixes (myself included). Instead of concentrating on how
to "fix" it, and like to first study "what" is broken.


What exactly is supposed to be the lifetime of a deprecated function?
What (default) behavior do we expect from deprecated?

**Timeline**
1. The function can be used normally.
Nothing to say here.

2. The function is *marked* for deprecation.
At this point, the user would like to be served with a warning, that he
should consider migrating to a new function.

3. The function is fully deprecated. At this point, the user shouldn't
be using it anymore, but if he really really wants to, he should be able
to.

4. The function is blasted out of existenc.


The problem, IMO, comes from the fact that we actually have no way to
implement "2". Because of this, there is a major gap in our deprecation
process.


You are quite wrong. The problem is 3. There's actually nothing wrong 
with "deprecated", the problem is the -d command line option.
Suppose you want to continue using the function. There is no reasonable 
way of doing it. If you use the -d option, you will not be notified 
about 2. If something else is deprecated, you won't find out about it.


Basically -- a warning should ALWAYS be printed for deprecated 
functions, even if you are using -d. It's that simple.


There is a pull request to fix this situation. I don't know why this 
discussion is happening.


Re: a small study of "deprecate"

2012-11-07 Thread 1100110
On Wed, 07 Nov 2012 15:26:20 -0600, Jonathan M Davis   
wrote:



On Wednesday, November 07, 2012 14:16:26 monarch_dodra wrote:

I'm not going to propose a solution in this post, but I think
this is a good starting point for more discussion. Thoughts?


There's a relatively easy solution to this - just add the concept of  
soft and
hard deprecation. Then, in additon to deprecate taking a message (which  
it
finally does now), it could take a value indicating the level of  
deprecation.

e.g.

deprecated("use X instead", soft) void func();

or

deprecated("use X instead", hard) void func();

or

deprecated("use X instead", false) void func();

or

deprecated("use X instead", warning) void func();

or whatever we decided to use for the argument to indicate the level of
deprecation. But soft would mean that only a warning was given, whereas  
hard

would mean that you'd get an error. Then you make either soft or hard the
default (hard would keep the current behavior) so that if it's not  
provided,

that's what's used. You then have normal -> soft -> hard -> gone.

The problem is that when this was brought up before, Walter didn't want  
to do
anything ilke this, because he thought that it complicated the feature  
too
much. He liked deprecated being nice and simple. It probably doesn't  
help that
he doesn't like the idea of anything being deprecated in Phobos, and  
Phobos

was the main reason that such a feature change was being requested.

So, I don't know what the odds of being able to get something like this  
are.

It's certainly what _I_ would like to see implemented though.

- Jonathan M Davis


Walter seems to like simplicity to the point that you have to work around  
many of the 'simple' features.


It's not 'simple' if you need to hack around it to get the same effect  
that it should have had in the first place.

--
Using Opera's revolutionary email client: http://www.opera.com/mail/


Re: a small study of "deprecate"

2012-11-07 Thread Jonathan M Davis
On Wednesday, November 07, 2012 15:05:05 deadalnix wrote:
> Here is how I see it (and all language fail at that as far as my
> knowledge goes).
> 
> Deprecation comes with a date and a message.
> 
> Before the date, the dev is presented with the deprecation message when
> compiling. The message explain why the function is deprecated and what
> to use instead.
> 
> After the date, the message pops, but now it is an error (unless some
> flag is used).
> 
> At some point the function may be removed.

Date-based stuff was discussed previously and rejected. One of the major 
reasons that it doesn't work is that there are times when you want to 
deprecate based on versions rather than dates. But the _really_ big reason not 
to do that is that if compile my code with version X of the compiler, it 
should _always_ compile with version X of the compiler. It would result in a 
big maintenance problem if you couldn't go back and rebuild older versions of 
a program (or just an older program) with the compiler that it was originally 
compiled with. It's one thing if it won't compile with a newer version of the 
compiler or a newer version of the library, but not compiling with the same 
version that it was developed with causes big problems later down the line, 
especially if you're dealing with a program that doesn't get worked on very 
often.

So, while giving a message that a particular symbol is going to be deprecated 
on a certain date is fine, having the compiler deprecate it for you at that 
date is going to cause problems.

- Jonathan M Davis


Re: a small study of "deprecate"

2012-11-07 Thread Jonathan M Davis
On Wednesday, November 07, 2012 14:16:26 monarch_dodra wrote:
> I'm not going to propose a solution in this post, but I think
> this is a good starting point for more discussion. Thoughts?

There's a relatively easy solution to this - just add the concept of soft and 
hard deprecation. Then, in additon to deprecate taking a message (which it 
finally does now), it could take a value indicating the level of deprecation. 
e.g.

deprecated("use X instead", soft) void func();

or

deprecated("use X instead", hard) void func();

or

deprecated("use X instead", false) void func();

or

deprecated("use X instead", warning) void func();

or whatever we decided to use for the argument to indicate the level of 
deprecation. But soft would mean that only a warning was given, whereas hard 
would mean that you'd get an error. Then you make either soft or hard the 
default (hard would keep the current behavior) so that if it's not provided, 
that's what's used. You then have normal -> soft -> hard -> gone.

