Re: LDC 0.10.0 Beta 1 available
On 2012-12-12 02:07, David Nadlinger wrote: After a long wait and many unexpected delays, there is finally going to be a released version of LDC, the LLVM D compiler, again! Cool. Are there any plans to continue making pre-compiled releases like this? -- /Jacob Carlborg
LDC 0.10.0 Beta 1 available
After a long wait and many unexpected delays, there is finally going to be a released version of LDC, the LLVM D compiler, again! I'll keep this post short and (hopefully) sweet, a more detailed announcement will follow when the release is actually out: Right now, we are in the final stages of testing. You can help by downloading a beta version and evaluating it on your system and your projects. The binary packages linked below are self-contained (»DMD-style«) packages and do not require any setup. Alternatively, you can easily build LDC from source yourself, see http://ldc-developers.github.com for instructions. Currently, this is also required if you want to use LDC as a D1 compiler, but if there is demand, D1 binary packages will be provided for the release. LDC 0.10.0 is based on the latest currently released DMD versions (i.e. 2.060 for D2, 1.075 for D1), and with a few known exceptions (x86_64 D vararg handling, exception chaining), passes the DMD/druntime/Phobos test suites as part of the CI runs. There are some open bugs at the GitHub bug tracker (https://github.com/ldc-developers/ldc/issues?state=open); if you run into any other issues, please report them there. As far as this release is concerned, our plan is to push it out together with the LLVM 3.2 release during the coming weekend, i.e. on Dec 16. If no truly critical issues pop up until then, the code will likely not receive any significant changes, with the exception of a cleaning pass over the license headers, documentation files, etc. ——— The packages are based on LLVM 3.2 RC and have been built on Ubuntu 10.04 resp. OS X 10.7. The x86_64 packages contain 64 bit compiler binaries, which support generating both 32 and 64 bit executables. Linux x86: - https://github.com/downloads/ldc-developers/ldc/ldc2-0.10.0-beta1-linux-x86.tar.xz Size: 8.2 MiB MD5: 9354467f55e91b44f003cd8a2393489f SHA-1: 9caf6be0907c75727ee603adb7670374baa54ef5 - https://github.com/downloads/ldc-developers/ldc/ldc2-0.10.0-beta1-linux-x86.tar.gz Size: 13 MiB MD5: 0bbb75195722117de03b8a9a9bb9c9c8 SHA-1: b5a806f0940ba5c9b7d645b636f25ab6b9d16117 Linux x86_64: - https://github.com/downloads/ldc-developers/ldc/ldc2-0.10.0-beta1-linux-x86_64.tar.xz Size: 11 MiB MD5: fcabe906a972710fa1ed06e6a9cc SHA-1: e44c016ec97b6b15e876555dd1bf1d2279b63a2c - https://github.com/downloads/ldc-developers/ldc/ldc2-0.10.0-beta1-linux-x86_64.tar.gz Size: 19 MiB MD5: f02dd13f935318f563e42f897e44a469 SHA-1: 4df054ba98d3f5325dea2ad185a4c1736b54482d OS X x86_64 (10.7+): - https://github.com/downloads/ldc-developers/ldc/ldc2-0.10.0-beta1-osx-x86_64.tar.xz Size: 10 MiB MD5: 1a23b0d06b4910da1abb065c19418760 SHA-1: 4674f68355232b25ef8a930e42330ea71e4bb9e6 - https://github.com/downloads/ldc-developers/ldc/ldc2-0.10.0-beta1-osx-x86_64.tar.gz Size: 18 MiB MD5: ac7ad522acca7fa2cd0e685b35e626d2 SHA-1: 0729d81989f1ae7b07e5f05e287fc4f128d99ddc Source only: - https://github.com/downloads/ldc-developers/ldc/ldc-0.10.0-beta1.tar.gz Size: 3.7 MiB MD5: 041475c49c35557e8168b02ab62c101d SHA-1: f1dd7ee46398debac1b96b57372d15318c7e4209 Windows x64 support is progressing steadily, but not yet in a state suitable for general consumption – see https://github.com/ldc-developers/ldc/wiki/Building-and-hacking-LDC-on-Windows-using-MSVC for build instructions. ——— Thanks to everybody involved in making this happen! David
Re: Mono-D 0.4.4.3 - Completion fixes
On Tuesday, 11 December 2012 at 11:25:14 UTC, alex wrote: Another bug-fix release: - Fixed 'legacy' issues with cases in which parameter insight wasn't shown - Temporarily suppressed cascaded mixin resolution which takes literally hours to have everything analysed - Tooltip bug -- didn't show items that were shown e.g. in completion - Completion misbehavior on "myArray[0]." - More tests and even more tests - Completion misbehavior on resolving method calls - Removed code pasta. Issue with showing non-static items in static class methods. And yes, improving all this stuff is a hell of complexity! ;) http://mono-d.alexanderbothe.com https://github.com/aBothe/Mono-D/issues https://github.com/aBothe/D_Parser/issues Seems like a cool project, will check it out.
