Re: "static interface" for structs

2011-10-11 Thread Gor Gyolchanyan
You can have those protocols: import("my_protocol.pr");
mixin(parseProtocol(protocol)), etc...

On Tue, Oct 11, 2011 at 6:24 PM, Gor Gyolchanyan
 wrote:
> BTW, you can make a template, which takes an interface type and a
> struct type and evaluates to a bool, indicating whether the struct
> theoretically implements the interface.
> I actually had a success in doing something similar.
> Here are the main features I use in these situations:
> __traits(allMembers, Type);
> is(typeof(member))
> __traits(getOverloads, Type);
>
> On Tue, Oct 11, 2011 at 6:01 PM, Andrej Mitrovic
>  wrote:
>> On 10/11/11, Gor Gyolchanyan  wrote:
>>> Actually, the __traits(compiles, ...) is a marvelous and very powerful
>>> tool that will allow you to test if the struct is fit for your
>>> particular task by just specifying the task.
>>
>> Yeah, but you have to write very specific code to test if it really is
>> a compatible type. And even after all that hard work you could still
>> easily pass a type that "walks like a duck" but that you know is
>> actually incompatible. So then you have to write specific if(!is(T ==
>> IncompatibleType)), and this doesn't scale too well.
>>
>> This is why I resort to having an enum boolean as the first field of a
>> struct that defines its "protocol", but I really see that as a
>> poor-man's implementation of interfaces.
>>
>


Re: "static interface" for structs

2011-10-11 Thread Gor Gyolchanyan
BTW, you can make a template, which takes an interface type and a
struct type and evaluates to a bool, indicating whether the struct
theoretically implements the interface.
I actually had a success in doing something similar.
Here are the main features I use in these situations:
__traits(allMembers, Type);
is(typeof(member))
__traits(getOverloads, Type);

On Tue, Oct 11, 2011 at 6:01 PM, Andrej Mitrovic
 wrote:
> On 10/11/11, Gor Gyolchanyan  wrote:
>> Actually, the __traits(compiles, ...) is a marvelous and very powerful
>> tool that will allow you to test if the struct is fit for your
>> particular task by just specifying the task.
>
> Yeah, but you have to write very specific code to test if it really is
> a compatible type. And even after all that hard work you could still
> easily pass a type that "walks like a duck" but that you know is
> actually incompatible. So then you have to write specific if(!is(T ==
> IncompatibleType)), and this doesn't scale too well.
>
> This is why I resort to having an enum boolean as the first field of a
> struct that defines its "protocol", but I really see that as a
> poor-man's implementation of interfaces.
>


Re: "static interface" for structs

2011-10-11 Thread Gor Gyolchanyan
Right. It is far too verbose, but those protocols are too restrictive.
With no run-time value, the protocols must be very flexible to contain
any kind of requirements on structs, that are practically useful to
have.
The __traits(compiles, ...) would be awesome to be automatically be
used in templates:

void func(Type)(Type param)
{
Type temp = new Type;
temp.method(param);
}

This code requires the Type to be either a class or a struct with a
this(typeof(this)*) { } implemented in it.
If the test for it was automatically included in the template's
constraint, it would make templates so much easier to use.
Templates would then overload on their bodies. You'd just write
several implementations of the template and the correct one would be
automatically chosen, based on the implementation itself.
And in case none of them are applicable, the compiler would be able to
tell you exactly what does your template parameter lack.
But we don't have that, unfortunately.

On Tue, Oct 11, 2011 at 6:01 PM, Andrej Mitrovic
 wrote:
> On 10/11/11, Gor Gyolchanyan  wrote:
>> Actually, the __traits(compiles, ...) is a marvelous and very powerful
>> tool that will allow you to test if the struct is fit for your
>> particular task by just specifying the task.
>
> Yeah, but you have to write very specific code to test if it really is
> a compatible type. And even after all that hard work you could still
> easily pass a type that "walks like a duck" but that you know is
> actually incompatible. So then you have to write specific if(!is(T ==
> IncompatibleType)), and this doesn't scale too well.
>
> This is why I resort to having an enum boolean as the first field of a
> struct that defines its "protocol", but I really see that as a
> poor-man's implementation of interfaces.
>


Re: "static interface" for structs

2011-10-11 Thread Andrej Mitrovic
On 10/11/11, Gor Gyolchanyan  wrote:
> Actually, the __traits(compiles, ...) is a marvelous and very powerful
> tool that will allow you to test if the struct is fit for your
> particular task by just specifying the task.