The problem is that when this was brought up before, Walter didn't want to do 
anything ilke this, because he thought that it complicated the feature too 
much. He liked deprecated being nice and simple. It probably doesn't help that 
he doesn't like the idea of anything being deprecated in Phobos, and Phobos 
was the main reason that such a feature change was being requested.

So, I don't know what the odds of being able to get something like this are. 
It's certainly what _I_ would like to see implemented though.

- Jonathan M Davis


Re: a small study of "deprecate"

2012-11-07 Thread Rob T

On Wednesday, 7 November 2012 at 14:05:06 UTC, deadalnix wrote:
Here is how I see it (and all language fail at that as far as 
my knowledge goes).


Deprecation comes with a date and a message.

Before the date, the dev is presented with the deprecation 
message when compiling. The message explain why the function is 
deprecated and what to use instead.


After the date, the message pops, but now it is an error 
(unless some flag is used).


At some point the function may be removed.


The message should refer the reader to a resource url for more 
details on the specific depreciation.


--rt


Re: a small study of "deprecate"

2012-11-07 Thread deadalnix
Here is how I see it (and all language fail at that as far as my 
knowledge goes).


Deprecation comes with a date and a message.

Before the date, the dev is presented with the deprecation message when 
compiling. The message explain why the function is deprecated and what 
to use instead.


After the date, the message pops, but now it is an error (unless some 
flag is used).


At some point the function may be removed.


Re: a small study of "deprecate"

2012-11-07 Thread Regan Heath
On Wed, 07 Nov 2012 13:16:26 -, monarch_dodra   
wrote:
At this point, I have no solution to propose, but I think I have  
analyzed the root of the problem: "deprecate" is a two-phase function:  
"Fine, you can use me no problem whatsoever" to "too late, I'm  
deprecated! (or even gone)".


The conclusion is that anything short of a "3-state solution" is bound  
to failure. We need a way to tell apart "2" from "3". Period.


I'm not going to propose a solution in this post, but I think this is a  
good starting point for more discussion. Thoughts?


I agree we want a 3 stage (at least) deprecation model.

So the timeline would be..
1. feature is usable (normal case)
2. feature is under deprecation "deprecate" (compiler issues a warning)
3. feature is "deprecated" (compiler issues an error)

The warning in state 2 "deprecate" would point the user to the replacement  
feature.


The error in state 3 "deprecated" would be a normal compiler error, but  
have an addition message to point the user to the replacement feature.


In state 2 "deprecate" the code would be present, but annotated with  
"deprecate" to show that it was under deprecation.  The compiler will  
still compile and use the code, but will issue the warning.


In state 3 "deprecated" the code would no longer be present, instead a  
"deprecated" annotation would be present, giving the old feature name  
(symbol) and the additional message.  The compiler will fail to compile -  
issuing the normal error for a missing symbol or what have you then output  
the deprecated annotation/message.


This implies that for stage 3 the compiler has a symbol to deprecated  
message table which it searches on compile time errors (or similar).


Is that the sort of behaviour we want?  It could be more complicated, I'm  
sure, but this seems a nice and simple set of behaviour which would  
achieve the goal of allowing systematic deprecation.


R

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a small study of "deprecate"

2012-11-07 Thread monarch_dodra
There is some talk going on right now of changing "deprecate" 
into a UDA. There are some people saying that deprecate is 
broken, and proposing some fixes (myself included). Instead of 
concentrating on how to "fix" it, and like to first study "what" 
is broken.



What exactly is supposed to be the lifetime of a deprecated 
function? What (default) behavior do we expect from deprecated?


**Timeline**
1. The function can be used normally.
Nothing to say here.

2. The function is *marked* for deprecation.
At this point, the user would like to be served with a warning, 
that he should consider migrating to a new function.


3. The function is fully deprecated. At this point, the user 
shouldn't be using it anymore, but if he really really wants to, 
he should be able to.


4. The function is blasted out of existenc.


The problem, IMO, comes from the fact that we actually have no 
way to implement "2". Because of this, there is a major gap in 
our deprecation process.


There is a proposal for "deprecate" to only do a warning. If we 
do this though, what actually happens is that we trade our "3" 
for "2", and we don't have a step were the user should *really* 
stop using the function. Just "that's fine, you can use me, here 
is a warning" to "too late! I don't even exist anymore!"



At this point, I have no solution to propose, but I think I have 
analyzed the root of the problem: "deprecate" is a two-phase 
function: "Fine, you can use me no problem whatsoever" to "too 
late, I'm deprecated! (or even gone)".


The conclusion is that anything short of a "3-state solution" is 
bound to failure. We need a way to tell apart "2" from "3". 
Period.


I'm not going to propose a solution in this post, but I think 
this is a good starting point for more discussion. Thoughts?