Re: D1 & D2 alpha's for Win64
On Tuesday, 11 December 2012 at 15:28:08 UTC, Moritz Maxeiner wrote: One more thing: It's been asked before in this thread, but I haven't seen a reply by Walter yet: Is it viable to add the option of using the VC linker for 32bit, e.g. as something like "-linkvc". And I don't mean to remove optlink or anything like that, just as an option. I think it was another thread that he said this would only be 64bit. This could change in the future but I do not believe it is planned at this point. (It isn't a matter of just adding a switch, thus more work which he isn't planning yet)
Re: D1 & D2 alpha's for Win64
To get this working with Visual Studio 2012 on Windows 8 one can use this (or a similar) sc.ini (Then it works perfectly fine, thank you Walter!): [Version] version=7.51 Build 020 [Environment] LIB=C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x64;"%@P%\..\lib";\dm\lib DFLAGS="-I%@P%\..\..\src\phobos" "-I%@P%\..\..\src\druntime\import" VCINSTALLDIR=C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\ WindowsSdkDir=C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\ LINKCMD=c:\dm\bin\link.exe LINKCMD64=%VCINSTALLDIR%bin\amd64\link.exe One more thing: It's been asked before in this thread, but I haven't seen a reply by Walter yet: Is it viable to add the option of using the VC linker for 32bit, e.g. as something like "-linkvc". And I don't mean to remove optlink or anything like that, just as an option.
Re: Awesomium D wrappers/bindings
On Monday, 10 December 2012 at 08:27:03 UTC, evilrat wrote: Hello everyone, i've just made first preview wrapper package for Awesomium(http://awesomium.com) library - closed source chromium(you know what is chrome browser are, right?) embededd framework, it's free for non-commercial projects and support all main OS(well, until last version...). Very cool! p.p.s how can i reset password for this forum, i can't remember it(same login as my nick/mail) :( I don't think you can (could be wrong), but these forums are just a wrapper over a newsgroup -- all the login does is save your settings, and save your read threads. So making a new one should be no problem.
Re: Awesomium D wrappers/bindings
I did it again, pressed answer instead of answer to Newsgroup... >От: David >Отправлено: 11 декабря 2012 г. 18:43 >Кому: evilrat >Тема: Re: Awesomium D wrappers/bindings > >Wow! I was thinking of doing that. I made CEF instead... > >https://github.com/Dav1dde/cef > >So Awesomium supports Linux? I thought it only supports Windows and Mac >(that's the reason I switched to CEF (which unfortunatly doesn't >support >off-screen rendering on Linux, but not because the developers want >money...))? hi. unfortunately at this moment Awesomium doesn’t have Linux build, but I hope it would when they push final release(it’s still release candidate). and concerning CEF, from what I know it doesn’t have offscreen rendering(except CEF1 on Windows) due to fact that devs still can’t find way to get offscreen renderering with acceptable speed without relying on platform specific and/or vendor specific stuff. p.s. thanks for the link, I though no one has made CEF bindings, would check it later. -- Afaik CEF supports off-screen rendering on Mac and Windows (CEF1) and on Windows (WIP) CEF3.
Mono-D 0.4.4.3 - Completion fixes
Another bug-fix release: - Fixed 'legacy' issues with cases in which parameter insight wasn't shown - Temporarily suppressed cascaded mixin resolution which takes literally hours to have everything analysed - Tooltip bug -- didn't show items that were shown e.g. in completion - Completion misbehavior on "myArray[0]." - More tests and even more tests - Completion misbehavior on resolving method calls - Removed code pasta. Issue with showing non-static items in static class methods. And yes, improving all this stuff is a hell of complexity! ;) http://mono-d.alexanderbothe.com https://github.com/aBothe/Mono-D/issues https://github.com/aBothe/D_Parser/issues