Yeah, but you have to write very specific code to test if it really is
a compatible type. And even after all that hard work you could still
easily pass a type that "walks like a duck" but that you know is
actually incompatible. So then you have to write specific if(!is(T ==
IncompatibleType)), and this doesn't scale too well.

This is why I resort to having an enum boolean as the first field of a
struct that defines its "protocol", but I really see that as a
poor-man's implementation of interfaces.


Re: "static interface" for structs

2011-10-11 Thread Gor Gyolchanyan
Actually, the __traits(compiles, ...) is a marvelous and very powerful
tool that will allow you to test if the struct is fit for your
particular task by just specifying the task.

On Tue, Oct 11, 2011 at 4:30 PM, Marco Leise  wrote:
> First things first: I've been told on IRC that this idea has already come up
> and was rejected in favor of template guards. But it wasn't clear what the
> reasons were.
>
> The idea is to have "static interface" or "protocol" for structs similar to
> the "interface" for classes. The benefit comes from the fact that in D we
> often see structs used in a way other languages can't. A prime example are
> function templates for sorting algorithms that can take any kind of range
> (built-in, class, struct). But with this broader use, comes the need to be
> explicit about the interface of a struct akin to interfaces for classes. A
> compiler or IDE can detect missing or incorrectly spelled methods on structs
> that implement a protocol. Readers of your code can understand from the
> declaration that a struct is forward-iterable or supports some other
> protocol.
>
> These are the rules:
> 1. Protocols share the common symbol space with classes, interfaces, etc.
> 2. They can be (multiple-)inherited by interfaces and other protocols.
> 3. They can be implemented by structs as well as classes.
>
> I use "protocol" as a keyword to avoid any confusion with what "interface"
> allows you to do at runtime. Also this is not "C++ concepts" in disguise.
> Actually I didn't know about until now. It is somewhat of a really small
> subset of that though.
>
>
> protocol InputRange(E) {
>        @property bool empty;
>        @property E front;
>        E popFront();
> }
>
> // defines a property that returns the declared range type
> protocol ForwardRange(E) : InputRange!E {
>        @property typeof(this) save;
> }
>
> // just a tag
> protocol InfiniteRange(E) : ForwardRange!E {}
>
>
> I used the range module as an example, just because it is the first that
> came to my head. Actually on browsing the source for a while I realized that
> checks like "hasLength", which look like a candidate for a protocol are more
> flexible than a method/field declaration. length can be a field or property
> and return any integral type. So on 32-bit systems it works with 64-bit file
> sizes and 32-bit indexes on arrays just as well. So even if protocols make
> for a nice syntax, they don't fit the bill. Other ideas for struct
> "interfaces"?
>


"static interface" for structs

2011-10-11 Thread Marco Leise
First things first: I've been told on IRC that this idea has already come  
up and was rejected in favor of template guards. But it wasn't clear what  
the reasons were.


The idea is to have "static interface" or "protocol" for structs similar  
to the "interface" for classes. The benefit comes from the fact that in D  
we often see structs used in a way other languages can't. A prime example  
are function templates for sorting algorithms that can take any kind of  
range (built-in, class, struct). But with this broader use, comes the need  
to be explicit about the interface of a struct akin to interfaces for  
classes. A compiler or IDE can detect missing or incorrectly spelled  
methods on structs that implement a protocol. Readers of your code can  
understand from the declaration that a struct is forward-iterable or  
supports some other protocol.


These are the rules:
1. Protocols share the common symbol space with classes, interfaces, etc.
2. They can be (multiple-)inherited by interfaces and other protocols.
3. They can be implemented by structs as well as classes.

I use "protocol" as a keyword to avoid any confusion with what "interface"  
allows you to do at runtime. Also this is not "C++ concepts" in disguise.  
Actually I didn't know about until now. It is somewhat of a really small  
subset of that though.



protocol InputRange(E) {
@property bool empty;
@property E front;
E popFront();
}

// defines a property that returns the declared range type
protocol ForwardRange(E) : InputRange!E {
@property typeof(this) save;
}

// just a tag
protocol InfiniteRange(E) : ForwardRange!E {}


I used the range module as an example, just because it is the first that  
came to my head. Actually on browsing the source for a while I realized  
that checks like "hasLength", which look like a candidate for a protocol  
are more flexible than a method/field declaration. length can be a field  
or property and return any integral type. So on 32-bit systems it works  
with 64-bit file sizes and 32-bit indexes on arrays just as well. So even  
if protocols make for a nice syntax, they don't fit the bill. Other ideas  
for struct "interfaces"?